New Units

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UNSC

Beam Trooper (wields a reengineered UNSC custom-made Arcane Sentinel Beam gun)

Beam Trooper wears modified Marine armor with added forearm stabilizers and chest-mounted energy regulators. The visor is tinted violet, with extra shielding around the helmet's sides. Their main weapon, the Arcane Sentinel Beam, has a white, sleek chassis with glowing blue nodes along the barrel. The beam emitter is narrower but reinforced, with cooling vents exposed near the rear. A battery pack connects to the trooper's backplate through an insulated power cable. Armor plating bears blue highlights matching the beam color, with UNSC tags across the shoulder and chest.


- Heatwave Shotgunner (wields a reengineered UNSC custom-made Heatwave)

Heatwave Shotgunner wears reinforced Marine armor with impact-resistant plating across the chest, arms, and shins. The helmet features an orange-tinted visor and side-mounted rangefinder. Their weapon, the UNSC custom-made Heatwave, has a bulky, white hardlight frame with adjustable front cowling. Blue energy lines run along the barrel, pulsing when primed. The trooper carries a compact power cell on their back, linked to the weapon by a short, armored cable. Armor segments are marked with orange stripes matching the Heatwave's glow.


- Grenadier (wields a grenade launcher)

Grenadier wears light Marine armor with extra chest pouches and thigh-mounted grenade belts. The helmet is slim with a clear visor and side communicator. Shoulders have reinforced pads for recoil control. They carry either the M319 grenade launcher with a break-action frame or a compact handheld M460 AGL with a drum mag. Armor is olive with gray highlights and marked with red grenade icons.


- Shock Purger (wields a reengineered UNSC custom-made Shock Rifle)

Shock Purger wears heavy Marine armor with reinforced shoulder guards and insulated plating across the chest and arms. The helmet includes a blue-lit targeting scope and side vents for heat dispersion. Their weapon, the UNSC custom-made Shock Rifle, is slimmer than the original Banished model, colored in matte black with silver trims. It features a shortened rear grip and a smaller, non-lethal forward blade. The triple-split barrel emits arcs of blue electricity when charged. A compact battery pack is mounted beneath the rifle, linked to the power regulator on the trooper's lower back. Blue electric veins pulse across the armor's forearms.


- Marine Suppressor (wields a reengineered UNSC custom-made Banished Plasma Caster)

Marine Suppressor wears heavy combat armor with red-accent plating and reinforced forearms. The helmet has a dark visor with heat-sensor links and recoil dampeners built into the neck guard. The re-engineered Banished Plasma Caster is bulky, black-red with a thick barrel that splits when charging. A low-slung energy pack sits beneath the stock, glowing dim red. The muzzle glows when primed, and side vents pulse with heat. The trooper's gloves are heat-shielded, and the chest plate has a built-in capacitor node. Small Banished glyphs are scratched off and replaced with UNSC tags.


- Railgun Trooper (wields supercharged railgun and carry an energy tank backpack attached on a railgun)

Railgun Trooper wears reinforced heavy Marine armor with padded shoulder guards and braced forearms. The helmet has a narrow green-tinted visor and a side-mounted targeting sensor. The Extractor Railgun is larger than standard, with a bulkier frame and a glowing green core visible through energy vents along the barrel. The rear of the weapon connects to a thick cable leading to an energy tank backpack, which glows with the same green hue. The backpack is armored with reinforced plating and cooling vents. The trooper's gloves and chest plate have shock-dampening layers to handle recoil.


- Heavy Marine (wears heavy body armor to withstand any hits)

Heavy Marine wears full-body composite armor with thick plating across the chest, shoulders, arms, and legs. The helmet is blocky with a reinforced faceplate and built-in HUD. Gauntlets and boots are heavy-duty, designed for recoil absorption and stability. A large utility belt holds spare mags and gear. Backplate includes a reinforced spine guard and power pack. Armor is dark green with black trim and white UNSC markings.


- Hoplite (New HRUNTING/YGGDRASIL Mark III Armor Defense System Mecha Suit)


- Orion Trooper aka Exo-skeleton Trooper (it has energy shield and exo-suits made by Dr. Halsey to make them have strength and speed, but they are never comparing the same level of the Spartans)

Orion Trooper wears a bulky exo-suit with plated armor over limbs and chest, colored gunmetal with blue shield nodes glowing on the back and wrists. The helmet is sleek with a gold visor and reinforced jaw guard. Hydraulic joints on arms and legs enhance strength and speed. Power core is mounted on the backplate, linked to limb servos. The suit bears UNSC tags on both shoulders.


- Tank Trooper, the super heavy unit (It wears exo-suit body armor, and it has energy shield system. It has heavy armor-plating too hard to be penetrated. Its armaments are minigun, anti-material machine gun, energized proton tank cannon, handheld Scorpion Tank Cannon fired high velocity and anti-armor penetrated shell, and a heavy Veporokk Workshop Plasma Tosser (Ravager) which is reengineered UNSC custom-made cannon)


- AV-19 Skyhawk/Skyhawk VTOL strike fighter

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Description:

The AV-19 SkyHawk VTOL strike fighter is a sleek, supersonic jump-jet with a compact, aerodynamic design optimized for vertical take-off and landing. It features a single-tail configuration, distinguishing it from the twin-tailed AV-22 Sparrowhawk, which it closely resembles. The aircraft has a forward-mounted cockpit flanked by four 50mm automatic cannons, two on each side, giving it a formidable appearance. Its stubby wings house two fully customizable weapons pylons capable of carrying Scorpion anti-tank missiles, among other munitions, enhancing its menacing profile. The SkyHawk's streamlined fuselage and ducted lift fans contribute to its agile, predatory look, suited for high-speed maneuvers and atmospheric combat.


Hovergoose (variant of M290-M All-Terrain Vehicle aka Gungoose)

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Description:

The UNSC Hovergoose, a versatile variant of the M290-M All-Terrain Vehicle (commonly known as the Gungoose), is a sleek, futuristic light combat vehicle designed for both ground and aerial operations in the Post-War Era. Drawing inspiration from reverse-engineered Covenant anti-gravity technology, the Hovergoose replaces the traditional wheeled chassis of its predecessor with four compact, glowing anti-gravity engine pods, one positioned at each corner of the vehicle's frame. These pods emit a faint, pulsating blue-violet glow, indicative of their Covenant-derived tech, and allow the Hovergoose to hover approximately one meter above the ground or ascend into low-altitude flight, reaching heights of up to 15 meters for short bursts of aerial maneuverability.

Visually, the Hovergoose retains the angular, utilitarian aesthetic of UNSC vehicles, with a reinforced titanium-alloy frame painted in matte olive-drab or urban gray camouflage, accented by hazard-yellow caution stripes near critical components. The vehicle measures roughly 3.5 meters long, 1.8 meters wide, and 1.2 meters tall (excluding the rider's height), with a low, aggressive profile optimized for speed and agility. Its chassis is slightly elongated compared to the standard Mongoose, accommodating the anti-gravity pods and additional weaponry. The front of the vehicle tapers into a reinforced cowl, providing minimal cover for the rider while maintaining a clear field of fire.

The Hovergoose's primary armament consists of a pair of four-barrel M777 Gatling cannons mounted on a swiveling turret at the vehicle's front face. These high-velocity cannons, finished in gunmetal gray, fire 12.7mm kinetic force ballistic rounds at a blistering rate, designed to shred infantry and light vehicles. The barrels are arranged in a tight, square configuration, with cooling vents emitting faint wisps of heat during sustained fire. Below the chassis, a pair of recessed 3-tube missile launchers (designated M92 Lancer pods) are integrated into the undercarriage, capable of firing guided, high-explosive missiles for anti-armor or anti-air roles. The launchers are concealed behind sliding armored panels when not in use, maintaining the vehicle's streamlined silhouette.

The rider's cockpit is an open, minimalist setup with a reinforced saddle-style seat, allowing for quick mounting and dismounting. A digital heads-up display (HUD) integrated into the control panel provides real-time telemetry, targeting data, and engine status, with handlebar-mounted controls for precise maneuvering. Behind the rider, a secondary seat accommodates a single passenger, equipped with a stabilizing harness and foldable footrests for high-speed or aerial operations. The passenger seat is slightly elevated, offering a clear view over the rider's shoulders and enabling the passenger to use personal weaponry if needed.

The Hovergoose's anti-gravity pods hum softly during ground operations, kicking up small clouds of dust or debris as it skims over terrain, and emit a low, resonant whine when transitioning to flight mode. Scratches, carbon scoring, and battle-worn decals bearing the UNSC eagle insignia are common on field-deployed units, reflecting their heavy use in combat zones. The vehicle's compact yet robust design, combined with its dual ground-air capability, makes the Hovergoose a highly mobile and lethal asset for rapid-response missions, reconnaissance, or hit-and-run tactics.


M808B2 "Sun Devil" Tank (A modified variant of Scorpion tank, taking a role as anti-air unit. It equipped 2 pairs of twin-linked 40mm autocannons & M247T Medium Machine Gun)

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Description:

The M808B2 Sun Devil Tank retains the low, wide profile of the original Scorpion but features a redesigned turret structure built for anti-air defense. Its main turret is equipped with two pairs of twin-linked 40mm autocannons mounted on articulated arms, allowing for high-angle rotation and rapid target tracking. Flanking the turret is a mounted M247T Medium Machine Gun operated by a single gunner through a reinforced hatch. The tank's chassis is covered in dark olive composite armor with angular plating and exposed thermal vents along the rear. Tread modules remain rugged and modular, built to traverse broken terrain and high-elevation zones. The upper hull includes sensor arrays, radar dishes, and target acquisition modules designed for aircraft interception. Smoke launchers and signal lights line the sides, with visible UNSC markings across the main turret.


- M808B3 "Tarantula" tank (A modified variant of Scorpion tank, taking a role as heavy fire support unit. It equipped twin Scimitar 40x178mm hypervelocity rocket pods)

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Description:

The M808B3 Tarantula Tank features a widened hull and reinforced armor plating over its chassis and turret base. Its turret is restructured into a low-profile armored mount housing two massive Scimitar 40x178mm hypervelocity rocket pods positioned at each side. Each pod is long, rectangular, and vented, with visible heat dispersion fins and sealed blast doors. The tank's treads are reinforced and expanded to support the added weight, featuring extra suspension and armored skirts. A rear-mounted exhaust and cooling system runs along the back with visible coolant lines. The tank bears a dark forest green color with black hazard stripes across the rocket pods. UNSC emblems are painted across the side hull and turret plates. The front includes a sloped glacis with embedded targeting sensors and a narrow viewport for the driver. A hatch-mounted periscope system rises above the turret for long-range sighting.


- Lockdown Scorpion (It equipped weapons like 1 cannon, 1 medium machine gun, and S1 canister shell. It fitted with a mine plow affixed to the front of the vehicle and a black paint scheme. The vehicle is also equipped with energy shielding.)

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Description:

The Lockdown Scorpion tank is a formidable UNSC ground unit, featuring a rugged black paint scheme that enhances its menacing presence on the battlefield. At the front, it is equipped with a sturdy mine plow, designed to clear obstacles and protect the vehicle from explosive threats. The tank is further enhanced with advanced energy shielding, providing an additional layer of defense against enemy attacks, making it a resilient and heavily armored combat machine.


- Quad walker (A four-legged all-terrain vehicle. It designed for in-atmosphere entry, and has a deployment mode that can be deployed much like a drop pod. Its short-range boosters would initiate upon entry, later becoming its four fully-articulable legs. It equipped with two plasma cannons.)

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Description:

The Quad Walker features a compact, aerodynamic body shaped for high-speed atmospheric entry. Its hull is sleek and reinforced, with heat-resistant plating and retractable flaps for controlled descent. Upon drop, four short-range boosters ignite from each limb compartment, stabilizing the descent before transforming into four thick, hydraulic legs with multi-jointed articulation. The legs lock into a spider-like stance, allowing for agile terrain traversal. Its main body hosts a low-profile cockpit embedded near the front with armored glass and external plating. Two plasma cannons are mounted on each side of the central chassis, integrated into swiveling hardpoints for high-speed target tracking. The rear contains the heat-vent system and signal antennas. The entire frame is painted in dark gray and steel green, marked with visible UNSC tags and thermal scoring from re-entry burn.


- Flame Warthog (It equipped flamethrower turret)

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Description:

The Flame Warthog, a variant of the iconic UNSC M12 Warthog, retains the rugged, utilitarian design of its predecessor with a boxy, armored chassis and four large, heavy-duty tires suited for all-terrain mobility. Its olive-drab or tan exterior, often scuffed and battle-worn, exudes durability. Distinctively, the Flame Warthog replaces the standard rear-mounted machine gun or rocket turret with a formidable flamethrower turret, featuring a prominent nozzle and reinforced fuel canisters that give it a menacing, incendiary appearance.


- Troop Transport Warthog

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Description:

The Troop Transport Warthog, a variant of the UNSC M12 Warthog, maintains the classic Warthog's rugged, angular chassis with a durable, olive-drab or tan armored frame and four large, all-terrain tires designed for versatile mobility. Unlike the standard Warthog, its rear features an enclosed, reinforced canopy that provides protective cover for at least eight infantry troops seated within, giving it a bulkier, more fortified silhouette. The canopy, often constructed of heavy-duty metal plating with narrow viewports, enhances the vehicle's utilitarian appearance while prioritizing troop safety.


X-24 Force Application Vehicle (FAV) (An armored vehicle that look like a car, but in military design of APCs. It equipped with two machine guns for defense, and armor plating capable of largely negating weapons fire from both bullets and plasma. It can carry four crew: 1 driver, 1 operator, and 2 passengers)

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Description:

The UNSC X-24 Force Application Vehicle (FAV) features a low-profile, angular frame with rugged armor plating that reflects a hybrid between a military-grade APC and a futuristic off-road car. Its olive-drab chassis is reinforced with layered plating, showing minor battle scarring and impact scratches from past engagements. The front is equipped with a wide windshield made of reinforced transparent composite, angled sharply for deflection and protection, allowing clear visibility for the driver and crew. Twin-mounted machine guns sit on each side of the upper rear section, designed for suppressive and defensive fire. The vehicle rides on heavy-duty, treadless hover-rings shaped like solid discs, suggesting limited hover capability or a hybrid suspension. Its sides have inset geometric paneling with visible bolts and access hatches, implying modular maintenance. Four seats inside accommodate the driver, systems operator, and two passengers, visible through the wide canopy. Yellow front lights glow beneath armored slats, and a sloped front grille provides both aesthetic intimidation and ramming resilience.


- MCH-GD-019 Tzadik Combat Mech (A larger size mecha robot for ground support and one of the deadly unit to the enemy. It equipped right-hand heavy machine gun, a right mounted-shoulder rocket pod, and a left mounted-shoulder gauss cannon. It also equip energy shielding. It's amore made of 30 Centimeters Eribus Material, 15 Centimeters Titanium A-Thick Layer Model.)

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Description:

The Tzadik Combat Mech stands tall and broad with a robust humanoid frame built for frontline dominance. Its head is narrow and visor-shaped, embedded with multi-sensor optics and comms uplinks. The upper torso is layered with angular plating and reinforced with 30 centimeters of dark grey Eribus armor overlaid by 15 centimeters of titanium alloy. Its right arm mounts a heavy machine gun integrated into the forearm with rotating cooling vents and belt-fed ammo casing. A rocket pod is attached to the upper right shoulder with six launch ports in a compact grid. On the left shoulder sits a larger, rectangular gauss cannon with stabilizing brackets and internal magnetic rails. Both legs are thick and jointed with armor skirt panels protecting the hips and reinforced knee caps. An energy shielding projector unit is located on the upper back, flanked by two modular power cells and a cooling exhaust. The cockpit is housed in the upper chest, sealed with an internal reinforced hatch, accessible by a retractable rear ladder. The paint is matte olive with worn UNSC insignia and hazard striping on weapon ports.


- TRK-AA-073 AA-Artillery Truck "Downer" (A mobile truck that equipped an incredible powerful MAC Cannon to take out enemy air units)

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Description:

The Downer is a heavy-duty six-wheeled mobile artillery truck with a broad, angular frame and reinforced front grill plating. The cab is compact but armored, with angular UNSC-standard glass shielding and two hatches for the driver and gunner. Mounted on its reinforced flatbed chassis is a shortened but high-velocity Magnetic Accelerator Cannon, designed specifically for anti-aircraft precision. The MAC barrel is stabilized by hydraulic recoil dampeners and can elevate at steep angles, supported by deployable stabilizer legs that extend from the sides of the truck during firing. The rear of the vehicle houses the cooling coils and an energy capacitor array, glowing faintly with blue charge indicators. The truck bears olive-drab paint with white UNSC stencils and unit markings, featuring rugged suspension to maneuver across rough terrain. Twin comms antennas and a small radar dome sit atop the cab for targeting and coordination with nearby forces.


- GHM-01 Greenhorn I (Mobile Suit)

Description:

The GHM-01 Greenhorn I stands as a blocky, industrial embodiment of UNSC pragmatism, engineered with battlefield endurance and production efficiency in mind. Its fusion drive engines, mounted on the back and beneath its feet, work in tandem with anti-gravity plates and micro thruster units discreetly integrated into the limbs, chest, and back, enabling low-speed flight and atmospheric hovering. Though its aerial mobility is limited, its ability to operate in both terrestrial and zero-gravity environments makes it a versatile platform for frontline operations.

Its head is deeply recessed into the upper torso, resembling a fortified sensor pod rather than a traditional humanoid visage. A single horizontal visor acts as its main optical sensor, shielded by layered armor ridges that encase it like a bunker slit, protecting against shrapnel and glancing blows. The torso itself is a squat, angular mass of interlocking armor slabs, with an internalized cockpit buried within the chest cavity beneath reinforced plating, prioritizing pilot survival over visibility or ease of entry.

Large, squared shoulders jut outward with modular hardpoints bolted along the top and sides, providing mounting slots for external gear such as shield generators, ammo packs, or auxiliary armor plating. The arms follow suit in brute design, composed of dense, articulated segments bolstered at the joints, particularly around the elbows. Each hand is equipped with three thick, claw-like fingers and a powered thumb, more suited for lifting crates and wielding heavy weapons than delicate operations, yet fully capable of bone-crushing melee strikes.

The lower torso is compact but robust, with overlapping armor segments that flex with motion, protecting the Greenhorn's internal servos and synthetic musculature. Lateral hip plating extends slightly outward to shield hydraulic pivots while maintaining freedom of movement. The legs are broad and powerfully built, sheathed in multilayered armor from hip to ankle, shaped to endure the harsh recoil of battlefield weaponry and the impact of landing in urban rubble zones. Its feet, wide and weighty, are equipped with high-friction tread and heel-mounted stabilizers that anchor the suit during heavy weapons discharge or uneven ground engagement, ensuring the Greenhorn I remains grounded even amidst chaos.


- SSX-117 Spartan Sentinel (All General-Purpose & High Mobility Mobile Suit) (compare to Gundam suit)

Description:

The SSX-117 Spartan Sentinel stands as the pinnacle of UNSC mobile suit engineering, a sleek and intimidating war machine purpose-built for elite Spartan operators. Its overall frame blends imposing presence with aerodynamic design, coated in dark, non-reflective combat paint and embedded with subtle energy nodes for shield harmonization. The head resembles a stylized and enlarged Mjolnir helmet, crafted with angular armor ridges and a pronounced golden visor strip across the front that serves as a panoramic multi-spectral sensor suite. Protective reinforcement surrounds the crown and sides, designed to absorb direct impact from high-caliber rounds and plasma bursts without compromising sensory function.

The shoulders are squared but contoured, with layered armor shielding internal thruster arrays used for zero-gravity realignment and atmospheric maneuvering. These shoulder mounts double as hardpoints for external weapon systems or additional power cells, giving the Sentinel a flexible role in either offensive breakthroughs or sustained aerial engagements. From these joints, the arms descend with muscular, segmented structure, armored with matte-finish plating that shields precision-engineered actuators beneath. The forearms are slightly bulkier, integrated with retractable weapon mounts that can switch between close-combat plasma blades or kinetic gauntlets depending on mission loadout. Each hand is fully articulated, with dexterous five-finger construction built from reinforced alloys, allowing the Spartan Sentinel to wield heavy weaponry or engage in high-speed, high-impact melee clashes.

Its chest structure retains the iconic Spartan silhouette—broad, heroic, and angular—enlarged proportionally to house a core fusion reactor and embedded shield generator modules. The armor plating is modular, heat-dissipating, and contoured for deflection against both energy and projectile-based weaponry. Beneath the chest, a rotating waist design allows dynamic pivoting while armored skirting along the sides and back protects the vital hip joints and lower torso. Embedded thruster nodes along the waistline assist with sudden direction shifts or propulsion in three-dimensional combat zones.

The legs are constructed for power and versatility, reinforced with synthetic hydraulic muscle systems and angular armor patterns that balance protection with agility. Exhaust ports and micro-thrusters are mounted behind the knees and calves, providing bursts of speed in mid-air and enhancing landing stability. The knee armor protrudes slightly, angled for deflection and melee ramming. The feet are broad and shaped for both aerial control and ground-based traction, with integrated fusion thrusters beneath the soles to support vertical takeoffs, hover stabilization, and controlled landing momentum.

Dominating its back is the central Fusion Drive engine, a streamlined and heavily shielded propulsion unit flanked by four adaptive vectoring thrusters that allow for high-precision aerial maneuverability. Smaller maneuvering units are mounted across the body—along the spine, calves, arms, and even at the back of the neck—creating a full-body directional propulsion system. This advanced thrust-vectoring system allows the Spartan Sentinel to perform combat maneuvers and dogfighting sequences far beyond the capabilities of standard UNSC mechs, placing it in the same league as the Covenant's most agile aerial threats or the Banished's elite war constructs.


- HMT-05 Hellhorns (General-Purpose Missile-Type Mecha-Type Suit)

Description:

The HMT-05 Hellhorns presents a streamlined, combat-ready profile, purpose-built for mobile bombardment and rapid assault missions. Its frame is wrapped in reinforced Titanium-A plating with a sharp, angular design, colored in a deep emerald green that subtly reflects ambient light while breaking up its silhouette against dense foliage and urban structures. The entire suit is structured for mobility and firepower, with a narrow waist, widened shoulders, and balanced proportions that suggest both speed and stability.

The head is low-profile and aerodynamic, shaped like a tapered wedge to minimize frontal exposure. A pair of crimson-glowing mono-optic sensors sit recessed beneath a narrow, impact-resistant visor strip, giving it a predatory look. A compact vulcan cannon is attached to the left side of the head unit, linked directly into the sensor system for short-range point-defense and suppressive fire during strafing runs or while retreating under pressure.

Each shoulder carries a large, box-shaped missile pod with reinforced casing and vent ports for heat dissipation. These pods can tilt slightly during flight to allow multi-directional launching arcs and are fitted with quick-eject reload mechanisms for sustained engagements. The torso is shielded by segmented armor plates that taper down toward the waist, with anti-gravity plates subtly embedded beneath the outer layers. Small thrust vectoring nozzles are tucked along the rib panels and lower back, aiding in sudden lateral bursts and tight maneuvering during dogfights or mid-air reorientations.

Along the hips, discreet compartments hold dual retractable energy knives, built for fast-deployment melee scenarios. The arms are long, sleek, and muscular in form, each forearm integrated with a twin-barrel grenade launcher that maintains the overall aerodynamic silhouette. The launchers are molded seamlessly into the armor with top-side vents and reinforced muzzles, allowing high-angle explosive delivery without compromising the suit's balance or thrust control. Small magnetic locks along the forearms and thighs allow for holstered firearms and modular gear swaps in the field.

The legs follow a narrow-to-wide structure, starting lean at the hips and broadening at the knees and calves. Panel grooves run down each limb for heat ventilation and magnetic balance alignment, enhancing stability when landing from flight or maintaining position on unstable terrain. Behind each leg rests a dedicated booster engine, flaring outward when activated, while beneath each foot are reinforced thruster arrays designed for fine hovering, quick landings, or boosting forward in a sprint-like propulsion.

Dominating the back is the central Fusion Drive, mounted in a compact armored casing with fold-out stabilizers and auxiliary thrusters lining its sides. This engine, combined with smaller embedded drive units across the frame, enables the Hellhorns to remain airborne for extended periods, engage in vertical flanking maneuvers, and perform high-speed retreats or dives.


- WKMS-07 Wrecktron (Heavy Middle-Range Support Mobile Suit)

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Description:

The WKMS-07 Wrecktron looms across the battlefield like a mobile fortress, its frame exuding sheer mechanical power and purpose-built resilience. Its blocky, broad-shouldered design mirrors classic heavy artillery walkers but enhanced with the advanced modularity and systems of a next-generation UNSC support unit. Encased in a mix of rugged matte gray and deep olive green armor plating, the Wrecktron is not just a weapons platform—it is a frontline pillar that reinforces the entire combat line through suppressive fire and endurance.

The head is inset between its towering shoulders, shaped after an enlarged UNSC Marine helmet with a hardened, angular shell and a bold navy-blue T-shaped visor. This visor serves as both an intimidation marker and a practical interface, housing the visual HUD and multi-spectral sensors. Reinforced blast shielding wraps the head from the sides and rear, and a compact directional scanner module rests just beneath the visor, enabling heat signature tracking, threat designation, and ballistic trajectory monitoring.

Connecting the head to the chest is a thick armored collar, outfitted with rotary rings and shock buffers to handle recoil absorption during weapon discharge. Internal cabling and data conduits link sensor data directly to the cockpit's interface, buried deep within the thick, reinforced torso.

The torso itself is a bulky, squared mass of reinforced plating designed to protect the inner systems and cockpit from direct impact. Two sloped armor wedges extend outward from the chest, deflecting incoming fire and housing embedded energy shielding nodes. Behind layered armor panels lies the internal power core and shielding emitter system, which projects a short-duration energy field when struck, absorbing plasma bolts and kinetic shells before dissipating.

Mounted onto each shoulder are the Wrecktron's signature twin-barrel plasma beam cannons—long, sturdy, and braced with reinforced trunnions for controlled elevation. These are fixed to articulated mounts that track with the pilot's targeting system, allowing a wide range of movement without exposing vulnerable joints. The cannons glow faintly when primed, releasing pulses of destructive plasma fire at enemy strongpoints, vehicles, and entrenched positions.

The arms are thick and jointed with robust pistons and heat-sink veins beneath segmented armor. The left arm is built into a forearm-mounted plasma blast cannon that launches high-energy orbs for area denial, while the right arm wields a large, handheld heavy plasma beam rifle, stabilized through reinforced elbow bracing and wrist locking clamps. The rifle glows white-blue when charged, capable of continuous beam emission or pulsed high-impact shots.

The lower body is a structural marvel of load-bearing armor and kinetic dispersal. The waist is ringed by green-colored armor skirts that flex with movement, hiding reactive thruster ports and extra ammunition containers. Beneath this, the hips are connected to massive leg columns reinforced with energy-dampening pistons and magnetic lock joints that keep the Wrecktron steady while firing.

The legs are thickset and powerful, built with high-torque servos and broad armor that curves around piston-loaded joints. Rear-facing fusion engine pods embedded behind each thigh provide lift support and emergency forward bursts, while the feet are massive, flat-bottomed, and stabilized with retractable grip anchors for terrain locking during artillery operations.

On the back, a large fusion drive engine is housed within a protective heat-resistant casing, flanked by small directional thrusters for pitch and yaw control. This central engine powers both the unit's high-mobility flight system and its heavy weapon systems, while auxiliary anti-gravity units installed across the armor—on the shoulders, elbows, lower back, and calves—emit soft pulses that allow the Wrecktron to hover, shift direction in mid-air, or maintain suspension during zero-gravity missions.

Despite its immense bulk, the WKMS-07 Wrecktron can reposition with surprising speed when needed, laying down a relentless storm of plasma fire while remaining nearly immovable under pressure. It is not simply a mobile suit—it is an anchor, a heavy support bastion upon which entire UNSC battle groups can depend.


- SR09 Striker Ronin (General-Purpose & High Mobility Mobile Suit)

Description:

The SR09 Striker Ronin strikes a balance between refined engineering and battlefield aggression, its form a fusion of speed-focused design and tactical versatility. Its streamlined body is wrapped in gleaming white armor with sharply defined edges, broken by black-tinted reinforcement lines and exposed mechanical seams that emphasize function over flair. Though sleek, every surface is angled with purpose—deflecting fire, maximizing movement, and minimizing radar signature.

The head is compact and helmet-like, shaped with a downward-swept crest and a sharp, golden visor that glows faintly when systems are active. This visor forms the primary sensor suite, housing threat recognition, motion tracking, and optical zoom capabilities. Twin antenna fins extend from the back of the helmet like narrow blades, flickering with synchronized pulses as they relay targeting data across the battlefield.

The upper torso is a composite of dense fusion-alloy armor panels and artificial muscle fibers that flex under pressure, giving the Striker Ronin remarkable agility without compromising defense. A central chest core, marked with a faintly glowing arc-line, serves as the projection hub for its energy shielding system. Beneath a layered spinal guard, the fusion drive engine is mounted in a tight modular block that feeds energy into a network of small propulsion vents and stabilization nozzles spread across the frame.

Its arms are lean but powerful, each built with humanlike articulation and extra reinforcement around the forearms and shoulders. The right arm often bears a braced grip to accommodate larger armaments such as rail rifles or beam carbines, while the left is optimized for deflection or close-quarters combat. Above the right shoulder sits the Auto Machine Gun system, a turret-style weapon that swivels and fires bursts of kinetic rounds with high-speed tracking, while the left shoulder houses a slim missile pod that opens to release guided micro-rockets, each adapted for reactive targeting mid-flight.

The waist is narrow but plated in dynamic armor panels that flex in concert with movement. Beneath the plating lie hidden stabilizers and quick-shift gyros that keep the Striker Ronin balanced during rapid landings or evasive aerial maneuvers. Behind each thigh is a compact fusion thruster unit, seamlessly integrated into the limb architecture to provide short bursts of speed, sudden vertical jumps, or directional dodging in open combat zones.

The legs, shaped for balance and speed, are layered with reactive armor plating that shifts and locks with each motion. Red signal bands etched across the outer thighs and calves serve as visual markers for allied units and machine diagnostics. Every joint and limb is embedded with miniature anti-gravity plates and vectoring jets, allowing the Striker Ronin to hover lightly over terrain or rotate mid-flight with near-effortless motion.

Its feet are compact, with a wide, angular base that ends in magnetized pads, allowing it to latch securely onto surfaces in zero-G or spaceborne operations. Micro-thrusters embedded in the heels and toes flicker blue when in motion, providing precise thrust control for tight navigational shifts, quick turns, and snap dodges in confined spaces.

