Chapter 1: Done Running
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Y/N: "When the dead started walking... I was small, and alone. Until I met Clem and a man named Lee. He became my protector. Lee protected other people too. But he couldn't save everyone. You can never save everyone. The living were just as dangerous as the dead. A woman in our group named Lilly lost her dad. And then she just couldn't cope. She took the life that Lee saved. Lee left her on the side of the road. Lee taught us how to survive. He protected us as long as he could. But he got bit, because of Clem.... And even in the end, he was still teaching to us."
Lee: "Stay away from the cities. They're just not worth the risk."
Y/N: "He asked me to shoot him. And I did. I met another group after that. Broken people, running from their past. There was a woman who gave birth to a boy named...Alvin Junior. AJ. He made it. But the mom didn't. And I started to take care of him. But then Jane left AJ in the snow. We thought he was gone forever. That was the last straw for Kenny. And without Lee around...I had to make the call. I couldn't. And Kenny killed Jane.
Y/N: "It turned out AJ was alive. Jane hid him to make a point. Knowing what they'd done..."
Y/N "I still decided we were better together. For AJ and Clem's sake. But like everything else, it wouldn't last. Clem, me and AJ traveled to a new frontier. I thought we found something that worked. But I was wrong again. They took AJ from us. Said I was too young to take care of him. I fought back. But I wasn't strong enough. We searched for a long time. Just when we gave up hope...we found him. We're searching together now. For a place we can call home. I'm all they have. They're all I have, and I'll protect them with my life. Just like Lee did for me."
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Clem drives the car, you drive past some trees in the woods while on the road, Kenny's hat covers your face as you slump in the passenger seat. Asleep.
No one's POV
Clem adjusts the rearview mirror to look at AJ, who is spinning the bullet chamber of a revolver.
Clementine: "Whatcha doin' there, goofball?"
AJ: "Pretending we got bullets."
Clementine: "Well, don't. It's getting on my nerves."
AJ: "I don't like goofball. I'm too big for it."
Clementine: "Would you prefer shitbird?"
AJ: (laughs) "No! That's mean! You're a shitbird."
AJ holds his stomach.
Clementine: "What's wrong? AJ?"
AJ: "Hungry." Clem pulls up a small broccoli looking toy with shiny but dirty pants and a vest.
Clementine: "Hey, there, Alvin Junior. It's me, Disco Broccoli! Word on the street is that you wanna eat me. Is that true? Do you wanna eat me?"
AJ: "C'mon, Clem. I can't eat a toy."
Clementine: "Aw, man. My feelings are hurt."
AJ: "My stomach hurts."
Clementine: "Hmph, sassy." Clem turns back towards the wheel of the car.
Clementine picks up a bag of chips sitting on the dash and passes it to AJ.
Clementine: "Here you go. About all we got."
AJ: "What about you?"
Clementine: "Go for it. We'll find something else soon."
AJ: "I believe you." AJ opens the bag and starts eating the chips.
The car stops in front of a crashed train in front of a house with another train crashed behind it.
AJ: "We gonna do it?"
Clementine: "Think so."
AJ: "Looks clear."
Clementine: "We're doing it. Wake up Y/N!"
Y/N's POV
You feel a pair of soft hands grip your shoulder, your eyes fly open and you reach for your waistband. AJ looks back at you surprised and you sigh. You can never be too sure.
Clementine passes a knife to AJ. You and Clem open up your doors, she takes a left but you have to take a take a right to go to the back of the car. Once both of you reach, you open the trunk.
Two crowbars sit in the trunk, along with a canteen and a shot up piece of wood toy. you grab one of the crowbars while Clem grabs the other, you also grab the canteen. "Haven't had water for Clem in days.." you whisper out.
Clementine puts on her backpack.
Clementine: "Alright. Let's find some food." You stop in front of a sign that is beside where you parked.
Clementine: "Friendly? Ring the bell."
AJ: "What does it mean?"
Y/N: "It means the people here shoot first."
You ring the bell.
AJ: "What are you doing?"
Clem puts her finger to her lips. A walker near the station gets up.
Clementine, You and AJ approach the station and see the walker nearby.
Y/N: "AJ, stay back" you walk to the walker, kick it's knee and then do a quick stab to its head.
Y/N: "It's down. Still with me?"
AJ: "Still here. No bites."
Clementine: "Next, we get in there." The three of you walk onto the musty wood porch. Clementine tries to open the door, but it's locked. She uses the crowbar to pry it open. The door opens slightly, revealing that it's open.
Clementine: "What do we do inside a new place?" Clem and you crouch down in front of AJ to go down to his size.
AJ: "We listen for monsters."
Clementine: "After that?"
AJ: "Um."
Clementine: "Come on. You remember. We... Inside a new place. We always..."
Y/N: "Find a way out."
AJ: "Find a way out." You both say at the same time.
You open the door and enter the station. Inside, two walkers are tied to chairs. Also there's a small table in the corner with two chairs along with some plywood laying against the walls.
Clementine: "Huh."
AJ: "Monsters. All tied up. They can't get us?"
Clementine: "No, they can't." Clem stands near the door, while AJ stands next to the table.
AJ: "Hmm."
Your choices determine what he will become.
AJ: "Front door is the only way out."
Clementine looks at the walker couple. And then looks at the bottle of poison near them.
Clementine: "Poison."
AJ: "Did they give up?"
