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So I was scrolling through Wattpad and found a Hazbin Hotel fic that combined 2 things I've come to see as warning signs in a lot of fics:
Human in Hell
Autistic reader
Now I decided not to let all the bad autistic fics make me think all autistic fics are bad because they're autistic.......VERY bad choice.
This fic was just awful. The main character kept saying he didn't like perverts but the bio explicitly says he likes sex AND he actively stared at Charlie and Vaggie in that way
He would hammer in the fact that the mc "hated pervert things" even when he was actively making out with someone
Vaggie threatened to STAB him whenever he tried to hug her TWICE but she also would tell Charlie she likes him, she accused him of being a pervert because he accidentally fell onto Charlie's chest and spilled water on her, then she went on a rant about him being a "screw up, useless, pathetic, stupid, idiot, cry baby, dumbass, moron, a mistake, and human retard freak" because Charlie helped him up and she didn't like him holding her hand all in the second chapter. But then by chapter 3 she was giving some of the cringiest dialogue known to man, and the grammar itself was abhorrent.
Oh, and how can I forget Charlie giving him powers? Let me check my notes here..... "a healing factor, my powers, my dad's powers, my mom's powers, singing voice powers, speed force, fireworks with my fingers powers, invisible, and everything. And even Roo powers too." Yes that's how it was written in the book, I'm not kidding
So fueled by hate, I planned this story out but uh.....got really enamored with the worldbuilding that there was a lot of info. But don't worry, that's what this chapter is for.
The first thing you need to know is who uses magic, because this IS a Wizardry book. Magic users can be classified into 4 main groups:
A Wizard is the most common type of magic user, meaning they've undergone a formal education at some kind of magic academy. In the magic world, an invitation to any of the 8 Magic Schools is considered an esteemed honor, but some choose not to attend. No one can force a person to attend; some families choose to homeschool their children either until they're ready or indefinitely. Upon graduating from a magic school, a person becomes a licensed Wizard.
Those who do not graduate from one of the magic schools but still have skill in magic are referred to as Magicians. Magicians have no formal education and almost always take a pragmatic approach to magic. Many have been taught by Wizards from varying skill levels and are almost always versatile in magic. They, however, are often condemned to a life of self-study, as without the rigid system of the Colleges of Magic, the Magician would have no real foothold in the world of magic. Magicians aren't given official titles like Wizards; instead being referred to by a color.
Traditional folk magic users who use magic to do simple things like help crops grow or heal a broken bone are referred to as Hedgecrafters. Hedgecraft is a practice of trial and error, as they're completely self-taught with little to no resources. Even Magicians have some kind of Wizard teaching them magic; Hedgecrafters rarely have a teacher, who's likely another Hedgecrafter. They often stay in rural parts of the country, giving people magical help with minor cantrips, giving out a few potions, sometimes inscribing a simple scroll, and maybe even communing with a minor spirit if they get lucky enough.
When a Wizard uses forbidden magic for nefarious purposes, the Council brands them as a Sorcerer. Throughout history, one of the most common types of Sorcerer was a Necromancer, evolving from the divination of the dead to raising armies of the undead. Sorcerers are often hunted down and put on trial with punishments befitting the severity of their crimes, from magic being sealed away to imprisonment, and even death in some cases. While there aren't official ranks, the Council typically calls powerful Sorcerers Archsorcerers as an unofficial term.
Wizards are further split into ranks based on age, magical power, and experience:
Initiate - The lowest rank of Wizard. These are usually students in a magical academy, just learning the basics of magic
Apprentice - A variation of Initiate that is training under a master
Mage - The second lowest rank of Wizard. A Mage has a firm grasp of the basics and can cast an intermediate spell or two and a handful of petty cantrips. A Mage is referred to by the color of magic they study
Archmage - The third lowest rank of Wizard. An Archmage is a Mage who knows several intermediate spells and is on their way to graduating from their respective academy.
Wizard - A fully fledged graduate of a magic academy. A Wizard knows their basics and at least 1 high level spell and has a firm grasp on their field, but they still have a lot to learn. Wizard is just a general term. Every color has a specific title that they refer to their Wizards as.
Master Wizard - A Master Wizard is a high-level Wizard capable of manipulating their form of magic with a high level of precision. Master Wizards, who are referred to as Master and their specific magic field, are a force to be reckoned with. Many Master Wizards are high in age, but this does not diminish their power in the slightest
Archwizard - An Archwizard is a Wizard who is a master at their craft. Archwizards are few in number and are often in esteemed positions such as magic academy headmasters, head researchers of an entire laboratory, or even on a seat of their country's Council of Magic.
All Wizards are not the same. There are 8 Colors of magic, or Orders of Colors, in the world, and as such, 8 different kinds of wizards with their own fields:
Hierophants are Wizards of White Magic, being experts in the study of Illuminatory Thumaturgy as well as Philosophy. Many Hierophants study the nature of reality, often asking questions about metaphysics, morality, and the interactions between the world and magic.