Altogether, the SR09 Striker Ronin is a blade in motion—quick, adaptable, and unrelenting—engineered to strike first, reposition instantly, and endure the chaos of multi-axis warfare with lethal poise.


GHM-02 Greenhorn II (Mass-Produced General-Purpose, High Mobility Mobile Suit)

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Description:

The GHM-02 Greenhorn II Mobile Suit towers with an unmistakable presence, its silhouette echoing the hardened look of a scaled-up UNSC Marine armored in the form of a mechanized titan. Cloaked in matte olive drab plating with streaks of dull gray paneling and serial number markings, its design radiates industrial military efficiency refined through countless planetary wars and zero-G skirmishes.

Its head bears a narrowed, angular resemblance to the iconic Marine helmet, sculpted with layered alloy ridges and an extended chin guard. The visor gleams in amber-gold, reactive to telemetry feed and sensor activity, pulsing subtly with every system update. Beneath armored forehead plating, a pair of 70mm Vulcan Guns sit primed, their twin barrels barely visible when stowed, ready to erupt in a hail of kinetic fury on command.

At the neck, interlocked armor bands protect critical conduits and motion servos, ensuring smooth head tracking even in high-speed aerial maneuvers. The entire column acts as both defense and neural relay, linking the pilot's neural interface with instant precision.

Massive shoulder blocks form the upper bulk of the frame, angular and sloped to deflect incoming rounds, fitted with ports for shield emitter nodes or deployable flare pods. Reinforced actuator joints flex with precision, powering the arms to lift massive weapon systems or lock shields against enemy charges. Each arm boasts corded synthetic muscle cables sheathed beneath segmented armor, with utility compartments inset along the forearms for quick-access modules. The hands are built large and rugged, their magnetic fingertips and pressure-sensitive pads enabling fine manipulation or a vice grip on heavy ordnance alike.

The torso presents a compact, slab-sided armor core with a recessed cockpit hatch sealed beneath the chestplate. Behind it lies a pilot capsule surrounded by layered shock buffers, artificial gravity regulators, and panoramic HUD overlays. The power core and life-support compartments are arranged with redundancy, ensuring survival through both orbital burns and emergency crashdowns.

The waist section rotates freely thanks to overlapping actuator rings, enabling rapid torso swivels or sustained fire while airborne. Side pods and rear storage hatches house mission loadouts, backup fuel cells, and countermeasure payloads. From the hips hang retractable skirt armor segments with vent slits for additional mini-thrusters and blast protection.

The legs of the Greenhorn II exude raw kinetic power, crafted for balance and propulsion under any gravitational condition. Muscle-like armor plating runs over piston-rich inner limbs, with visible flex points over the knees and calves. Lateral fusion thrusters line each thigh, generating explosive lift during evasive bursts or launch sequences. As it moves, the suit emits a low hum of redirected thrust and venting plasma from its gravity-control arrays.

At the feet, wide stabilizer pads with angular toes and gripping cleats dominate the design, each embedded with magnetic locks and reinforced with shock-resistive hydraulics. Fusion drive vents mounted beneath the soles flare with every powered stride or jump, leaving scorched footprints in its wake.

Positioned on the back is a cluster of fusion drive engines, their nozzles recessed behind segmented armor fins and glowing with cerulean light when active. Flanking them are anti-gravity emitter plates and micro-thruster pods laced across the spine and shoulder blades, allowing it to hover, ascend, and maneuver freely in vacuum or atmosphere alike.

Despite being a mass-produced unit, the Greenhorn II wears the legacy of UNSC engineering like a badge—reliable, survivable, and born for the battlefield. With the power to challenge orbital drop assaults or aerial dogfights, it defines the frontline of modern mechanized warfare.

Variants:

- GHM-02K Greenhorn II Cannon

Appearance:

The GHM-02K Greenhorn II Cannon retains the same imposing structure and battlefield silhouette as the standard Greenhorn II, yet its presence carries an even heavier weight, both visually and tactically. Designed as a mass-produced mid-to-long-range support mobile suit, its frame is reinforced with additional armor plating across the shoulders, chest, and legs, giving it a bulkier, more fortified appearance suited for withstanding recoil from high-powered support fire. The right shoulder bears the defining feature of this variant: a massive, integrated Heavy Gauss Cannon mounted within a stabilized housing unit. The cannon's barrel extends over the suit's shoulder, its darkened steel surface embedded with cooling coils and magnetic acceleration rails, surrounded by armored flanges that absorb kinetic shock. This addition gives the suit a subtle lean and asymmetry, balanced only by reinforced leg servos and widened foot stabilizers that brace against the seismic force of each firing cycle. Extra shock buffers and recoil dampeners are visibly integrated into the torso and shoulder mount, while the back unit hosts an enlarged capacitor pack and ammo feeds linking to the Gauss system. The matte olive drab paint remains consistent with UNSC military tones, though the Greenhorn II Cannon's right arm and side torso are slightly darkened from magnetic residue and cannon exhaust over repeated deployment cycles. Despite its heavier build and focus on sustained fire, the GHM-02K maintains the full mobility profile of its base unit, with maneuvering thrusters and anti-gravity plates adjusted to compensate for its increased weight. Engineered to anchor frontline units and deliver punishing long-range volleys, the Greenhorn II Cannon stands as the artillery backbone of the UNSC's mechanized forces, projecting power with every charged blast.

- GHM-02T Greenhorn II Tanker

Appearance:

The GHM-02T Greenhorn II Tanker mirrors the base frame of the original Greenhorn II, its towering form clads in matte olive drab armor with streaks of dull gray, but its presence is immediately dominated by the hulking heavy tank cannon mounted over its right shoulder. Styled after the XM820B4 Scorpion Tank's main gun, the cannon bears a thick, reinforced barrel with a prominent muzzle brake and recoil compensator system, its weight supported by a reinforced shoulder module braced with structural armor ribs and stabilizing servos. The suit's upper torso and limbs are layered with thick composite armor panels, giving the Tanker a broad, robust profile suited for absorbing heavy fire while returning devastating strikes. When switching to artillery mode, the right shoulder cannon extends slightly and locks into a braced firing position, aided by retractable stabilizer struts deployed from the hips and lower back, anchoring the mobile suit against the ground for maximum recoil absorption. The legs are further reinforced with denser plating and upgraded piston actuators, allowing the unit to endure the cannon's massive recoil without losing balance. The cockpit module remains buried deep within the chest behind layers of shock-absorbing armor, while heat-dispersion vents and targeting array antennae are embedded across the back and upper spine to support long-range fire control. Despite its mass-production designation, the GHM-02T stands as a battlefield siege platform, its firepower rivaling that of traditional armored divisions, bringing mobile tank-grade artillery to the frontlines with every thundering shot.

- GHM-05 Aqua Marine

Appearance:

The GHM-05 Aqua Marine carries the unmistakable frame lineage of the GHM-02 Greenhorn II, yet it has been reengineered for full aquatic warfare, its matte olive drab armor now overlaid with anti-corrosion blue-gray plating and streamlined fins embedded into the shoulders, calves, and back to aid underwater mobility. Its angular Marine-style helmet is fitted with a sealed breathing and sensor array, featuring extended sonar pings, thermal imaging lenses, and a HUD optimized for murky depths. Vents and micro-thrusters line the torso, forearms, and thighs, allowing for swift maneuvering and vector control beneath the waves, while reinforced armor joints are sealed against deep-sea pressure and salt intrusion. In place of standard equipment, it wields modular handheld weapons suited for aquatic combat, such as a high-explosive anti-water rocket rifle with a front-loaded seven-tube launcher array, capable of discharging a burst of micro-rockets designed to detonate with devastating shockwaves in dense fluid environments. It can also be armed with a compact gauss gun optimized for piercing heavy hull plating or energy-based weapons that pulse with radiant blue plasma, cutting cleanly through water with minimal loss of power. Its hands are reinforced with pressure-resistant grips and magnetic coupling to hold weapons in high-velocity currents. The back is equipped with an integrated aquapack housing auxiliary thrusters, oxygen filters, and ballast regulators for neutral buoyancy. Built for deep-sea deployment and amphibious assault operations, the GHM-05 Aqua Marine stands as a versatile and lethal asset in the UNSC's underwater arsenal, extending mechanized dominance to the ocean depths.

- GHM-07 Heavy Greenhorn II

Appearance:

The GHM-07 Heavy Greenhorn II shares the same core frame and imposing proportions as the original Greenhorn II, yet its presence is transformed by a darker, more battle-hardened aesthetic and an arsenal built for overwhelming firepower. Its armor is painted in a deep dark blue accented by crisp white paneling, the colors giving it a cold, authoritative look as it looms across the battlefield. The upper body is wrapped in reinforced plating designed to endure relentless kinetic barrages and high-output energy strikes, the dense armor shaping its silhouette into an even more formidable wall of metal. Mounted along its back are a pair of massive long-ranged heavy Gauss cannons, their elongated barrels braced by armored supports and linked to oversized capacitors that feed into the spinal mount, projecting an air of immovable fire support dominance. Concealed atop each forearm are sleek four-tube missile launchers, hidden beneath retractable armored covers until deployed in sudden bursts of close or mid-range suppression. Strapped securely to both sides of its legs are large three-tube missile launchers, each designed to detach and fall away once their payload is expended, keeping the suit from being weighed down during extended combat. Hanging at its waist, an energy combat knife rests on the left while an energy sword is secured on the right, giving the Heavy Greenhorn II lethal close-quarters capabilities despite its classification as a heavy-type unit. The legs are reinforced with expanded thruster arrays and anti-gravity stabilizers, allowing it to hover and glide across ground environments with surprising fluidity for its size and weight.

- GHM-02SR Greenhorn II Sniper

Appearance:

The GHM-02SR Greenhorn II Sniper retains the same sleek, reinforced frame and high-mobility build of the GHM-07 Greenhorn II, its matte olive drab and gray armor contouring a lean yet robust silhouette suited for long-range warfare. Subtle modifications distinguish this variant as a precision marksman unit, beginning with the enhanced headset module featuring a multi-lens optics array affixed to the right side of the helmet, calibrated for long-range targeting and atmospheric distortion compensation. The amber-gold visor now supports a real-time ballistics overlay, heat signature detection, and wind vector analysis, providing unparalleled sniping accuracy. Clutched in its gauntlet-like hands is the formidable M99 Special Application Scoped Rifle, the Stanchion Gauss rifle, its long, rail-channeled barrel running nearly the full length of the mobile suit's arm. The weapon is directly tethered to a specialized gauss battery backpack mounted along the spine, encased in reinforced shielding and fitted with coolant vents and power regulators to maintain consistent energy output across repeated high-velocity shots. Stability-enhancing servos brace the arms and shoulders during firing sequences, while the legs deploy anchor spikes and micro-thrusters to absorb recoil and maintain firing posture even on unstable terrain. While capable of limited high-speed maneuvers due to its underlying mobility systems, the GHM-02SR is most often seen perched on high ridges, orbital platforms, or atmospheric descent zones, patiently waiting for the moment to deliver devastating kinetic payloads from beyond visual range.


- GMS-45RX Houndtank (Ground Tank-Like Mobile Suit)

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Description:

The GMS-45RX Houndtank stands as a colossal hybrid of UNSC tank engineering and humanoid mobile suit technology, towering over standard armored units with a design that embodies raw firepower and strategic utility. Its armored head, shaped in homage to the UNSC Marine helmet, features a glowing cyan-green visor and acts as a reinforced dual-cockpit command center. The upper torso is massive and squared, bearing two shoulder-mounted Zeus 320mm plasma cannons and concealed missile launchers within angular shoulder armor, while its central chest includes a fortified infantry deployment bay with a front-facing dozer blade mounted below for battlefield clearing and anchoring.

The arms are bulky and tank-like, built for power over elegance, with five-digit hydraulic manipulators and built-in quad-barrel burst machine guns along the forearms, supported by integrated smoke launchers. Its lower body replaces humanoid legs with four heavily armored, independent caterpillar tracks, each with adaptive traction and internal shock-dampening systems, granting it superior ground stability and movement over harsh terrain. The fusion drive engine, encased in the armored spine, vents controlled thrust through rear exhaust ports, powering the suit's heavy systems and allowing sustained frontline presence without relying on anti-grav propulsion. The entire unit exudes a relentless battlefield presence—an armored behemoth forged for warfare where terrain and resistance alike are simply obstacles to crush.


- HAGMT-035C Monggol (Heavy Assault Mobile Suit)

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Description:

The HAGMT-035C Monggol is a heavily armored, high-mobility assault mecha that radiates overwhelming battlefield presence through its towering frame, powerful weapons loadout, and unmistakable Spartan-inspired silhouette. Its angular form is coated in berry-toned armor with darkened tactical accents, giving it a rugged yet modern appearance that blends intimidation with technological refinement. Every surface of its chassis bears the marks of reinforced paneling, embedded engine vents, and exposed control seams, all optimized for durability and ease of maintenance in extended combat operations.

Its helmet-style headpiece evokes the design lineage of Spartan Mjolnir systems, fitted with a T-shaped gold visor that shimmers with active data readouts across multiple layers of battlefield telemetry. Vulcan gun ports tucked just behind each helmet cheek contour contribute to a predatory profile, with the head unit sloped slightly forward, giving the Monggol a permanent, aggressive lean. Beneath this armored helm, the high-resolution sensor suite and target correction system feed directly into the pilot's neural interface, enabling seamless responsiveness even during chaotic movement.

The shoulders are hulking and angular, nearly forming plateaus across the upper torso, housing modular thruster units that offer lateral stabilization and directional input during flight. They flow directly into the robust arms, whose musculature-like armor plating suggests brute strength reinforced by high-torque actuators. The right arm is designed to grip a variety of heavy weapons with stabilizer inserts at the wrist, while the left arm permanently supports a compact energy-reactive shield module capable of unfolding into full frontal defense when needed.

Across the chest, the armor forms a broad, sloped façade surrounding the forward-opening pilot hatch, which leads into a panoramic cockpit reinforced by gyroscopic dampening systems. The torso bristles with conduits, shield projectors, and power-feed lines that extend from the internal reactor to every major component. Along the back, a double-barreled propulsion backpack houses high-output fusion thrusters, whose flare vents glow with intense plasma light when airborne. The right shoulder mount anchors the plasma beam cannon, a heavy weapon whose barrel gleams with charged rings and emission plates, while the left shoulder accommodates a quadruple missile array seated into a recessed armored housing.

The waist and hips carry hardened grenade racks and reinforced coupling points for modular gear like the compact plasma saber or replacement ammo modules. Thick, multi-layer thigh armor protects the actuators while allowing unrestricted range of motion. Thruster nodes on the thighs contribute to midair thrust correction and short-range dash maneuvers in both terrestrial and zero-gravity environments.

Legs are reinforced with segmented shock-absorbent plating that bulks outward into massive armored boots. Each foot features a trapezoidal sole embedded with magnetic anchors and retractable heel stabilizers that engage during ship boarding or orbital drop phases. Beneath the feet, high-output micro thrusters flare during lift-off, enabling full flight capability when paired with the back-mounted drives.

The presence of antigravity plates across its limbs and frame allow the Monggol to maintain controlled altitude and flight stability even in environments without atmosphere or consistent gravity, granting it seamless transition between planetary, orbital, and shipboard operations. When the optional Shield-Monggol system is equipped, its shoulder weapons retract and the shield deploys forward, transforming the unit into a walking fortress capable of shrugging off sustained barrages while still striking back with precision missile fire from its embedded pods.


- MSA-a130AX Blackstriker (ODST Custom mobile suit)

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Description:

The MSA-a130AX Blackstriker, an ODST-customized UNSC mobile suit, presents a sleek and menacing silhouette optimized for rapid response and devastating combat prowess. The head is a compact, angular module with a matte black finish, designed to minimize reflection and enhance stealth. Twin M60 Heavy Vulcan Pod Systems are mounted symmetrically on either side, their barrels protruding slightly to deliver rapid-fire bursts, while a reinforced visor with a faint crimson glow houses advanced targeting and sensory arrays. The shoulders are broad and heavily armored, featuring articulated plates that allow fluid movement while housing small UNSC Artificial Gravity engine units, their subtle hum enabling precise aerial maneuvers in planetary atmospheres or space. These shoulder plates are coated in a dark, non-reflective composite, etched with faint hexagonal patterns for structural integrity.

The arms are robust yet streamlined, with the left forearm encasing a retractable Energy Sword, its hilt seamlessly integrated into the armor, ready to deploy a shimmering, plasma-like blade for close-quarters combat. The right arm supports a moveable mount connected to the backpack, which positions a thick, rectangular shield over the back when not in use. This shield, coated in a durable, ablation-resistant alloy, can absorb significant punishment and is equipped with two 2-tube archer missile launchers, their small hatches barely visible along its surface. The upper body is a fortified core, its angular chest plates layered with a dark, heat-resistant ceramic that conceals the Energy Shield Generator, emitting a faint blue shimmer when active. The Anti-Minovsky Shield System is embedded within, its internal components undetectable but critical for countering particle-based weaponry.

The lower body features a reinforced waist section with grenade racks mounted on both sides, each holding six UNSC hand grenades that double as self-propelled projectiles, their sleek casings blending into the suit's dark aesthetic. The legs are muscular and articulated, with segmented armor plating that balances protection and agility, each joint incorporating compact Artificial Gravity engine units for enhanced mobility in flight. The feet are broad and clawed, designed for stability on varied terrains, with retractable thrusters embedded in the soles to augment the suit's spacefaring capabilities. The Active Camouflage System weaves through the entire suit, its nanoscale projectors creating a rippling, near-invisible effect when engaged, rendering the Blackstriker a ghostly predator on the battlefield.


- RTMS-89A Starpoker (Transformable mobile suit)

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The RTMS-89A Starpoker, a transformable UNSC mobile suit painted in a dark green camouflage scheme, embodies a sleek and versatile design optimized for rapid transformation and superior combat performance. The head is a streamlined, angular unit with a matte, forest-green finish, accented by subtle gray-green striations that blend into shadowed environments. Dual M60 Heavy Vulcan cannons protrude from the sides, their barrels compact yet menacing, integrated with targeting sensors housed in a narrow, glowing emerald visor. The shoulders are broad and reinforced, with layered armor plates that shift seamlessly during transformation, each embedding small UNSC Artificial Gravity engine units that emit a faint hum, enabling fluid flight in planetary atmospheres or space. These plates are coated in a non-reflective, mottled green composite, designed to disrupt visual detection.

The arms are robust and articulated, each forearm capable of mounting five missile launchers with two rounds apiece, their sleek, cylindrical housings blending into the dark green armor but easily detachable to swap for a retractable Energy Sword. The upper body is a fortified core, its angular chest plates layered with a heat-resistant, dark green ceramic that conceals the Energy Shield Generator, which casts a subtle teal glow when active. The Anti-Minovsky Shield System is embedded within, its components hidden but essential for countering particle-based attacks. The Mega Plasma Beam Launcher, when equipped, is mounted on the backpack, its elongated, matte-green barrel extending over the shoulder, with a compact sub-generator ensuring stable, high-output shots for long-range support.

The lower body features a reinforced waist section, its dark green plating designed to flex during transformation, with streamlined compartments on the sides of the legs housing the Energy Sword, its hilt integrated for quick deployment in close combat. The legs are muscular yet agile, with segmented armor that facilitates rapid reconfiguration, each joint incorporating Artificial Gravity engine units for enhanced mobility. The feet are broad and reinforced, with retractable thrusters in the soles for spacefaring agility, their dark green coating marked with faint camouflage patterns. The Active Camouflage System runs throughout the suit, its nanoscale projectors creating a shimmering, near-invisible effect that enhances its stealth capabilities.

In Fighter Mode, the Starpoker transforms into a sleek, aerodynamic craft, its dark green camouflage scheme maintaining its predatory aesthetic. The head retracts slightly, with the Vulcan cannons repositioning to face forward, integrated into the nose of the craft. The shoulders and arms collapse inward, forming the wings, with missile launchers or Energy Swords accessible via retractable ports. The upper body compacts into the fuselage, the Energy Shield Generator and Anti-Minovsky Shield System remaining active to protect the craft. The Mega Plasma Beam Launcher, if equipped, aligns along the underbelly, its barrel protruding for forward firing. The legs and feet streamline into the rear, with thrusters extending from the soles to form powerful propulsion units, enabling high-speed maneuvers in atmosphere or space, while the camouflage scheme ensures it remains a ghostly shadow in the skies.


- AXMS-167 Heavyarm (General-Purpose & High-Mobility Assault Mobile Suit)

The AXMS-167 Heavyarm is a general-purpose, high-mobility assault mobile suit developed by the UNSC, boasting a heavily reinforced armored frame and built for both high-speed engagements and front-line durability. Its head unit is shaped by a fusion of the traditional UNSC Marine helmet and the sleek, tactical design of the Spartan-IV Athlon Varazdat helmet, with dual vulcan pods mounted on either side, providing rapid-response suppression fire. Its shoulders are wide and angular, reinforced with dense armor plating that houses antigrav plates beneath for mobility assist, giving it a hulking, yet agile presence. The arms are broad and hydraulically enhanced, designed for high-force melee impact, while the forearms are slightly bulkier, concealing an energy combat knife beneath the right forearm compartment.

The upper body is massive, shaped like an armored wedge with segmented plating overlaid across a shielded core, reinforced further by an integrated Energy Shield Generator and an Anti-Minovsky Shield System, allowing it to withstand both ballistic and energy-based threats. The lower body is tightly armored, equipped with motion stabilizers and built-in thrust ports along the thighs to aid in sudden evasive bursts. A compact protective waist skirt wraps around the hips, designed to absorb concussive impacts and reduce mobility drag. The legs are thick and muscular in form, embedded with compact antigrav plates along the calves and knees for superior aerial maneuverability, and a pair of large fusion drive thruster engines housed at the rear of each leg. The feet are broad and flat, incorporating twin-engine units beneath them for lift control and landing stabilization, while additional small-scale antigrav engines are embedded into the soles and ankles for rapid thrust correction during aerial combat.

Two rocket racks are fixed securely on the waist, each loaded with four guided rockets, offering sustained fire support. The energy sword is concealed at the side of the hip, ready to deploy alongside the combat knife when close-range confrontation becomes inevitable. The AXMS-167 Heavyarm dominates both ground and air with unmatched agility, durability, and deadly close-quarters precision.

Variants:

- AXMS-167 Heavyarm Full Equipment Type

The AXMS-167 Heavyarm Full Equipment Type retains the imposing and rugged appearance of the original AXMS-167 Heavyarm, with its hybrid head design inspired by the UNSC Marine helmet and Spartan IV Athlon Varazdat helmet, and the iconic dual vulcan pod system mounted on both sides of the head. The addition of a large, box-shaped missile pod mounted on the right shoulder, containing nine guided-missiles, adds a distinct silhouette and emphasizes its role as a mid-range and long-range support mobile suit. The left shoulder features a pair of Quadruple Machine Cannons—each a four-barreled cluster—designed for firing Armor-Piercing and High-Explosive Kinetic rounds, with a compact, light build resembling miniature rotary cannons.

Its shoulders remain broad and heavily armored, but are now reinforced to support the added weight of the missile and machine cannon systems. The arms retain their bulky, mechanical look, but the right forearm is now equipped with a modular hardpoint that can install either a twin-barreled gauss gun or a dual plasma caster, giving it adaptable firepower depending on mission needs. The left forearm houses a fixed twin-barreled plasma beam cannon with visible coolant ports and faint glowing seams, indicating its high-energy output.

The upper body maintains its angular, wedge-shaped armor with layered plating, now embedded with additional power conduits and cooling vents to sustain its increased weapon systems. The rear waist armor features a compact rack housing four heavy rockets with large, reinforced casing—limited in number but devastating, capable of crippling or sinking capital-class warships in a single, well-placed strike.

The lower body remains thick and segmented, with extra support struts and reaction dampeners added to stabilize the suit during heavy firing. The waist skirt is reinforced with blast plating to protect the rear-mounted rocket rack. The legs and feet maintain their broad, powerful design, with fusion drive thruster engines at the rear of the legs, twin-engine propulsion beneath the feet, and antigrav plates on every limb for precise movement. The added loadout does not hinder mobility thanks to the suit's numerous thrust-vectoring systems and power-distribution nodes integrated throughout its frame.

- AXMS-167 Heavyarm V-Cannon

The AXMS-167 Heavyarm V-Cannon maintains the original rugged and armored frame of the AXMS-167 Heavyarm, with its head shaped from a fusion of the UNSC Marine helmet and the Spartan IV Athlon Varazdat helmet, featuring the standard dual vulcan pod system mounted on either side. Its role as a mid-range and long-range support mobile suit is emphasized by its added firepower while preserving its close-combat versatility. Mounted on the back shoulders is a pair of imposing 5-barrel heavy vulcan cannons, angled upward and slightly behind, designed to swivel into position for sustained suppressive fire. These cannons fire Armor-Piercing Harlight energy rounds, creating brilliant trails of blue-white light that pierce through heavy armor with precision and rapid velocity.

The shoulders remain heavily plated and angular, built to bear the structural load of the mounted vulcan cannons without compromising balance or agility. The arms and forearms are thicker than the original variant, each forearm now reinforced to integrate a triple-tube guided-missile launcher, housed within fold-out compartments with armored covers. These launchers allow the mobile suit to unleash a volley of tracking missiles, complementing the sustained barrage of energy and kinetic rounds.

The upper body keeps its armored wedge-like structure, integrated with its Energy Shield Generator and Anti-Minovsky Shield System, now reinforced with additional cooling vents and energy regulators to sustain the continuous output of the vulcan cannons. The lower body remains structurally unchanged, though slight reinforcement is added around the hip joints and thighs to account for weight redistribution. The protective waist skirt wraps around the hips with armored panels shielding the joints and rear propulsion components.

The legs are still wide and powerful, laced with built-in thrust vectoring ports and antigrav plates along the knees and calves, while the twin-engine propulsion system beneath the feet remains essential for balance during heavy barrages. The overall silhouette of the AXMS-167 Heavyarm V-Cannon is bulkier at the top due to the elevated vulcan systems, yet the unit maintains its agile combat profile through enhanced thrust and antigravity support.


- AMA-07 Boltfighter [First design of UNSC Mobile Armor]

The AMA-07 Boltfighter bears a sleek, angular frame combining the aerodynamic form of the F-41 Broadsword with the bulkier armor segments reminiscent of the MA-06 Val Walo. Its narrow cockpit is embedded within a central fuselage wrapped in matte-black composite plating, optimized for speed and stealth. Slender antigrav plate arrays are affixed to every major limb and surface section, glowing faintly with pale blue light as they stabilize the armor in both atmosphere and space.

Underneath the frame, two massive articulated claw arms extend from reinforced sockets, coiled like predatory limbs ready to strike. The front face sports two dual-barrel plasma vulcan guns, flush-mounted and integrated into recessed sockets, flaring with violet energy bursts during rapid fire. The wing structures curve backward like swept scythe blades, each housing a retractable plasma beam gun for tight defensive coverage.

Twin 5-tube missile pods are affixed to the upper forward hull, shielded under deployable armor panels. Beneath its core, the Boltfighter's MAC cannon protrudes slightly from a rotating cradle, ready to fire armor-piercing rounds with pinpoint precision. The rear top bristles with nine pairs of compact bomb chutes, angled for backward-trajectory deployment during bombing runs.



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Galactic Defense Initiative (GDI)

- Jet Trooper

Jet Troopers wear streamlined light armor with reinforced plating on the chest, forearms, and shins. The armor is painted matte gray with blue jet trail markings. A compact dual-engine jetpack is mounted on the back, with extended fuel tanks along the sides and stabilizer fins. Their helmet features a wide visor and built-in targeting lens over one eye. Each arm carries a high-velocity machine gun with magnetic recoil dampeners. Attached to their hips are dual six-barreled mini rocket pods. A grenade launcher is mounted under the left forearm. Boots have directional thrusters for mid-air control. They hover with controlled bursts and strike fast.


- Laser Rifleman/Riflemen

Laser Rifleman wears angular composite armor with a charcoal-gray and amber color scheme. His helmet has a wide red lens and targeting uplink mounted on the right side. On his arms and chest, cooling vents glow faint orange, venting excess heat. Slung over his shoulder and held firmly is a bulky laser rifle with reinforced coils along the barrels. The weapon fires short, continuous bursts of bright crimson light. His gloves have heat shielding. Each movement is calculated, trained for sweeping infantry zones with relentless precision and suppressive energy fire.


- Zone Marines (These are very equivalent to US Marines before they were integrated into GDI military service. They wear hard zone armor suit with energy shield installment. They're equipped with both heavy and light weaponry as well as railguns, beam cannons, and personal ion cannons in their disposal. They also carrying jetpack to fly in sky and space, and their suits are breathable in space)

Zone Marines wear bulked zone armor reinforced with segmented plating and a high-durability energy shield module mounted on the chest. Their helmets have a full-face visor with built-in HUD and oxygen circulation system. Jetpacks are mounted on their backs with dual exhaust nozzles and stabilizer fins. Arm-mounted magnetic ports allow quick switching between heavy assault guns, compact railguns, or personal ion cannons. Their arms and legs are reinforced with hydraulic support for recoil control and aerial maneuvering. Blue-glowing lines pulse across the suit, indicating power flow. The armor is sealed, pressure-resistant, and capable of functioning in zero-atmosphere combat zones.


- Beam Rifleman/Riflemen

Beam Rifleman wears reinforced GDI combat armor with dark gold and cobalt plates layered over a flexible undersuit. His helmet features a slim visor and a retractable face shield glowing faint blue. Power conduits run from his back-mounted energy pack to his hands. They holds a long, sleek Ion Beam Rifle with twin barrel prongs glowing white-blue at the tips. Each pulse from the rifle emits a narrow stream of searing ion energy. His armor has Scrin-tech nodes embedded at the joints, subtly pulsing.


- Shockwave Trooper

Shockwave Troopers wear a sleek, form-fitting zone armor suit reinforced around the chest, shoulders, and thighs. The armor is silver-gray with faint yellow accents and a built-in pulse stabilizer across the back. Their helmet has a narrow visor glowing faint cyan, linking directly to targeting optics. Each trooper carries a compact disruptor cannon, with a circular emitter coil at the front and a stabilizing grip beneath. Small power capacitors are attached to their lower back, glowing subtly with each pulse charge. Their boots are magnetized for surface grip, and their stance is always grounded due to lack of anti-air capability or aerial mobility.


