Yusei Fudo revs up for Death Battle
Name: Yusei Fudo
Origin: Yu-Gi-Oh! 5D's
Height: 5'8"
Weight: 224 Ibs
Gender: Male
Age: Unknown, in his late teens
Classification: Human, Turbo Duel Emperor, Diek Um
Theme:
https://youtu.be/0bPEO9_-QSc
Feats:
-Has only lost once ever, and it was in a flashback
-Clash between Stardust Dragon and Red Dragon Archfiend summoned the Crimson Dragon, providing enough power to overload an entire city.
-Won the Fortune Cup. To do so, he had to defeat Akiza Izinski, an accomplished Psychic Duelist who could destroy a town square and is one of the legendary Signers, as well as Jack Atlas, the Turbo Duel Champion.
-Defeated 2 of the Dark Signers, Kalin Kessler, and Roman Goodwin, the latter of which being the second in command. Not only were these Dark Signers much more powerful than an average duelist, they were also gifted with special Earthbound Immortal Monsters that could reach the size of a building and absolutely decimate accomplished duelists like Sayer, leader of the Arcadia Movement. Yusei also destroyed these monsters in one blow with his Stardust Dragon.
-Defeated Rex Goodwin, the most powerful of the Dark Signers, and gained the Mark of the Dragon Head from him, with help from Jack Atlas and Crow Hogan. Then used the power of the Crimson Dragon to summon Majestic Star Dragon to one-shot the multi-city block-sized King of the Netherworld.
-Defeated all 3 members of Team Unicorn, one of the best pro dueling teams in the world at the time, by himself.
-Should be superior to Jack Atlas, whose willpower managed to overpower the most powerful of the Earthbound Immortals, Red Nova. Also managed to defeat 3 copies of Red Dragon Archfiend, one of the Signer Dragons, at once using Majestic Red Dragon. As a Signer Dragon, Red Dragon Archfiend should be comparable to vanilla Stardust Dragon, and Majestic Red Dragon should be comparable to Majestic Star Dragon.
-Unlocked the Power of the Accel Synchro, creating Shooting Star Dragon, stronger than even Majestic Star Dragon. Used this monster to defeat the Meklord Emperor Wisel, who was creating a City-Sized Lightning Storm.
-Defeated Zushin the Sleeping Giant, a card thought to be unbeatable.
-Defeated the 3 Nordic God Cards Thor, Loki, and Odin at once with Shooting Star Dragon/Majestic Star Dragon. How powerful they are is rather debatable, but the three Egyptian God Cards combined were able to fight on par with Zorc.
-Defeated the Meklord Emperor Granel, who is either on par with or superior to Wisel, as well as the Meklord Astro Mekanikle. Astro Mekanikle should be superior to all 3 Meklord Emperors, as it is the result of the Emperors combining their power, and it was also able to create a city-sized Lightning Storm.
-Defeated Antinomy, who controlled the power of the Delta Accel Synchro, which was superior to Accel Synchro. Delta Accel Synchro allowed Antinomy to destroy a star when he summoned the Tech Genus Halberd Cannon, and Yusei defeated it with Shooting Star Dragon, a monster that is definitely weaker than it.
-Unlocked the power of Limit Over Accel Synchro, a power beyond Delta Accel Synchro, making Yusei beyond Star Level. Used that power to defeat Z-ONE, who should be superior to Antinomy, and Aporia, as his Timelords were able to easily best the Meklords.
-In the Bonds Beyond Time Movie, Defeated Paradox, who should be comparable to Antinomy as he was able to freeze the entirety of Domino City in stasis.
-Defeated Jack Atlas's Red Nova Dragon, which should be superior to Red Dragon Archfiend by a large margin.
-Defeated Hunter Pace, a rather talented duelist, with a sabotaged Duel Runner
-Yusei's monsters should be comparable to Crow's monsters, and Crow's Blackwing Tamer-Obsidian Hawk Joe was able to catch up to and destroy a missile heading for an audience in a stadium. Since the audience was really freaked out and everyone was urgently trying to stop the missile, it was most likely real. The average missile can travel at Mach 10.
-Defeats Leo and Luna, 2 accomplished duelists hired by Rex Goodwin to eliminate weak duelists. This most likely means they are above average in power and skill
-Defeats Crow Hogan in a battle, who is an extremely accomplished duelist.