Clementine: "They...wanted to leave this world together. Holding hands in their own home."
AJ: "Will we have a home?"
Clementine: "We'll see."
Clem reads the note near the walkers.
Clementine: "Please leave us alone. This is what we wanted."
You try to grab the key on one of the walkers.
Y/N: "Bet this opens the locked door..."
The walker reaches toward you, and you jump back.
Y/N: "That's not happening."
AJ: "Do we get the key?"
Clementine: "Hmm, it's risky. Might be another way through that door. Let's look around." Clem puts her hands on her hips.
AJ: "Let's be smart."
Clementine: "That's right."
Clementine and you look at the window and into the ticket booth.
Y/N: "Too small to crawl through. Well, for me."
AJ: "See anything?"
Clementine: "Looks like some cans. Could still be edible. One of us might be able to fit through there..."
AJ: "Is...that the only way in?"
Y/N: "The key or the window. Those are our options."
AJ looks through the ticket booth window and into the room "It's dark in there. We should kill the monsters. They're not people."
Clementine: "Well, they used to be people. And as people, they asked to be left alone."
Y/N: "AJ, I need your help on this one." You crouch in front of him.
AJ: "In there?"
Y/N: "We need to know if there's food inside. And I need you to be brave."
AJ: "Okay. I can be brave. Lift me up."
You lift AJ up and he crawls through the window.
Y/N: "Once you're through, unlock this door." He gets to the other side.
AJ: "Got it."
AJ disappears into the room.
Clementine: "AJ?"
AJ opens the door. Inside is a shelf with boxes on it. There's also a dirty matress laying on the ground.
AJ: "You gotta see this."
Clementine: "They had a good thing going here."
AJ: "Can we stay here?"
Clementine: "We'll see."
AJ: "No one's here. No one's ever anywhere. It's always just monsters."
Y/N: "There aren't that many people left, kiddo."
AJ: "That's sad. How many did there used to be?"
Clementine: "So many."
AJ finds some bullets and reloads his gun.
You have: BULLETS - AJ's a great shot.
AJ: "Just a few."
Y/N: "Remember what we said... You know this."
Clementine: "Never hesitate."
AJ: "Never hesitate."
Clementine: "That's right! Good job AJ." He smiles.
You inspect a can under the window. It has a large dent in the side of it.
Y/N: "Spoiled. Sorry, buddy. These are long gone."
AJ: "Fuck."
Y/N "Hey, watch the swears."
AJ: "she said shitbird before!"
Y/N: "Do as I say, not as I do, she's the one that said it anyways." Clem glares daggers at you, you just shrug it off.
AJ: "I meant "shoot"."
You toss the can away. It rolls toward the mattress, revealing the corner of a hatch.
AJ: "Look."
Y/N: "Huh."
You decide to move the mattress.
Clementine: "Something under here..."
You move the mattress, revealing a hatch in the floor.
AJ: "Floor door?"
Clementine: "Yeah. Must have wanted to hide something."
You open the hatch, finding lots of food scattered everywhere.
AJ: "That's a lot of stuff!"
Clementine: "Yeah. It is. We could eat for weeks with this much."
A grenade rolls out from the right side of the hatch.
Clementine: "It's rigged!"
You close the hatch and grab them both just before the grenade explodes. You dive into the room with both of them in your hands.
Clementine: "Oh, god... AJ!"
Clem hugs AJ. You look out the window and sees walkers approaching.
AJ: "Monsters!"
Clem, you and AJ run outside through the front door.
AJ: "Oh, shoot."
Clementine: "Okay, we need to get back to the car. You know what to do. Stick to the sides and be my eyes while me and Y/N clear a path."
AJ hides while Clementine and you kill the walkers. One of them bangs on the door AJ hides behind.
AJ: "Over here!" He screams to you and Clem.
AJ pushes the door down, trapping the walker. You stab it in the head as AJ walks over to the two of you.
Y/N: "Let's get to the car!"
You throw your backpack and knife into the car and the two of you and AJ get inside.. Clem slides past the driver's seat and into the passengers seat while handing you the keys.
A walker reaches through the door. You reach for your knife which fell onto the floor, but it's too far away. You jam the keys into the walker's eye, then kick the door, which knocks it away with the keys. You close the door. More walkers pound on the outside of the car. You release the brake and shifts gears. A walker breaks through the back window but doesn't get in. So AJ doesn't move.
AJ: "Y/N! Clem!"
Clem gives the knife to you. A walker breaks through AJ's window and grabs him, Clem reaches back and kills it. AJ climbs in Clem's lap, and onto the floor under the console. A walker climbs into the backseat and grabs Clem; AJ stabs it, and Clem stabs it again, killing it. The car moves forward and hits a tree, pinning a walker against it.
AJ: "Y/N, look! The keys!"
You kick out the windshield and takes the key out of the walker's eye. You start the car and put on your seatbelt. You shift gears and drive backwards, after hitting something. you shift gears again and start driving froward.
Y/N: "AJ, Clem, buckle up!"
You start driving, but a walker crashes through your driver window; you try to push it away by grabbing it's shoulder and pushing while the car continues to move. AJ points his gun at it, but you lose control of the car; it crashes and flips over. Someone fires arrows at the walkers, then picks up an unconscious AJ and Clem who are in the passenger seat.
Y/N: "Clem, AJ! No! Plea-" you lose consciousness.
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