Mafia Goon(A Hat in Time) Villain Ch190
The commonplace lackeys for the ruler of Mafia Town, Mafia Boss. They share a kinship with one another, and delight in harassing anyone who dares to not be Mafia.
Classification: Human, Mafia Member
Powers and Abilities: Martial Arts, longevity(Mafia members have lived on the island for over a thousand years), telekinesis, self-sustenance(Type 1. Can breathe in space), resistance to fire (Multiple goons were seen painfully bouncing on lava in Mafia Town act 6), cosmic radiation and extreme cold
Attack Potency: Wall level (Can fight base Mustache Girl)
Speed: Unknown
Lifting Strength: Around Average Human, as mafia are seen lifting barrels of explosives)
Striking Strength: Wall level
Durability: Wall level (Can survive falls from space, which is this much energy)
Stamina: High
Range: Standard melee range
Standard Equipment: Explosive barrels, ridable fireworks, and umbrellas
Intelligence: Likely below average. Are capable of noticing attack patterns, but are somehow shocked upon seeing hat kid jump.
Weakness: Mafia goons are slow and are easily angered, which can be easily manipulated.
Notable Attacks and Techniques:
•Got you All figured out: Upon learning an enemy's attack pattern, Mafia goon's can create a shield of red energy around them, protecting them from that specific combination of attacks. This still leaves them open to other attacks.
•Mafia Ball: Normally only used alongside the Mafia Boss, the Mafia ball technique requires a large congregation of Mafia goons to clump into a large ball, about 6 goons in height, and one Mafia to stand atop the ball to direct the ball. The ball falls apart if the director is hurt.
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