- Heavy Trooper

Heavy Troopers wear thick, full-body armor with layered plating over the chest, arms, and legs. The helmet is boxy with a narrow, red-lit visor and reinforced jaw guard. Shoulder pads are bulky and squared, designed to absorb impact. The armor is colored in dark steel with yellow unit markings. A heavy backpack houses a power cell and cooling vents. Their gloves and boots are wide and reinforced for stability. They carry a large-caliber rifle with extended barrel and underbarrel attachment. Movement is slow and methodical, but each step carries weight and resilience.


- Super Commando (They have exoskeleton installed on Integrated Combat Suit, which has abilities to enhanced strength, speed, agility, & reaction time)

Super Commando wears a dark gray Integrated Combat Suit layered with light but durable armor plates across the torso, limbs, and shoulders. An external exoskeleton wraps around the arms and legs, with servo joints at the elbows, knees, and spine for enhanced mobility. The helmet is sleek with a gold-tinted visor and built-in targeting optics. Compact thrusters on the back assist in rapid repositioning. The suit features small power conduits glowing faint blue along the spine and forearms. Each movement is precise and fast, designed for hit-and-run tactics and high-intensity combat under extreme conditions.


- Psionic Commando (Tiberium mutants who receive a psionic power that could be useful against enemy infantry, vehicle, and aircraft)

Psionic Commando wears a slim, black combat suit with smooth armor plates over the chest, arms, and legs. The suit is laced with glowing green Tiberium veins pulsing with energy. A neural amplifier is mounted on the back, connected to the headgear with cables running to a sleek helmet that has no visible visor, only a glowing symbol across the faceplate. Their hands crackle with psionic energy, ready to release kinetic blasts or disruptive waves. Hovering slightly above the ground when active, they radiate a faint energy field.


- Zone Commando (Tiberium essence mod) 

Zone Commando wears a thickened, darkened zone armor suit with dense plating over the chest, shoulders, and legs. The helmet features a narrow red visor with an integrated targeting system and uplink module. A compact jump jetpack is mounted on the back with vertical thrusters and armored vents. The four-barrel minigun is held like an oversized rifle, with a rear grip and rotating drum beneath. A laser target pointer is fixed under the barrel, glowing blue when activated to targeting building structure for orbital bombardment. Blue energy veins run across the suit, dimming in combat but glowing brighter during passive healing.


- Zone Ion Commando (Equipped Personal Ion Cannon MKIII)

Zone Ion Commando wears a reinforced black and silver zone armor suit with glowing blue lines running along the arms and chest. The helmet is angular with a deep blue visor and built-in ion targeting sensor. A heavy-duty jump jetpack is mounted on the back with dual vertical thrusters. The Personal Ion Cannon MKIII is sleek and rifle-shaped, with a glowing chamber and extended barrel. Blue energy flows through its coil lines when ready to fire. The suit is thick with reactive plating and sealed joints. When not in combat, the armor pulses softly, healing damage while standing still. 


- Zone Defender (Tiberium essence mod)

The Zone Defender wears a heavily reinforced, advanced zone armor suit with a thickened torso plate and sealed helmet with a polarized visor. The armor features glowing blue lines powered by an internal energy core, resistant to Tiberium exposure. On each shoulder, compact missile pods are mounted flush into the armor frame, capable of vertical deployment when targeting air units. Their main weapon is a bulky, two-handed sonic rifle with vibrating coils and sound-pulse emitters. The back holds reinforced plating and cooling vents, replacing the earlier dual rocket pack. Legs are hydraulically braced for stability, giving them a wide stance. Their movement is slow but deliberate, emphasizing defense and firepower.


- Field Medic (Tiberium essence mod)

Field Medics wear standard GDI combat suits with white and red markings across the arms and chest. Their helmet is painted with a red cross symbol and fitted with a clear visor and comms unit. A large medikit is strapped to their back, filled with auto-injectors, bandage packs, and field nanogel. Small compartments on their belt carry trauma tools and healing stimulants. They often carry a compact SMG or sidearm for defense. Their suit includes light armor plating for mobility and protection. They move quickly between squads, stabilizing the wounded and directing emergency care zones.


- The Disruptor Mk.III 

The Disruptor MK.III has a wide, hovering lower body supported by anti-gravity nodes that emit a soft blue glow beneath its armored frame. Its angular composite-reactive armor is layered in a silver and gold GDI pattern with pulse-blue energy shielding shimmering across the surface. At the front, a large harmonic resonance emitter forms a twin-pronged barrel structure, glowing with charged vibration coils. A dorsal dish and sensor module rise behind the emitter, linked to internal sonic amplifiers. The turret rotates smoothly with built-in stabilizers. Vents and sound-dampeners are mounted along the sides to manage sonic recoil. It moves silently across all terrain, unleashing devastating linear sonic waves that ripple through enemy lines.


- Tempest MLRS (Tiberium essence mod)

The Tempest MLRS has a low, wide chassis with a flat armored hull mounted on four large hover thrusters that emit a faint blue glow. Its twin 270mm missile pods are housed on a rotating turret, angled for high-arc fire, with reinforced casing and cooling vents along the sides. The vehicle's body is painted in standard GDI desert tan with gray plating, featuring unit numbers and faction insignia. Side panels can be fitted with reactive armor modules. A central sensor mast and targeting system rise behind the cockpit, enhancing precision. The front cockpit has a narrow slit viewport protected by blast shielding. It glides smoothly over terrain, water, or rubble, launching rocket salvos from a distance with rapid succession. 


- Gunner Pitbull

The Gunner Pitbull has a compact, rugged frame with thick wheels and reinforced armor plates along its sides. Its front sports a sloped grille with yellow lights and a steel bumper for ramming. The rear platform holds a mounted twin-barrel heavy machine gun, manually operated by a standing gunner in partial armor and visor helmet. Behind the gunner, an automated mortar launcher is installed on a swiveling tail mount, with sensor nodes and ammo feeds. The vehicle is painted in dark olive with GDI markings and dust-streaked panels. It moves fast, hits hard, and supports troops with sustained fire and mortar arcs.


- Zone Shatterer (Crossfire mod)

The GDI Zone Shatterer is a massive, heavily armored superheavy assault tank with a broad, angular chassis reinforced by dense plating. Its surface is marked with tan camouflage tones and GDI insignia, optimized for desert and urban warfare. The central hull features a large, rectangular turret platform housing the Zone harmonic resonance blaster cannon, which is surrounded by advanced energy coils and resonance emitters. Twin 105mm railgun turrets are mounted symmetrically at the front sides, integrated into the armored shell with limited traversal for precision anti-armor strikes. Above these, dual sonic missile pods are positioned on the flanks of the main cannon assembly, each with sleek, high-tech targeting modules. The tank's wide treads are reinforced with reactive armor segments and crush anything underfoot. Blue energy conduits glow faintly across the body, especially around the emitter systems, signaling the unit's advanced tech and power systems. Its imposing silhouette and size declare its battlefield dominance.


- Starfighter (it fires blaster cannons and missiles)

The Starfighter has a sleek, angular frame with swept-forward wings and reinforced stabilizers. Its hull is painted in GDI gray with golden accents and unit markings near the cockpit. Twin engines are mounted at the rear with blue thruster glow. The cockpit is narrow with a tinted canopy and armored framing. Beneath each wing are rapid-fire blaster cannons mounted close to the fuselage, while missile pods are fixed under the wingtips. The underbelly holds targeting sensors and retractable landing gear. It maneuvers with sharp precision in both atmosphere and vacuum, capable of diving onto ground targets or dogfighting in orbit.


- Slingshot (Crossfire mod)

Slingshot MK-II has a compact, rugged chassis with wide reinforced treads and heavy sand-dust camo plating. Its squat hull features angled armor and utility panels across the sides. The turret is low and armored, supporting a circular missile pod packed with long launch tubes. The pod rotates and tilts upward during engagement, revealing inner guidance ports. Exhaust vents line the rear for heat dispersion. The vehicle's frame is utilitarian and sturdy, built to endure frontline pressure while delivering rapid anti-air barrages with brutal efficiency.


- Kodiak Battleship (Crossfire mod)

The GDI Kodiak Battleship possesses a massive and imposing frame, dwarfing the standard Kodiak-Class Heavy Battlecruiser with its expanded hull and reinforced armor plating that wraps around the entire vessel like an impenetrable shell. Its silhouette retains the angular, forward-leaning command tower and signature dorsal fin structures of the original Kodiak-Class, but with a noticeably bulkier midsection and thicker armor segments that create an intimidating and durable appearance. Along its underside, six triple-barrel sonic railgun cannons protrude from reinforced ports, designed for precision anti-ground strikes during orbital assaults. Along the surface, five twin-barrel sonic railgun turrets sit on elevated armored mounts, providing formidable naval firepower in space skirmishes. At the heart of the battleship's spine, a concealed vertical launching system houses nine paired plasma high-explosive cruise missiles, their silos seamlessly integrated into the armored hull to maintain a sleek yet battle-ready profile. Flanking the sides of the ship are five MLRS missile turrets, each enclosed within deployable armored pods that open during combat engagements. Finally, eight AA-batteries are stationed along the upper deck and surrounding the command tower, forming a tight perimeter of anti-air defense capable of intercepting incoming threats with deadly precision.


- Orca Bomber

Orca Bomber has a broad, flat fuselage with a reinforced undercarriage for bomb storage. Its body is painted dark gray with yellow hazard stripes along the wings. The nose is short and rounded, housing advanced targeting systems. Twin engines are mounted at the rear with blue exhaust glow. Wings are thick and slightly angled; each fitted with stabilizers for high-altitude flight. The bomb bay sits beneath the central hull, sealed by armored panels that open before release. Optional payloads include heavy explosive bombs or pulsing sonic charges. The cockpit is narrow with a gold-tinted canopy. It flies steady and slow, designed for devastating precision.


- Razorback (Rivals)

Razorback has a narrow, pointed nose with a sleek turquoise and light gray body shaped for speed. Its wings are short with sharp extensions at the tips, giving a blade-like silhouette. Two exposed 8mm rotating cannons are mounted under the fuselage, spinning when active. The airframe is minimal, with visible support struts and rotor elements along the rear. Small tail fins and side stabilizers help with tight maneuvers. The cockpit is enclosed with a dark tinted canopy. Every contour of the craft suggests speed, precision, and lethal intent in anti-infantry operations.


- Behemoth walker

Behemoth Walker stands low and wide, with four thick, armored legs ending in heavy ground clamps. Its body is squared and layered with angular plating, painted in dark GDI gray with reinforced golden trim. The upper frame features exposed mechanical joints, power conduits, and cooling vents along the sides. Three massive main cannons are mounted across the broad back, angled for long-range bombardment. Behind the turret section, an infantry garrison pod sits armored and enclosed, with viewports and firing slits. The head is compact with a sensor array and targeting scope. Every surface is packed with armor and detail, giving it the look of a slow, unstoppable fortress.


- Orca drone

Recon Drone is a small, disk-shaped aerial unit with a central glowing blue eye sensor and four thin rotor arms extending outward. Its body is metallic gray with light yellow markings and a low-profile frame. It hovers silently, circling the target area with smooth, sweeping motions. Thin antennae extend from the rear, pulsing with data signals. The central core flashes brighter when boosting allied vision and attack. After completing its scan cycle, it emits a soft pulse and detonates in a controlled self-destruct burst.


- Thunderhead MK.II 

Thunderhead MK.II has a wide, square hoverframe with thick composite armor and a glowing blue energy shield shimmer across its hull. Four antigravity engines are positioned at each corner, lifting the unit steadily above the ground with soft pulsing thrust. The central turret holds a rotating three-barrel heavy laser platform, each barrel long and reinforced, glowing red when charged. Two sonic bomb artillery pods are mounted on either side, enclosed in armored housings that open when firing. The body is painted in dark GDI gray with gold accents and command markings. It moves with slow, ominous grace, bringing heavy firepower to any battlefield. It has ability to go to flight mode where it can fly in the sky and take out enemy air units on sight.


- AMTS-14 Atlas Retaliator (General-Purpose Assault Atlas-Type Warmech)

Description:

The AMTS-14 Atlas Retaliator, a General-Purpose Assault Atlas-Type Warmech, features a sleek and robust head with a reinforced visor for enhanced visibility and protection. Its shoulders are broad and armored with angular plating, providing ample defense while maintaining agility. The arms are equipped with sturdy joints and a mounted rifle, showcasing a balanced design for combat versatility. The upper body is constructed with layered metallic panels, offering durability and a streamlined silhouette. The lower body transitions smoothly into a reinforced pelvis, supporting the suit's mobility. The legs are designed with articulated segments, allowing for dynamic movement, while the feet are fitted with wide, stable soles to ensure a firm footing during assaults.


- HMTS-16B/191 Atlas Sentinel (Heavy General-Purpose Assault Atlas-Type Warmech)

Description:

The HMTS-16B/191 Atlas Sentinel, a Heavy General-Purpose Assault Atlas-Type Warmech, boasts a heavily armored head with a reinforced helmet and thick visor, emphasizing durability over visibility. Its shoulders are massive, clad in thick, overlapping plates that enhance protection and support heavy weaponry. The arms are bulky, housing a large integrated cannon that underscores its focus on firepower. The upper body is encased in a thick, multi-layered shell, designed to withstand significant damage. The lower body is reinforced with additional plating, providing stability for its weight. The legs are sturdy and reinforced with heavy-duty joints, while the feet are broad and equipped with traction enhancements to handle its formidable load.


- AHMTS-187D Atlas Defender (with guided rocket pods and four-barreled pair of ion cannons) (Heavy General-Purpose Atlas-Type Warmech)

Description:

The AHMTS-187D Atlas Defender, a Heavy General-Purpose Atlas-Type Warmech, presents a head with a reinforced visor and sensor array, accompanied by shoulders that support back-mounted guided rocket pods and a pair of four-barreled ion cannons. Its arms are equipped with robust manipulators and weapon mounts, while the upper body is fortified with extensive armor plating to protect its advanced weaponry systems. The lower body is designed to balance the suit's heavy armament, and the legs are reinforced with additional armor, ending in broad feet that provide a stable base for its offensive capabilities.


- MRaMTS-01 Atlas Stormward (High Mobility General-Purpose Assault Atlas-Type Warmech)

Description:

The MRaMTS-01 Atlas Stormward, a High Mobility General-Purpose Assault Atlas-Type Warmech, has a streamlined head with a sleek visor, designed for rapid situational awareness. Its shoulders are narrow yet reinforced with lightweight armor, enhancing maneuverability. The arms are slender but equipped with a compact rifle, tailored for quick, precise strikes. The upper body features a contoured, aerodynamic design with minimalistic plating to reduce weight. The lower body is agile, with a flexible pelvis to support swift movements. The legs are elongated and articulated for speed, while the feet are fitted with sleek, grippy soles to maintain traction during high-speed maneuvers.


- CAAW-10 Locke Trooper (Assault General-Purpose Atlas-Type Warmech)

Description:

The CAAW-10 Locke Trooper, a GDI Atlas-Type Warmech, stands as a towering humanoid combat unit modeled aesthetically after the iconic 3rd Tiberium War-era GDI Rifleman. Its head is shaped like a reinforced, modernized combat helmet, complete with a hardened angular crest that houses a pair of head-mounted vulcan cannons flanking either side of the brow. These cannons fire High-Explosive Armor Piercing rounds and are subtly embedded to maintain aerodynamic symmetry. The faceplate is smooth and visorless, except for two glowing blue optical sensors that resemble determined, stoic eyes beneath a sloped brow.

The shoulders are wide and armored with angular pauldrons, each layered with reactive plating and graviton thruster nodes embedded for stability and micro-adjustments during flight or high-impact movement. Its arms are mechanical yet muscular in proportion, resembling plated exo-gauntlets. Along the forearms, graviton emitter nodes are interlaced with internal cabling and reinforcement struts, allowing it to maintain weapon accuracy mid-flight. The hands are humanoid in shape but heavily armored, each finger reinforced for both weapon handling and melee engagements.

The upper body of the Locke Trooper features a central reinforced chestplate etched with a shallow GDI emblem, covered in gold armor segments that overlap like scales for both flexibility and protection. Multiple graviton manipulation modules are mounted along the collarbone and lower ribs, integrated seamlessly into the design. The torso is barrel-shaped but streamlined, containing an internal pulsed fusion engine core that vents plasma through narrow ports along the spine and under the rib cage to assist with cooling and propulsion.

The lower body is supported by a durable pelvic frame reinforced to handle shock absorption and maneuvering stress. Additional graviton nodes are placed on the hip plating and inner thigh armor. The legs are thick and pale gold in color, with internal hydraulics housed behind segmented armor plating. The calves are bulked slightly with pulsed fusion engine vents that provide lift control. The feet are wide and clawed at the toes, each one built for heavy traction and recoil absorption, with flat graviton stabilizers underneath to enable anti-gravity hovering and vertical maneuverability.

Variant:

- CAAW-10[A] Armored Locke Trooper

Description:

The CAAW-10[A] Armored Locke Trooper, a mass production high mobility variant of the GDI Atlas-Type Warmech, mirrors the standard CAAW-10 Locke Trooper in foundational design but bears noticeable upgrades in its reinforced structure and adaptability for multi-environmental combat. Its head maintains the angular combat helmet shape with the same hardened brow and dual head-mounted vulcan cannons, though the armored plating has been thickened and coated with radiation-absorbent alloy to better endure prolonged exposure in Tiberium-heavy or zero-atmosphere zones. The smooth, visorless faceplate remains intact, but now exhibits a subtle shielding matrix shimmer when scanned, and the dual blue optical sensors appear slightly recessed behind an extra transparent armored lens.

The shoulders have been bulked further, with enlarged pauldrons composed of triple-layered reactive composite plating, designed to deflect or absorb direct anti-mech hits from missiles and plasma weapons. Each shoulder retains embedded graviton thrusters for maneuverability, but with added shielding braces that protect the internal node systems from overload or debris impacts during orbital drops or reentry burns. The arms keep their mechanical, exo-gauntlet-like proportions, now with reinforced elbow joints and heavier plating along the forearms. Integrated graviton emitters are shielded beneath translucent armor strips, maintaining their stabilizing function while ensuring combat durability. The forearm casing itself is designed to interlock with modular hardpoints, allowing for field adaptation of arm-mounted weapons or additional armor.

The hands remain humanoid in form but are now armored with additional plating segments around the knuckles and backhand, giving them a bulkier and more rugged appearance suited for grappling or impact-intensive melee. The fingers are thicker, with reinforced joints capable of clamping down on weapons or hostile frames in the vacuum of space or during high-speed flight.

The upper body reinforces the same broad, barrel-like chestplate as its base model, though now covered in denser plating panels arranged like interlocking scales across the gold-toned surface. The GDI insignia is deeply etched into an inset cavity protected by kinetic-dampening armor. Around the collarbone and under the ribs, the graviton manipulation modules are reinforced by armored casings and supported by micro-thruster vents for thermal control. The spine and ribcage areas are encased in heat-dispersal armor that vents the pulsed fusion core through angled exhaust ports, better suited for the harsher demands of space maneuvering.

The lower body features a heavily braced pelvic chassis with angular skirt armor covering the hip actuators. Additional shock-absorption layers are mounted into the frame, providing the strength to handle repeated atmospheric entries or impacts from orbital debris. The thighs and shins are armored in pale gold alloy plating, now extended with supplemental shielding panels along the outer legs. The calves hold upgraded graviton vent ports, redesigned to channel thrust in multiple directions for precise control during spaceflight or aerial evasion.

The feet are broader and heavily armored, with additional heel stabilizers and gripping claws capable of magnetizing or anchoring into surfaces during space-based combat or low-gravity skirmishes. The underside graviton stabilizers are reinforced with internal gyroscopic controls, allowing the unit to hover, land, or maneuver with fine precision across ground, air, or vacuum.

- CAAW-10 Locke Commander

Description:

The CAAW-10 Locke Commander, a command variant of the GDI Atlas-Type Warmech, retains the foundational structure of the standard CAAW-10 Locke Trooper but incorporates key enhancements that signify its battlefield leadership role. Its head maintains the reinforced combat helmet profile with the dual vulcan cannons flanking the brow, but the central crest is extended slightly upward to house a high-range tactical communication array embedded beneath armored panels. The faceplate remains smooth and visorless, though a faint, pulsating glow emanates from the expanded optical sensors, which now include an additional lens node between the eyes to support battlefield data uplink and environmental scanning systems.

The shoulders preserve their broad, angular silhouette but are marked with command insignia etched into the upper plates and trimmed in a matte cobalt blue paint to visually distinguish the commander from the standard troopers. Embedded graviton thruster nodes remain present but are augmented with side-mounted signal relay units, enabling localized coordination of surrounding GDI units in real-time even under jamming conditions. The arms maintain their mechanical, exo-gauntlet design, though subtle armor accents and reinforced communication fiber nodes run along the length of the forearms, connected directly to the central command uplink systems. These arms are also fitted with command-linked data bracers near the wrists, allowing the unit to interface with drones, artillery networks, or forward command relays.

The hands are functionally the same as the base unit but enhanced with tactile feedback sensors that allow remote control over auxiliary systems through manual interface, useful when operating without support staff in isolated missions. The upper body remains wide and solid, with the central chestplate now featuring a recessed command module beneath the GDI insignia that glows faintly when active. Graviton manipulation modules along the collarbone and ribcage are integrated with boosted signal amplifiers, enabling the Locke Commander to serve as a mobile communications hub even in electromagnetic-disrupted zones.

The torso is slightly more elongated than the standard Locke unit, not in size but in layered detailing, accommodating a secondary uplink core for redundancy and expanded processing. This unit retains the same internal pulsed fusion engine, though with enhanced cooling vents aligned along the spine and under the rib plates, optimized for extended deployment in command-heavy engagements.

The lower body mirrors the standard frame but carries extra armor reinforcement along the pelvic frame and hip plating, with additional graviton communication nodes placed subtly at the inner thighs to link movement with spatial awareness systems for coordinated unit formations. The legs are structurally unchanged but are embedded with reinforced signal pathways beneath the gold-toned segmented armor, ensuring uninterrupted coordination even during high-speed or aerial maneuvers. The calves feature compact antennae arrays and energy dispersal coils adapted for prolonged high-altitude operation.

The feet retain their broad, clawed structure with stabilized graviton hover pads beneath, but include magnetic pulse anchors designed to lock into GDI carrier decks or spaceborne platforms, allowing the commander unit to remain stable while directing units in dynamic, gravity-shifting environments.

- CAAW-10[SU] Locke Sniper

Description:

The CAAW-10[SU] Locke Sniper, a long-range precision variant of the GDI Atlas-Type Warmech, preserves the core structure and silhouette of the standard CAAW-10 Locke Trooper but features deliberate modifications tailored for its sniper warfare specialization. Its head retains the iconic combat helmet shape, though the brow is elongated and streamlined to support an integrated ballistic trajectory module and long-range visual augmentation suite. The dual optical sensors are enhanced, with one lens subtly larger than the other to accommodate a high-magnification zoom lens, and an additional targeting diode is mounted just above the right "eye," emitting a soft amber glow when locked onto distant targets.

The shoulders remain broad and angular, armored with layered plating but slightly more tapered for improved profile reduction during prone firing positions or stealth insertion. Each shoulder is fitted with stabilizing gyroscopes and recoil dampeners to help absorb the powerful discharge of its sniper-class weaponry, ensuring minimal positional shift after each shot. The arms maintain the exo-gauntlet structure, with reinforced actuators and recoil-compensating joints in the elbows and wrists. The forearms house internal micro-stabilization rods and cabling that sync with the warmech's targeting system, allowing the unit to brace and track targets over long distances with unshakable precision.

The hands are carefully armored and proportioned, retaining their humanoid structure but modified with magnetic locking clamps along the palms and fingers to secure the Sniper Railgun or Ion Beam Sniper Rifle. These weapons are massive and intricately connected to the unit's power and targeting systems, requiring steady grip and direct neural interface from the warmech's pilot.

The upper body holds the same imposing form of the standard Locke Trooper, with the central gold chestplate now bearing a recessed high-efficiency cooling grille and integrated precision rangefinder array. The graviton manipulation modules around the collar and ribs are tuned for micro-movement, enabling slow, deliberate repositioning instead of burst thrust. The torso contains a modified fusion core, designed to divert excess energy directly to the sniper system's charge capacitors.

Mounted along the spine is a reinforced modular power backpack, purpose-built to connect with either the Sniper Railgun or Ion Beam Sniper Rifle. This backpack houses energy reservoirs and charge condensers that recharge the sniper weapon after each discharge, and its armored surface is lined with heat dispersal fins and coil vents that release glowing bursts of energy vapor after each high-intensity shot. The backpack is fixed securely to the torso and balanced for weight distribution to prevent interference with the warmech's movement or aim.

The lower body and pelvic frame are similarly built to the base unit but reinforced at the hips and upper thighs with stabilization struts and impact bracing, allowing the Locke Sniper to drop to one knee or prone positions on uneven terrain without compromising firing posture. The legs are wrapped in segmented armor plates that conceal hydraulic damping systems, further minimizing motion during firing sequences. The calves are fitted with auxiliary micro-thrusters and posture-locking pistons that activate during targeting cycles to anchor the unit in place.

The feet, wide and clawed like the original model, now include extendable spike-stabilizers that deploy into the ground or ship deck plating, anchoring the Locke Sniper in place for extreme-range fire in both planetary and zero-gravity environments. Underneath, graviton hover nodes provide sufficient vertical mobility and repositioning capability, though tuned for short, deliberate jumps rather than agile flight.

- CAAW-10[CCQ] Ares Locke

Description:

The CAAW-10[CCQ] Ares Locke, a close-quarter specialist variant of the GDI Atlas-Type Warmech, retains the core frame and silhouette of the standard CAAW-10 Locke Trooper but is visibly more aggressive in posture and detailing, reflecting its purpose as a frontline brawler. The head diverges from the original design, shaped like a Corinthian helmet with a stylized horsehair crest sweeping back in a rigid arc along the top, serving both aesthetic homage and as an armored sensor fin. The faceplate is narrowed and sharply contoured, with glowing cobalt eye slits set deep beneath a pronounced brow ridge, giving it the fierce, focused visage of a warrior built for personal combat.

The shoulders are broader and more angular than the base unit, clad in thickened, spiked armor plating designed to deflect incoming melee or energy strikes. Reinforced graviton stabilizers are housed beneath the plating, enabling explosive shoulder charges and swift lateral movements. The arms are built thicker and more muscular in form, containing high-torque actuators and flex-boosting servos to deliver devastating melee strikes. The left forearm mounts a retractable Ion-powered energy shield, shaped like a solidized hexagonal barrier that flares to life when raised, capable of absorbing and deflecting close-range attacks or projectile bursts. The right forearm houses internal hardpoints for mounting or storing melee-focused weaponry when not in use.

The hands are redesigned for grappling and striking, with finger joints sheathed in shock-absorbing armor and knuckles reinforced by alloy knuckle guards. Each digit ends in hardened, sharpened tips for tearing through enemy armor or securing grip on larger targets. The upper body remains wide and solid, but its chestplate has been modified with reinforced impact plating arranged in overlapping, rib-like segments designed to resist blunt force and redirect energy away from the fusion core. The GDI emblem is stamped deep into the armor just below the collar, with a crimson outline identifying the unit as a close-combat specialist.

The torso is slightly compacted to lower the center of gravity, offering better balance and pivoting control during melee encounters. Integrated graviton pulse vents are installed along the lower back and under the ribcage, calibrated for quick directional shifts and evasive bursts rather than sustained flight. The lower body is armored heavily, with pelvic plating and upper thighs layered in interlocking segments to allow freedom of motion while offering protection during low sweeps, kicks, or rapid dashes.

The legs are muscular in proportion, powered by enhanced actuators and fast-reacting joints encased in gold-toned armor with additional thigh stabilizers. The calves contain kinetic rebound systems to maximize jumping power and mid-air rotations, while the knee armor extends into bladed guards that can be used for ramming or defensive posture. The feet are wide and clawed, with gripping pads and magnetic toe anchors that allow the Ares Locke to brace for impacts, hold footing during strikes, or scale metal structures in vertical assaults.

- CAAW-10HAC Heavy Locke

Description:

The CAAW-10HAC Heavy Locke, a custom heavy variant of the GDI Atlas-Type Warmech, retains the towering structure of the standard CAAW-10 Locke Trooper but is reengineered with reinforced mass, weapon-laden arms, and deeply entrenched battlefield endurance. Its head keeps the familiar combat helmet form, but the plating is thickened and more angular, with extra frontal and side shielding molded around the sensor crest to protect its optics during sustained fire. The dual blue optical sensors remain, slightly recessed and surrounded by blast-resistant armor, while the brow is extended and armored like a forward visor ridge to prevent glare and improve structural integrity during shock impacts.

The shoulders are vastly enlarged, housing dense layered composite plating stacked over high-torque actuator assemblies. They are built to absorb heavy recoil and allow the unit to brace and maintain accuracy under constant fire. The arms are especially bulky, built with deep-reinforced internal pistons and layered armored plating shaped to form squared, fortress-like gauntlets. The left forearm is fused with a twin-barrel railgun module identical in design and firepower to the Mammoth Tank's heavy main guns, its barrels thick and magnetized, with protective thermal casing running along their flanks. The right forearm is integrated with twin-barrel high-velocity gatling cannons, extended slightly beyond the wrist and fed by a large metallic cylinder magazine strapped to the outer forearm, carrying Chemrail rounds that pierce armor with sonic force. Thick energy cables and armored conduit lines run from the magazine drum to the weapon's breach, with blinking indicator lights glowing from beneath the armor.

The hands are secondary in function, appearing vestigial next to the overwhelming forearm weapon systems, though still articulated and armored enough for blunt strikes or manipulative tasks. The upper body is covered in heavy-scale armor plates that resemble fortress bastions, each section stacked over the next with deep seams and minimal exposed joints. The chestplate is boxier than the standard Locke, with integrated impact dampeners beneath the plating and the GDI emblem embossed on a shielded armor hatch that leads to the warmech's pulse core. A set of secondary graviton vents are installed beneath the clavicle to support lateral stabilization.

The torso is reinforced and compacted slightly to withstand sustained kinetic backlash from the heavy forearm weapons. Along the back are heavily shielded reactor ducts that feed both the graviton regulators and the hover engines located in the lower body. These are ribbed and vent heat vapor through layered vanes, protecting the mech's interior systems in atmosphere or space.

