Bio
Name: Arthur Grimshaw IV
Age: 23
Height: 6'5 (But still a short king to Hell 🥹✌️)
Alma Mater: None (Homeschooled)
Classification: Magician
Looks
Personality
Arthur comes off as a carefree and relaxed individual, but many see him as cultured and well-mannered. His nontraditional education from his mother and father, having their own opinions on magic schools, has made him rather pragmatic in using magic and highly resourceful. Arthur is not ashamed of his mother's heritage, often talking about it with pride in his voice. He comes off as hesitant to speak about his paternal lineage. Not out of shame or embarrassment, but because he knows the social stigma that comes, and he can't justify it in any regard. Arthur is honest, but he comes off as rude or blunt due to the nature of studying magic the way he does. Being a Magician, Arthur is a free soul, often unbothered by the rules of the magical society or the politics of Wizards. He simply wishes to study magic, which always makes him excited.
Heritage
Arthur, while his surname is Grimshaw, is a child of the Grimshaw and Bevere families.
Father
Arthur Grimshaw Sr, also known as Arthur I, Arthur the Undying, King of the Dead, or the Purple Usurper, is Arthur's great-grandfather. Arthur Sr obtained his moniker as the Purple Usurper due to his attempt to take the Purple Seat away from the Lord Mortuary back in 1910. He later started World War I and killed the Purple and Green Chairs of the US at the time before being defeated by the combined might of the other US Congress of Wizards and the British Ministry of Magical Affairs.
Arthur Grimshaw Jr, also known as Arthur II, Arthur the Mad, the Reaper of Stalingrad, or the Terror of Europe, is Arthur's grandfather. Obsessed with obtaining his father's research on Dark Magic, Arthur Jr would instigate many large-scale battles of World War II, such as the Battle of Stalingrad, the Invasion of Normandy, D-Day, and the Siege of Leningrad, before finding his father's notes. While he was responsible for ending the Nazi Reich, it is unknown what happened to him or his army of undead Wermacht.
Arthur Grimshaw III, also known as Arthur the Vile, the Black Magister, and Bane of Order, used his great-grandfather's book of Necromancy and travelled the world, being part of numerous conflicts such as the Iraq-Iran War, the First Nagorno-Karabakh War, the Soviet-Afghan War, and the South Lebanon conflict. He was finally imprisoned around the time his son, Arthur IV, was 16 years old, on charges of practicing black magic, nefarious magical experiments, and possession of an illegal grimoire. He also made numerous magical trinkets, many of which are still lost to this day.
Mother
Margaret Bevere, who would later be known as Venerable Margaret of the Healing Order, was a Green and White Magic user in the early 20th Century. She would be known for traveling the Western Front disguised as a medicine woman, using her unique combination of White and Green Magic to heal the sick and injured soldiers, civilians, and prisoners, even when she was put into harm's way. Her work on healing magic, known as "Venerable Margaret's Principles of Healing: Green Medicine, White Purification, and Red Treatments," is still used as a basis to this day for Wizards focused on healing.
Walter Bevere was the son of Margaret Bevere and a Wizard of Blue and White magic. His accomplishment was creating a standardized book of magic for training wizards, creating a textbook with the basics of each Color of magic as well as their relationships and interactions. Walter is also known for his model of Cosmology, theorizing that magic comes from an outer-dimensional void and the realms of Heaven, Hell, and Earth are suspended in that void, separated by bridges into the Ethereal Plane.
Eleanor Bevere-Grimshaw, or the Tuthsayer, is the daughter of Walter, and while she doesn't have the accomplishments of her father and grandmother, she was blessed with extremely sharp Magesense. She uses this Magesense to do readings for people and is regularly called to discern the magical talent in individuals at Magic schools. Living up to her moniker, Eleanor can see subtle fluctuations in magic, which tells her if someone is ill or lying.
Powers and abilities
Arthur has a very unique form of Magesense. Whereas most mages see magic in a specific shape, form, or texture, Arthur sees pure colors like his mother. Even White Magic, one of the hardest forms of magic to identify, appears as wisps of white energy to him. Naturally, he can speak the language of Magik, which is used to cast spells.
Arthur possesses specialist magic skills, most notably potioncraft, rune casting, enchanting, and talismanistry, usually using different elements of magic. Recently, Arthur has picked up Demonology, even as a loathed practice.
Arthur is quite knowledgeable about history, both magical and mundane.
Arthur's father taught him swordplay and a little bit of marksmanship, though he doesn't use the latter that often despite making gunpowder.
Due to Alchemy, Arthur is a rather good cook.
Arthur is well-versed in every color of magic, being able to cast a multitude of spells with his personal grimoire:
White Magic, or Illuminatory Thumaturgy, is the magic of light, illumination, and radiance. White Magic is almost always a team effort, requiring several Wizards to channel successfully. Because of this, practitioners of White Magic are often in teams rather than as individuals. In addition to creating light, White Magic can cleanse the corruptive power of dark magic, heal the mind, and even provide protection and banish evil. As a result of studying White Magic, Arthur is well-versed in the field of philosophy, specifically the philosophy of human nature.
Yellow Magic, or Alchemical Thaumaturgy, is the magic of metal and transmutation. Yellow Magic is already complex by normal standards, but Yellow Mages will tell you that transmuting a man into a sheep is rather simple due to both being mammals. Changing the base elements of an object into something else, especially permanently, is a feat regarded as impossible. Despite this, temporary transmutation spells are the heart of Yellow spellcraft, turning weapons to rust or making clothes as heavy as lead or light as a feather. As a result of studying Yellow Magic, Arthur is well-versed in the field of alchemy, particularly in the alchemy of materials. Making unique substances is something he's good at, but that's not to say he's bad at potion craft. His Green Magic helps with that, especially with herbalism. Arthur also dabbles in metallurgy.
