Air Magic
(Look at water magic for star levels and how mant defense and healing things you can have) (you can tell I am getting bored of writing all of this XD)
Attack spells:
Air Kick ★: A hand to hand combat that basically the user jumps and will always be able to hit a kick in the air.
Gust ★: User shoots a gust of wind at enemy target
Sonic Speed ★★: Castor gains super speed
Aerial Lure ★★★: User cast a a gust of wind that softly brings opponent to them but when opponent is close enough the wind turns into unbearable pain.
Hurricane ★★★★: You've all seen a tornado/hurricane so this should be simple to understand.
Numines Wrath: ★★★★★: The Castor will cause a storm but if the Castor is strong enough they could combine their power with electric and water which would make the spell a six star but it is very rare for that to ever happen since it can kill a user.
Defense Spells:
Terrain Clear ★★: Clears away things (so if you get in trouble with a messy room just cast it and all your troubles will be gone)
Flume dispel ★★: User pits a finger near the mouth and blows pushing away any toxic spores that comes at them.
Aero shield ★★★: A wall of powerful breezes.
Wind puppet ★★★: This is a dark magic that is frown up in and should only be used in describe needs. They user crosses their hands as if they are holding a doll and chants "Deus enim in aures misericordiae" Wind blows behind the target and wraps around them letting the castor control the enemy.
Gale Vortex ★★★★: Used incredibly soft wind in a widly violent bubble around the user.
(Didn't have any healing spells)
Weak against: Fire and Electric
Strong against: Earth
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