The lower body is reinforced with an enlarged pelvic frame armored with angular plating that houses shock-absorbing joints and recoil stabilizers. Additional graviton thrust regulators are mounted behind the hip skirts and embedded beneath thick thigh armor, shaped to support mid-air repositioning and high-speed direction changes even under full weight. The legs are thick and mechanical in aesthetic, clad in deep gold and gray plating segmented for mobility yet dense enough to endure explosive force. The rear of the calves is outfitted with high-mobility hover engines built into compact turbine housings, glowing faintly with blue-white ion energy. These engines enable smooth gliding along terrain and abrupt vertical surges, crucial for shifting position on volatile battlefields.

The feet are wide and clawed, with retractable graviton pads on the soles that generate lift and stabilization fields, anchoring the unit during heavy fire or allowing low-altitude hovering over terrain features. Deep grooves and reinforced toe plates ensure firm traction when needed, while magnetized locking systems allow anchoring to ship hulls or vertical surfaces in spaceborne operations.

- CAAW-10R Locke Scout

Description:

The CAAW-10R Locke Scout, a high-mobility reconnaissance variant of the GDI Atlas-Type Warmech, retains the familiar humanoid form of the standard CAAW-10 Locke Trooper but is reconfigured for speed, stealth, and sensory enhancement rather than direct combat. The head structure is slimmer and more angular, reshaped into a sleek reconnaissance helmet form that replaces the standard combat brow with an array of enlarged goggle-like optical sensors that span across the upper faceplate. These sensors glow with varying hues—blue, green, and amber—each calibrated for different spectral scans. A small, dome-like radome antenna rises from the rear of the helmet, reinforced with armor mesh to protect it without impeding signal clarity. Along the sides and chin are mounted micro-cameras and auditory pickups to capture a full 360-degree field of surveillance.

The shoulders are slightly reduced in bulk, with smooth armor curvature optimized for mobility rather than impact absorption. Mounted above the right shoulder is a compact yet broad auxiliary radome dish that rotates and tracks in real-time, feeding data to both the warmech and its command network. The arms remain humanoid in proportion but are streamlined, with lighter exo-armor plating and built-in scanner modules along the forearms. Cable nodes and sensor relay nodes run along the inner arms, connecting directly to the various surveillance gear. The left forearm includes a retractable light-shield emitter for emergency defense, while the right forearm can deploy a compact, low-caliber plasma repeater for suppressive fire or emergency escape.

The hands are nimble and reinforced only where necessary, intended more for tool use, data uplink, or sensor deployment than for melee engagement. The upper body is wrapped in segmented armor plates arranged to allow wide range of motion, with a broad chestplate featuring embedded signal amplifiers and data link uplinks at its core. Instead of heavy armor, the chest is composed of lighter composite alloy with camouflage paneling that shifts tone subtly to blend into GDI's active field environments. Integrated into the chest, collarbone, and ribs are signal transceivers and field array processors, tuned to scan, map, and transmit detailed reconnaissance data in real time.

The torso is leaner than the base Locke unit, slightly elongated to house compact, high-speed processors and a reinforced communications core protected by thin-layer ceramic shielding. Along the spine, embedded micro-exhaust ports vent heat from scanning cycles and rapid computation bursts, preventing thermal trace buildup.

The lower body is designed for agility, with a flexible pelvic frame armored in lightweight plating and flared side skirts hiding additional graviton regulators. Beneath the thigh armor are embedded high-mobility engines, their housings sleek and finned for directional control, allowing rapid ground traversal, burst dashes, and evasive aerial hops. The legs are long and agile, clad in narrow, camouflaged armor plates that allow full sprinting range and low profile movement. The knees are fitted with mini-thruster caps for sudden jumps or maneuver correction in mid-air.

The feet are slimmed down and reinforced along the soles, with graviton lift pads embedded into the base for sustained hover movement and silent traversal over difficult terrain. The toe structure includes micro-spike attachments for stable footing on steep or unstable surfaces, allowing the Locke Scout to traverse terrain that would impede heavier units.

Painted in a GDI adaptive camouflage scheme composed of muted greens, ochres, and dusty gray, the CAAW-10R Locke Scout visually blends into a wide range of environments, from Tiberium-warped wilderness to industrial ruins. Light, fast, and information-focused, it stands as the eyes and ears of GDI's Atlas Warmech division, designed to see the enemy long before the enemy sees it.

- CAAW-10HM Assault Locke

Description:

The CAAW-10HM Assault Locke, a high mobility assault variant of the GDI Atlas-Type Warmech, mirrors the base structure of the standard CAAW-10 Locke Trooper but is visibly leaner, sharper, and designed for rapid-strike operations across dynamic terrain. The head retains the angular combat helmet design, now streamlined with a narrowed visor ridge and reinforced sensor hood for high-speed navigation. Its twin glowing blue optics are slightly narrowed and set deeper within the helm, protected by a light-field lens that filters atmospheric glare and enhances visual lock-on in fast-paced maneuvers.

The shoulders are modest in size but shaped with angular, forward-sloped armor plates that allow quick turns and unimpeded arm motion. Lightweight reactive plating reduces overall mass while retaining protection against small-arms fire and energy-based projectiles. The arms are slimmed down yet muscular in proportion, built with high-response servos and shock-dampening joints for rapid melee and ranged strikes. The left forearm holds a compact but durable handheld shield reinforced with ion-hardened alloy, its surface embedded with a twin 4-tube missile launcher system, angled for mid-range fire support. The right arm remains free for handheld weaponry, often gripped tight in reinforced gauntlets with precision-tuned finger joints to maintain stability even at full sprint or mid-hover.

The hands are sculpted for speed and control, armored but agile, capable of switching between melee and ranged armament without delay. The upper body retains a broad yet refined silhouette, its chestplate crafted from light alloy composites reinforced with a hardened energy shield matrix that wraps along the outer shell, enabling survival during atmospheric entry and providing a momentary defense buffer in high-speed combat. The GDI emblem is etched into the upper chest, surrounded by smooth, gold-toned plates optimized for heat deflection and magnetic interference shielding.

The torso is compact and agile, built around a reinforced spinal actuator housing the core power conduit. A backpack-mounted engine protrudes slightly from the rear upper torso, its twin plasma vents slanted downward, glowing with pulsing blue energy that powers the warmech's boosted mobility and sustained hovering capability. The engine unit is designed for environmental adaptability, automatically adjusting thrust output based on gravitational density, allowing seamless transition between planetary surfaces, low orbit, and aerial operation.

The lower body is defined by a narrow, lightweight pelvic chassis with smooth armored skirts covering high-performance actuator joints. Along the thighs and calves are strapped external high-mobility booster modules, each shaped like angular thruster pods with directional fins and graviton nodes, enabling bursts of speed, evasive maneuvers, and continuous hover capability. The legs are long and athletic in appearance, sheathed in overlapping plates with minimal exposed seams, each knee fitted with pivoting stabilizers for sharp landings and mid-air agility.

The feet are slightly elongated, with reinforced toes and heel stabilizers that allow ground grip when skimming low across terrain. Integrated graviton pads in the soles allow low-altitude gliding, sudden directional changes, and silent thrust bursts during approach or retreat.

Mounted on the left side of the torso is a sheathed Ion Energy Knife, its grip locked magnetically for quick withdrawal in close quarters. On the right side rests the Ion Energy Sword, longer and slightly curved, stored along a reinforced mount that keeps it steady even during high-velocity motion.

The CAAW-10HM Assault Locke is built for speed, precision, and adaptability, a rapid-strike warmech that thrives in fast-paced skirmishes, fluid environments, and multi-front engagements. With its hardened energy shield, nimble frame, and dual close-quarters weapons, it exemplifies GDI's push toward overwhelming tactical versatility in hostile, Tiberium-infected theaters of war.

- CAAW-10MLS Locke Supporter

Description:

The CAAW-10MLS Locke Supporter retains the foundational structure of the Atlas-Type Warmech, standing tall with an imposing and well-balanced frame, but its silhouette is significantly expanded with support-focused modifications. Its head is sleek and angular, featuring a reinforced visor with narrow, horizontal optics designed for precision targeting assistance and battlefield scanning. Broad and slightly elevated shoulder plating houses the mounted pair of boxy 10-tube missile launchers, flaring outward with protective angled armor shielding the tubes. Behind its shoulders, a pair of long-range railgun cannons are mounted on a reinforced spinal bracket extending from the upper back, featuring hydraulic stabilizers and magnetic recoil dampeners that anchor into the back armor when firing.

The arms are built for moderate strength, armored for durability rather than melee, with standard hands capable of carrying auxiliary devices or mid-range energy rifles. Along both sides of the waist skirt armor, compact three-tube missile launchers are fitted flush against the armor, angled slightly forward for frontal support barrages. The torso maintains the standard reinforced GDI chestplate with slightly expanded plating near the rear to support the back-mounted cannon systems and the embedded graviton regulators.

The legs are sturdy and proportioned for stable posture while firing long-range payloads. Anti-gravity engine units are tucked behind the calf armor and integrated into the ankles, allowing it to hover during repositioning or hold steady in uneven terrain. The feet are slightly broader and reinforced with grip stabilizers, designed to distribute the weight of its heavy support loadout during both ground engagement and aerial suspension.

- CAAW-10GA Locke Bombardier

Description:

The CAAW-10GA Locke Bombardier bears the same imposing humanoid silhouette as the standard Atlas-Type Warmech but with distinct artillery enhancements that mark its long-range fire support role. Its head features a slightly flattened dome with a reinforced sensor visor, reinforced by angled plating and auxiliary sighting optics for distant targeting calibration. The shoulders are broad and slightly elevated to support structural recoil dampeners, seamlessly integrated with the upper ends of the artillery support braces. Its arms are thick with visible joint pistons, ending in large mechanical hands capable of stabilizing the warmech during ground deployment.

The upper body and torso are reinforced with angled armor plating, structured to handle the immense recoil force of the Juggernaut-class artillery it carries. Two pairs of heavy artillery cannons are mounted on articulated hardpoints along its upper back, each cannon running parallel to the spine when not in use and deployed upward in firing position, capable of high-angle bombardment. Crimson targeting stripes and insignia run diagonally across its pale gold body panels, designating it as a dedicated bombardment unit.

Its waist section is encased in layered armor skirts, which shield internal stabilizer servos and bracing actuators used during firing mode. The legs are broad and heavily armored with reinforcement along the calves, ending in thick, spade-shaped feet with retractable anchoring claws that dig into the earth for stability during salvo fire. Despite its massive frame, the design emphasizes a low center of gravity, allowing the Locke Bombardier to anchor itself before unleashing long-range barrages with overwhelming force from behind the front lines.



- Zone Mecha (similarity design of Petite-Mobile Suit)

Description:

The GDI Zone Mecha is a compact general-purpose warmech that towers modestly over an average human, built as a small-scale yet heavily armored mobile platform inspired by the iconic GDI Zone Trooper. Lacking a conventional head, its topmost section features a rounded, reinforced cockpit dome with a forward-facing hatch, which opens upward to allow a single pilot to enter. The cockpit is surrounded by a thick armor ring and integrated sensor arrays that compensate for the absence of a traditional head, giving the machine a minimal but purposeful profile.

The shoulders are bulky and squared, armored in thick plating that curves slightly outward, giving the unit a strong, compact build. Each shoulder bears mounting latches and stabilization ports for optional weapon support or gear. The arms are short and sturdy, with visible actuator joints and thick pale-gold armor plating that protects the internal hydraulic muscles. The hands are mechanical but dexterous, with four reinforced fingers per hand, designed to grip handheld weapons such as the Ion Beam Cannon.

The upper body is solid and stocky, with a plated gold-toned chest that carries two pairs of bright white headlights embedded in recessed mounts—used for both illumination and signaling. The chest armor is layered with overlapping plates that create a ribbed effect, while additional armor guards the sides and spine. The back carries a pair of pulsed fusion engines, compact and cylindrical, that emit faint blue glows from their exhausts, granting the mecha the ability to hover in mid-air or perform short jet-assisted leaps across the battlefield.

The torso is heavily fortified and barrel-shaped, built to protect the pilot within from both kinetic and energy-based impacts. Reinforced with internal shock absorption and external graviton buffers, the torso serves as the armored core of the machine. The lower body transitions into wide, well-articulated legs, also clad in pale-gold plating. Each leg is powered by internal hydraulic drives and fitted with a strap-mounted hover-type engine, which glows with soft light and enables the unit to skim just above the ground during movement.

The feet are wide and blocky, designed for stability and impact distribution during heavy landings or quick directional shifts. Small stabilizer fins and vents on the heels allow for precision maneuvering while in hover mode. Compact and rugged, the Zone Mecha serves as a versatile field unit capable of front-line assault, rapid response, or support deployment in contaminated or Tiberium-infested zones.


- Dropship

GDI Dropship is a massive steel-gray vessel with a wide, blocky fuselage and reinforced hull plating. The front holds a sloped cockpit with a long dark canopy and sensor arrays. Twin vertical stabilizers rise at the rear above heavy thruster engines. Broad landing legs support its weight on the ground. Cargo bays line both sides with extendable ramps and magnetic clamps for vehicles and mechas. Large lift fans and suborbital thrusters are mounted under the wings for atmosphere and space travel. Yellow GDI markings are painted along the sides. Its frame is durable, functional, and built purely for transport under fire.


- GDI Attack Bike

GDI Attack Bikes have a slim, angular frame with reinforced front plating and rugged tires built for speed over rough terrain. The body is painted in matte gray with blue and gold GDI stripes. A single seat cockpit is positioned low, with a digital HUD display in front of the driver. Twin missile launchers are mounted at the rear sides, angled slightly upward for quick launch. The engine is exposed, humming with a low growl and blue exhaust trails. The front forks are wide and shock-absorbed, built for fast turns and jumps. It moves fast, strikes quick, and vanishes into the dust.


- Predator tank (it was replaced with ion cannon, twin rocket pods, and the vehicle is a hovercraft)

Predator Tank Mk.II has a broad, low-profile hover chassis with angled composite armor in desert tan and steel gray. Its main turret holds a sleek ion cannon with a glowing barrel core, flanked by twin rocket pods on either side. The hull floats just above the ground, supported by four antigrav nodes emitting a soft blue pulse. The turret rotates smoothly with targeting sensors along the sides. Rear engine vents release heat in steady bursts. The front slope is sharp and reinforced, giving it a strong forward silhouette. It glides over terrain with quiet force, ready to unleash precise destruction.


- V-35 Ox (Tiberium Apocalypse)

V-35 Ox has a compact, narrow fuselage painted in steel-gray with faded GDI unit codes along the side. Twin ducted fan pods are mounted on short stub wings, angled slightly for lift and stability. The nose is tapered with a slim refueling boom extending forward. The tandem cockpit is covered by a long tinted canopy, framed by light armor plating. The rear holds a thin tail with small vertical fins. Landing gear is short and retractable. Its underside features a cargo bay with extendable ramps for infantry and vehicles. The craft flies with smooth, quiet lift, built purely for transport.


- Orca Scythe gunship

Orca Scythe gunship has a narrow, streamlined fuselage painted in muted olive-gray with soft yellow GDI symbols near the canopy. Twin circular rotor pods sit low on each short wing, their diameter nearly equal to the main body's length, lined with exposed mechanical parts. The pointed nose leads into a sleek canopy tinted dark and flush with the fuselage. Beneath the cockpit, four pairs of guided sonic missile pods are mounted cleanly along both sides. Twin-barrel auto machine guns are fixed below the nose. The airframe is lightly armored but tech-heavy, built for fast, precise strikes.


- Orca Spear strikefighter (a design model from Independence Day: Resurgence)

Orca Spear strikefighter has a sleek, needle-like fuselage with blended wings and dual vertical stabilizers. Its surface is smooth with dark alloy panels and faint violet-blue Scrin energy lines running along the body. Twin hybrid anti-gravity fusion drives are mounted at the rear, glowing bright with layered plasma rings. The cockpit is deep-set with a narrow, reflective canopy. Two rapid-fire blaster cannons are fixed under the nose, while six missile ports are recessed along the wing roots and undercarriage. Its VTOL thrusters are compact, positioned near the belly and wing edges. The design is fast, agile, and alien-enhanced.


- Orca Attack Drone

Orca Attack Drone has a compact, cross-shaped frame with smooth alloy plating in gray-blue and glowing violet Scrin circuitry. Its center holds a spherical core with an energy pulse ringed in faint light. Four stubby arms extend outward, each ending in a rapid-fire blaster cannon. Two missile pods sit flush on the top surface, while two more are mounted beneath the body. The drone hovers silently using a hybrid anti-gravity engine built into its underside, allowing sudden bursts of high-speed flight. It moves with eerie precision, scanning targets as it floats and strikes in synchronized bursts.


- Avalar Interceptor (space strikefighter)

Avalar Interceptor has a sleek, dart-shaped frame with curved wings and a split tail fin. Its hull is dark gray with glowing cyan Scrin energy lines tracing the surface. The cockpit is sharp and angular with a mirrored canopy embedded into the fuselage. Twin hybrid hyperspeed anti-gravity fusion drives are mounted at the rear, pulsing with bright blue plasma. Two rapid-fire blaster cannons are fixed beneath the forward section. Four guided missile tubes are built into the sides, while two pairs of sonic missile pods are mounted under the wings. The craft hovers silently, then bursts forward with sharp, agile maneuvers.


- Goliath APC (replace of Guardian APC)

The Goliath APC has a bulky, high-profile frame with reinforced angular plating across the hull, painted in GDI steel gray with bold yellow lines. A quad-barreled 20mm cannon turret is mounted atop the vehicle, capable of rotating swiftly to engage both air and ground targets. The front features a sloped armored prow with a thick blast visor shielding the driver's viewport. Firing ports line the sides, allowing infantry inside to shoot outward. Tracks are wide and rugged, built for stability rather than speed. The rear hatch is secured with hydraulic locks and flanked by storage compartments. EMP landmine dispensers are fitted underneath the chassis, ready to drop when threatened.


- Orca MK.VI fighter (newly upgraded air fighter from Orca MK.V after 4th Tiberium War. It has twin high energy vulcan cannons and twin comet rocket launchers)

Orca MK.VI fighter has a sharp, angular frame with forward-swept wings and dual vertical stabilizers. Its steel-blue body is accented with gold GDI markings and faint engine glow along the rear. The cockpit canopy is narrow and tinted, streamlined into the fuselage. Twin high-energy vulcan cannons are mounted under each wing root, glowing faint red when active. Twin comet rocket launchers are fitted along the wingtips with armored housings. Rear thrusters burn bright blue, enabling fast atmospheric and space maneuvers. Its silhouette is lean, aggressive, and built for precision strikes.


///

Terran Dominion

- Spearback

The Spearback is a towering, mechanized robot, standing nearly half the height of a building. Its head is small and set deep into a blocky, armored chest with a glowing visor strip and reinforced sensor plating. The shoulders are massive, carrying heavy suspension joints and cable systems. Its arms are thick and hydraulic-powered, each holding a large four-barrel concussive blaster with glowing muzzle cores. Two guided rocket pods are mounted behind the shoulders, slightly angled for vertical tracking. It has jump jetpack that capable to jump into another location. The torso is bulky and layered with reactive armor plates and support braces. Its legs are thick, jointed with powerful actuators, built for slow but stable movement. The feet are wide and reinforced with ground stabilizers and anchor claws to manage recoil.


- Gremlin

The Gremlin is a hulking, bipedal exoskeletal combat suit operated by a single pilot enclosed in a heavily armored cockpit. Its head is small and integrated directly into the upper torso with a narrow sensor slit and reinforced plating around the control interface. The shoulders are broad and squared, featuring mounted hydraulic braces and reinforced armor plating to absorb recoil from heavy weapon fire. The arms are thick and industrial, ending in integrated twin rapid-fire anti-armor cannons in place of traditional hands. The upper body is wide and slightly hunched, giving it a compact but imposing silhouette with layered armor plates and cooling vents. The lower body is stocky and well-armored, with reinforced knee joints and heavy piston supports. The legs are wide-set and segmented, designed to handle recoil and uneven terrain, while the feet are large with magnetic stabilizers and shock absorption pads, giving it firm footing despite its bulk.


- Brontes

The Brontes is a massive Terran combat robot, nearly half the size of a building, with a bulky frame and towering presence. Its head is small and recessed beneath heavy frontal armor plating, with a narrow sensor visor and layered shielding around the cockpit. The upper body is wide and blocky, built to support its massive weapon systems and armor mass. Its arms are fitted with large, rectangular shield structures that can close together into a solid wall, covering the entire front but leaving the sides exposed. On its back sits a giant quad-barrel minigun system, sealed during movement but unfolding into position when stationary. These cannons fire high-explosive rounds at long range with intense firepower. The lower body is thick with reinforced leg joints and piston-lined thighs. The legs move slowly but firmly, designed for heavy terrain and bracing during fire mode. The feet are wide, with stabilizer locks and recoil dampeners to anchor the Brontes in place.


- Terran Gunbat

The Gunbat is a heavily armored Terran infantry unit clad in thick Neosteel plating. Its armor is deep red with black markings along the limbs and chest, giving it a fierce, industrial look. The helmet is rounded with a narrow horizontal visor and reinforced breathing vents. The shoulders are bulky with layered armor plates and power conduits running down to the arms. Both arms are fitted with mounted gatling cannons, integrated into the forearms, spinning and firing high-explosive rounds. The chest is wide and solid, with exposed power lines and reinforced core plating. The legs are thick and steady, designed to handle recoil and carry the weight of the heavy loadout. The boots are broad, with magnetic grips and shock-absorbing joints.


- Terran Elite Marine

The Elite Marine wears a sleek, advanced powered combat suit colored deep blue with sharp red accents on the shoulders, arms, and helmet, marking its elite rank. The helmet is compact with a glowing blue visor and integrated comms unit. The chestplate is reinforced, housing the plasma energy shield generator at the center, pulsing faintly with light. The arms are streamlined but heavily plated, with modular mounts for various weapons. The back has a compact power pack and cooling vents. The legs are thick and jointed for high mobility, with blue energy veins visible beneath armored plates. The boots are angular with stabilizers for better aim under fire.


- Falcon Fighter (Custom mod)

The Falcon Fighter is a medium-sized Terran starfighter with a sleek, aerodynamic frame built for speed and agility in both atmosphere and space. Its hull is forged from dark Neosteel alloy with sharp edges and swept-back wings for enhanced maneuverability. Twin ATX laser blaster cannons are mounted under each wingtip, glowing faintly blue when charged. The cockpit is narrow with a reinforced canopy and internal heads-up display. Below the fuselage is a recessed bay for proton bomb deployment, designed for precision bombardment runs. Rear thrusters blaze with bright blue light, supported by maneuvering jets along the sides for sharp turns and fast repositioning.


- Terran Fury/Furies (female spectre wields red monomolecular blades and wears jet pack, but cannot be cloaked)

The Fury wears a sleek, form-fitting female variant of the Spectre armor, colored in dark matte tones with crimson highlights. The helmet is slim with a narrow red visor and breathing vents, designed for hostile environments. The chest and limbs are armored with lightweight Neosteel plates, reinforced for close combat. A compact jetpack is mounted on the back, fitted with dual thrusters and stabilizers for swift aerial movement. The right arm wields a glowing red monomolecular blade, sharp enough to cut through armor with ease. The left hand holds a rapid-fire laser pistol, built for fast takedowns. Their silhouette is agile and ghostlike, built for hit-and-run strikes and vertical ambushes.


- Seeker Drone

The Seeker Drone is a small, agile Terran air unit with a compact armored frame shaped for stealth and speed. Its body is smooth and angular, built from lightweight Neosteel alloy. On each side, a ducted fan tiltrotor nacelle houses twin counter-rotating rotors, allowing precise hovering and fast directional changes. The tiltrotors shift independently, tilting back or forward for rapid movement and stable flight. Underneath the main body are two small concussive rocket launchers mounted side by side, ready to fire on enemy infantry. A sensor array glows faintly near the front, used for detecting cloaked units. When cloaked, the entire drone shimmers and vanishes from view, leaving only a faint distortion. It may also has detector system allow to detect enemy cloak units.


- Phantom Rider

The Phantom Rider is a sleek, low-profile hoverbike with a black and dark gray frame, shaped for speed and stealth. Its surface is smooth with angular panels, designed to scatter light and minimize detection. Four turbines are mounted beneath the chassis, emitting a soft blue glow when active, keeping the bike suspended a few feet above ground. A slim tail rotor at the rear provides balance and agility during high-speed turns. The front section houses dual plasma concussive launchers, tucked under aerodynamic plating. The rider's seat is compact with a built-in control interface, tailored for spectre operatives. When cloaked, the entire unit shimmers briefly before vanishing from sight.


- Heavy Gunner

The Heavy Gunner is a bulky Terran infantry unit clad in thick combat powered armor, reinforced with heavy plating across the chest, shoulders, and limbs. The helmet is rounded with a wide visor and external breath filters. The armor is dark gray with red hazard stripes on the gauntlets and legs. Power cables run from the back to the weapon system. He carries a large rotary minigun mounted with a drum feed, glowing slightly from heat coils. The minigun spins up with a loud whir, unleashing HEV or explosive rounds. The backpack contains ammo reserves and a stabilizer core to manage recoil. His steps are slow but heavy, built for front-line firepower.


- Odin (mech)

Odin was a heavy combat walker. It was once a prototype, but now it is a limited production unit for the smaller version of Thor. Odin is designed for prolonged front line duty, with firepower capable of destroying entire cities. It is armed with two twin-linked T800 cannons, shoulder-mounted Hellfire missile pods, four 330mm howitzers, and at least one more weapon. The chassis is durable. The walker is well-suited to lead assaults on entrenched positions. The crew space includes a toilet. It can damage units and structures by walking over them. It can call down a Nuclear Strike at a target location. Nukes take time to land, but they cause heavy damage to enemies within a large radius.


- Terran Legionnaire (equipped with railgun and energy shield)

The Terran Legionnaire is a well-armored marine variant clad in a streamlined combat powered suit with angular Neosteel plates and an integrated energy shield system. The suit is dark blue with silver markings and glows faintly when the shield activates. The helmet has a narrow visor and sensor uplinks along the sides. Across his arms and shoulders are reinforced joints for weapon control. He carries a semi-automatic railgun with a long barrel and magnetic coil array, capable of piercing through armor at range. The weapon hums softly with each charge. A compact power unit on his back fuels both the railgun and shield.


- Terran Marksman (wields sniper rifle)

The Marine Marksman wears a blue powered combat suit with slimmer plating compared to standard Marines, built for mobility and precision. The helmet features an advanced scope enhancement over one eye, glowing faintly, with targeting uplinks wired into the suit. The chest is reinforced but lighter, with extra ammo packs clipped to the sides. The arms are fitted with steadying braces and recoil dampeners. The rifle is long and sleek, slung across the shoulder or held ready, equipped with a multi-mode scope and two small laser targeters beneath the barrel. The legs are compact with flex joints and grip soles for stable shooting positions.


- Terran Crusader (large infantry-size mech)

The Terran Crusader is a large exoskeletal infantry mech with thick Neosteel armor shaped into angular plates over the torso, arms, and limbs. The helmet is narrow with a glowing vertical visor and reinforced jaw guard. The upper body is wide and power-packed, fitted with energy conduits and reinforced joints. The right arm has a mounted plasma energy blade that glows bright blue when activated, crackling with power. The left arm ends in a heavy crane claw, large enough to grip or crush enemies in close combat. The lower body is supported by raptor-like mechanized legs, jointed in reverse with powerful actuators and thruster assists, allowing bursts of high-speed movement. The feet are talon-shaped with magnetic grips for agile landings and fast repositioning.


- Terran Sentinel (heavy shotgunner)

The Terran Sentinel is a heavily armored marine unit with a reinforced combat suit built for close-quarters assault. The armor is thick and plated, especially around the chest and arms, colored in dark steel with orange highlights. The helmet features a narrow visor with enhanced threat detection systems. Across his back is a reinforced ammo pack, feeding the heavy shotgun he wields. The shotgun is wide-barreled, rugged, and scarred from repeated use, capable of firing armor-piercing or explosive shells. Hydraulic supports run through his arms and shoulders to stabilize recoil.


- Drakken Siege tank

The Drakken Siege Tank is a massive Terran ground unit with a wide, low-slung hull made of layered Neosteel armor. Its body is rectangular and heavily plated, with thick treads on each side built for slow but unstoppable movement. Mounted on top is a colossal laser turret modeled after the Drakken laser drill, with a long, segmented emitter barrel glowing faint red at the tip. The turret rotates slowly, supported by reinforced power conduits and cooling vents along its spine. The front hull features angled armor and sensor ports, while the rear houses a fusion core with heat exhaust stacks. When deployed, the tank anchors into the ground, stabilizing for focused beam fire capable of cutting through structures and enemy units.


- TDMS-23C Dominion Musketeer (Mass-Produced Mobile Mecha)

The MM-23C Musketeer embodies a refined fusion of mobility, resilience, and adaptable firepower. Crafted as a mass-produced humanoid mobile mecha, its form bears resemblance to the MSA-003 Nemo, yet it carries distinct Dominion design philosophies, focused on tactical flexibility and planetary versatility.

The head unit is shaped with smooth yet angular contours, colored in dark cyan with a prominent faceplate housing twin mechanized green ocular sensors that glow menacingly beneath a hardened Neosteel-Vanadium visor. A mouth mask integrates seamlessly into the lower face, providing filtration, thermal shielding, and reinforced armor. Above the brow, dual heavy vulcan cannons are mounted into the forehead, engineered to discharge HEV rounds at blistering rates, suitable for anti-infantry and light armor suppression. These are flanked by micro anti-grav stabilizers to offset recoil in zero-g operations.

The shoulders are squared, broad, and slightly flared outward, cloaked in navy blue composite armor plating with embedded anti-grav nodes beneath layered surfaces. Each pauldron contains a micro-turbine unit for maneuvering thrust control during aerial or zero-gravity skirmishes. Despite their bulk, the shoulder armor allows ample rotation for the arms' high-mobility sockets.

The arms are sheathed in dark cyan plating along the upper frame, leading into navy blue gauntlets. Internal servos provide swift limb articulation and grip pressure control. Along the exterior of each arm, miniaturized anti-gravity emitters assist in stabilizing ranged firing postures and reducing strain when handling heavier weapon systems.

The hands are humanoid and articulated, also dark cyan, reinforced with micro-hydraulic linings to enhance grip strength. Each fingertip is embedded with tactile sensors for precision manipulation, from melee strikes to delicate operations such as control console access or dismantling ordnance.

The upper body is clad in navy blue armor plates forming a reinforced torso carapace, with layered Neosteel-Vanadium mesh beneath for shock absorption. Vented energy conduits crisscross the chest, glowing faintly when auxiliary systems engage. Centralized within the sternum is a small Dominion emblem panel, recessed and magnetically sealed. A primary anti-grav propulsion stabilizer resides along the dorsal back, surrounded by twin control flaps for directional maneuvering during flight or descent.