Alchemists are Wizards of Yellow Magic, being experts in the study of Alchemical Thaumaturgy as well as Alchemy, both magical and mundane. Alchemists experiment with all sorts of metals for transmutation with varying levels of success, but they truly seek permanent transmutation. Other than that, Alchemists can be seen tinkering with contraptions, creating enchantments, inscribing runes, and sometimes even making potions and new materials. Because of the nature of their magic, Alchemists often study more mundane sciences, like chemistry, physics, and engineering.
Druids are Wizards of Green Magic, being experts in the study of Agrological Thaumaturgy as well as Biology, Botany, Herbalism, and Agriculture. Druids control the very fundamentals of nature itself, splitting the earth, twisting trees, or even healing the wounded. The powers of a druid are dependent on the seasons. They prefer the summer months or rainy conditions, as their magic wanes in the winter months.
Astromancers are Wizards of Blue Magic, being experts in the study of Astrometeorological Thaumaturgy as well as astrology, astronomy, meteorology, and analysis. Astromancers are a very attentive bunch, paying close attention to the movement of celestial bodies, tracking them on complex astrological charts with sophisticated and archaic instruments. While they concern themselves with the weather, stars, and heavens, Astrologers will use more petty forms of divination if need be, as the magic of the Heavens interacts with all. Especially skilled Astromancers can use the flow of magic to alter fate itself.
Shadowmancers are Wizards of Gray Magic, being experts in the study of Cryptoclastic Thaumaturgy and deception. Unlike other Wizards, Shadowmancers do not show off their powers as extravagantly. Rather, they're quiet, unseen, and ruthless. Many Shadowmancers find careers as assassins, spies, or even diplomats if they have the people skills. Gray Wizards are seen as untrustworthy in the world of magic, but in truth, they are simply a neutral force lest they ally with magical authority.
Spiriters are Wizards of Purple Magic, being experts in the study of Cessationary Thaumaturgy and death, specifically the effects of death on others. Spiriters are considered a dour bunch, having long accepted the transience of their own mortality, even if some have prolonged lives because of their magic. Even as Spiriters are looked at with prejudice and fear, many come to them to commune with the spirits of their loved ones. It is not uncommon for a Spiriter to appear as a walking corpse; it's actually expected of them. Some of the greatest Spiriters have been said to have power over souls. Spiriters are also experts in mortuary science and necrology, being fascinated with bodies after death.
Pyromancers are Wizards of Red Magic, being experts in the study of Pyromantic Thaumaturgy as well as fire dynamics and the science of combustion. Pyromancers are regarded as hot-blooded individuals passionate about their craft, and rightfully so. The destructive magic of Pyromancy makes it regarded as the greatest battle magic ever conceived. Pyromancers, unlike other Wizards, aren't suited for subtle tasks. Because of the nature of their magic, it is common to see Pyromancers in military or combat-oriented fields, but it isn't uncommon to see them in demolition work. Even the most tactile of Pyromancers count the moments until they can release their power.
Shamans are Wizards of Brown Magic, being experts in the study of Primal Thaumaturgy and different fields of animal sciences. Shamans are a solitary bunch, finding comfort in the beasts they tame rather than with other humans. Shamans are naturalists and bushcrafters through and through, using the immediate items in their environment to thrive and survive. Even the rank structure of Shamans is more of a denotation of power than real positions; only the Great Beastmaster has any real authority over lesser Shamans. The Shamans who choose not to interact with civilization still study their craft, but their primitive methods seem utterly alien to other Wizards.
Contrary to what many believe, there is no universal authority on magic. A Council of Magic is a catch-all term for the highest authority of magic in a specific country, such as the American Congress of Wizards, the British Ministry of Magical Affairs, or the Chinese National Wizards Congress. Whatever the name may be, they make laws and rules dictating the use of magic within their respective country. There are 8 seats on any magic council that represent the 8 Colors of Magic:
The White Seat is held by a Luminarch, a Hierophant Archwizard
The Yellow Seat is held by an Alchemist Magister, an Alchemist Archwizard
The Green Seat is held by a Lorekeeper, a Druid Archwizard
The Blue Seat is held by a Grand Starseer, an Astromancer Archwizard
The Gray Seat is held by an Illusionist Maestro, a Shadowmancer Archwizard
The Purple Seat is held by a Lord Mortuary, a Spiriter Archwizard
The Red Seat is held by a Conflagrator, a Pyromancer Archwizard
The Brown Seat is held by a Great Beastmaster, a Shaman Archwizard
In Asian countries, there are 10 seats in a Council of Magic. In addition to the normal 8, Yin Magic is represented by the Moon Empress holding the Moon Seat, and Yang Magic is represented by the Dragon Emperor holding the Dragon Seat. The Moon Empress will always be a woman, and the Dragon Emperor will always be a man.
The closest thing to a unitary magical authority is the United Confederation of Wizards, a loose equivalent to the mundane United Nations. Here, Wizards from every country convene to make universal decisions for the world of magic. However, many are heavily modified or vetoed due to things like culture clash, personal dramas, or even specific Orders of Colors keeping their color's best interest in mind.
I'd put his bio, but this chapter is already a wall of text as is. So onto the next chapter
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