Captain (Totally Accurate Battle Simulator) Evil Pirate Ch27

Captains are powerful units of the Pirate Faction. Equipped with a cutlass and a flintlock pistol, they will blast through far-away enemies while slashing and kicking any that comes near. When need be, they can parry enemy strikes, avoiding melee damage.

Classification: Pirate Faction Unit

Powers and Abilities: Superhuman physical characteristics, weapon mastery(Can parry melee attacks of comparable units), and resistance to fear manipulation (Powerful units are typically more resistant to fear than fodder units)

Attack Potency: At least Wall level+(Based on this calculation, they should be as strong as units capable of destroying the wall with a single hit. His gun is able to send units flying)

Speed: Supersonic+(Can keep up with other units, some of which can dodge tank shells)

Lifting Strength: Class 10(Shouldn't be too far behind Bank Robbers, who can lift large safes)

Striking Strength: At least Wall level+

Durability: Wall level+

Stamina: Average

Range: Standard melee range, tens of meters with Flintstock

Standard Equipment: Captain's Cutlass and Flintlock Blunderbuss

Intelligence: At least Average(While not intelligent tactically, they can compete with trained Samurai, so should at least have some basic knowledge on combat)

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Tags: #action