The lower body connects via a durable spine joint into a robust pelvic assembly. Colored in navy blue and armored in overlapping plates, the structure is built to absorb impacts from orbital insertions or heavy artillery strikes. Its internal hydraulics reinforce the lower core for combat stances, dodges, and controlled landings.

Attached to the armor skirt—a short but reinforced segmented guard—is a system of distributed anti-gravity engine units embedded along the rear and lateral segments. These engines are miniature, efficient, and help in rapid directional shifting, soft landings, and environmental adaptation. The skirt armor, navy blue in tone, is both a kinetic buffer and propulsion assistant, expanding slightly during high-mobility operations to reduce drag and stabilize orientation mid-flight.

The legs are long, balanced, and dark cyan in color until the shin, where they transition to navy blue gauntlet armor. The jointed knees include hydraulic dampeners wrapped in protective mesh to allow sudden kneeling or bracing maneuvers. Anti-grav thrusters are socketed into the sides of the thighs and the backs of the knees for vector shifts or vertical jumps.

The feet are wide and segmented, navy blue in finish, with articulated heel-toe dynamics for uneven terrain traversal. Each foot contains a set of downward-facing stabilizer vents that activate during aerial re-entry or soft landings, allowing the Musketeer to maintain equilibrium even during multi-axis deployment scenarios.


- SMM-40A Dominion Ranger (Mass-Produced General-Purpose Mobile Mecha)

The SMM-40A Dominion Ranger is a distinct evolution in mobile mecha warfare. Unlike its contemporaries, the Dominion Ranger is built entirely from a biomechanical endoskeletal system, fusing advanced synthetic musculature with reinforced Neosteel-Vanadium plating. This hybrid structure allows the unit to move and react with near-organic precision, achieving enhanced flexibility, combat fluidity, and ultra-responsive neural synchronization between pilot and machine.

The head is sharp-edged and streamlined, colored in olive green and gray with biomechanical fiber tracings snaking behind the panel joints. A vivid red-orange motorcycle-style faceplate dominates the front, slanted with an aggressive angle, reinforced to deflect kinetic impacts. Set just above the faceplate, a pair of heavy vulcan cannons are integrated seamlessly into the forehead, flush with the dome and capable of launching HEV rounds in tight bursts. These weapon ports flare when firing, venting micro exhaust from embedded ducts. Each side of the head is ringed with anti-gravity mini-thrusters, allowing rapid head orientation and stabilizing vision systems during motion.

The shoulders are broad, layered in flexible blue armor plating that curves slightly upward, giving the unit a compact yet powerful upper profile. Attached to both shoulders are four-barrel concussive rocket pods, each set embedded directly into the shoulder plate. The pods are partially retractable into the biomechanical tissue, which flexes to allow firing without shifting the Ranger's stance. Beneath the armored plating, the biomechanical musculature pulses with subtle movement, creating an illusion of a living warform encased in blue steel.

The arms are olive green and gray along the biceps and upper frame, sinewy in contour and reinforced with inner servos woven through synthetic fibers. Mounted atop each forearm is a compact two-shot concussive rocket launcher, loaded and sealed with magnetic clamps. Blue gauntlet armor wraps around the forearms and elbows, segmented and sleek, allowing for full flexibility without sacrifice in defense. The arm structure includes small anti-gravity ports near the elbow crooks, used to offset weight when aiming or bracing for explosive recoil.

The hands follow a biomechanical configuration, olive green and gray in color with claw-like fingers composed of reactive polymer alloy tips. Each digit moves independently, capable of fine manipulations or sudden crushing force, thanks to the hybridized synthetic tendon structure. Subtle red lighting flickers between the knuckles, indicating energy flow from the core engine to the extremities.

The upper body is armored in deep blue Neosteel-Vanadium plating, layered in sleek, aerodynamic panels shaped to minimize wind drag and plasma resistance. Beneath the plating, the living bio-framework expands and contracts subtly, matching the pilot's interface input with minute organic shifts. The chest houses a central ion core, distributing power to every limb. Twin vertical exhaust vents run along the shoulder blades, faintly illuminated by the glow of the active ion thrusters buried beneath the spine.

The lower body transitions from muscular synth-muscle into reinforced pelvic armor. Blue plates form a compact abdominal shell with ribbed ridges and internal stability gyros for balance correction. The overall design reinforces a crouch-ready stance and fast reaction to pilot intent, emphasizing stability in both ranged and melee conditions.

Attached to the waist is the armor skirt, formed of blue alloy plates shaped in an angular, short configuration. These plates hang in a flexible, armored manner, offering minor protection to the hips and upper thighs without restricting movement. There are no mounted systems or compartments here—only raw defensive shielding, smooth and unbroken.

The legs display a hybrid appearance, with olive green and gray plating interwoven across the thighs, housing internal servo-filaments and synthetic sinew beneath. The upper legs exhibit muscle-like expansion ridges, visually signaling torque capacity. The lower legs transition into blue armor gauntlets, bulkier near the shin for blast resistance. Anti-gravity ports line the outer calves and heels, used for quick bursts of momentum or aerial recovery.

The feet are large and angular, armored in blue with segmented toe plates for terrain grip. The soles are layered with directional thrusters for precise air maneuvering and rapid stops. Small stabilizer vents open when in midair, balancing thrust vectoring with pinpoint accuracy during descent or lateral dash.


- SCMM-SA124/A Dominion Myrmidon (General-Purpose Mobile Mecha) 

The SCMM-SA124/A Dominion Myrmidon represents the peak of heavily armored mobile mecha, standing as a hulking symbol of Dominion power and intimidation. Built for general-purpose deployment yet tailored to heavy front-line and shock unit roles, the Myrmidon combines relentless mobility with battlefield endurance, encased in layered Neosteel-Vanadium plating and powered by a formidable ion propulsion system. Its design echoes that of the Geara Zulu Guard Type, emphasizing protection, strength, and battlefield dominance.

The head is enclosed beneath a solid red Stahlhelm-style helmet, its rounded form reinforced with angular armor ridges and embedded anti-gravity vents at the rear for micro-adjustments during combat maneuvers. At the center of the faceplate is a distinct red V-shape painted over an armored mask that contains a mouth-mounted gas filtration system. The mask extends slightly outward, with grille-like intake slits on either side. Above the brow sits a dual-barrel heavy vulcan cannon array, integrated flush into the forehead. These turrets fire HEV explosive rounds with pinpoint coordination from targeting data streamed directly from the pilot's interface. A focused red monocular sensor sits just below the center crest, gleaming under combat lighting and scanning across spectra.

The shoulders are immense and angular, armored in dark gray and mounted with aggressive forward-curving spiked pauldrons. These spikes are not merely decorative—they serve as physical deterrents and ramming tools in close-quarters engagements. Each pauldron houses a built-in ion thruster, enabling sudden lateral shifts and aerial repositioning. Vents trail along the rear edge of the pauldrons, pulsing with blue-white energy as the thrusters engage. Despite the heavy mass, the shoulder joint is built around a rotating stabilization ring, ensuring full rotational arm movement.

The arms are solid and powerful, coated in red plating from shoulder socket to elbow. The musculature is overlaid with flexible synthetic armor mesh beneath segmented panels, designed to absorb kinetic force while allowing precise movements. The gauntlet arms, colored in dark gray, are reinforced with layered vented armor plates for heat dissipation from built-in auxiliary systems. Hydraulic lines are protected within the interior of the elbow assembly, feeding rapid-react servos that enable swift counterattacks and grapples.

The hands are broad and angular, with red armor covering the dorsal side and dark synthetic padding along the palms and inner fingers. The digits are fully articulated, built from alloy bonework and enclosed in tough polymer sheaths, giving them the dexterity to wield melee weapons or rip armor plating with brute strength. Micro anti-grav stabilizers line the wrists, improving accuracy and grip during ranged or melee engagements.

The upper body is a fortress of dark gray armor, shaped like a thickened, layered chest plate with deeply inset joints and thermal-resistant rib plating. Reinforcement ridges run down the chest and over the abdomen, providing a blunt silhouette built for weathering sustained artillery. Between the shoulder blades, four ion thruster backpacks emerge, angular and sleek, with fixed exhaust vanes capable of reorienting burst trajectories. These provide the Myrmidon with flight capability, orbital descent braking, and short-burst aerial repositioning. A Dominion military crest is engraved subtly along the left chest plate, just beneath the command node cover.

The lower body consists of red armored thigh plates wrapped in ballistic mesh for flexibility, connecting into a thick pelvic core. Internal gyroscopic balancing systems stabilize the lower structure during landings or high-speed thrust maneuvers. The dark gray armor skirt segments wrap around the waistline in an overlapping half-ring, offering defense while maintaining agility. The skirt is formed of dense plates, free from mounted gear, allowing unrestricted rotation of the hip joints and balance correction during atmospheric descent or sudden lateral shifts.

The legs carry the same red armored plating down the thighs and transition into thick, dark gray gauntlet leg assemblies at the shins. Their internal structures include high-torque servo joints and reinforced piston clusters, giving the Myrmidon immense lower-body strength and the ability to leap, dash, or stabilize from heavy recoil. Behind each lower leg, a pair of fixed ion thruster units is mounted vertically, channeling powerful lift for atmospheric reentry, jump propulsion, or directional course correction.

The feet are wide and angular, clad in dark gray plating with multi-jointed toe sections for terrain grip and balance correction. Four embedded ion thrusters sit underneath each foot sole, arranged in a diamond pattern, allowing rapid propulsion, hard stops, or vertical lift during combat drops. Anti-slip bracing systems along the heel and arch enhance stability when firing heavy weapons or anchoring during melee assaults.


- GMM-23A/C Siege Demolisher

The GMM-23A/C Siege Demolisher is a heavily fortified ground mobile mecha platform constructed by the Terran Dominion advanced warfare directive. It is engineered with a dual-structure configuration that blends the upper body of a humanoid mecha with the siege-capable lower chassis of a Crucio-class tank. Built for long-range bombardment and forward artillery operations, the Siege Demolisher sacrifices mobility for unparalleled firepower and defense. Its entire frame is layered in hardened neosteel plating, designed to absorb and withstand concentrated enemy fire while holding territory with immovable force.

The head is nonexistent by conventional standards. Instead, the unit is constructed without a cranial module, opting instead for a command cockpit embedded directly into the central chest. The cockpit is shielded behind multiple layers of angular armor plates, recessed beneath reinforced blast hatches and thermal shielding. Sensor arrays and targeting optics are distributed across the chest and shoulder plating, providing a panoramic feed to the operator through internal projection interfaces.

The shoulders are broad and deeply set into the upper body's rectangular frame. Thick armor plating wraps around their outer casing, reinforced by thermal vent ridges and built-in structural bracing. Each shoulder mounts integrated recoil dampeners that connect directly to the arms, enabling the Demolisher to absorb and fire high-caliber projectiles without destabilizing its massive frame. Additional external plating protects key rotation joints from explosive shock and kinetic trauma.

The arms are completely replaced by a pair of massive railgun cannon assemblies, integrated directly into the shoulder-to-forearm structure. These railguns stretch well beyond the unit's humanoid frame, sheathed in darkened neosteel with visible electromagnetic coil linings along the barrel. The attachment points are reinforced with dense armor collars and embedded power couplings, providing continuous energy feed from the internal reactor core. When firing, kinetic stabilizers along the cannon arms activate, bracing the recoil across the entire upper frame.

The hands are absent, as traditional manipulators have been removed to accommodate the full-scale weaponization of the arms. In their place are reinforced muzzle actuators that adjust barrel trajectory and angle with precision servo joints. Each end features retractable stabilizer claws that can dig into terrain to secure position during repeated bombardment operations.

The upper body forms the central command and firing core of the Siege Demolisher. Towering and boxy in silhouette, the torso is layered in overlapping armor plating with several surface-mounted heat exhaust ports. Above the shoulders, four heavy vulcan cannons are mounted in dual forward-facing configurations. These turrets swivel with semi-autonomous tracking, able to engage incoming aerial threats or intercept flanking units with high-velocity HEV rounds. Adjacent to the vulcan mounts, two ATVX missile turrets are situated on a raised platform near the back of the upper frame, capable of firing guided munitions in saturation patterns for anti-vehicle or anti-fortification purposes.

The lower body is a siege-configured platform based on the Crucio tank chassis. It replaces humanoid leg articulation with a wide, tread-based propulsion system. Two massive caterpillar tread arrays span the unit's base from front to rear, constructed with reactive traction plating and shock-absorption suspension systems. These treads grant the Demolisher the ability to traverse rugged or uneven terrain while keeping its upper weapon systems stabilized and combat-ready. In artillery mode, the lower chassis deploys ground anchors and stabilizing pylons that lock into position, creating a firm foundation for precision bombardment.

The legs are nonexistent in the traditional sense, fully replaced by the reinforced tank body and tread systems. Articulation is granted through independent tread suspension and chassis tilt, which allow the unit to adjust posture or elevation when traversing sloped or cratered terrain.

The feet are integrated into the tread system, replaced by the heavily armored end caps of the caterpillar units. These are equipped with magnetic ground clamps and hydraulic dampers to anchor the Demolisher during siege deployment. Embedded within the rear section are the twin 190mm shock cannons, adapted from the Crucio siege platform. These artillery weapons elevate and extend in stationary firing mode, delivering long-range high-explosive bombardment capable of leveling entrenched enemy positions.


- MMC-10 Mobile Marine

The Dominion MMC-10 Mobile Marine is a hulking, thickly armored combat machine designed with an intimidating presence that echoes the rugged frame of the CMC-300 Powered Combat Suit. Its head is compact and angular, with a narrow visor-like sensor array glowing faintly to pierce through battlefield smoke and void darkness. The shoulders are broad and squared, built to carry both armor plating and the reinforced weight of external thrusters, while heavy arms extend outward with layered armor shielding each joint, ending in manipulator hands capable of gripping a wide variety of Terran handheld weapons. Its forearms are bulkier than most designs, housing stabilization gyros and recoil dampeners, giving it the stability to handle heavy weaponry in both gravity and zero-gravity environments. The upper body is barrel-like and encased in overlapping armor plates, with cooling vents and power conduits running across its surface, while the rear body supports the Reaper-derived jetpack powered by ion efflux drives, flanked by antigrav emitters to give it stability during flight maneuvers. The torso is compact but reinforced with layered armor cores, serving as the central housing for the power reactors and the control link between the pilot and machine. Its lower body is as heavily armored as the chest, lined with smaller antigrav units that allow it to hover or glide without firing its thrusters, while the legs are designed with thick plating around the thighs and knees, giving it durability when charging across a battlefield or bracing against impacts. The feet are massive, with ion efflux drives built into the soles to provide both lift and maneuverability, allowing the unit to balance perfectly in any terrain or in the void. Hidden compartments at the legs carry its melee armaments, with a monomolecular combat knife stored within the left leg and a plasma saber within the right, ready to be drawn in the midst of close-quarters engagements.


- MMAX-14/A Rickrim (Heavy Mobile Mecha)

The MMAX-14/A Rickrim features a heavy yet compact frame, armored with angular composite plating that gives it a distinct silhouette reminiscent of the AMX-009-inspired design, yet refined with Dominion engineering aesthetics. The head is shaped like the Elite Terran Marauder's helmet, with a narrow, glowing visor strip and an armored chin guard, presenting an aggressive and commanding presence. Its shoulders are reinforced and squared, layered with reactive plating and fitted with micro-vent ports for atmospheric pressure release during sudden aerial bursts. The arms are proportionally thick and well-armored, designed to withstand recoil from heavy weapons, while the forearms house the integrated triple-barreled plasma repeater cannons—each with segmented plating that retracts when the weapons are engaged, revealing rotating plasma ports capable of variable firepower. The upper body is wedge-shaped and robust, with navy blue armor surfaces outlined in black tactical markings, and internal antigrav units that support quick shifts in momentum. The torso houses a stabilized reactor core flanked by docking latches for the Rickrim's handheld armaments, including the Plasma Lancer and Tomahawk, which are magnetically stored when not in use. The lower body narrows slightly at the waist before widening at the hips, reinforced with shock-absorbing plating to support jump landings and directional thruster bursts. The legs are muscular and jointed with dynamic servos, fitted with ion efflux drives at the rear and hover-type engine units integrated into the backs of the calves, allowing for smooth gliding across terrain and seamless transitions into flight. The feet are wide and angular, armored and embedded with multi-directional thrusters and anti-slip field emitters, stabilizing the Rickrim during heavy weapon discharge or rapid terrain shifts in both terrestrial and zero-gravity combat.


- CAXMM-120MK1[PIMS] McBane (PIMS General-Purpose & High-Mobility Close Quarters Combat Mobile Mecha)

The CAXMM-120MK1[PIMS] McBane presents a dense, close-combat optimized silhouette with sleek contours carved into its thick armor, designed for aggressive maneuvering and high-speed engagements. The head is angular with a sharp edge to its profile, featuring a V-shaped purple visor that glows steadily across the front, offering full-spectrum visual data in place of a traditional monoeye. Its shoulders are wide and armored for impact resistance, with the left shoulder equipped with a crimson-colored spiked pauldron that enhances ramming strikes and deflects incoming melee attacks. The arms are muscular, fitted with powerful servomotors to augment striking speed, capable of wielding heavy and rapid-strike melee weapons with ease. The forearms are reinforced with shock-absorption layers and concealed ports for heat daggers, which can be quickly deployed in sudden close-quarter counters. The upper body is compact but powerfully built, shaped for center-of-gravity control and layered with Oxford Blue Pure Neosteel plating, housing the command core and neural transceivers of the PIMS system that respond instinctively to the pilot's will. The torso integrates layered cooling vents and kinetic dampeners and secures the storage clips for the dual monomolecular blades. The lower body is structured for dynamic movement, narrowing slightly at the waist before expanding into reinforced hip armor and flexible joint shielding. The legs are built with high-powered actuators and integrated six-tube missile pods mounted on the outer thighs, which detach cleanly once the payload is expended. Behind each leg is a hover-type engine unit with ion efflux drives, allowing for rapid dodges across terrain or instant acceleration into vertical combat space. The feet are broad and claw-edged for ground grip during melee charges, with thruster vents embedded beneath the soles to enable aerial strikes and stable landings. The entire frame exudes a balance between brutal strength and dancer-like agility, empowered further by the advanced Psychic Instinctual Mastery Skills system that turns even standard pilots into deadly close-combat executioners.


- ZAMM-XX09T Drax Trooper

The ZAMM-XX09T Drax Trooper stands as a formidable heavy combat frame, its thick and wide build encased in layers of Neosteel-Vanadium armor sculpted for durability in both atmospheric re-entry and sustained frontline assault. The head is round and compact, topped with a distinct Pickelhelm-style helmet featuring a hardened crest, while its facial structure bears a pair of glowing emerald eyes recessed into the armor, projecting an intimidating and regal visage. The shoulders are bulky and rounded, reinforced to absorb high-impact collisions and fitted with compact anti-grav lift engines embedded into the inner plating, allowing enhanced balance during mid-flight or hovering assaults. The arms are thick and powerful, designed to absorb the recoil of heavy ordinance, while the forearms are angular and broad, the left one housing a reinforced plasma shield capable of withstanding both ranged barrages and direct physical strikes. The upper body is armored with overlapping plates that form a layered chest cavity, and embedded into the lower left chest is the "Hellspike Shroud"—a vented electrothermal mist emitter that sporadically discharges a volatile field of magnetized particles, forming a glowing haze that disrupts guidance systems and incinerates nearby threats. The torso is compact yet solid, fused with a reinforced core structure and anchoring the large Fusion Thrusters backpack along the spine, with stabilization boosters projecting from the rear and sides of the waist skirt. The lower body widens toward the hips with embedded thrust vectoring systems, while the legs are columnar, reinforced for shock absorption, and fitted with two additional anti-grav lift engines at the rear joints and Achilles heels to allow for extreme mobility in hovering over ground terrain. The back of the legs and the soles of the feet are lined with secondary fusion thrusters; each finely tuned for speed bursts and low-altitude propulsion. The feet are wide, armor-plated with retractable stabilizers to prevent displacement during weapon deployment. The left leg stores a plasma saber within a concealed hatch, while the right leg carries a housed plasma gun designed to unleash concentrated energy bursts to pierce enemy armor. The right hand often carries a custom-designed shock cannon-style bazooka fitted with an underbarrel plasma beam gun; both tailored for devastating long-range impact and flexible close-quarters retaliation.

Variant:

- ZAMM/Br Drax Barrage

The ZAMM/Br Drax Barrage possesses an even more formidable and intimidating appearance than its predecessor, the Drax Trooper, with its already massive frame reinforced by additional layers of heavy Neosteel-Vanadium plating. The head retains its round, helmeted design, still crowned with the iconic Pickelhelm crest and the same sharp emerald eyes glowing from within a recessed facial structure. The shoulders are bulkier, squared off with thicker armor ridges and embedded anti-grav lift engines, allowing the weight of its expanded weapon systems to remain mobile without sacrificing agility in the field. The arms are significantly reinforced, with widened upper sections and hydraulically enhanced servos supporting the additional weight of its arsenal, while the forearms carry the signature plasma shield on the left and a concealed triple-tube micro-missile launcher on the top left forearm, which deploys with a sliding hatch for sudden suppressive bursts. The upper body is broader and heavily armored, and mounted on the left side of the chest is a built-in heavy electron cannon with a large circular emitter, capable of firing dense electron beams powerful enough to puncture fortified targets and defensive strongholds. The torso is thick and deeply structured to hold the internal systems and extra ammo reserves needed for prolonged engagements, with a belt-fed ammunition feed stretching from the back-mounted container to the massive twin-barrel 120mm gatling cannon it wields in its right hand. The lower body flares outward into a large armored skirt, within which lies a concealed pair of 10-tube ATVX missile launchers mounted at the upper segments of the plating, each covered by hinged armor panels that flip open before launch. The legs are sturdy and powerfully built, with reinforced joints, back-mounted fusion thrusters, and extra lift engines around the rear thighs and Achilles sections for balance and high-speed propulsion. The feet are broad and flat with added plating beneath the soles to absorb the impact of heavy recoil or landing force during assault maneuvers. Overall, the Drax Barrage is a walking siege engine, built to advance through fortified lines while delivering devastating barrages of firepower from every direction, maintaining full battlefield dominance in space, air, and terrestrial combat zones.

- ZAMM-10[HM] HMT Drax Trooper

The ZAMM-10[HM] HMT Drax Trooper maintains the core design and imposing silhouette of the original Drax Trooper, but with refinements to its structure that enhance its agility while retaining its heavy armor profile. The head retains the rounded form with the distinct Pickelhelm-style helmet and a pair of vivid emerald eyes glowing from beneath the brow, projecting battlefield awareness with a sharp, tactical presence. The shoulders are broad and angular, reinforced with thicker plating and fitted with high-efficiency anti-grav emitters to support the added propulsion systems. Mounted behind each shoulder are boxy launcher arrays housing fifteen ATVX missiles per side, flush against the back until deployed, their armored covers lifting upward to reveal the launch tubes when primed for assault.

The arms remain robust and combat-ready, their contours shaped for absorbing recoil and enduring close-quarter impacts, while the forearms are strengthened with dense armor shielding and internal support rails. The upper body is compact but powerfully built, lined with reinforced Neosteel-Vanadium plating, and embedded with power conduits channeling energy to the propulsion systems. The backpack thrusters have been upgraded with high-mobility fusion drives, larger in structure and vented with multi-directional output ports that allow rapid acceleration, mid-air course correction, and vertical ascent with extreme velocity.

The torso is fortified with layered armor and houses control systems linked to the upgraded propulsion matrix, stabilizing the unit during high-speed maneuvers. The lower body narrows toward the waist before flaring out again into a heavily armored skirt system that supports thrust stability and protects the joint systems. The legs are thicker yet more refined in structure, built for strength and speed, and feature newly attached high-mobility thrusters on the rear thighs and calves, adding triple the propulsion output compared to the standard Drax Trooper. The feet are wide and fitted with low-profile hover modules and fusion nozzles beneath the soles, enabling rapid ground skimming and precise altitude control during fast-paced maneuvers.


- Riptide Hovertank 

The Riptide Hovertank, a sleek and formidable ground-hovering unit of the Terran Dominion, glides effortlessly above the battlefield with a low, menacing hum. Its design features a compact, angular chassis painted in a striking blue with white star emblems adorning its reinforced side panels, giving it a bold and authoritative presence. The hull is constructed from a durable alloy, its edges lined with glowing blue accents that pulse faintly with power. At the front, a pair of twin-barrel gauss machine guns protrudes, their barrels gleaming with a metallic sheen and designed to unleash a relentless barrage of high-velocity armor-piercing rounds. These weapons are optimized to shred through infantry and light armored vehicles with precision, their rapid-fire rhythm accompanied by the sharp crack of discharging projectiles. The tank's hover engines, mounted beneath the chassis, emit a soft blue glow as they maintain its altitude, while the top houses a reinforced cockpit with a tinted canopy, offering a glimpse of the pilot within.


- APC (militarized upgraded)

The Dominion Armored Personnel Carrier (APC) is a robust, utilitarian ground vehicle designed for the rugged battlefields of the Koprulu Sector, embodying the Terran Dominion's emphasis on durability, functionality, and intimidation. Its design prioritizes troop transport and survivability under hostile conditions, balancing mobility with defensive capabilities.

The APC is a hulking, rectangular vehicle, roughly 10 meters long, 4 meters wide, and 3.5 meters tall, with a low, squat profile to minimize its target silhouette. Its chassis is constructed from reinforced neosteel, giving it a blocky, industrial aesthetic. The hull is clad in thick, angular armor plating, with a dull, matte-gray finish coated in a non-reflective polymer to reduce visibility under harsh sunlight or scanner detection. The armor is scarred and weathered, often bearing the scorch marks and dents of prior engagements, a testament to its role as a frontline transport. While heavily armored, the plating is not invincible—visible welds and modular panels suggest it can withstand small-arms fire and shrapnel but struggles against sustained anti-vehicle weaponry like siege tank rounds or protoss photon cannons.

The vehicle rolls on six oversized, ruggedized wheels, each fitted with deep-treaded, puncture-resistant tires designed for traversal over rocky, uneven terrain or urban rubble. The wheels are partially covered by armored skirts, providing protection against mines or low-angle attacks. The suspension system is visibly reinforced, with heavy-duty shock absorbers allowing the APC to maintain stability at moderate speeds (up to 60 km/h) across diverse environments, from ash-covered wastelands to cratered battlefields.

At the front, the APC features a sloped glacis plate to deflect incoming projectiles, with narrow, tinted viewports of ballistic-grade transparent aluminum for the driver and commander. The viewports are reinforced with retractable blast shutters for added protection during intense combat. A forward-mounted sensor array, including infrared and motion detectors, protrudes slightly from the hull, giving the APC a vaguely insect-like appearance when viewed head-on.

The most prominent feature is the automated heavy machine gun turret mounted on the vehicle's roof. The turret, a compact dome of reinforced neosteel, houses a dual-barreled 20mm autocannon capable of rapid, sustained fire. Its sleek, cylindrical barrels are equipped with flash suppressors, and the turret rotates 360 degrees with a slight whine of servomotors, controlled by an onboard targeting AI. The gun is adorned with heat-dissipation fins to manage overheating during prolonged engagements, and a small sensor cluster on the turret provides targeting data, giving it a predatory, almost autonomous look. The weapon is designed to suppress infantry and light vehicles, spitting out a hail of armor-piercing rounds with a distinctive muzzle flash.

The APC's sides feature reinforced access hatches, each with a small firing port for embarked marines to provide covering fire. The rear houses a wide, hydraulically operated ramp for rapid troop deployment, embossed with the Dominion's red-and-black eagle insignia. Stenciled markings, including unit designations and maintenance codes, are visible across the hull, often faded or scratched from combat wear. Additional utility features include external storage racks for spare ammo or field supplies and a roof-mounted comms antenna for battlefield coordination.


- Hercules Dropship (militarized upgraded)

The Hercules-class cargo dropship is a massive, utilitarian aerospace vehicle in the Dominion's arsenal, designed for rapid tactical airlift and troop deployment across the hostile battlefields and void of the Koprulu Sector. Originally a heavy-duty transport, its militarized upgrade equips it with formidable defensive weaponry, though its primary role remains logistics rather than combat, giving it a distinctive blend of brute strength and utilitarian purpose.

The Hercules is an imposing behemoth, measuring approximately 40 meters in length, 25 meters in wingspan, and 12 meters in height. Its broad, boxy fuselage is constructed from heavy-duty neosteel plating, painted in a utilitarian slate-gray with red Dominion accents along its flanks. The hull is heavily reinforced with angular armor panels, scarred and pockmarked from micrometeorite impacts and enemy fire, reflecting its frequent sorties into contested zones. While the armor provides decent protection against small-arms fire and light anti-aircraft weapons, its sheer size and sluggish maneuverability make it ill-suited for direct combat, with visible stress fractures and patched repair plates hinting at its vulnerability to sustained attacks.

The dropship's design is dominated by its wide, stubby wings, which house powerful gravitic thrusters for atmospheric flight and vertical takeoff/landing capabilities. In space, these are supplemented by twin ion engines mounted at the rear, their exhaust ports glowing faintly blue when active. The undercarriage features reinforced landing skids, scarred from rough landings on uneven terrain, capable of supporting the Hercules' massive weight. The vehicle's silhouette is blocky and utilitarian, with a blunt nose and a cavernous rear cargo bay, sealed by a massive hydraulic ramp emblazoned with the Dominion eagle insignia. This ramp allows for rapid unloading of troops, vehicles, or supplies, its speed enhanced by automated hydraulic systems visible as exposed pistons and actuators along the bay's edges.

At the front, the Hercules is armed with a pair of colossal four-barrel Gatling cannons, dubbed "Armageddon Cannons." These imposing weapons are mounted symmetrically on either side of the nose, their quad barrels arranged in a square configuration, each barrel over a meter in diameter. The cannons are sleek, with heat-dissipating fins and glowing focusing lenses that emit a faint red hue when primed. They fire high-powered, armor-piercing laser burst projectiles, capable of devastating ground targets like zerg swarms or light vehicles and even engaging low-flying air units. The cannons' size and weight give the nose a slightly forward-leaning appearance, with visible recoil dampeners to manage their ferocious output.