-Easily bests Jean, leader of Team Unicorn, in a battle. Like in the anime, Team Unicorn is a very accomplished pro dueling team
-Defeated the Ancient Pixie Dragon, one of the Duel Dragons of Legend, with his Stardust Spark Dragon, another Duel Dragon. Should be at least comparable to the Signer Dragons of the anime, if not superior, but whether they are on par with the Majestic Dragons is unknown. Also Defeats Power Tool Mecha Dragon, another Duel Dragon, twice.
-Defeats the Skeleton Knight Roman Goodwin, who managed to overpower Sect, who defeated Akiza's Black Rose Moonlight Dragon, another Duel Dragon, who defeated Sherry Le Blanc, another accomplished duelist. The Skeleton Knight's Dragocytos Corrupted Nethersoul Dragon also has the power to truly injure the duelists it fights
-Defeats Sect and his Beelzeus of the Diabolic Dragons, one of the most powerful Duel Dragons
-Seals away the Ultimate God who would have destroyed the Giant Sky Temple Seibal, and possibly the world. The Ultimate God should be superior to the Duel Dragons individually. Also Defeats Goodwin's Ultimaya Tzolkin, who should be easily superior to all the Duel Dragons, possibly combined, as it can summon all of them to its side.
-Defeats Ultimitl Bishbaalkin, a being easily superior to Ultimaya Tzolkin
-Turned his Stardust Spark Dragon into Divine Spark Dragon Stardust Sifr, a creature who should be on par with Shooting Quasar Dragon, as it is the manga version of it, and Shooting Quasar Dragon was created with a process superior to the process that destroyed a star upon its conclusion.
-Defeats Jack Atlas's Hot Red Dragon Archfiend as well as Jack himself, becoming the Turbo Duel Emperor.
Dizzy: Known as the toughest in the Satellite Slum, Yusei Fudo was originally a prideful and condescending duelist before becoming convinced of the power of friendship and bonds after taking a young duelist named Sect under his wing. After the appearance of a mysterious skeleton duelist and his defeat at the hands of the Duel King, Jack Atlas, Yusei would join the D1 Grand Prix, a tournament made up of powerful duelists fighting for revenge against the Duel King and the title of Turbo Duel Emperor. Thus entangling Yusei in the 5000-year plot to resurrect a being known as the Ultimate God.
Junko: Luckily for Yusei, he was pretty tough!
Junko: Not Yusei himself, of course. His strength is pretty average, though he should be comparable to Jack Atlas who took down an entire tanker full of thugs by himself. Yusei's monsters are where his real power lies! They can stand up to dragons that can destroy entire rooms or buildings, defeat monsters whose creation can destroy stars, and defeat monsters specifically designed to defeat them in the case of his Synchros!
Akame: He's also incredibly fast.
Junko: Once again, not Yusei himself. Though he has reacted to and dodged lightning. He's also moved fast enough to disappear into a wormhole.
Akame: His monsters have also been shown dodging Lightning on occasion, as well as the blasts from Gatling and Long Barrel Ogre. Gatling Guns typically have a fire rate of 6000 rpm, and Rifles can fire at speeds of 800 to 1000 m/s
Dizzy: On top of that he's incredibly durable.
Dizzy: Yusei was punched in the gut by Jack Atlas and got up soon after, no worse for wear. He's been struck by lightning and in the manga was hit by attacks from the Duel Dragons, upgraded Signer Dragons, as well as attacks from real Duel Monsters and creatures even further past Signer Dragons, and remained standing.
Junko: But all of this is disregarding Yusei's Duel Runner!
Akame: A custom-built motorcycle Yusei built in the satellite that allows him to duel while riding on the fast lane. It was later upgraded with a part from Aporia to make it fast enough to escape Earth's orbit and fly.
Junko: That's not all! It's strong enough to smash through metal doors and allows Yusei to move at faster-than-light speeds!
Akame: Is this why you wanted Jotaro to have a-
Junko: Hush hush love... all badasses have badass bikes.
Dizzy: Yusei's Duel Runner speed depends on how many speed counters he has. At its slowest, the Duel Runner can dodge lightning, but at its fastest, it's been seen moving at light speeds and even outracing a black hole. He can use this and his cards respectfully with his expert intelligence.
Akame: He's a very creative dualist, smart enough to hack into government systems and perfectly capable of coming up with complex strategies mid-battle. As a duelist, he's only ever lost once which is really saying a lot about him.
Junko: He's also got bullshit luck. Well... not really but he's always got the right card for the right situation. And if you're worried about whether or not his cards can even touch a regular guy... yeah don't be. He has access to an ability called Sense that allows the attacks of his cards to become real since technically the monsters he summons are holograms. He can also use this ability to sprout rings on his bike and fly!
