Meta-Knights(Kirby) Anti-Villain Ch11

The Meta-Knights are a group of characters led by Meta Knight who serve as his loyal army and crew. They can protect planet Popstar against Interplanetary threats and have also attempted to conquer Dreamland at one point only to end it's lazy lifestyle.

Classification: Mostly knights

Powers and Abilities: Superhuman physical characteristics, Inorganic physiology for the Halberd itself(Type 2), energy projection, self-sustenance(Type 1), flight, spaceflight, explosion manipulation|Superhuman physical characteristics, non-physical interaction(Should be comparable to waddle Dees who can harm ghost Kirby), self-sustenance (Type 1), toon force, regeneration (Mid. As a Waddle Dee), immortality (Type 3) Can turn into a small ball of intangible energy, vehicle mastery|Superhuman physical characteristics, non-physical interaction(Can harm ghost Kirby, although doing so is an outlier in terms of strength), self-sustenance(Type 1), weapon mastery, flight, can turn into a small ball of intangible energy|Superhuman physical characteristics, non-physical interaction(Can harm ghost Kirby), self-sustenance (Type 1), toon force, regeneration (Low-Mid. As a Blade Knight), immortality(Type 3), weapon mastery, flight, can turn into a small ball of intangible energy, energy projection(Can shoot sword-like projectiles), resistance to black holes (Able to outrun and withstand black holes from Marx, although doing so is an outlier in terms of durability)|Superhuman physical characteristics, self-sustenance(Type 1), weapon mastery, flight, spaceflight|Superhuman physical characteristics, master swordsman, flight and spaceflight, natural weaponry(Always hits foes and cuts things reached by his wings when flying), vehicle mastery, self-sustenance (Type 1), immortality(Type 3), toon force, regeneration (Mid), enhanced senses (Able to travel in dark territories), can turn into a small ball of intangible energy, can harm intangible beings and souls, teleportation, empathetic manipulation and morality manipulation, healing (Can fully heal himself and an ally via heal. Friend Hearts can be used to heal and purify others. Can revive defeated allies, who are merely unconscious), purification, power bestowal, cloth manipulation, magic, resurrection, fire manipulation, electricity manipulation, air manipulation, darkness manipulation, energy blasts, statistics amplification, summoning(Via Knight Call and Meta Knightmares. His sword Galaxia, can fight on its own, summoning meteors to attack), duplication, attack reflection(Deflected three energy balls from Magolor. By hitting them, can make attacks travel into his foes), invulernability via tornado attack, homing attack, explosion manipulation via Meta Knightmares, able to combine powers with allies to enhance elemental attacks(Also gaining access to ice manipulation, and water manipulation), creation, resistance to spatial manipulation(Able to survive spatial attacks from Magolor and Galacta Knight), magic, transmutation, gravity and radiation manipulation (Able to outrun and withstand black holes from Sphere Doomers, Magolor in his last forms and Marx), empathetic manipulation and morality manipulation, heat and cold(Unaffected by the temperatures of Blizzno Moon and Star Lavadom)|As before, statistics amplification, healing, invulernability, summoning, homing attack

Attack Potency: Unknown for the Captain Vul(Hasn't been on combat, albeit he has the position to give orders to others and is only below meta knight in that regard, potentially placing him above Sailor Waddle Dee and the weakest soldiers on the Halberd, which all scale to Iron Mam as they can beat many of them when being helpers), Continent level for regular members(Sailor Waddle Dee, Blade Knight and Sword Knight are at this level, the former scales to a regular Waddle Dee, potentially being properly trained compared to the lazy lifestyle they normally have), Galaxy level, likely Low Multiverse level for the strongest members(Meta Knight, Axe Knight, Javelin Knight, Mace Knight and Trident Knight are at this level. Axe Knight assisted Meta Knight in the Cake Royal tornament, contending with Bandana Waddle Dee and Kirby, who was using his true strength, the rest of the knights should not be notably weaker. All of this  knights assist Meta Knight attacking others and making an explosion in Meta Knightmares, Meta Knight's most powerful technique)

Speed: Unknown for Captain Vul(Everyone seems to have the same reactions, which, while inaccurate, should likely be the case for events he faces and give orders upon), Relativistic+ for regular members(Blade Knight and Sword Knight are comparable, which should also be the case for Sailor Waddle Dee), Massively FTL+ for the strongest members

Lifting Strength: Unknown for Captain Vul, Class 1 for regular members, Multi-Stellar for the strongest members

Striking Strength: Unknown for Captain Vul, Continent level for regular members, Galaxy level, likely Low Multiverse level for the strongest members

Durability: Unknown for Captain Vul, Continent level for the regular members, Galaxy level, likely Low Multiverse level for the strongest members

Stamina: Unknown for Captain Vul. High, likely for regular members. Very high for the strongest members

Range: Below Standard melee range for Captain Vul. Below standard melee range for regular members. Standard melee range with their weapons. Interstellar with projectiles and shockwaves for the strongest members

Standard Equipment: They are aboard the Halberd. Nothing for Captain Vul and Sailor Waddle Dee themselves, their respective weapons for the rest of the knights themselves.

Intelligence: Gifted to Genius. Could repair the Halberd after it was shot down and crash-landed, this being a large futuristic ship. Genius for Meta Knight.

Weakness: None notable

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Tags: #action