For aerial defense, the Hercules is equipped with eight anti-aircraft (AA) laser batteries, positioned in pairs along the dorsal and ventral surfaces of the fuselage. Each battery is a compact, rotating turret with a single high-intensity laser emitter, encased in a reinforced neosteel housing. These turrets are designed for rapid tracking, their lenses glinting as they swivel to engage enemy aircraft. Scorch marks and minor dents around the turrets suggest frequent use against agile protoss interceptors or zerg mutalisks.

The cargo bay dominates the Hercules' interior, capable of carrying large contingents of marines, vehicles like Stingers or APCs, or heavy supply crates. Along the bay's walls are rows of emergency survival pods, cylindrical neosteel capsules with transparent viewports and minimal padding. These pods, designed for rapid ground egress in emergencies, are equipped with retro-thrusters and parachutes, but their utilitarian design and cramped interiors often result in injuries upon impact, as evidenced by the dented and scratched pod exteriors. The pods are marked with warning labels and Dominion serial numbers, adding to the vehicle's industrial aesthetic.

The cockpit, located above the nose, is a reinforced bubble of ballistic-grade transparent aluminum, offering the pilot and co-pilot a wide field of view. External sensor arrays and comms antennae protrude from the fuselage, giving the Hercules a bristling, almost porcupine-like appearance. Additional details include external cargo hooks for sling-loading equipment, reinforced heat shields for atmospheric reentry, and stenciled maintenance codes faded from prolonged exposure to cosmic radiation.



- Terran Stringer

The Dominion Stinger is a rugged, six-wheeled jeep designed for rapid response and enhanced infantry support within the harsh battlefields of the Koprulu Sector. Engineered for speed, mobility, and light firepower, the Stinger is a versatile vehicle that complements the Dominion's ground forces, particularly in hit-and-run operations or rapid troop repositioning.

The Stinger measures approximately 6 meters in length, 2.5 meters in width, and 2 meters in height, with a lean, angular frame that prioritizes agility over heavy armor. Its chassis is constructed from lightweight neosteel alloys, giving it a sleek yet sturdy appearance. The vehicle's exterior is painted in a mottled camouflage pattern—typically a mix of charcoal gray and olive drab—suited for a variety of terrains, from barren wastelands to urban ruins. The paint is often chipped or scratched, revealing the Stinger's frequent exposure to combat environments.

The jeep rolls on six large, all-terrain wheels, each fitted with high-traction, reinforced tires capable of gripping loose sand, rocky outcrops, or slick urban surfaces. The wheels are mounted on an independent suspension system, visible as robust shock absorbers that give the Stinger exceptional stability, allowing it to navigate uneven terrain at speeds up to 90 km/h without losing control. The undercarriage is reinforced with a neosteel skid plate, enabling the vehicle to crush smaller threats like zerglings under its weight, leaving telltale claw marks or bio-organic residue on its frame from such encounters.

At the front, the Stinger features a sloped, wedge-shaped hood designed to deflect minor projectiles and reduce drag. A compact sensor suite, including a forward-mounted radar and infrared scanner, is integrated into the hood, giving the jeep a slightly predatory look. The driver's compartment is protected by a reinforced windshield of transparent ballistic polymer, flanked by roll bars for structural integrity. The driver, typically an infantryman or a Ghost operative, sits in a high-backed seat with a heads-up display projected onto the windshield for navigation and targeting data.

The Stinger's standout feature is its pintle-mounted 35mm high-explosive (HE) cannon, positioned on a swivel mount in the rear passenger bay. The cannon, operated by a single passenger (often a marine or secondary infantryman), is a sleek, single-barreled weapon with a short, reinforced barrel and a prominent muzzle brake to reduce recoil. The cannon's mounting allows for a wide arc of fire, and its ammunition feed is housed in a compact, armored drum attached to the weapon, loaded with HE rounds capable of shredding light infantry or damaging unarmored targets. The gunner's station is exposed but protected by a low neosteel gun shield, scarred from enemy fire, adding to the vehicle's battle-worn aesthetic.

The open-top design of the Stinger emphasizes speed and accessibility, with minimal side paneling to allow quick entry and exit. Two additional seats flank the gunner's position, equipped with harnesses for securing passengers during high-speed maneuvers. External roll cages and reinforced crash bars add durability, while utility hooks and netting along the sides hold lightweight supplies or personal gear. A compact comms antenna protrudes from the rear, ensuring battlefield coordination, and a Dominion eagle insignia is stenciled on the hood, often faded from prolonged field use.


- Terran Heavy Crawler Tank/HCT

The Heavy Crawler Tank is a massive Terran battle tank built from thick Neosteel plating with a rugged, angular design. Its body is long and wide, supported by heavy treads that grind through any terrain. The front hull is sloped with reinforced layers, designed to deflect incoming fire. At the center is a large rotating turret housing the main heavy tank cannon, long-barreled and lined with recoil dampeners. On top of the turret is an open gunner seat with a mounted autocannon, protected by a partial shield plate. Vents and exhaust ports run along the sides, trailing smoke and heat as the tank advances.


- Terran Igor Walker (Burning Ground mod)

The Igor Walker is a towering Terran bipedal war machine clad in heavy Neosteel plating, its form broad and imposing. The cockpit sits low in the main body, protected by layered armor and sensor shielding. Its legs are thick and piston-driven, with wide feet for balance on rough terrain. Mounted on each arm are twin-linked T800 cannons, designed for heavy firepower. These cannons are shielded and transform during defense mode, folding together into a solid frontal barrier that blocks incoming fire while the walker continues its advance. On the shoulders are large Hellfire missile pods, each with multiple launch tubes ready for saturation fire. The upper body houses heat vents, targeting arrays, and armored panels that shift with movement. Its presence on the battlefield is thunderous and unrelenting.


- Archangel (Viking variant)

The Archangel is a large Viking variant. Compared to the Viking, the Archangel had better ground attack capabilities. Blades were installed beneath the chaingun cannon, and it also carried ground-to-ground missiles. In aerial mode, the Archangel could drop bombs on ground targets. The force of landing was dangerous as well. It has a missile barrage and cannon in ground mode. A group of red ground markers indicates the approach of a barrage. The Archangel strafes in straight lines when in air mode. Red lines are used to indicate strafing runs in advance. accompanying strafing runs with three landings each. When it lands, it produces a shockwave that damages AOE.


- Predator (robot animal)

Predators are large, heavy, cat-shaped robots. It has a discharge field that is electrified from the claw paws. Every time the predator hits an enemy during combat, this field comes into play and deals severe damage to all enemy units in the area. Because of this, the predator can effectively counter large enemy unit formations.


- Griffon fighter

One kind of AI-controlled autonomous starfighter is the Griffon fighter. When fired in large quantities against capital ships, the relatively weak Claw missiles are effective.


- Warhawk

The Warhawk is a terran heavy assault craft. The warhawk has a frontal laser cannon for weapons, multiple missile launchers with variable targeting systems, and the ability to hover for extended periods of time.


- Devastator Gunship (Burning Ground mod)

The Leviathan Gunship is a large Terran aerial war machine shaped like a heavy attack helicopter, armored with thick Neosteel plating and angular panels. Its body is bulky and streamlined for air combat, painted in dark gray with red signal lights along the frame. A coaxial-rotor system spins above the main body, generating lift with overlapping blades. The cockpit is heavily reinforced with a wide canopy and armored glass, housing a bottom-mounted HEV autocannon that swivels for ground fire. Under each wing are twin heavy machine guns and rocket pods, ready to unleash rapid fire and explosive volleys. Vents, stabilizers, and missile detection sensors line the tail and sides.


- Terran Flametank (custom mod)

The Flame Tank is a squat, heavily armored ground vehicle with thick Neosteel plating and reinforced treads. Its low, wide frame is designed for frontline assaults, coated in dark gray with scorch marks and heat vents along the sides. The main turret sits centered on top, housing dual flamethrower barrels, each thick and vented, with fuel lines coiled from the rear into the turret base. The barrels glow faintly orange when primed, ready to unleash fire across enemy ranks. The front of the tank is angled for deflection, with additional armor skirts over the treads for protection. Exhaust vents line the rear, releasing smoke and heat as it rolls forward.


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The Daelaam (Protoss)

- Protoss Spear starfighter 

The Protoss Spear Fighter is a sleek and futuristic air unit with a streamlined, elongated design that exudes power and agility. Its body is primarily composed of a dark green hull with golden accents, giving it a regal yet menacing appearance. The fighter features a prominent power core at its center, glowing with a bright cyan light that pulses with energy, illuminating the surrounding area. Two highly advanced engines, positioned symmetrically on either side of the power core, emit a radiant blue glow, suggesting immense speed and thrust. At the front, an Ion Twinblaster protrudes, designed with a sharp, twin-barreled structure capable of delivering high burst damage. The cockpit, located near the front, is a cozy and modern compartment for the Protoss pilot, equipped with advanced piloting and targeting systems. A Discharge Cannon extends from the rear, featuring a curved, elegant design that hints at its role as a low-damage, low-attack-speed anti-ground weapon. The overall aesthetic is enhanced by a subtle, ethereal aura, typical of Protoss technology, making the Spear Fighter a formidable presence in the skies.


- Protoss Destructor 

The Aiur Destructor looms as a towering, mecha-like colossus on the battlefield, its sleek, humanoid form blending the lithe ferocity of a Protoss Zealot with the regal, mystical aura of a High Templar, clad in radiant, silver-gold armor etched with intricate, glowing runes that shimmer with potent psionic energy. Its angular helmet, crowned with a sweeping, blade-like crest, houses glowing, emerald eye-slits that unleash precise, searing lasers capable of cutting through enemy ranks with devastating accuracy. A pulsating, blue-white psionic aura surrounds its frame, enabling fluid, gravity-defying flight through masterful psionic manipulation, allowing it to glide effortlessly above the ground or soar into the skies. In one hand, it wields a pair of psionic blades, their translucent, sapphire edges crackling with volatile energy that slices through armor with ease. The other hand cycles between a solarite reaper, its crescent-shaped blade launching fiery, golden arcs of destructive energy, a Phase blaster that unleashes rapid, violet bursts of disruptive force, and a Phase displacement beam gun, its crystalline barrel emitting a shimmering, reality-warping beam that distorts its targets. Flowing, crimson robes adorned with golden filigree drape over its shoulders, billowing as it moves, while a faint, radiant mist of psionic energy trails in its wake, underscoring its commanding presence


- Protoss Vindicator 

The Protoss Vindicator strides purposefully across the battlefield, their tall, sinewy frame encased in sleek, silver armor that gleams with a mirror-like finish, adorned with intricate, emerald-green inlays that pulse faintly with psionic energy. Their angular helmet, crowned with a sharp, blade-like crest, frames glowing, amber eyes that radiate unyielding resolve. Both hands grip a massive psi cannon, its elongated, crystalline barrel shimmering with a deep violet hue, crackling with barely contained energy that hums ominously as it charges. Strapped across their back, a series of compact, spherical plasma mines glow with a volatile, crimson light, each one capable of unleashing a devastating explosion that disintegrates entire waves of enemies in a flash of searing plasma. A faint, swirling aura of psionic mist clings to their form, trailing behind their swift movements, while their flowing, sapphire-blue robes, etched with golden runes, billow slightly, lending an air of solemn majesty to their lethal presence.


- Protoss Paladin (Nerazim) 

The Protoss Paladin, a Nerazim elite, stands as a formidable figure on the battlefield, their towering form encased in a heavy, obsidian-black paladin armor suit that gleams with a faint, violet sheen, its surface etched with swirling, silver runes that pulse with potent psychic energy. Their angular, helm-like headpiece, adorned with a jagged, crescent crest, conceals all but their piercing, amethyst eyes, which glow with an intense, otherworldly light, radiating high-powered psionic might. A shimmering, reinforced plasma shield envelops their form, its translucent, blue-white surface crackling with energy, capable of absorbing immense damage before faltering under sustained assault. In one hand, they wield a Solarite reaper, its curved, golden blade emitting fiery arcs of radiant energy that cleave through foes with precision. The other hand alternates between a Solarite sword, its sleek, crystalline edge glowing with a molten, orange hue, and a psi-blaster pistol, a compact weapon that fires rapid, violet bolts of psionic force. Dark, flowing robes of midnight blue, interwoven with faint, luminescent threads, drape over their armor, billowing slightly as they move with a blend of grace and menace, their presence exuding an aura of disciplined, lethal mysticism.


- Protoss Replicant

Protoss Replicant is a floating ground unit that could replicate almost any non-massive unit, including flying units and workers, copying their upgrades if within a line of sight. It is a strategic to able to replicate for specialized units like Siege Tanks or Infestors. They could even access others to be replicated.


- Protoss Soul Hunter

The Soul Hunter is a sleek, hovering Protoss unit riding a flat, circuit-like platform that emits energy trails. It has a single arm equipped with a large, menacing psi cannon that fires arcing electricity beams or long blue pulses. Its lower body lacks traditional legs, featuring pincer-like structures instead. The unit's design combines dark, angular Protoss aesthetics with a glowing, Void-energy-infused appearance. Nowadays, with new upgrades of the weapon, it transformed into a versatile, multi-role unit capable of engaging nearly all target types. Its ability to attack infantry, ground units, and aircraft would make it a flexible threat, comparable to the Protoss Stalker but with unique Void-energy mechanics. The cannon's arcing electricity beams or blue pulses would likely retain their scaling damage mechanic, increasing in power with each biological unit killed, enhancing its effectiveness across unit types. Targeting buildings occasionally would give the Soul Hunter limited siege capability, allowing it to chip away at static defenses like Bunkers or Spore Crawlers.


- Protoss Spearhunter (they wield a Prismatic Disruptor rifle for infantry rather than rely on stalkers)

The Protoss Spearhunter stands tall and imposing, their sleek, golden armor gleaming with intricate engravings that pulse faintly with psionic energy. Their form is lithe yet muscular, draped in flowing, ceremonial robes of deep indigo and silver that shimmer under the light, hinting at their agility and strength. A high, ornate crest adorns their helmet, its angular design framing glowing, almond-shaped eyes that burn with an intense, azure radiance, exuding focus and determination. Their hands, encased in gauntlets etched with ancient runes, grip the Prismatic Disruptor rifle, a slender, crystalline weapon that hums with vibrant energy. The rifle's barrel glows with a soft, prismatic light, shifting between hues of violet, blue, and white, reflecting its volatile power. A faint aura of psionic mist swirls around their feet, grounding their presence with an air of mysticism and lethality.


- Protoss Tornado (main battle tank) 

The Protoss Tornado hovers ominously above the battlefield, its sleek, crescent-shaped chassis crafted from a polished, silver-blue alloy that reflects the surrounding light with a mirror-like sheen. Its form is broad and angular, with smooth, curved edges that give it an almost organic appearance, accentuated by glowing, teal conduits that pulse with psionic energy along its hull. A massive psi-particle tank cannon dominates its front, its barrel etched with intricate Protoss runes and emitting a faint, violet glow that hums with destructive potential. Flanking the main cannon, a pair of smaller Prismatic Disruptor blaster cannons protrude, their crystalline tips shimmering with shifting hues of purple, blue, and white, ready to unleash rapid bursts of anti-infantry fire. The Tornado's underside glows softly, a radiant psionic field suspending it effortlessly above the ground, while wisps of energy trail behind, creating the illusion of a storm-like wake as it glides forward with graceful menace.


- Aiur Knight (mecha robot similar to Protoss zealot appearance. It fires lasers from its eyes and the use of weapons are psionic blades, solarite reapers, and prismatic disruptor rifle )

The Aiur Knight towers over the battlefield, its towering, humanoid mecha frame mirroring the sleek, muscular silhouette of a Protoss Zealot, clad in gleaming, obsidian-black armor with golden accents that shimmer with psionic energy. Its angular helmet, adorned with a sweeping, crescent-shaped crest, houses a pair of glowing, crimson eye-slits that emit precise, searing lasers, cutting through enemies with surgical intensity. The Knight's broad shoulders and chest are etched with intricate, glowing runes that pulse in rhythm with its movements, exuding an aura of ancient power. In one hand, it wields a pair of psionic blades, their translucent, blue-white edges crackling with volatile energy, capable of slicing through armor with ease. The other hand alternates between a solarite reaper, a crescent-shaped weapon that launches arcs of fiery, golden energy, a Phase blaster that fires rapid bursts of disruptive, violet projectiles, and a Phase displacement beam gun, its long, crystalline barrel emitting a concentrated, shimmering beam that warps reality itself. A faint, radiant halo of psionic mist swirls around its form, and its movements are swift yet deliberate, blending mechanical precision with the grace of a warrior forged on Aiur's sacred grounds.


Universal Coalition Alliance (UCA)

- Continental Carrier

The Continental Carrier is an imposing, long-sized heavy air transport unit, a collaborative marvel forged from the advanced materials and engineering expertise of the UNSC, GDI, and Terran Dominion. Its sleek yet robust design reflects a fusion of utilitarian durability and cutting-edge technology, optimized for carrying and deploying mobile suits in the battlefields of the Gundam UC-Era dimension.

Spanning over 300 meters in length, the Continental Carrier's elongated, rectangular hull is clad in a composite armor plating, blending UNSC's titanium-A battleplate, GDI's ablative ceramic composites, and the Terran Dominion's neo-steel reinforcements. Its surface is a muted, matte gray with angular, radar-deflecting contours, accented by glowing blue conduits that hint at its advanced power systems. The hull is punctuated by reinforced panels and heavy shielding emitters, which project a faint, shimmering energy field when active, giving the carrier an aura of near-invulnerability.

The underside of the carrier is its most distinctive feature, housing 28 transportation clamps arranged in four parallel rows of seven. These clamps, constructed from reinforced neo-steel, are designed to securely hold mobile suits of varying designs, their articulated grips capable of adjusting to different frame sizes. When deployed, the clamps release with a synchronized hydraulic hiss, dropping mobile suits into combat with precision. The clamps are partially recessed into the hull, protected by sliding armor plates that retract during deployment, ensuring the safety of the carried units.

The Continental Carrier's heavy armor is complemented by its shielding system, a hybrid of Protoss-inspired plasma shields and UNSC energy barriers, which envelops the craft in a translucent, golden-blue haze under fire. This shielding, combined with its thick armor, makes the carrier a resilient fortress in the sky, capable of withstanding sustained enemy assaults while protecting its precious cargo.

For offensive capabilities, the carrier is equipped with dual SAM (Surface-to-Air Missile) launchers mounted on rotating turrets along its dorsal spine. These launchers, derived from GDI's missile technology, fire salvos of high-velocity, heat-seeking missiles to neutralize aerial threats. For ground targets, the carrier boasts four forward-facing, twin-barreled direct-fire cannons, inspired by Terran Dominion siege technology. These cannons, embedded in the prow, deliver devastating barrages of high-explosive plasma shells, capable of leveling fortifications or engaging enemy ground units with precision.

The carrier's profile is further defined by its propulsion system, a fusion of UNSC thrusters and Terran Dominion gravitic engines, mounted in massive nacelles along its rear and sides. These engines emit a low, resonant hum and a faint blue glow, allowing the carrier to hover or cruise at high altitudes with surprising agility for its size. The bridge, located near the front, is a fortified, angular structure with narrow, tinted viewports, housing advanced sensor arrays and command interfaces adapted from Protoss holographic technology.

- Ground Mobile Carrier (GMC)

The Ground Mobile Carrier (GMC) is a sleek, high-speed antigravity ground vehicle designed by the combined efforts of the UNSC, GDI, and Terran Dominion, tailored for rapid transport of a single mobile suit across the battlefields of the Gundam UC-Era dimension. As a specialized antigrav ground carrier, the GMC prioritizes speed and mobility over defense, embodying a minimalist yet highly functional design.

The GMC's structure is a hybrid of advanced materials, featuring a lightweight frame constructed from UNSC's titanium-A alloy, reinforced with GDI's high-density ceramic composites and Terran Dominion's neo-steel plating. Its exterior is painted in a low-reflectivity, matte olive drab with subtle gray and black camouflage patterns, optimized for blending into diverse terrains. The vehicle measures approximately 25 meters in length, with a streamlined, aerodynamic profile that minimizes drag and enhances its extraordinary speed.

The front of the GMC resembles a heavily modified military cargo truck, with a reinforced, angular cab that houses a driver and a single passenger. The cab's design is rugged, featuring sloped, armored panels and narrow, tinted viewports for enhanced protection. Its reinforced windshield is embedded with UNSC smart-glass technology, capable of displaying tactical data and sensor readouts. The cab is equipped with ergonomic control interfaces, blending GDI's intuitive command systems with Terran Dominion's robust electronics, ensuring precise handling at high velocities.

The rear of the GMC is dominated by a large, flat platform, designed to carry a single mobile suit in a prone position. This platform, constructed from neo-steel with integrated magnetic clamps, securely locks the mobile suit in place during transit. The platform is slightly concave, with adjustable support struts to accommodate various mobile suit designs, ensuring stability even at extreme speeds. A retractable, lightweight canopy made of composite materials can extend over the platform to shield the mobile suit from environmental hazards or enemy detection, retracting swiftly for rapid deployment.

The GMC's antigravity propulsion system, a fusion of Terran Dominion gravitic tech and UNSC repulsor engines, is housed beneath the vehicle, giving it a low ground clearance and a faint, pulsating blue glow when active. This system allows the GMC to glide effortlessly over rough terrain, achieving remarkable speeds that make it one of the fastest ground units in the UCA arsenal. The lack of defensive weapons underscores its role as a hit-and-run transport, relying on its speed and agility to evade threats rather than engage them.

The vehicle's underside is reinforced with additional ceramic plating to protect its antigrav systems from ground-based hazards, while its compact, low-profile wheels—retractable for high-speed travel—provide auxiliary mobility on surfaces where antigrav performance is suboptimal. Subtle cooling vents along the sides, glowing faintly with heat dissipation, hint at the powerful energy systems driving the GMC's performance.

In essence, the Ground Mobile Carrier is a swift, purpose-built transport, combining the rugged utility of a military cargo truck with cutting-edge antigravity technology. Its minimalist design and blistering speed make it an ideal asset for delivering a single mobile suit to critical points on the battlefield, embodying the UCA's focus on precision and mobility.

- Flight Swan

The Flight Swan is a sleek, versatile Air & Space support unit, a collaborative design by the GDI, UNSC, Terran Dominion, and Protoss Daelaam, inspired by the Base Jabber Sub Flight System of the Gundam UC-Era. Engineered as a non-combat support platform, it is purpose-built to enhance the mobility of a single mobile suit, ferrying it across terrestrial skies or the vacuum of space with precision and speed.

The Flight Swan's design is a compact, disc-like platform, approximately 30 meters in diameter, with a low-profile, aerodynamic silhouette optimized for both atmospheric and space operations. Its construction integrates UNSC's titanium-A battleplate, GDI's lightweight composite alloys, and Terran Dominion's neo-steel framework, infused with trace elements of Protoss psionic crystal matrices for structural resilience. The hull is coated in a smooth, reflective silver-gray finish, accented with faint, luminescent blue lines that pulse subtly, reflecting the Protoss-inspired energy conduits powering its systems. These conduits give the Flight Swan a faintly ethereal glow, especially in low-light or space environments.

At the center-top of the Flight Swan is a reinforced mounting platform designed to carry a single mobile suit. This platform features adaptive magnetic clamps and Protoss-derived gravitic stabilizers, ensuring secure attachment for mobile suits of varying configurations. The clamps adjust dynamically to the suit's frame, allowing it to "ride" the Flight Swan securely during high-speed maneuvers or zero-gravity operations. The platform is slightly elevated, with low guardrails to prevent slippage, and is coated in a non-slip, ablative material to protect both the mobile suit and the unit during transit.

The cockpit, located at the front of the Flight Swan, is a compact, forward-leaning module with a sloped, transparent canopy made of UNSC smart-glass, offering a wide field of view for its two seated operators. The canopy is reinforced with GDI's transparent aluminum, capable of withstanding micro-debris impacts in space. Inside, the cockpit is equipped with dual holographic control interfaces, blending Terran Dominion's rugged electronics with Protoss psionic feedback systems, allowing the pilot and co-pilot to navigate with precision. The seats are ergonomically designed, with harnesses and shock-absorbing supports for high-G maneuvers.

At the bottom of the Flight Swan, a single fixed mega gauss cannon is mounted, serving as its sole armament. This weapon, a fusion of GDI's electromagnetic technology and Terran Dominion's high-yield energy systems, is designed for limited defensive or precision strikes, though its primary role remains non-combat. The cannon's barrel is sleek and recessed slightly into the undercarriage, with a faint magnetic hum emanating when charged. Its presence ensures the Flight Swan can provide minimal cover or clear obstacles during transit, but its support role keeps offensive use secondary.

The Flight Swan's propulsion system is a hybrid of UNSC thrusters, Terran Dominion gravitic drives, and Protoss plasma-ion engines, mounted in a ring of four nacelles around the platform's underside. These nacelles emit a soft, blue-white glow and a low, resonant hum, enabling the unit to achieve remarkable agility in both atmosphere and space. Small, retractable stabilizing fins extend from the sides during atmospheric flight, retracting seamlessly for space operations. The unit's antigravity systems, inspired by Protoss technology, allow it to hover effortlessly or execute rapid directional changes, making it an ideal mobility enhancer for mobile suits.

- Mobile Tanker

The Mobile Tanker is a formidable hovering ground vehicle, designed as an Assault Ground Transport Vehicle by the combined technological prowess of GDI, UNSC, and Terran Dominion, tailored for the intense battlefields of the Gundam UC-Era dimension. This high-speed, heavily armed transport combines aggressive mobility with the capacity to carry and deploy mobile suits, making it a dynamic asset for rapid assaults and tactical repositioning.

The Mobile Tanker's structure is a robust, elongated chassis, approximately 35 meters long and 10 meters wide, constructed from a composite of UNSC titanium-A armor, GDI's advanced ceramic plating, and Terran Dominion's neo-steel reinforcements. Its exterior is coated in a matte, dark green finish with angular, radar-absorbing contours, accented by subtle red and gray striping that denotes its UCA origins. The vehicle's low-profile, wedge-shaped design enhances its aerodynamic efficiency, while its rugged armor ensures durability against enemy fire.

At the front, the Mobile Tanker features a heavily armored head section housing the driver and a small crew of up to three personnel. The command module is angular, with sloped, reinforced panels and a narrow, tinted viewport made of UNSC smart-glass, capable of displaying real-time tactical overlays. The cockpit interior is compact yet functional, equipped with GDI's ergonomic control systems and Terran Dominion's durable electronics, allowing precise operation during high-speed maneuvers. Reinforced neo-steel plating protects the crew, while cooling vents along the sides emit a faint, pulsating glow from the vehicle's high-output power core.

The rear of the Mobile Tanker is dominated by a spacious, floating carrier platform, suspended by Terran Dominion-inspired gravitic repulsors. This platform, measuring roughly 15 meters long, is designed to carry two or more mobile suits, secured by adaptive magnetic clamps that adjust to various suit configurations. The platform is reinforced with lightweight composite alloys, allowing it to support heavy loads while maintaining stability during rapid movement. A low, retractable canopy can extend over the platform to shield the mobile suits from environmental hazards or enemy targeting, retracting swiftly for deployment.

On the left and right sides of the vehicle, modular weapon bays allow for customizable armaments. The front right side mounts a tank-sized rail cannon, a GDI-engineered weapon with a long, sleek barrel that hums with electromagnetic energy when charging. Capable of firing high-velocity kinetic rounds, it delivers devastating anti-armor strikes. The front left side houses a 9-tube missile launcher, derived from UNSC technology, which fires salvos of high-explosive or guided missiles for both anti-vehicle and anti-infantry roles. These weapon systems are integrated into the vehicle's frame, with protective neo-steel covers that slide open during combat, maintaining the Tanker's streamlined profile when not in use.

The Mobile Tanker's hovering propulsion system is a fusion of GDI's antigravity tech and Terran Dominion's gravitic thrusters, mounted beneath the chassis in four large, cylindrical nacelles. These nacelles emit a deep, resonant hum and a faint blue glow, allowing the vehicle to glide effortlessly over terrain at incredible speeds. Its ability to charge through obstacles is enhanced by a reinforced, blade-like prow at the front, which can smash through light fortifications or debris without slowing down. The vehicle's undercarriage is armored with additional ceramic plating to protect its propulsion systems from ground-based threats.

The Mobile Tanker's speed and agility are accentuated by its sleek, predatory aesthetic, with angular lines and a low center of gravity that give it a menacing, almost animalistic presence. Small, retractable stabilizing fins extend from the sides during high-speed dashes, retracting seamlessly when navigating tight spaces. The vehicle's ability to barrel through obstacles, combined with its potent armaments and mobile suit-carrying capacity, makes it a versatile and aggressive asset on the battlefield.



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The Banished

- Gunman Conscript/Conscript (Human)

The Gunman Conscript is a ragged, under-equipped human criminal forced into service by the Banished, wearing scavenged gear pieced together from scrap metal and worn fabrics. His chest is loosely strapped with a mismatched vest offering little protection, and his limbs are exposed or crudely armored with dented plating bolted directly onto old clothing. His face is often covered by a makeshift mask or rusted helmet to obscure his identity, with visible signs of desperation and fatigue in his posture. Armed with a worn-down Banished rifle or looted weapon, the Conscript lacks discipline or formation, moving with erratic aggression and serving merely as a disposable frontline distraction for more elite Banished warriors.


- Human Mercenary (Professional training and better weapons and equipment than conscript)

The Human Mercenary in service of the Banished is a hardened, battle-tested fighter clad in reinforced combat armor scavenged from former UNSC sources and modified with Banished aesthetics, including blood-red markings, jagged plating, and spiked pauldrons. His helmet is sleek and tactical, equipped with a built-in HUD and a red-tinted visor that conceals his expression. The armor covers most of his body with functional plating layered over a flexible, dark combat suit, offering both mobility and protection. Strapped with utility belts and ammo packs, he carries a heavily modified battle rifle or Banished-pattern energy weapon, showing both familiarity and precision in its use. His stance is confident and disciplined, moving with the calculated efficiency of a professional soldier who fights not out of loyalty, but for personal gain and survival in a war-torn galaxy.


- Human Heavy Gunman (Heavy trooper)

The Human Heavy Gunman stands as a brutish and imposing figure among Banished ranks, clad in bulky, piecemeal heavy armor forged from salvaged Covenant plating and industrial scrap, crudely bolted onto a reinforced exo-suit to support the weight of his oversized weaponry. His helmet is a dented, full-face mask with a glowing red visor and thick tubing snaking into his back-mounted power unit, hissing with each movement. Deep scarring and faded prison tattoos are visible beneath armor gaps, marking him as a veteran of violent conflict. Slung in his massive hands is a modified plasma repeater or chain gun, sparking with unstable energy as he lumbers forward with a slow but relentless gait. Though lacking finesse, his sheer firepower and resilience make him a terrifying force of destruction on the battlefield.