Dizzy: Right. Speaking of his cards, he has a bunch of them that can do different things. Let's start with his monsters.
Akame: Speaking of the monsters... we should get started introducing some of the cards in Yusei's possession.
Dizzy: You mean like Junk Warrior?
Junko: Seriously, you can't tell me this thing doesn't look badass!
Dizzy: This monster has 2300 in Attack and 1300 in Defense. When it is brought to the field, it gains the offensive power of all Lvl 2 or lower monsters Yusei controls.
Junko There's also Nitro Warrior.
Dizzy: If Yusei activates a Spell Card when Nitro Warrior attacks the opponent, his offensive power increases by 1000 Points once. Then, if the opponent has another creature defending itself, it is forced into Attack Position, and then Nitro Warrior attacks it. Has 2800 points in Attack and 1800 in Defense.
Junko: And Turbo Warrior.
Dizzy: Oh, when that monster attacks a level 6 or higher Synchro, the Synchro's attack is cut in half. This card isn't affected by the special abilities of the opponent and has 2500 Attack points and 1500 Defense points.
Junko: For a princess who's always busy... you sure know a lot about this card game...
Dizzy: Ehehe... I have my reasons... now let's move on to other cards like my personal favorite, Stardust Dragon!
Dizzy: When the opponent targets one of Yusei's cards, Stardust can be sacrificed to negate the effect and destroy the card in question. Stardust can then be resummoned later. It has 2500 points in Attack and 2000 in Defense. It's strong enough to hold up a truck with its wings and a clash with Red Dragon Archfiend caused severe damage to an entire stadium.
Junko: Using the Heat Wave Generator card, Yusei's Vitality increases by 100x the level of a monster on his field. It has 800 Attack Points and 1600 Defense points. However, it does have an Assult Mode that gives it 3000 attack points and 2500 Defense points.
Akame: There's also Armory Arm, which can be equipped to a monster on Yusei's field or unequipped to be summoned. The monster equipped with it gains 1000 Attack points and if it destroys a monster, that monster's attack force is dealt as damage to the opponent.
Dizzy: Meanwhile, Junko Synchron has 1300 attack points and 500 defense points. When summoned Yusei can summon another creature level 2 or lower... like Speed Warrior.
Dizzy: This monster has 900 attack points and 400 defense points. However, its attack points are doubled immediately once it is summoned.
Junko: Junk Gardna has 1400 attack points and 2600 defense points. When it's attacked, the attacking monster is forcefully switched into defending. And when it's destroyed, another creature the opponent controls is forced to defend.
Akame: Junk Archer has 2300 attack points and 2000 defense points. Once per turn, Yusei can choose a creature the opponent controls, and remove it from the battlefield temporarily. However, it returns at the end of the turn which is about... 8 minutes.
Dizzy: And Turbo Booster can be summoned after another monster was already summoned. It can be sacrificed to destroy an opponent's monster. It's super weak though with no offensive or defensive points. Nowhere near as strong of a card as the Majestic Star Dragon.
Dizzy: Yusei can sacrifice this to negate an opponent's special effects, as well as destroy all of the opponent's battlefield presence. Once per turn, Yusei can negate the activation of an opponent's creature's abilities, and activate it himself. However, at the end of the turn, Yusei must send it back to his deck and summon Stardust Dragon. This card has 3800 attack points and 3000 Defense points, making it very powerful.
Junko: Hey Dizzy... have you played this stuff before?
Dizzy: O-Of course not. I'm a princess. I-I don't have time for this type of stuff... Anyway, we should move on to the next card. Dragon Knight Draco-Equeste!
Dizzy: This card is created by fusing a Dragon Synchro monster and a Warrior monster. Once per turn, Yusei can take one of this card's fusion materials and banish it, giving Equiste that monster's effects. All effect damage is also reversed onto the opponent. The card has 3200 Attack Points and 2000 Defense Points.
Junko: There's Quickdraw Synchron, a level 5 turner with 700 attack points and 400 defense points.
Dizzy: That card can be summoned by sacrificing a card from Yusei's hand, and it can be substituted for another Synchro monster.
Akame: And Formula Synchron?
Dizzy: A Level 2 Synchro Tuner with 200 Attack Points and 1500 Defense points. It allows Yusei to draw one card each turn.
Junko: Nerd.
Dizzy: Shut up. Anyway onto another one of Yusei's more powerful monsters, Shooting Star Dragon.
