the insane Ending part 1

"This is a story about a woman named (y/n)


(Y/n) worked for a company in a big building where she was Employee #427. Employee #427's job was simple: she sat at her desk in room 427 and she pushed buttons on a keyboard. Orders came to her through a monitor on her desk, telling her what buttons to push, how long to push them, and in what order. This is what Employee #427 did every day of every month of every year, and although others might have considered it soul rending, (y/n) relished every moment the orders came in, as though she had been made exactly for this job. And (y/n) was happy"
The narrator said signaling the start of the game.

As always you sat there on your desk listening to the narrator narrating the situation as always,
Your Probably going to get lead to following the narrators instructions and ended up leaving to 'win the game' then just end up back where you started. The player goes to the exact same endings which is the 'freedom ending' and the 'explosion ending'.

The freedom ending is kinda nice i mean you get to see a pretty view before it all restarts to the begining. The explosion ending is kinda ok i guess, tho it gives you anxiety when you see the timer count down to zero but you are happy that the game prevents you from experiencing pain. Well physical pain.

For some reason the player never goes for the other 'endings' so you never know what happens or experienced what happens in those types of endings.
For being a video game character you figured that the player can control EVERYTHING with you as the main character but thats not true, you can still think for yourself and walk on your own. The player only 'points you to the direction of where they want you to go' and you just walk to where they pointed being to follow the game logic sadly.


"And then one day, something very peculiar happened. Something that would forever change (y/n), something she would never quite forget. She had been at her desk for nearly an hour when she realized that not one single order had arrived on the monitor for her to follow. No one had shown up to give her instructions, call a meeting, or even say 'hi.' Never in all her years at the company had this happened, this complete isolation. Something was very clearly wrong.

Shocked, frozen solid, (y/n) found herself unable to move for the longest time. But as she came to her wits and regained her senses, she got up from her desk and stepped out of her office"

The narrator announced, finnally you can get up. You've been practically glued to this chair forever, since the game wont let you move or get up while the game is shut off or when the narrator is saying the intro to the game.
You stood up from your seat and opened your office door.

Time to start the story.

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