Some fanmade homestuck God tiers and aspects

(you may use these if you credit me and show me the finished product! :D)
algebraicMutiny we can use these if you wish!
Classes:

Wizard-The Wizard is an passive class, one that causes illusions through their aspect, using it to trick others. A Wizard is unable to use their psychical aspect, and can only use it to cause illusions of using it. For example, a Wizard of Heart can temporarily make it seem like a person loves another. A Wizard tends to be a person who has big dreams, but also is someone who is seen as mysterious or intimidating. The opposite of a Wizard is an Escort, who gives their aspect, rather than simply giving illusions of their aspect. The active counterpart of a Wizard is a Fool. Wizards tend to be male, but it is a mostly genderless class.

Fool- The Fool is an active class that causes illusions through their aspect, using it to scare people. The Fool is unable to actually use their physical aspect, and can only make illusions of using it. For example, a Fool of Breath could make the illusion of using the Wind to scare off enemies. A Fool is usually a prankster, and someone who likes to aggravate and intimidate.

Ace- The Ace is an semi-master active class which masters their aspect, then utilizes it. Aces are often people who are already good at things concerning their aspect. As an example, an Ace of Time might already be good at keeping time, or might already understand timelines and how they work. What prevents the Ace from being a full master class is that they must first perfect using their aspect before they may use it, which will take time. But what makes them a semi master class is that once they have mastered their aspect, they can be more powerful than any regular class. Aces are not defined to one gender, and rather, tend to be people who identify as no gender.

Escort- The Escort is an passive class, one that trades their aspect, usually for a low price. An Escort tends to be a person that is very generous, and tends to be a gullible or pushover type of person. It's notable that Escorts usually have no clue what to do with their power, or don't know how to use it properly themselves. The way that they trade their powers depends on their aspect, however, it usually involves giving another person temporary power from their aspect. An example would be an Escort of Breath giving a person the temporary ability to use the wind to their advantage. The opposite of an Escort is a Magician, who gives illusions of their aspect, rather than actually giving it. The active counterpart of an Escort is a Czar.

Czar- The Czar is an active class, one that trades their aspect, almost always for a heavy price. A Czar is usually a person who likes to tease others, and takes in enjoyment in pain or negative emotions. It's also notable that Czars usually have no use for their aspect. A Czar of Stars may have all they want or need. The opposite of a Czar is a Knight, who keeps their aspect to themselves. The passive counterpart of a Czar is an Escort. Czars are a nongendered role.

King- The King is an active class, one that leads their aspect, usually into an offensive position. An example is a King of Space, who will move to the middle of A battle and conjure soldiers and tools to fight. A King will usually be a person who seems highly powerful from the start. The opposite of a King is a Witch, who twists and manipultes their aspect to be where it must, rather than leading it as a whole to a position. The passive counterpart to a King is a Queen. Kings are usually male, but there are very rare exceptions.

Queen- The Queen is a passive class, one that leads their aspect, usually into a defensive position. A Queen will usually be an highly underestimated person, and will be very likely to use their aspect to make things happen in the background. An example would be a Queen of Stars moving themselves to a place where a lot of players can grant wishes. The opposite of a queen is a Rogue, who takes parts of their aspect and moves it to where it needs to be, where the queen leads the entirety of the aspect to where it should be. The active counterpart is the King. Queens are usually female, but there are very rare exceptions.

Servant- A Servant is a semi master neutral class who protects and empowers a certain person with their aspect. This person is almost always a Wraith or Ace. A Servant will become the active or passive counterpart to the one they protect and empower. A Servant is a person who is one of three things, in a requited/unrequited black relationship with their counterpart, in a requited/unrequited red relationship with their counterpart, or in a requited/unrequited pale relationship with their counterpart. Whatever it is, the Servant will always care about their counterpart more than they care about themselves. The Servant is able to control and use their aspect, usually before even god-tiering, so they are a very powerful class. An example would be a Servant of Time being able to travel time before even God tiering. However, what prevents them from being an overpowered master class is their attachment to their counterpart, and the fact that a Servant can usually only use their powers to benefit their counterpart. Servants are equally all genders.

Wraith- A semi-master passive class who is 'killed'(taken over) by their aspect. A Wraith is usually a person who has loved their aspect and parts of it since their beginnings. When a Wraith is first put into play, they operate much like the Heir, and like a Knight, by being surrounded and fighting with their aspect. But what sets them apart is that very soon after becoming a Wraith, the person is completely taken over by their aspect, leaving them as an imprint of their former selves, a tool through which their aspect travels. For example, a Wraith of Rage will always be completely engulfed with Rage, and a Wraith of Hope will only see the ways to make everything better. Wraiths do not tend to be male or female.

Aspects:

Sun- Sun players are usually people with an affinity to lying; daredevils, and/or people who seem innocent. Powers of Sun are usually lie related.

Moon- Moon players are usually people who are overlooked, and/or people who are seen as something totally different from their true selves. Their powers are usually truth related.

Stars- Star players are people who have a high amount of trust in lots of people, and tend to be fascinated by possibility. Their powers are usually wish related.

Sense- Sense players are usually people that try to see the usefulness in all, and are good at compromising. Their powers come in five forms, and which one depends on your character. Their ability to compromise is important, because their power can be lost easier than the power of other aspects.

Example Characters-

Tay Gred: Escort of Sense(sight). Tay is legally blind, but doesn't really see a need to use their powers to heal himself, or realizes how to. He has a fear of being useless, and so gives away his powers of Sense at the low, low price of snack foods.

Sam Gred: Czar of Sense(touch). Sam is the uncle/nephew to Tay, and has perfect hearing, meanwhilst having no sense of smell. He batters with the other players for everything under the Sun, may it be deals to do for him, truths, physical items, etc.

Dente Pistris: Wizard of Heart. He has dreams of being the one to help design the universe of their session, and eventually to just design a universe in general.

Genesis(my character)- King of Sun

Mars/ha(my character)-Queen of Moon

Bonus pesterlog:
GrandeurTopics(GT, Dente)began pestering CarnivorusAntelope(CA, Tay)
GT:Thanks for the trade agaiN
GT:But whats my pricE
GT:What must I give yoU
GT:In order to have this extended sighT
GT:MoneY
GT:PoweR
GT:Friends, LoverS, EnemieS
GT:I can provide all for yoU
CA: ererrr
CA: how abaout pohtato chisps insted ^^'

Bạn đang đọc truyện trên: AzTruyen.Top