video coding
14.1 Introduction
Current digital broadcasting network throughput rates are insufficient to handle
raw video data in real time, even if low spatial and temporal resolution (i.e. frame
size and frame rate) has been selected. Towards alleviating the network bandwidth
requirements for efficient transmission of audiovisual content, coding/compression
techniques have been applied on raw video data, performing compression on both
temporal and spatial redundancy of the content.
More specifically, coding applications that are specialized and adapted in broadcasting
digitally encoded audiovisual content have known an explosive growth in
terms of development, deployment, and provision. Video coding is defined as the
process of compressing and decompressing a digital video sequence, which results
in lower data volumes, besides enabling the transmission of video signals over
bandwidth-limited means, where uncompressed video signals would not be possible
to be transmitted.
In this multievolutionary environment, the new era of digital video broadcasting
has arrived and the beyond typical analog-based transmission for broadcasting
services is a fact, setting new research challenges for the assessment of Perceived
Quality of Service (PQoS) under the latest video encoding and broadcasting
standards.
The majority of the compression standards have been proposed by the International
Telecommunication Union (ITU) and the International Organization for Standardization
(ISO) bodies, by introducing the following standards H.261, H.263,
H.263+, H.263++, H.264, MPEG-1, MPEG-2, MPEG-4 and MPEG-4 Advanced
Video Coding (AVC). Some of the aforementioned standards were
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