- Human Incinerator (flame trooper)

The Human Incinerator is a deranged and grinning pyromaniac wrapped in scorched armor plating fused with blackened leather and metal straps, his entire form reeking of ash and burnt oil. His helmet is a grim, heat-scarred mask with twin red lenses that glow like embers, and a rebreather unit constantly hisses as it filters the smoke around him. Tubes and fuel lines run from a large, volatile tank on his back to the crude flame projector clutched in his hands, which drips with volatile gel and ignites with a guttural roar. His armor bears charred symbols and hastily painted flames, with scorch marks streaking across his gear from previous battles. He moves with manic energy, delighting in chaos, leaving trails of fire and screams in his wake as he bathes his enemies in searing infernos.


- Human Marauder (Grenadier)

The Human Marauder is a wild-eyed anarchist wrapped in a chaotic mix of explosive-laden gear and torn combat fatigues, his armor patched together from Banished scrap and looted military plating, more functional than protective. His chest rig and belt are cluttered with grenades of various makes, from plasma and spike types to crude, homemade explosives dangling like trophies. His helmet is mismatched, often featuring a cracked visor or missing entirely, replaced with a ragged bandana or war paint smeared across his face. Across his back is a grenade launcher modified with Banished tech, bristling with custom munitions. He lurches into battle with reckless laughter, hurling explosives with no regard for safety, thriving in the chaos of fire and shrapnel as he breaks formations and sows' terror in the enemy's ranks.


- Human Infiltrator (stealth and spec op unit)

The Human Infiltrator is a cold and calculating figure, clad in a dark, lightweight combat suit reinforced with reactive armor plating and equipped active camouflage, designing for being invisible from detection. His helmet is compact and angular, equipped with a multi-vision visor and a compact comms array, allowing him to track targets and navigate under low visibility. Faded rebel insignias are barely visible beneath new Banished markings, a silent reminder of his past as an insurrectionist turned mercenary. Twin combat knives, silenced pistols, and a suppressed carbine are holstered across his chest and thighs, each weapon meticulously maintained. He moves like a shadow—precise, patient, and efficient—using stealth, sabotage, and assassination to eliminate key targets before vanishing into the smoke of war.


Human Suicider (aka Suicide Bomber)

The Human Suicider is a gaunt and wild-eyed figure wrapped in layers of torn clothing and crude armor plating strapped over vital areas, though none meant for survival. His torso is rigged with an unstable explosive vest cobbled together from plasma cells, volatile canisters, and scavenged detonation tech, pulsing with a faint, eerie glow. His face is either bare, twisted in manic resolve, or hidden behind a cracked mask smeared with war paint and crude Banished symbols. Burn marks, self-inflicted scars, and makeshift tattoos mar his skin, reflecting a life consumed by hatred and fatal devotion. Clutching a trigger device or rushing forward with hands outstretched, he charges enemy lines without hesitation, laughing or screaming as he seeks only to die in a blaze of destruction, taking as many lives with him as possible in service of chaos and the Banished cause.


- Human Sniper

The Human Sniper is a cold and disciplined marksman, cloaked in a dark, adaptive camouflage cloak that blends seamlessly with urban ruins or wilderness terrain. His armor is streamlined and minimal, favoring stealth and stability over bulk, with reinforced plating over the chest and limbs to absorb return fire without sacrificing movement. A finely tuned sniper rifle, modified with Banished components and advanced optics, is always within his steady grasp, its matte-black frame showing signs of precise maintenance and long-term use. His helmet features a narrow, red-tinged visor equipped with enhanced targeting systems and rangefinders, allowing him to track targets across vast distances. Calm and focused, he positions himself high above the battlefield or within deep shadows, eliminating priority threats with silent precision before slipping away unseen, a ghost of his former insurrectionist past now serving a more brutal master.


- Human Raider (Shock trooper) 

The Human Marauder is a ruthless and predatory shock trooper clad in scavenged light armor reinforced with jagged Banished plating, offering just enough protection to sustain his brutal, high-speed assaults. His gear is a patchwork of bloodstained fabrics, looted combat harnesses, and armored pauldrons etched with crude symbols of past raids. His helmet, if worn, is lightweight and often customized with grim trophies—teeth, tags, or scraps of clothing taken from victims. Armed with a compact, high-rate firearm or energy weapon and a machete strapped to his side, he charges into combat with savage precision, targeting weak points and fleeing enemies alike. After battle, he strips bodies and ransacks civilian shelters without hesitation, driven by greed, bloodlust, and the promise of spoils, leaving behind nothing but ruin and silence.


Human Captain

The Banished Human Captain stands as a grim and commanding figure, clad in a reinforced officer's combat armor layered with scavenged Banished plating and torn banners draped across his shoulders like a war cloak. His presence exudes hardened authority, with every movement precise and deliberate, forged from years of battlefield leadership either in rebellion or war. A rugged helmet with a crimson visor and command uplink unit crowns his head, while his chest rig holds both tactical tools and marks of brutal service, including enemy tags and scarred emblems. He carries a reliable rifle or plasma weapon at his side, along with a combat blade worn from use. Scarred, grizzled, and unflinching, he commands the human conscripts with an iron voice and unwavering resolve, rallying them with discipline or fear, pushing them forward not for glory, but for survival and conquest under the Banished banner.


- Human Hacker

The Human Hacker is a wiry and sharp-eyed operative clad in a stripped-down tech harness laced with wires, data ports, and miniature power cells, his armor light and flexible to allow quick movement through urban ruins and enemy systems alike. His torso is wrapped in a reinforced vest embedded with stolen UNSC interface panels and Banished circuitry, glowing faintly with pulsing code lines. A rugged data visor covers one eye, linked directly to his forearm-mounted control pad, constantly scanning, decrypting, and overriding digital locks, surveillance, and defense grids. His fingers are always in motion, tapping commands or rerouting enemy drones, and his backpack hums with unstable energy drawn from hacked power cores. Though rarely seen on the front lines, his presence is felt in every sudden blackout, turret misfire, and corrupted defense wall, turning the enemy's technology against them with ruthless efficiency.


- Banished Spartan (Only one Spartan deployed in the Banished)

The Banished Spartan is a towering and menacing supersoldier encased in a heavily modified suit of Mjolnir power armor, stripped of its original colors and repainted in blood-red and black tones, bearing brutal Banished insignias scorched into its plating. His armor is bulkier and more savage in appearance, reinforced with alien alloy enhancements and integrated with Banished energy shielding, giving him the look of a walking war machine. His helmet, once a symbol of honor, is now dented and scarred, its visor glowing a deep crimson with enhanced targeting systems and battlefield telemetry. Wielding a mix of captured UNSC weapons and brutal Banished melee tools, such as a gravity hammer or energy blade, he fights with ruthless precision and overwhelming force. Every movement radiates controlled aggression, and his presence on the battlefield inspires terror, not loyalty, embodying the corrupted strength of a warrior who turned his back on humanity to embrace power through domination.


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New Brotherhood of Nod/Neo-Nod

- Super Cyborg Commando (Tiberium Essence mod)

The Neo Nod unit known as the Super Cyborg Commando is a towering and intimidating infantry unit with a heavily armored frame, featuring a dark metallic body accented by sharp red and black highlights that emphasize its lethal design. It is equipped with a forward-firing plasma cannon mounted on its right arm, emitting a fierce green glow as it unleashes devastating blasts, complemented by a short-range plasma-based flamethrower on its left arm that spews intense orange flames to obliterate enemy infantry and garrisons. As Nod's single strongest infantry unit, its robust structure allows it to engage Titans in a five-to-one ratio and, with precise micromanagement, destroy an entire base in seconds or an army in minutes, further enhanced by its Supercharged Projectile ability that inflicts widespread damage to ground targets. Despite its power, after sustaining significant damage, it loses its legs, drastically reducing its movement speed and leaving it vulnerable to enemy attacks, though its reinforced core enables it to survive even a super weapon strike by sacrificing only its lower limbs.


- Cyborg Decimator (Tiberium Essence mod)

The Neo Nod unit known as the Heavy Cyborg Reaper, also referred to as the Decimator Cyborg, is the heaviest cyborg unit with a towering, menacing presence, featuring a sleek, black armored body accented by vivid red highlights that pulse with energy. Its design resembles an advanced evolution of the Cyborg Reaper, with multiple articulated legs supporting a robust frame, each leg tipped with sharp, claw-like ends capable of crushing heavy infantry underfoot. The unit is equipped with powerful plasma cannons mounted on its shoulders, glowing with an intense green hue as they unleash devastating blasts that tear through infantry, ground vehicles, and structures in seconds. When upgraded with a Tiberium Power Pack, its efficiency soars, enhancing its destructive capabilities, while its Nod cybernetics program origin allows it to heal itself when stationed in a Tiberium field, adding to its formidable battlefield endurance.


- Avatar (Same model from C&C Rivals except that it has another beam cannon attached on another arm and it has one rocket pod attach at the back when it used against air units)

Avatar is an imposing and heavily armored robotic figure, standing tall with a robust, humanoid frame clad in dark metallic plating accented by vivid red and orange hues. Its chest glows with an intense fiery core, symbolizing its formidable power, while its right arm wields a massive Obelisk-class laser cannon that emits a bright yellow beam. The left arm is equipped with a powerful flamethrower, unleashing streams of orange fire that enhance its menacing presence. The design is sleek yet rugged, with angular joints and a battle-worn finish, reflecting its purpose to counter the heaviest units in GDI's arsenal.


- Purifier (This model is replaced with C&C Rival because it seems matched from C&C Tiberium Wars: Kane's Wrath)

- Basilisk Beam Cannon (Tiberium Essence mod)

The Neo Nod ground vehicle unit known as the Basilisk Beam Cannon is a sleek, lightly armored artillery unit with a low-profile chassis painted in dark metallic tones accented by striking red highlights that denote its lethal purpose. Its design features a prominent long-range triple laser battery mounted on a rotating turret, each beam glowing with a fierce green energy that amplifies its capacity to devastate light infantry squads and inflict significant damage on vehicles. Despite its fragile armor, which leaves it vulnerable to aircraft and anti-vehicle infantry in direct confrontations, its versatility shines through, especially when deployed in large numbers to overwhelm enemies from a distance with precise, far-reaching strikes. The unit also carries the ability to charge Obelisks of Light, enhancing their rate of fire and range with a subtle energy transfer visible as a faint aura around its frame.


- Wraith Fighter (a heavy starfighter; similar design of Scrin stormrider.)

The Wraith Fighter is a sleek, predatory vessel that cuts through atmosphere and void with equal menace, its design a twisted fusion of alien aerodynamics and Nod engineering. Shaped like a sharpened crescent with jagged, inward-angled wings, its dark, obsidian-black hull pulses with veins of glowing green Tiberium energy coursing through organic-looking conduits. The forward section houses a pair of heavy Tiberium-energized blaster cannons, which emit a low, resonant hum before unleashing devastating bursts of plasma-infused energy. Its surface shimmers with adaptive plating, giving it a spectral, shifting appearance as it maneuvers with uncanny agility. At the rear, anti-gravity thrusters and vectored plasma drives allow seamless transition between planetary skies and deep space, making the Wraith Fighter a terrifying symbol of Neo Nod's extraterrestrial ascendancy.


- Phantom Interceptor (C&C Rivals)

The Phantom Interceptor is a sleek, menacing air and space unit with a futuristic design, featuring a sharp, angular fuselage painted in a metallic gray with bold red accents running along its wings and body. The craft's cockpit is dominated by a pair of Tiberium-energized blaster cannons, housed in tube-like structures that emit a faint green glow, hinting at their powerful energy output. The interceptor's wings are swept back, equipped with multiple missile launchers that utilize charged particle EMP generators, designed to slow enemy aircraft and hinder their escape. The rear of the Phantom showcases twin exhaust ports with red-tipped nozzles, adding to its aggressive silhouette, while the overall structure exudes a rugged, battle-worn aesthetic suited for dominating the skies against GDI forces.


- Montauk (Tiberium Essence mod)

Montauk looms as a massive, superheavy behemoth forged in steel and fury, with an angular, armored shell that bristles with sinister intent. Its dark, obsidian-colored plating is layered in jagged, overlapping armor segments, making it look like a monstrous subterranean fortress dragged to the surface. Along its wide flanks, multiple heavy-duty treads churn through earth and metal alike, easily crushing smaller vehicles beneath its weight without slowing down. Several integrated laser cannons protrude from rotating turrets embedded in the upper hull and along its angular ridges, their ruby-red emitters glowing with menace as they track both air and ground targets with precision. Along the central spine, reinforced antenna arrays and command uplinks pulse with red energy, acting as the nerve center for nearby forces. A faint, fiery aura of Nod's signature red shimmer pulses outward from the Montauk's core, bolstering allied units with enhanced speed and firepower in its vicinity. When threatened, the entire structure shudders, and hydraulic pillars slam into the ground, activating its subterranean movement system as the entire colossus vanishes below in a burst of displaced earth. When summoned for reinforcement deployment, seismic tremors announce the rise of auxiliary Nod forces, bursting from hidden underground shafts beneath the battlefield as the Montauk silently orchestrates the flow of battle from beneath the surface.


- Cyborg Harpy (Similar to GDI Jet Trooper, they have wings to fly in the air and its armaments are left-handed rocket launcher and right-handed machine gun)

The Cyborg Harpy is a sleek, menacing figure of dark steel and crimson circuitry, designed for terror from the skies. Its humanoid frame is reinforced with angular armor plating and powered joints that emit a faint red glow from beneath its surface. Mechanical wings, sharp-edged and turbine-assisted, extend from its back with a constant low hum, enabling it to hover and dash through the air with deadly precision. Its left arm is fused with a compact rocket launcher, integrated seamlessly into the limb with hydraulic mounts and targeting sensors, while its right arm ends in a rapid-fire machine gun with exposed feed belts and reinforced recoil dampeners. Its face is a blank, angular helmet with a single red optic lens, constantly scanning for targets.


- Nightraven Venom (Its armaments are twin laser cannons attached on both sides of the gunship)

The Neo Nod Nightraven Venom, an advanced variant of the Venom aircraft, slices through the skies with a sleek, elongated fuselage cloaked in a shimmering, jet-black coating that seems to absorb light itself. Its streamlined form, accented by faint, pulsing emerald veins, exudes a sinister elegance suited for both atmospheric and low-orbit operations. Twin laser cannons, mounted symmetrically on either side of the gunship, gleam with a cold, azure glow, their barrels etched with intricate fractal patterns that channel Tiberium energy into precise, devastating beams. The cockpit, a narrow, angular canopy with a reflective, obsidian tint, sits recessed within the nose, giving the Nightraven an almost serpentine profile. Neo Nod's iconic scorpion claw insignia, wreathed in glowing green filigree, marks the wings, proclaiming the faction's zealous ideology. Compact thrusters, embedded along its tapered rear, emit a low, ominous hum and a subtle green exhaust, hinting at its Tiberium-fueled agility and power. The craft's aerodynamic curves and reinforced, angular wings ensure unmatched maneuverability in air and space.


- Nightwind Transport (tiberium essence)

The Nightwind Transport of Neo Nod features a sleek, angular design with a dark, stealth-coated fuselage that enhances its cloaked appearance, accented by glowing red-orange engine thrusters at the front. Its broad, swept-back wings are lined with circular exhaust ports, hinting at its reverse-engineered Scrin engine technology, which enables both atmospheric flight and space travel. The craft's surface is adorned with intricate, futuristic panels and subtle Nod insignia, while its underbelly houses compartments for transporting vehicles, and the overall structure exudes a menacing, predatory silhouette.


Venom Gunship (The armaments are heavy laser machine gun and twin rocket pods)

The Neo Nod Venom Gunship, a formidable new variant of the classic Venom aircraft, soars with a sleek, predatory design that blends angular aerodynamics with a menacing, scorpion-like aesthetic. Its fuselage, painted in a glossy obsidian hue, is accented by sharp, emerald-green chevrons that pulse faintly with Tiberium-infused energy. A heavy laser machine gun, its barrel glowing with a volatile crimson light, juts from the nose, capable of unleashing a relentless barrage of searing beams. Twin rocket pods, mounted beneath stubby, reinforced wings, bristle with sleek, silver-tipped projectiles ready to rain devastation on ground targets. The cockpit, a narrow, tinted canopy, sits low and forward, giving the gunship a hunched, aggressive posture. Neo Nod's fractal-etched scorpion claw insignia adorns the wings, symbolizing the faction's ruthless ideology. Vents along its sides emit a faint, eerie green glow, betraying its Tiberium-powered propulsion, while its compact, thruster-laden tail allows for agile maneuvers in both air and low-orbit space.


- Cyberwheels (C&C Rivals)

The Cyberwheel is a compact, spherical anti-infantry scout vehicle with a sleek, futuristic design, featuring a black and red color scheme that accentuates its aggressive look. The vehicle's rounded body is adorned with a glowing red stripe running vertically across its surface, giving it a menacing appearance as it hovers above the ground. On its right side, it is equipped with dual automatic rifles, positioned to deliver precise and effective firepower against infantry targets, though its design renders it less effective against vehicles and incapable of engaging air units. The Cyberwheel's rugged, armored exterior and small size allow it to maneuver quickly across the battlefield, making it a formidable presence for infantry suppression.


- Nod Laser Trooper (C&C Rivals)

The Neo Nod Laser Trooper is a formidable anti-armor and anti-air infantry unit clad in sleek, dark armor with a distinctive red and green color scheme that reflects Nod's signature aesthetic. The trooper's suit is equipped with a high-tech laser rifle, its barrel glowing with a faint green hue, designed to penetrate the thick armor of enemy vehicles and bring down aircraft with precision. The armor features angular plating and a tinted visor, giving the soldier a menacing and futuristic appearance, while the squad moves in coordinated formation, enhancing their effectiveness on the battlefield against both ground and aerial threats.


- Laser Drones (C&C Rivals)

The Laser Drone is a compact and menacing anti-vehicle, anti-infantry, and anti-aircraft unit with a sleek, angular design crafted from dark metallic materials accented by striking red stripes running along its body. Its front features a glowing red sensor eye, flanked by sharp, wing-like protrusions that enhance its aerodynamic profile, while twin exhaust ports at the rear emit a faint red glow, suggesting powerful propulsion. The drone's surface is adorned with intricate detailing and a rugged texture, giving it a battle-ready appearance as it hovers with precision, ready to engage a variety of ground and aerial targets with lethal efficiency.


- Nod Shade (C&C Rivals) (Changing from original details: it can now shoot both air and ground units, but not infantry)

Shade fighter is a sleek and menacing aerial drone with a sharp, bat-like silhouette, featuring a dark metallic body accented by bold red and black coloring. Its wings are elongated and angular, glowing with green Tiberium energy as it unleashes bursts from its energized Tiberium burst cannon, capable of targeting both air and ground units. The drone is equipped with advanced stealth technology, giving it an elusive presence, while its design incorporates EMP capabilities, hinted at by the subtle blue glow emanating from its core.


- Inferno Artillery (Crossfire mod)

Inferno Artillery is a heavily armored artillery vehicle with a rugged, tank-like structure. Its body is coated in a dark metallic finish with prominent red accents that highlight its menacing design, particularly around the turret and tracks. The main feature is a large, cylindrical cannon barrel mounted on a rotating turret, capable of delivering devastating incendiary bombardments. The vehicle's chassis is reinforced with thick plating, giving it a bulky yet functional appearance, while its tracks are wide and sturdy, designed for traversing rough terrain.


- Scarab drones (C&C Rivals)

Scarab is a sleek, agile combat drone with a futuristic, insect-like design, featuring a rounded central body painted in dark metallic tones with striking red and orange accents. Its wings are sharp and angular, extending outward to provide lift and speed as it launches toward enemy formations, leaving trails of fiery exhaust and debris in its wake. The front of the drone is dominated by a glowing yellow light, giving it a predatory gaze, while its light armor is evident in its thin, streamlined frame, designed more for ambush tactics than direct confrontation. The overall appearance is both menacing and sacrificial, reflecting its role as a self-destructing weapon in Nod's artificial intelligence experiments.


- Chemical Warrior (C&C Rivals)

Chemical Warrior is a formidable figure clad in a sleek, armored suit with a distinctive red and black color scheme, accented by a glowing green helmet that encloses the head and emits a faint toxic haze. The suit is equipped with a large, cylindrical Tiberium sprayer mounted on the right arm, featuring a menacing barrel that releases deadly green gas clouds and jets of liquid Tiberium, surrounded by a shimmering aura of corrosive energy. A backpack with additional Tiberium canisters adds to its bulky yet tactical appearance, while the warrior's stance exudes confidence, reflecting its ability to triumph over any infantry, including anti-infantry units.


- Ogre Avatar (Crossfire mod)

the Ogre Avatar is a formidable heavy assault walker with a menacing, mechanical design. Standing tall with a robust, humanoid frame, it features a dark, armored exterior accented by glowing red lights that pulse across its joints and weaponry. Its arms are equipped with multiple missile launchers and laser capacitors, giving it a heavily armed and intimidating silhouette. The head is sleek yet angular, housing advanced sensors, while the legs are sturdy and reinforced, designed for stability and power. The overall aesthetic is sleek and futuristic, reflecting its origin from the Secret Engineering Facility, with a coloration dominated by dark metallic tones contrasted by the vivid red highlights.


- Mobilefortress or "Arthropod Fortress" as new name (Crossfire mod)

The Arthropod Fortress, Neo Nod's largest super land mobile fortress, features a hulking, insect-like structure with a dark, metallic hull reinforced with platinum armor, glowing with red accents and sleek, segmented plating. Its base is supported by multiple wide, rugged tracks, while the top rear mounts twin obelisks of light that emit powerful concentrated laser beams, and a pair of anti-ground high explosive mortar launchers with eight-tube configurations protrude from its sides. A laser shield upgrade enhances its defensive capabilities, and its stealth ability is suggested by the subtle, cloaking-ready design of its angular surfaces.


- Nod Scorpion King (Crossfire mod)

The Scorpion King, Neo Nod's largest ground land battleship, boasts an imposing, heavily armored structure with a dark, matte-black hull reinforced with titanium plating, giving it a menacing, fortress-like silhouette. Its wide, tracked chassis supports an array of advanced weaponry, including twin-cannon pods and a supercharged plasma torpedo launcher, while a towering command turret with glowing red sensors crowns its top. At the front, it has twin-purifying flame cannons to burn through enemy at the front view. The vehicle's design incorporates sleek, angular lines with embedded stealth field generators, and its capability to burrow underground and resurface is hinted at by reinforced digging mechanisms along its undercarriage.


- Cyborg Secular (a close combatant that has two laser gauntlet blades and the armor is durable from bullet projectiles)

The Cyborg Secular, a close-combatant of Neo Nod, stands as a towering figure encased in sleek, obsidian-black armor that shrugs off bullet projectiles with ease. Its form is humanoid yet unnervingly mechanical, with angular joints and glowing crimson accents pulsing along its frame. Two retractable laser gauntlet blades, shimmering with a volatile green hue, extend from its forearms, humming with lethal energy ready to slice through any foe. A tattered, hooded cloak drapes over its shoulders, the deep emerald fabric embroidered with subtle fractal patterns symbolizing Neo Nod's fervent religious ideology, swaying as it moves with silent, predatory grace. Its face, if it can be called that, is a featureless metallic mask with a single, unblinking optic that glows an eerie amber, radiating cold menace.


- Nod IFV (Armaments: It has twin barrel autocannons against infantry and light vehicles)

The Neo Nod Infantry Fighting Vehicle, known as the IFV, cuts a menacing silhouette on the battlefield with its low, angular chassis coated in a matte black finish streaked with jagged emerald lines. Its compact, heavily armored frame is designed for agility, rolling on six rugged, spiked wheels that churn through Tiberium-scarred terrain. Twin-barrel autocannons, mounted on a swiveling turret, protrude from its front, their barrels gleaming with a dull metallic sheen, primed to shred infantry and light vehicles with rapid, precise bursts. A reinforced cockpit, barely visible behind slanted, tinted viewports, gives the vehicle a predatory, almost insect-like appearance. Neo Nod's insignia, a stylized scorpion claw wreathed in fractal patterns, adorns its sides, reflecting the faction's zealous ideology. Small exhaust vents along its rear emit faint wisps of greenish vapor, hinting at its Tiberium-powered core.


- Widowmaker (C&C Rivals)

Widowmaker is a striking arachnid-inspired combat drone designed to protect high-cost Temple units from infantry and airborne threats. Its sleek, black armored body is accented with vivid red markings, giving it a menacing and stylish appearance. The unit features a rounded head with glowing eyes and a segmented abdomen, equipped with a dual flamethrower that emits intense orange flames, and a missile battery mounted on its underside. Its six articulated legs, tipped with sharp, red-edged claws, provide agility and a predatory stance, while trails of smoke and fire enhance its fearsome presence on the battlefield.


- Rockworm (C&C Rivals)

Rockworm is a massive, worm-like mechanism with a sleek, segmented body crafted from dark metallic plating accented by fiery red and orange highlights. Its head is dominated by a sharp, beak-like structure surrounded by spinning, razor-sharp cutting teeth that glow with intense heat, capable of shredding even the heaviest GDI armor in seconds. The body is adorned with circular propulsion rings that emit sparks and flames, emphasizing its mastery of burrow technology as it moves effortlessly underground, emerging to deal considerable damage to ground units. The overall design is both terrifying and awe-inspiring, symbolizing Nod's advanced engineering prowess.


- Nod Arsonist (an infantry unit that wears grey hoodie with Nod symbol on both front and back. It carry a bag filled with molotov cocktails and super explosive grenades to take out ground units)

The Neo Nod Arsonist cuts a lean, menacing figure on the battlefield, clad in a tattered grey hoodie that hangs loosely over a wiry frame, its fabric stained with ash and Tiberium residue. The iconic Neo Nod scorpion claw insignia, etched in bold emerald, green, adorns both the front and back of the hoodie, proclaiming the unit's fervent allegiance to the faction's ideology. A heavy, weathered satchel slung across the Arsonist's shoulder bulges with an arsenal of molotov cocktails, their glass bottles glinting with volatile liquid, and super explosive grenades, their sleek casings marked with glowing red indicators. The Arsonist's face is obscured by a dark, featureless mask with a single, reflective visor that gleams ominously under the light, exuding a silent, fanatical resolve. Reinforced gloves and sturdy boots, both charred from past encounters, complete the ensemble, allowing the Arsonist to move swiftly across Tiberium-scarred terrain while unleashing fiery devastation on ground units.


- Giga-Cannon (C&C Rivals)

Giga-Cannon is a massive and intimidating mechanical beast, featuring a robust, spider-like chassis with a dark metallic body accented by vivid red and orange highlights that glow with intense heat. Its central feature is a colossal, cylindrical laser cannon with a bright yellow core, emitting a powerful refractive laser beam that cuts through enemy formations with devastating precision. The legs are sturdy and articulated, leaving deep tracks in the ground as it moves, while the overall design reflects Nod's advanced research into directed energy weapons and artificial intelligence, marking it as the formidable successor to the Beam Cannon.


- Stealth Soldier (they equipped with silenced assault rifle or laser rifle)

The Stealth Soldier of Neo Nod wears a sleek, full-body stealth suit that shimmers faintly when active, rendering them nearly invisible for extended periods. The suit, self-powered and form-fitting, is crafted from a lightweight, matte-black material with subtle, angular patterns that disrupt light, enhancing its cloaking effect. A compact power unit embedded in the back generates a personal cloaking field, allowing the soldier to blend seamlessly into their surroundings. Their face is concealed by a streamlined helmet with a tinted visor, glowing faintly with red HUD indicators, and the suit is adorned with minimalistic, tactical webbing for carrying essential gear.


- Terror Drone (Nod Version)

Terror Drone is a small, agile spider-like robotic scout with a sleek, dark metallic body accented by menacing red highlights that pulse with Tiberium energy. Its compact frame is supported by six articulated legs, allowing it to scuttle swiftly across the battlefield, while its primary weapons are the Tiberium energy-based Disassembler Claws, sharp and glowing appendages designed to pierce and tear apart armor, burrowing into vehicles to destroy them from within and proving even more lethal against infantry. The drone is also equipped with an Electro-Stasis ray, a variable-frequency electromagnetic beam that emits a faint blue glow, capable of immobilizing enemy vehicles to prevent their escape.


- Tick Tank (C&C Rivals)

Tick Tank is a specialized battle tank designed for defensive operations, featuring a sleek and compact design with a dark, glossy black exterior accented by striking red highlights. Its body is low to the ground, equipped with the unique Baryshnikov Dual-Drive tread system, which consists of wide, rugged tracks that enable high-speed transit and the ability to entrench into the ground when stationary, significantly reducing damage from enemy fire. The tank's turret houses a long, cylindrical cannon, flanked by smaller secondary barrels, giving it a formidable and versatile appearance. The top of the tank is adorned with a distinctive Nod emblem, adding to its menacing and tactical aesthetic.


- Nod Sniper

The Neo Nod Sniper moves with ghostly precision across the battlefield, a solitary figure draped in a lightweight, ash-grey cloak that blends seamlessly with Tiberium-ravaged landscapes. The cloak, adorned with the faction's emerald scorpion claw insignia on its chest, billows faintly, concealing a lean frame outfitted in matte-black, form-fitting armor designed for stealth and agility. A high-powered sniper rifle, its barrel etched with intricate fractal patterns and glowing faintly with Tiberium-infused energy, rests slung across the Sniper's back, its scope glinting with a cold, crimson hue. The Sniper's face is hidden behind a sleek, polarized visor integrated into a minimalist helmet, revealing only a faint amber glow from the targeting optics within. Reinforced knee pads and silent, treaded boots allow for swift repositioning on uneven terrain, while a utility belt holds compact Tiberium-charged ammunition clips, ensuring the Sniper delivers precise, lethal shots to eliminate infantry targets from afar.


- Nightwing Transport (Tiberium Essence)

The Nightwind Transport of Neo Nod features a sleek, angular design with a dark, stealth-coated fuselage that enhances its cloaked appearance, accented by glowing red-orange engine thrusters at the front. Its broad, swept-back wings are lined with circular exhaust ports, hinting at its reverse-engineered Scrin engine technology, which enables both atmospheric flight and space travel. The craft's surface is adorned with intricate, futuristic panels and subtle Nod insignia, while its underbelly houses compartments for transporting vehicles, and the overall structure exudes a menacing, predatory silhouette.