Green Magic, or Agrological Thaumaturgy, is the magic of life, nature, and growth. Green Magic is linked to all aspects of life, fueling it to grow and thrive. It is also linked to water, where it pools in places like oceans, rivers, and streams, teeming with life, which in turn makes Green Magic stronger. Green Magic encompasses the powers of nature itself, incorporating magic controlling plants, water, and even the very earth they walk on. Even with the capability for destruction, Green Magic is also known for its healing abilities, having a soothing glow on even the most painful of wounds. As a result of studying Green Magic, Arthur is knowledgeable on the subject of botany and herbalism, being able to identify dozens of plant species and their uses. He also has a bit of medical knowledge.
Blue Magic, or Astrometeorological Thaumaturgy, is the magic of the heavens, storms, and divination. Blue Magic is prized for its ability to divine the future, or even the weather, through observation of the light that passes through heavenly bodies: the moon, the stars, planets, and even comets. Blue Magic can also manipulate the weather itself, changing air pressure, conjuring gusts of air, and even calling forth bolts of lightning. While not as skilled, Arthur can make minor changes to fate. Not enough to alter the course of someone's life, but enough to where he can give petty curses and misfortune. As a result of studying Blue Magic, Arthur is versed in astronomy, astrology, meteorology, and even fortune-telling with the stars.
Gray Magic, or Cryptoclastic Thaumaturgy, is the magic of illusions, confusion, shadows, and deception. It is a rather simple magical practice, and one wreathed in hushed whispers and quiet gazes. Gray Magic can also control shadows themselves, despite not being combat-oriented. Arthur has noted he is great at sleight of hand, as dexterity is required for some spells.
Purple Magic, or Cessationary Thaumaturgy, is the magic of death, specifically the passage of time and effects of death. Purple Magic is stronger during the transitional periods of the day: dawn and dusk, but also during the solstices and spring and autumn. Purple Magic is feared, and rightfully so. With it, someone can strike at life itself, master spirits, or even command the dead. Its signature ability is to leech life from the living, leaving them as dried husks of flesh and blood. Purple Magic can also communicate with spirits and create them from magic.
Red Magic, or Pyromantic Thaumaturgy, is the magic of fire and destruction. Whereas all of the other colors of magic are technical in nature, Red Magic is the simplest. Red Magic has simple yet effective balls and sprays of fire, but it isn't short of raging infernos, even tactile spells that wield flame like a sword and bow. Red Magic even includes crude healing spells. Surprisingly, Arthur learned some forms of alloying and metallurgy with his Red Magic, helping greatly in making trinkets.
Brown Magic, or Primal Thaumaturgy, is the magic of the wilds, beasts, and the untamable force in animals. Brown Magic is attracted to animals and wild places, permeating the jagged mountain peaks, the dark forest floors, even the watery depths of the ocean, finding animals to seep into their bones, fur, scales, and fangs. Brown Magic's simplest ability is the ability to commune with animals and beasts, often through whispers and rhythmic chants, or shedding blood if need be. Brown Magic, being the essence of the wild, can trap and tame wild beasts much better than civilized people could. Beasts, or at the very least beast-like creatures, have an easier time having spells of Brown Magic cast upon them. Brown Magic can also commune with the untamed spirits of nature, calling upon them for aid. Another practice of Brown Magic is the ability to shapeshift into animals. Shapeshifting is a common method of fighting for Shamans, turning into soaring eagles, stubborn boars, ravenous tigers, or even skittery mice. Arthur became well-versed in zoology from studying Brown Magic, even going as far as to learn to prepare animal parts into usable forms.
Items
Arthur has a tattoo on his wrist in the shape of beads arranged like a bracelet. This is an enchanted tattoo with a spell known as the Grimshaw's Wrist Chest, made by his great-grandfather. It stores a multitude of items that can be taken out with the flick of a wrist. Below is a list of items he has with him at all times:
Arthur possesses a Charm of Allspeak, enabling him to comprehend a wide range of human languages.
A sword made of Manatite steel. A bit high quality for someone who doesn't prioritize swordsmanship, but incredibly helpful nonetheless.
A staff made of Oak wood. It's reliable, sturdy, and strong
His personal tome, full of formulas, spells, notes, and all sorts of miscellaneous information on magic
As White Magic is hard to channel, Arthur possesses a magic item known as a clear bell. The clear bell, made of special crystalline glass, can better harness the forces of White Magic into a usable form.
The Pocket Astroglobe points in the direction of Blue Magic and helps him read the stars
Arthur possesses an Apothecary's Satchel, which keeps herbs and fungi fresh and ready to be used as potion material using Green Magic.
In times of being in civilized areas, the Feral Necklace can release a thick miasma of Brown Magical energy, allowing for Brown Magic spells
Quicksilver Clay is a malleable substance that reacts with Yellow Magic, which Arthur can use to reshape and transmute it into any metal he wishes.
Ever-burning Coal is a special form of fuel capable of harnessing the power of Red Magic. It is always warm to the touch.
The Bag of Ash holds enchanted bone ash, useful for summoning spirits with Purple Magic.
For space purposes, Arthur keeps a Great Owl's Pocket Library to store his books, tomes, and grimoires.
Arthur has a multitude of different quills and pens. These are not special; he just likes them
Bạn đang đọc truyện trên: AzTruyen.Top