Dizzy: An Accel Synchro Monster with 3300 Attack Points and 2500 Defense Points, requiring a Synchro Tuner and Stardust Dragon. It can be Synchro Summoned while the opponent has the advantage. Once per turn, Yusei can draw 5 cards which are then reshuffled. Depending on how many Tuners Yusei draws, he gets that many attacks. It negates the activation of special effects by the opponent, then the card activating the effect and another card are destroyed. It can also be banished to block an opponent's attack, then resummoned.
Junko: It's strong enough to overpower the Tech Genus Halberd Cannon, which destroyed a star!
Dizzy: Yes, but even it isn't as powerful as the Shooting Quasar Dragon.
Dizzy: This card requires a Tuner Synchro and 2 or more Non-Tuner Synchros. It has 4000 points in both offense and defense and can attack as many times as the number of Synchro Material it has. It can also negate a negation effect of an opponent's monster, as well as all effect damage. It's unaffected by the monster's abilities of the opponent, and when it's destroyed, it will destroy all creatures the opponent controls and summon Shooting Star Dragon.
Junko: This is the same monster that destroyed the Timelords who no sold the Meklords, creatures capable of creating city-sized storms! It holds more power than the star-busting Halberd Cannon!
Dizzy: He has other types of cards too, not just ones that summon monsters. He also has a bunch of Spell Cards, Trap Cards, and Speed Cards. With them, he can resummon defeated cards, negate special attacks, negate damage by sacrificing cards, and much more.
Junko: But since we're out of time as is, we'll go over one or two of them just to give you an idea of what we mean.
Dizzy: First up are Spell Cards.
Dizzy: These are cards with green-colored borders that have various effects to alter the play of the game. Often, a Spell Card has a single effect to provide a bonus to the user or a weakness to the opponent. Unlike Trap Cards, Spell Cards have the advantage of being able to be played without having to be Set first
Junko: He can summon two monsters at once, sacrifice a level 8 or higher monster to draw two cards, make sure a monster can't be destroyed in battle at the cost of halving that card's offensive points, or even destroy all the spells and traps the opponent has on the field. Next up are the Trap Cards.
Dizzy: These cards are cards with purple-colored borders that have various effects. A Trap Card must first be Set and can only be activated after the current turn has finished. After that, it may be activated during either player's turn. Trap Cards are Spell Speed 2, with the exception of Counter Trap Cards, which are Spell Speed 3.
Junko: What now?
Dizzy: Oh, Normal Trap Cards are Spell Speed 2. They can be activated during either player's turn as long as it wasn't set that turn. The effects of certain Normal Trap Cards behave like Equip Cards, but the card is still considered a Normal Trap Card. Normal Trap Cards are Spell Speed 2. They can be activated during either player's turn as long as it wasn't set that turn. The effects of certain Normal Trap Cards behave like Equip Cards, but the card is still considered a Normal Trap Card. Counter Trap Cards are a Spell Speed 3. Only other Counter Trap Cards can be chained to a Counter Trap Card.
Junko: That was a lot. Still, with these Trap Cards, Yusei has several ways of negating damage. He can also lower his opponent's attack and defense or nullify it entirely. He can strengthen his cards, bring destroyed monsters back from the dead, or revert the damage he's taken back to the opponent twice as hard!
Akame: And finally, there are Speed Cards.
Dizzy: Since Yusei can't use regular Spells on a Duel Runner, he uses these instead. They are dependent on Speed Counters gained at the end of each turn and lost when Yusei takes damage.
Akame: Eight counters lets double his monster's attack but destroys it after the battle. Six counters allow Yusei to fuse monsters. With seven, Yusei can summon as many Synchros as possible that he summoned earlier, but they lose their effects and attack points and are banished when the turn ends. And with two counters, Yusei can add 200 Attack points per counter to one of his monsters.
Dizzy: But even with his powerful cards, Yusei himself is still human.
Dizzy: A lot of his cards are dependent on his opponent summoning a monster and without his own monsters and his bike, Yusei himself isn't as impressive aside from his speed and durability.
Junko: Yeah, the guy's been pretty much undefeated, but he has lost before so his record isn't clean either.
Dizzy: But no matter what, Yusei will never give up doing what he loves the most... dueling.
Yusei: Fighting back-to-back duels... has pushed my body... and my spirit... to the limit. But even so... I'm enjoying this Turbo Duel! Turbo duels taught me the joy of winning... the pain of losing... the importance of friends... Turbo Duels are everything to me!
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