- Ultra Centurion (mobile suit size)

Details:
The Ultra Centurion is a heavily armored flying fortress, an evolution of the original Centurion that has been re-engineered by Neo-Nod into a relentless airborne war machine, further augmenting its defensive and offensive capabilities with cutting-edge Tiberium-powered anti-gravity propulsion. Standing at the same towering height as a Mobile Suit, it retains the imposing humanoid silhouette of its predecessor, resembling an enormous, mechanized infantryman clad in an almost impenetrable Tiberium-reinforced composite armor plating that renders it exceptionally resistant to conventional weaponry. Its broad, angular torso is encased in overlapping layers of armor, each plate interlocking seamlessly to provide maximum durability against ballistic and energy-based attacks, while its helmet-like head design, reminiscent of an ancient warrior's battle helm, houses a glowing crimson visor that serves as its advanced sensor suite, capable of tracking enemy movements with near-omniscient precision.

Unlike the standard Centurion, the Ultra Centurion is not constrained by terrestrial movement, as its lower body has been completely replaced with a powerful Tiberium-based anti-gravity propulsion system, eliminating the need for legs and granting it unparalleled mobility in the battlefield. This system manifests as a heavily armored thruster array integrated directly into its lower chassis, lined with pulsating Tiberium conduits that glow ominously with a radiant green energy, indicating the sheer power coursing through its frame. This propulsion system allows the Ultra Centurion to hover ominously above the battlefield, advancing steadily while shrugging off direct assaults, or repositioning with surprising agility despite its heavy armor, ensuring that it remains a constant, looming threat in any engagement.

Its right arm is fully integrated with a massive plasma cannon, a state-of-the-art anti-armor weapon designed to obliterate enemy vehicles and heavily fortified structures with a single, devastating shot. The cannon's design features multiple heat-dissipating vents and an energy coil system that continuously channels raw Tiberium-enhanced plasma into a high-energy state, allowing it to fire superheated projectiles capable of punching through even the most resilient armor plating, making it a nightmare for enemy mechanized forces and static defenses alike.

On its left arm, the Ultra Centurion wields a reflective Energy Shield, an advanced defensive barrier generator designed to deflect incoming energy-based attacks, particularly laser and plasma weaponry, back toward enemy forces, effectively turning their own firepower against them. The shield itself is a hexagonal, shimmering energy field, constantly shifting and crackling with unstable yet controlled plasma currents, giving it a spectral, almost supernatural presence. However, despite its formidable defensive properties, the shield is ineffective against explosive weaponry such as rockets or artillery-based attacks, making the Ultra Centurion vulnerable to flank or rear assaults, as well as high-impact ordnance capable of bypassing its energy-based defensive capabilities. Furthermore, the shield is rendered inactive when the Ultra Centurion is in motion, requiring it to hold position in order to fully utilize its protective function.


- Cyclops Avatar (mobile suit size)

Details:

The Cyclops Avatar is a formidable mechanized war machine developed as a direct successor to the Caturhasta Avatar, incorporating Neo-Nod's latest battlefield engineering advancements while maintaining the core design philosophy of its predecessor. Towering at the same colossal scale as standard Mobile Suits, this heavy combat unit is designed for versatility, close-quarters domination, and high-mobility engagements, making it an adaptable asset in large-scale mechanized warfare.

The Cyclops Avatar's exterior retains the distinct angular plating and menacing armored silhouette that defines the Avatar-series combat machines, but with refined structural enhancements that allow for greater speed, maneuverability, and combat endurance. Its chassis is constructed from advanced composite alloys reinforced with Tiberium-integrated molecular bonding, granting the Cyclops Avatar an exceptionally resilient armor layer while maintaining a relatively lightweight yet durable frame. This structural innovation ensures that the Cyclops Avatar can withstand high-impact ballistic fire, direct energy-based assaults, and even withstand limited exposure to extreme battlefield hazards, including Tiberium-infested zones and electromagnetic disruptions.

One of the most defining features of the Cyclops Avatar is its unique head design, which deviates from previous Avatar models by adopting a cyclopean optical sensor embedded within a reinforced cranial plating, enhancing visual clarity, targeting precision, and tactical data processing. This centralized mono-optic system, glowing with a sinister crimson luminescence, acts as the primary reconnaissance and combat targeting array, feeding real-time battlefield information directly to its command network, allowing for coordinated strategic movements alongside allied forces.

In terms of mobility, the Cyclops Avatar is equipped with a high-powered thruster system mounted along its upper-back section, granting it the ability to leap vast distances across the battlefield, effectively negating terrain obstacles and environmental hindrances that would impede lesser mechanized units. These thrusters, designed for short-burst propulsion, allow for rapid repositioning in the heat of battle, enabling the Cyclops Avatar to outmaneuver sluggish enemy walkers and evade concentrated artillery bombardments. While it does not possess full-flight capabilities, its thruster-assisted leaps ensure that it remains an elusive and highly mobile combatant, striking from unexpected angles before retreating to reposition.

For close-quarters combat, the Cyclops Avatar is equipped with formidable clawed hands, designed for brutal melee engagements where sheer mechanical strength can overwhelm even the most armored of enemy units. These claw hands, reinforced with Tiberium-infused alloy plating, are capable of tearing through tank armor, crushing enemy mechs with vice-like precision, and rending through fortified structures with ease, making the Cyclops Avatar a terrifying force in direct hand-to-hand combat scenarios. The design of these clawed extremities also allows the Cyclops Avatar to maintain a firm grip on handheld weapons, ensuring that it can adapt its combat loadout based on mission requirements, whether utilizing high-powered energy rifles, railguns, or heavy plasma cannons.


- Tyrant Avatar

Details:
The Tyrant Avatar is a formidable aerial war machine, embodying a perfected evolution of the Caturhasta Avatar while embracing advanced Tiberium-based propulsion technology that eliminates the need for conventional locomotion. Standing at the same imposing height as a Mobile Suit, its upper body retains the heavily armored and intimidating humanoid structure of its predecessor, featuring a broad, reinforced torso with overlapping segmented plating that exudes an aura of indomitable strength. Its shoulders are adorned with additional armor extensions that serve as both protective barriers and mounting points for secondary weapon systems, enhancing its resilience in prolonged engagements. The arms remain long and powerful, each ending in razor-sharp, clawed fingertips that house devastating laser emitters, allowing it to unleash precision beams of concentrated energy capable of slicing through enemy armor like molten steel through paper.

Unlike the Caturhasta Avatar, however, the Tyrant Avatar possesses no traditional legs; instead, its lower body seamlessly transitions into an advanced anti-gravity propulsion system, an innovation made possible through Neo-Nod's extensive research into Tiberium-based repulsor technology. This system manifests as a sleek, aerodynamic structure adorned with glowing Tiberium energy conduits, pulsating with a vibrant green hue that signals the immense power coursing through its frame. The anti-gravity engines grant the Tyrant Avatar unparalleled mobility, allowing it to hover effortlessly above the battlefield, darting through the air with eerie precision and executing sudden, unpredictable maneuvers that confound enemy targeting systems.

Its head, though retaining the angular, aggressive design ethos of the Avatar series, features a more streamlined, almost regal appearance, with a singular, piercing crimson optic that serves as its primary sensor array, scanning the battlefield with ruthless efficiency. The presence of intricate Tiberium-infused circuitry woven into its frame not only amplifies its combat effectiveness but also enhances its ability to channel and manipulate energy-based weaponry, making it a veritable nightmare for any opposition daring to challenge its dominion in the skies.


Sectarian (Cybernatic heavy infantry unit)

Description:

The Sectarian, a Neo Nod cybernetic heavy infantry unit, stands as an imposing figure with a heavily armored, sleek black exoskeleton that exudes a menacing presence. Its robust frame is covered in angular, segmented plates, designed for both protection and mobility, with intricate mechanical details visible across its body. The unit wields a large, futuristic rifle in its right hand, featuring red glowing accents along the barrel, suggesting advanced weaponry. Its left arm ends in a clawed, mechanical hand, adding to its intimidating combat-ready stance. The head is encased in a smooth, helmet-like structure with multiple red optical sensors, giving it an eerie, insect-like appearance. A detachable, tentacle-like auxiliary unit with additional sensors hangs beside it, hinting at enhanced tactical capabilities. A red triangular insignia adorns its right shoulder, marking its affiliation with the Nod faction, while the overall design reflects a fusion of organic and mechanical elements, characteristic of cybernetic enhancement.

- Novice Zaku 

Details:
The Novice Zaku is a re-engineered combat mech, a product of Neo-Nod's strategic repurposing of stolen Mobile Suits from the Principality of Zeon, effectively blending their robust technological frameworks with the distinct militant aesthetics and battle doctrines of the Brotherhood of Nod. Unlike its original counterparts, which were designed primarily for large-scale mechanized warfare, the Novice Zaku has undergone extensive modifications, stripping away many of the complex internal systems and replacing them with simplified, ruggedized components that prioritize ease of production, battlefield repairability, and adaptability for Nod's unconventional warfare tactics.

Its head unit is a resemble the Nod Infantry Helmet, featuring a sleek, angular armored faceplate reinforced with Tiberium-infused composite plating for additional durability against small-arms fire and environmental hazards. The visor, now a crimson-red sensor strip, acts as a high-resolution optical and targeting system, feeding real-time battlefield data directly into the onboard combat processors, enhancing the pilot's situational awareness and engagement efficiency.

The entire body structure of the Novice Zaku has been heavily modified to mirror the design ethos of Nod Combat Armor, incorporating a dark, matte-black color scheme accented with crimson highlights and Brotherhood insignia, symbolizing its allegiance to the cause. The armor plating is angular and modular, allowing for quick attachment or removal of additional protective layers depending on mission requirements, while integrated stealth coatings and heat-dampening materials reduce its radar and thermal signatures, making it ideal for hit-and-run engagements, ambush tactics, and asymmetric warfare against superior conventional forces.

Despite its bulkier armored appearance, the Novice Zaku retains a high degree of mobility, as its internal actuators and servo motors have been recalibrated for rapid response and maneuverability, ensuring that it can operate effectively in urban environments, rugged terrains, and high-intensity close-quarters combat scenarios. The power system, although less advanced than that of frontline Mobile Suits, has been optimized to be less resource-intensive, relying on a compact yet efficient fusion generator that enables extended battlefield operations without the need for frequent refueling or maintenance.

While the Novice Zaku does not possess the advanced firepower of state-of-the-art Mobile Suits, it compensates with high modularity, allowing for the easy integration of Nod's diverse arsenal, including Tiberium-enhanced ballistic weaponry, energy-based firearms, and close-combat melee enhancements. Standard armaments typically include a modified rapid-fire machine gun, a Tiberium-infused vibroblade for melee engagements, and optional shoulder-mounted rocket pods for anti-armor operations, ensuring it remains a versatile threat against enemy infantry, vehicles, and lesser mechs alike.


- Novice Resonance

Details:
The Novice Resonance is a highly modified and re-engineered hover-type combat mech, developed by Neo-Nod from stolen Dom-series Mobile Suits originally fielded by the Principality of Zeon. This mechanized war machine represents a fusion of Zeonic heavy assault doctrine with Nod's radical battlefield adaptations, transforming the Dom's fast-attack mobile suit platform into a deadly, highly mobile, and visually intimidating war machine, well-suited for shock-and-awe tactics, rapid assault maneuvers, and battlefield disruption operations.

At its core structural level, the Novice Resonance maintains the broad-shouldered, humanoid upper body of the Dom, retaining its heavily reinforced torso armor plating, but extensively reinforced with Nod's proprietary composite materials, integrating Tiberium-infused alloy layering to increase its resilience against conventional kinetic and energy-based weaponry. The angular, aggressive armor design, combined with black and crimson Nod markings, gives it a menacing battlefield presence, further enhanced by its ominous red-glowing visor that replaces the Dom's traditional mono-eye sensor, reflecting Neo-Nod's stylistic adaptation of its militaristic doctrine.

The backpack unit and thruster system have undergone significant upgrades, with double the number of thrusters installed compared to the original Dom variants, drastically boosting its acceleration, maneuverability, and evasive capabilities, even in zero-gravity or low-atmosphere combat zones. These additional Tiberium-enhanced propulsion systems, integrated into both the back-mounted thrusters and auxiliary stabilizer units, generate a powerful energy field that allows the Novice Resonance to maintain sustained hover-based mobility, effortlessly gliding across the battlefield at high speeds while maintaining stable firing positions.

The most distinctive transformation, however, lies in its lower half, which has been entirely replaced with a heavily armored anti-gravity hovercraft system, forgoing traditional humanoid legs in favor of a highly advanced propulsion-based chassis, designed for fluid movement across diverse terrain types, including urban environments, open plains, and even hazardous Tiberium fields. This tank-like hover platform, built from reclaimed Nod hover-tank technology, allows for rapid, unpredictable lateral movement, making the Novice Resonance exceptionally difficult to target with conventional tracking-based weaponry, while also ensuring near-frictionless mobility across both land and water.

As a combat-oriented frontline disruptor unit, the Novice Resonance is capable of wielding handheld weaponry, making it an adaptable force against various enemy threats. Its signature armament, however, is the Nod Scattering Beam Gun, an advanced energy-based weapon engineered specifically for battlefield control and sensory disruption. This specialized energy rifle emits a high-intensity photonic discharge, creating a blinding flash of concentrated light that can momentarily incapacitate enemy pilots, disable optical sensors, and disrupt visual-based targeting systems, rendering enemy forces vulnerable to ambushes, follow-up attacks, or rapid retreat maneuvers. The Scattering Beam Gun is especially effective in night combat or enclosed environments, where its blinding effect is amplified by surrounding surfaces, ensuring that Novice Resonance pilots maintain superior situational dominance over their disoriented foes.


- Novice Dom

Details:
The Novice Dom stands as a testament to Neo-Nod's ingenuity and battlefield adaptation, taking inspiration from the stolen Dom mobile suits of the Principality of Zeon while incorporating advanced modifications and technological enhancements to align with Nod's mechanized warfare doctrine. This re-engineered war machine, while still recognizable in its Dom-based humanoid design, has undergone extensive structural refinements to increase versatility, durability, and battlefield dominance across multiple operational environments, making it a fearsome and highly adaptive combat unit within Neo-Nod's mechanized divisions.

The Novice Dom's exterior plating maintains the bulky, rounded armor aesthetic of the original Dom series, but has been reinforced with Tiberium-infused composite alloys, significantly enhancing structural resilience without sacrificing agility. The newly integrated armor system not only provides increased durability against kinetic and energy-based attacks, but also offers limited resistance to environmental hazards, such as Tiberium radiation exposure and electromagnetic interference, ensuring that the Novice Dom can operate effectively within hostile battlefield conditions. Its color scheme and overall design language have been altered to match Nod's dark, intimidating aesthetic, featuring blackened armor plating accented with blood-red glowing lines that pulse ominously along its frame, signifying the power of Tiberium-enhanced engineering.

One of the most defining aspects of the Novice Dom is its hover propulsion system, which has been significantly upgraded beyond the capabilities of the original Dom model. Thanks to Neo-Nod's advancements in anti-gravity technology, this unit possesses high-speed hovering capabilities, allowing it to glide effortlessly over varied terrain with exceptional maneuverability. This hover system, powered by Tiberium-reactive thrust generators, enables the Novice Dom to perform rapid acceleration bursts, sharp lateral dashes, and sudden evasive maneuvers, making it a difficult target for enemy forces to track and engage effectively. In aerial combat scenarios, these advanced thrusters provide brief flight capabilities, allowing the Novice Dom to launch into low-altitude skirmishes and engage in hit-and-run attacks before retreating at breakneck speeds. Furthermore, the propulsion system is fully optimized for space-based combat, ensuring that the Novice Dom is equally effective in zero-gravity engagements, further cementing its status as a highly adaptable general-purpose unit.

For offensive capabilities, the Novice Dom is armed with a variety of devastating weapons, both traditional and uniquely engineered to align with Nod's combat philosophy. A Scattering Beam Gun mounted on the left side of the left upper chest, a high-energy dispersal weapon capable of emitting a blindingly bright light upon activation, temporarily disorienting enemy optical sensors and impairing visual targeting systems. This tactical advantage allows the Novice Dom to close the distance on its opponents, overwhelming them before they have a chance to react properly.

On its right forearm, the Novice Dom is equipped with a lethal electric whip, a high-voltage, segmented weapon system designed for close-quarters combat and disabling enemy units with precision strikes. This electrically charged, flexible weapon can lash out at enemy targets with incredible speed, delivering high-powered electric discharges capable of disrupting electronic systems, frying circuitry, and even stunning or incapacitating pilots inside their cockpits. The whip's reinforced conductive material allows it to cut through enemy armor with enough force, wrapping around enemy mechs and vehicles to deliver a devastating full-powered electric surge, ensuring maximum efficiency in subduing heavily armored adversaries. Additionally, this electrified whip serves as a multi-purpose tool, capable of functioning as a grappling device, allowing the Novice Dom to ensnare targets, maneuver across the battlefield, or even counter aerial threats by pulling them down into vulnerable positions.

For defensive measures, the Novice Dom's left forearm houses a reflective energy shield, a durable energy-based barrier system designed to deflect incoming enemy fire and absorb moderate amounts of directed energy attacks. While the shield does not provide full invulnerability, it grants the Novice Dom a significant survivability advantage in skirmishes, especially when engaged against long-range opponents attempting to wear it down with sustained firepower. However, as with all energy-based defenses, the shield has limited operational endurance and requires brief recharge periods between extended engagements.


- Novice Hunter

Details:
The Novice Hunter, a fearsome close-quarters combat and guerilla warfare unit within Neo-Nod's mechanized divisions, is a highly modified and re-engineered variant of the stolen MS-07F Gouf Hunter mobile suits from the Principality of Zeon. Maintaining the core structural integrity and battlefield role of its predecessor, the Novice Hunter has undergone significant advancements in armor, weaponry, and tactical versatility, making it an exceptionally lethal force in high-intensity skirmishes and prolonged urban engagements. Engineered exclusively for Neo-Nod's rapid-assault divisions, this brutal war machine thrives in ambush tactics, melee combat, and rapid hit-and-run maneuvers, excelling in both planetary and off-world battlefronts where close-quarters superiority is paramount.

At first glance, the Novice Hunter retains the menacing silhouette of the original Gouf Hunter, with its heavily reinforced armor plating, broad-shouldered structure, and aggressively streamlined profile that enables maximum agility without compromising durability. However, unlike its Zeonic predecessor, the Novice Hunter's external plating has been completely overhauled, featuring Neo-Nod's signature black-and-red aesthetic, with Tiberium-infused composite armor layers that emit a faint, eerie green glow along the seams, a testament to its enhanced resilience and energy absorption properties. The head unit, reminiscent of Nod infantry helmets, has been slightly elongated and reinforced with a multi-layered optical sensor visor, allowing for improved target acquisition and night-vision adaptability, making it especially lethal in low-light environments or subterranean battlefields where visibility is limited.

One of the most defining elements of the Novice Hunter's combat effectiveness is its five-barrel Laser Machine Gun, a devastating energy-based rotary weapon that is directly integrated into its left-hand manipulator. Inherited from the original Gouf Hunter, this multi-barreled energy weapon is capable of sustained rapid-fire barrages, unleashing a relentless hail of concentrated laser beams that can shred through infantry formations, disable light armored vehicles, and compromise the structural integrity of enemy mechs within seconds. Unlike conventional ballistic weapons, the Laser Machine Gun does not suffer from ammunition constraints, as it is directly powered by the unit's internal Tiberium energy reactor, allowing for continuous suppressive fire without reloading downtime. However, excessive sustained use of this weapon may lead to temporary overheating issues, necessitating short cooling intervals between prolonged engagements.

Beyond its devastating ranged firepower, the Novice Hunter is a true master of melee combat, wielding an array of Tiberium-infused bladed weaponry designed to eviscerate enemy combatants with brutal efficiency. Mounted upon its left shoulder armor is a Tiberium Vibroblade Knife, a compact, high-frequency melee weapon intended for quick-draw executions and close-range defensive engagements. The blade itself, forged from a reinforced Tiberium alloy, is capable of cutting through enemy armor plating with surgical precision, allowing the Novice Hunter to swiftly neutralize targets in tight corridors, urban settings, or enemy trenches.

Strapped to the Novice Hunter's back armor is its primary melee weapon, a full-sized Tiberium Vibroblade Sword, an imposing two-handed weapon that serves as the unit's most fearsome close-range tool. This monolithic blade, pulsating with raw Tiberium energy, is designed for brutal decapitations, limb severing, and armor penetration, making it a nightmare for enemy mobile suits or heavily-armored targets foolish enough to engage in close combat. When activated, the blade vibrates at an accelerated molecular frequency, allowing it to effortlessly cleave through enemy defenses while generating a faint, eerie hum—an audible warning of the destruction it brings. The Novice Hunter's superior thruster mobility, combined with its precise melee execution, allows it to dart between enemy lines with surgical precision, overwhelming multiple foes in rapid succession before they have time to react properly.

In addition to its high-speed melee and laser-based weaponry, the Novice Hunter is equipped with an arsenal of supplementary tactical armaments, ensuring that it remains a versatile and unpredictable force on the battlefield. Mounted on the right side of its waist armor are three Tiberium Hand Grenades, each containing a volatile crystalline core designed to create explosive chain reactions upon detonation. These grenades are particularly effective against enemy infantry, light vehicles, and entrenched fortifications, releasing a concentrated blast wave of superheated plasma and razor-sharp Tiberium shrapnel, making them ideal for ambush tactics, room-clearing operations, and sabotage missions.

For secondary ranged combat engagements, the Novice Hunter wields a Tiberium Energy Pistol, a high-powered, semi-automatic sidearm that serves as both a precision weapon and an emergency backup firearm. This compact yet deadly energy pistol is designed for mid-range accuracy, firing charged Tiberium energy bolts capable of piercing enemy armor with ease. To ensure sustained combat readiness, the Novice Hunter carries two spare energy magazines, securely mounted on the left side of its waist armor, allowing for quick reloads in the heat of battle.


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Black Order of Amon

Moebius Hybrid (created by Moebius scientists to make it stronger than other hybrids)

The Moebius Hybrid, a grotesque creation of the Moebius Corps for Amon, towers as a hulking monstrosity, its form a nightmarish fusion of sleek Terran machinery and pulsating hybrid flesh. Its body, an unnatural blend of jagged metal plating and sinewy, organic tissue, glows faintly with a sickly green psionic aura that crackles with latent power. The creature's elongated limbs, tipped with claw-like appendages, shimmer with a metallic sheen, while its torso is a mass of writhing, biomechanical tendrils that pulse rhythmically as if alive. Its head, a distorted amalgamation of a humanoid skull and cybernetic implants, features glowing red eyes that burn with malevolent intelligence, set beneath a crown of jagged, crystalline spines. Dark, shadowy wisps trail from its form, hinting at its ability to fracture into three or four void shades—spectral duplicates that mirror its menacing silhouette but shimmer with a translucent, void-tainted haze. Red energy crackles across its surface, occasionally erupting into patterns of glowing dots or wide, searing lines that scar the battlefield. The air around it hums with psionic energy, warping the environment as it prepares devastating explosions or stasis fields, its presence an overwhelming blend of technological horror and primal dread


- Hybrid Zealot (similar role of Protoss zealot, they goes melee attack using psi blades)

The Hybrid Zealot, a relentless ground infantry unit of the Black Order of Amon, embodies the ferocity of the Protoss Zealot while radiating a corrupted, otherworldly menace. Its towering, humanoid form is encased in a sleek, obsidian carapace that gleams with an unnatural, violet sheen, etched with jagged, glowing runes that pulse with void-tainted energy. The creature's muscular frame is both organic and mechanical, with sinewy flesh interwoven with metallic, biomechanical tendrils that writhe subtly beneath its armored surface. Each of its forearms sprouts a pair of shimmering psi blades, their edges crackling with dark, violet energy that hums with destructive power, ready to cleave through enemies in brutal melee combat. Its head, angular and skull-like, features glowing, crimson eyes that burn with fanatical intensity, set beneath a crest of jagged, crystalline spines. A faint, smoky aura of void essence clings to its form, trailing behind as it charges with terrifying speed, its every movement exuding an aura of relentless aggression and unholy purpose, a twisted mockery of the Protoss warrior it emulates, forged to serve Amon's will.


- Hybrid Eradicator (similar appearance of void thrasher, these guys have large regular size of height. They have tentacles that may support of flying in the air. They can also shoot void blast and void beam. They can use psionic blade for close combat)

The Hybrid Eradicator, a formidable ground infantry unit of the Black Order of Amon, looms with the menacing silhouette of a Void Thrasher, its large yet streamlined form standing at a towering yet standard height for such a monstrous creation. Its body, a grotesque fusion of organic tissue and void-infused machinery, is cloaked in a slick, ebony hide that shimmers with a faint, violet luminescence, punctuated by jagged, crystalline protrusions that pulse with dark energy. Writhing, tentacle-like appendages sprout from its lower torso, their sinuous forms crackling with psionic power, granting the creature the ability to hover briefly in air or navigate the vacuum of space with eerie agility. Its upper limbs, thick and muscular, end in shimmering psionic blades that glow with a malevolent, purple light, capable of slicing through armor in close combat with devastating precision. The Hybrid Eradicator's head, a nightmarish blend of organic and mechanical, features a gaping maw lined with razor-sharp teeth, from which it unleashes searing void blasts and beams that scorch the battlefield with chaotic energy. Its eyes, twin orbs of glowing crimson, radiate an unsettling intelligence, while a crown of twisted, horn-like growths pulses faintly with each attack. A faint haze of void essence trails its movements, amplifying its aura of dread and destruction as it advances relentlessly, a perfect instrument of Amon's annihilating will.


- Hybrid Spellcaster (similar role of Protoss High Templar, these guys can fire void blasts at the enemy. These abilities are feedback, psionic storm, and psi disruption)

The Hybrid Spellcaster, a sinister infantry unit of the Black Order of Amon, mirrors the mystical prowess of the Protoss High Templar while exuding a malevolent, otherworldly presence. Its upper body is humanoid yet grotesquely distorted, clad in a tattered, flowing robe of void-infused fabric that shimmers with an eerie, dark purple hue, as if woven from the essence of the void itself. The creature's gaunt, skeletal arms, adorned with glowing runes, channel devastating void blasts that ripple with chaotic energy. Its head, a faceless mask of smooth, obsidian-like material, glows with twin orbs of crimson light where eyes should be, radiating an unsettling intelligence. Instead of legs, its lower body dissolves into a writhing mass of sinuous, tentacle-like appendages that pulse with psionic energy, allowing it to float effortlessly across the battlefield or soar through air and space with an unnatural grace. These tentacles crackle with faint arcs of electricity, conjuring swirling psionic storms or unleashing waves of psi disruption that distort reality around it. A faint, ominous hum surrounds the Hybrid Spellcaster, its form wreathed in tendrils of smoky void essence that twist and coil, amplifying its aura of dread and arcane power as it bends the fabric of existence to Amon's will.


- Hybrid Berserker (These are larger monster size that are similar appearance of hybrid reaver, they can run faster, fighting against the enemy in melee attack using claws, and they can shoot void beam coming out from his mouth)

The Hybrid Berserker, a monstrous infantry unit of the Black Order of Amon, towers over the battlefield as a hulking, grotesque behemoth, its form echoing the terrifying visage of the Hybrid Reaver but amplified in size and ferocity. Its massive, muscular frame is covered in a thick, leathery hide that pulses with a sickly green glow, marred by jagged, obsidian-like plates that protrude from its shoulders and spine. The creature's elongated arms end in razor-sharp, scythe-like claws that glint with void energy, capable of rending through armor in brutal melee strikes. Its head, a nightmarish fusion of organic and mechanical elements, features a gaping maw lined with serrated teeth, from which it unleashes searing void beams that scorch the ground with dark, crackling energy. Glowing, amber eyes burn with primal rage, set within a skull adorned with twisted, horn-like growths that pulse faintly with each movement. The Hybrid Berserker's legs, thick and sinewy, propel it forward with alarming speed, its thunderous strides shaking the earth as it charges relentlessly toward its foes. Dark, smoky tendrils of void essence trail from its body, leaving a faint haze in its wake, while its entire form radiates an aura of unrestrained savagery and corruption, a perfect embodiment of Amon's wrath unleashed on the battlefield.


- Hybrid Archon (Similar to Protoss Archon; they can be more powerful when two Hybrid destroyers combine together to become a hybrid archon.)

The Hybrid Archon, a fearsome creation of the Black Order of Amon, emerges when two Hybrid Destroyers merge, forming a towering, radiant entity that surpasses the Protoss Archon in raw power and malevolence. Its form is a swirling vortex of void-tainted energy, encased in a shimmering, translucent shell of pulsating, dark purple plasma that crackles with chaotic arcs of psionic lightning. The creature's silhouette is humanoid yet distorted, with elongated limbs that end in claw-like tendrils of pure energy, constantly shifting and reforming as if struggling to maintain cohesion. Its head is a featureless orb of blinding, violet light, save for two searing, crimson eyes that pulse with an otherworldly intellect. Dark, smoky wisps of void energy trail from its body, intertwining with jagged, crystalline shards that orbit its form like a halo of shattered stars. The Hybrid Archon's surface ripples with waves of raw power, emitting a low, resonant hum that warps the air around it, while faint, ghostly echoes of its Destroyer origins linger in its fluid, ever-changing structure.


- Hybrid Oppressor (a hybrid monster compared to mobile suit/gundam size has ability to fly in air and space. They use void blast, void beam, and psionic storm. They capable of using psionic blade when use on the close combat. Their abilities are psionic shift, psionic lash, and kinetic blast)

The Hybrid Oppressor, a colossal monstrosity crafted by the Black Order of Amon, looms as large as a mobile suit, its towering form a grotesque fusion of organic horror and void-infused machinery capable of soaring through air and space. Its sleek, armored carapace, gleaming with an oily, obsidian sheen, is studded with jagged crystalline growths that pulse with a malevolent violet glow. Long, segmented wings, resembling tattered membranes interwoven with metallic filaments, extend from its back, allowing it to glide effortlessly with an eerie grace. The creature's head, a nightmarish blend of a fanged maw and glowing, multifaceted eyes, emits a constant hum of psionic energy, while its clawed forearms, tipped with shimmering psionic blades, gleam with latent power for close-combat devastation. Tendrils of dark energy coil around its form, crackling as they channel void blasts or unleash searing void beams that carve through the battlefield. Its torso, a mass of biomechanical plating, ripples with energy as it conjures swirling psionic storms or unleashes kinetic blasts that distort the air. The Hybrid Oppressor's presence radiates an oppressive aura, its every movement accompanied by faint, otherworldly whispers, as if the void itself fuels its relentless assault.

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