Map

Hey there! Back again I see, needed some insiders knowledge on where to go and what to do? Great!

WoodWing Territory
WoodWing Heart
The WoodWing territory doesn't have as strict borders as you might think, a majority of their military is in charge of guarding the WoodWing Heart. Look at the WoodWing territory, it's bright green, on the side is a small island. That's the Heart. As anticlimactic as it is, I'm pretty sure that's just where they lay their eggs.

WoodWing Kingdom
The WoodWing kingdom isn't very strict either, but the nobles and wealthier dragons live nearer to the center of the city, the farther from the center you live, the less wealthy you are, and the building quality gets worse too.

Delta
The Delta isn't anything special, but it's a hotspot for farmers and fishermen, mind you, they don't eat fish, just trade it away. It's pretty muddy, I'd avoid it if you don't work there.

Serendipity Village
Serendipity Village is named after someone, like everything normal that ever existed. Serendipity was a rebellious WeftWing who worked as a spy for the WoodWings, the bottom of their region (The village) was barren, sloping off into a desert-like terrain, she would submit her information there and travel back every six months through smugglers and other methods. Eventually the WeftWing found out and banished her, she sought refuge with the WoodWings, but was denied. Eventually they let her bring her family to start the Village, and so it has come to be.

SpectralWing Territory
It's all literally mist, except for their mountain peaks poking out of the gloom. BoulderWings tried tunneling into their territory once, it always collapses. WeftWings got curious once and use spiderwebs to track their location, but the webs broke and those dragons got lost. WoodWings are too smart to go looking, I guess.

Spectral Peak
There are exactly five peaks sticking out of the fog in the center of the territory, they know it's five because of the horizon, but they can't fly out over the smog field, they get grabbed under.

BoulderWing Territory
Azule River
The azure river is a very wide river with deep blue waters, it had become very important to the BoulderWing tribe so they avoid polluting the river as much as possible. It acts as a sort of barrier between them and the Region of Mist. Their local legend is that the second grand ruler, Titanic (often Colossal) unsheathed her claws and drug them through the earth to mark their border to keep the tribe safe.

Colossal Crater
Like many of the BoulderWing Landmarks, The Colossal Crater was caused by a meteor that crashed into their territory during the fourth generation ruler was in power. It caused immense damage but the BoulderWings survived because they could shelter in their abyss. When it cleared up, their current Queen proclaimed that the power of Colossal (their first ruler) had fallen upon them because their king was cheating on her. The currently very superstitious kingdom believed it true and sentenced the king to banishment in the Pit.

Refuge
Refuge is a peaceful village that houses all the misfits that found themselves uncomfortable in their own tribes, or inconveniently banished. No one knows who it was founded by, just that both misfits and sketchy characters gather there for a place that is mostly outside the law.

Scorpion Bay
Named after it's shape, Scorpion Bay isn't home to any scorpions, it is actually a very rocky and gravelly terrain that the BoulderWings use to trade with the WeftWings. Many traders, merchants and fishers travel there or live nearby. The Scorpion Trade Market is a very popular center on the largest area of the bay, also known as the point of the scorpion's stinger.

Singing Mountains
The Singing Mountains cross into the WeftWing's territory and are home to chillier climates, alpacas and excess llamas. Hunters will travel their sides of the mountain range, but it is not used excessively.

BoulderWing Abyss
The BoulderWing Abyss is home to a majority of the BoulderWing activity. The eastern majority of the huge ravine is for production like mining, exploration and other such activities. The western, more stable area of the ravine houses the whole of the tribe.

WeftWing Territory
WeftWing Village
The WeftWing Village, though well hidden in the rainforest, is full of order and careful movements, the dragons built their huts out of wood, stone and their webbing that they produce from their tails. The huts are not organized according to social status, but they do make sure to keep only certain trees open for hut creation. The queen or current royals would have a much more intricate hut that touches down on the ground.

Mirage Island
The only way these dragons found the Mirage Island was by trying to use odd Scavenger contraptions, wrecker versions of them would often wash out onto the shore. They later realized this Island was home to a large population of scavengers, so the WeftWings sent farmers to begin maintaining it's population. It is called Mirage Island because the dragons who first traveled there were delirious from such a long trip out to sea. A few returned had gone mad, blabbering about odd things no dragon understood.

Siren Keys
Siren Keys are a wilderness induced area, both swampy and tropical and used to launch little scavenger boats and their best fliers to transport things to Scorpion Bay. A small town resides in the Siren Keys, home to average WeftWings who have purpose out at sea, or want a general rest from the busy main village lift. This makes it a key spot for elderly WeftWings.

Peace Island
Peace Island isn't marked on the map because they like to think it doesn't exist, but it does.

Peace Island is a huge island that could practically be it's own territory, it's the grey region on the map. In the center of the island there are huge houses, for the those who need to be kept quiet. The very center of the island is a prison. It is the Prison of Axylia, a tough place run by claw picked guards and military personnel from all tribes. To the slight east of the prison is the Diplomacy Town. As the name says, it is for all tribes to work out their issues, make alliances and even start conflict while on neutral territory. It'll be utilized for other purposes soon.

Bạn đang đọc truyện trên: AzTruyen.Top