Fire Giant(Dungeons and Dragons) Evil Creature Ch136
Strong and proud, the Fire Giants are the artisans of the Giant race. They stand at around 18 feet tall, always being clad in armor and carrying a weapon. They build massive forts, using their immunity to fire to have them be located in areas of great heat.
Classification: Huge Giant, Large Giant(Fire)
Powers and Abilities: Superhuman physical characteristics, large size (Are 18 feet long), longevity (Can live up to 350 years), enhanced senses (Have low night vision, enhance senses of smell and hearing and can easily see through visual distortions caused by immense heat), weapon mastery(Are adept at using swords, javelins and throwing rocks), supernatural willpower(Via Iron Will), fire manipulation (Via Swearing Greatsword), social influencing (Are adept at intimating people), extreme resistance to heat, resistance to disease manipulation(As a true giant they're immune to most diseases), poison manipulation(As a true giant they are naturally resistant to poison)|Same as before|Same as before plus greater fire manipulation (Via Fire Pillar and Flame Burst)
Attack Potency: Building level(As a CR 9 monster in 5e they're on par with casters who can use Cone of Cold)|Small City level+(As a CR 14 creature in 5e they're on par with Legendary Dragons)|Building level(They are equal to regular Fire Giants)|Small City Level+(As a level 21 monster in 4e they're on par with Legendary Dragons)
Speed: Hypersonic+ with High Hypersonic+ reactions(Keeps up with adventurers who can dodge lightning)|At least Relativistic+(Can react to Anger of the Noonday Sun) with FTL+ reactions(Can tag others with the Great Cat's Dodge feat)|Hypersonic+ with High Hypersonic+ reactions|At least Relativistic+, with FTL+ reactions
Lifting Strength: At least Class M(Due to being a huge creature with a strength score of 25 they're superior to the Stone Golem)|At least Class M (Has a strength score of 27 while maintaining the same category as regular Fire Giants, making them even more superior than the Stone Golem)|Are equal to regular Fire Giants)|At least Class M(Are superior to regular Fire Giants)
Striking Strength: Building level|Small City Level+|Building level|Small City Level+
Durability: Building level|Small City level+|Building level|Small City level+
Stamina: Superhuman (Comparable to adventures who can keep fighting after losing their limbs)
Range: Extended melee range via swords and javelins, up to Tens of meters via projectiles|Standard melee range, up to Tens of meters via projectiles|Extended Melee range, up to Tens of meters via fire manipulation|Extended melee range via Greatsword and several meters via fire manipulation
Standard Equipment: Greatsword, four javelins, plate armor, two to five Rocks, and a tinderbox|Rocks, two shields and plate armor|A mace and dragonhide armor|A Greatsword
Intelligence: Varies from below average to gifted(Fire Giant's intelligence varies from 3 to 16 which is that level of intelligence)
Weakness: None notable
Notable Attacks and Techniques:
•Multiattack: As a skilled fighter, Fire Giants are able to rapidly strike with the sword, delivering two attacks in a short time span.
°Searing Greatsword: The Fire Giants are able to make their sword light up on fire, having it deal fire damage on top of its regular damage.
•Iron Javelin/Rock: The fire giants are adept at throwing objects, with them using both rocks and javelins. The farther they are able to throw at a distance of up to 240 feet.
•Duel Shield: The Dreadnought specializes in using shields in combat, with them efficiently wielding two shields at once.
•Fire shield: The Dreadnought carries special shields that have spikes filled with hot coal, with it making their shield bashes far deadlier. They are able to rapidly attack twice with their shields.
•Rock: They are able to throw rock at the same level as a regular Fire Giant.
•Shield Charge: The Dreadnought has a powerful charge, where they force out any equal sized or smaller creatures out of their way, and delivering out extra damage to prone targets.
•Smoldering Mace: Like the regular Fire Giant the Forgecaller can set their weapon on fire, with it being a mace.
•Fire Pillar: The Forgecaller can summon a pillar of flames, with this ability having a range of 100 feet.
•Flame Burst: The Forgecaller is able to also create a close burst of flames in order to hit multiple nearby enemies.
•Fireraging Greatsword: This ability is like the Fire Giant's Searing Greatsword.
•Hurl Lava: If there is lava nearby the Fire Titan they are able to throw it like a projectile. The range of this is 100 feet.
•Burning Wave: This ability is like the Forgecaller's Flame Burst only the fire persists burning on the target after it hits them.
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