The Field Guide for Eventyr
MAP
GLOSSARY
Skulk - A group of foxes; in this world, one of three fox kingdoms.
Tod - A male fox.
Vixen - A female fox.
Kit - A juvenile fox.
Fjord - A valley with high, cliff-like walls where the sea travels inland. (Pronounced: Fyord)
No Fox Land - Mountainous terrain that holds the center of Eventyr; it is mostly uninhabitable to foxes, and free from conflict.
FLAME SKULK
Summary:
The foxes of the Flame Skulk support a strong-willed patriarchy, with crude and violent laws that have persisted since their dawn. They have paved the way for a hate-filled society focused only on the destruction of weakness. The terrain they inhabit is mostly grassland, and their fur gives honor to their namesake in hues of orange and red.
Terminology:
Flameborn - Those belonging to the Flame Skulk.
Jarl - A title of royalty; the Flameborn ruler. (Pronounced: yarl)
Kriger - A title of royalty; the heir; a name only given when he becomes a mighty warrior. (Pronounced: kree-ger)
Muspell - The capital of the Flame Skulk where the Jarl resides. (Pronounced: Moo-spell)
Foxes of Importance:
Colborn - Protagonist. The current Kriger, having already passed all but one of the trials on his way to rulership. It's a role he isn't sure he wants. (Pronounced: Coal-bern)
Jakob - Born as a runt and Colborn's only surviving littermate. He's a kind and innocent tod, unprepared for the hateful world he lives in. (Pronounced: Yah-kub)
Jarl - Real name unknown. Colborn's father and current, cruel and power-hungry leader of the Flameborn.
Brandr - Colborn's second in command and a prominent leader in the Flameborn army. (Pronounced: Brand-er)
SHADOW SKULK
Summary:
The foxes of the Shadow Skulk contrast the former with a rigid matriarchy. Each queen rules with icy claws and absolute control over her children, along with the bearing of their future offspring. The terrain they inhabit is icy tundra, in close proximity to the Flameborn, and their coats range from white to pale shades of blue-ish gray and tan. All you'll see of these cunning foxes' are their shadows against the snow.
Terminology:
Shadowborn - Those belonging to the Shadow Skulk.
Queen - A title of royalty; the Shadowborn leader.
Princess - A title of royalty; the Shadowborn heir.
Strategist - A title in the army; given only to a few foxes, it's a role reserved for the most cunning of minds, even if their combat skills aren't at the same level.
General - A title in the army; the fox in charge of most military organization, as well as overseeing all training and plans of battle.
Commander - A title in the army; a role held by more than one, these foxes lead troops into battle and instruct the fight.
Jotun - The capital of the Shadow Skulk where the queen resides. (Pronounced: Yo-tun)
Foxes of Importance:
Skadi - Protagonist. The current strategist. The adopted daughter of the queen, and a half-blind vixen who faces injustice for her disability. (Pronounced: Skah-dee)
Kleng - The current general. He's the son of the queen, a harsh leader, and an even crueler brother. (Pronounced: Klehng)
Laine - The Shadowborn queen, and mother (or Mor) of two biological children. She adopted Skadi as a small, deformed kit. (Pronounced: Lie-neh)
Karina - The Shadowborn Princess. The picture of beauty and perfection, she basks in the glow of her mother's favor. (Pronounced: Kuh-ree-nuh)
LEAF SKULK
Summary:
The foxes of the Leaf Skulk are peaceful by nature. They are led by a group of foxes elected from the skulk's inhabitants, split into three parcels of territory. Finding balance among themselves and harmony with nature, they thrive in their coastal forest home. Foraging, hunting, trading, and herbalism play a large role in their lives. The terrain they inhabit holds a high, wooded elevation, in close proximity to the Shadowborn. Their coats include shades of tan, brown, and black, matching the earthy tones of their surroundings.
Terminology:
Leafborn - Those belonging to the Leaf Skulk.
Elder - A title of leadership; one of three wise foxes elected by their individual territory to represent them in the Council.
The Council - The elders all together; they form a committee of foxes who come together to discuss the happenings of the skulk and make important decisions regarding their safety.
The Gathering - The elders' time of meeting; taking place once a season in the center territory, there are three to five days of meetings held.
Har - A title of leadership; of the three elders, this fox has the most pull in decisions due to their time and experience in the Council, far more than the others. When this fox retires, they are relieved from their duties to the skulk.
Jafenhar - A title of leadership; second the Har, this fox has slightly less influence, but ranks middle in the Council and is regarded as a wise leader. (Pronounced: Yah-fen-hahr)
Thridi - A title of leadership; third in the council, this fox has the least power, usually younger in age and lacking the knowledge age brings. (Pronounced: Thry-dee)
Hlodyn - The capital of the Leaf Skulk; found in the central territory, this is where the Gatherings occur. (Pronounced: Hlo-din)
Foxes of Importance:
Trygve - Protagonist. A young tod, both immature and reckless. He yearns to follow in his grandmother's footsteps and become an elder. (Pronounced: Treeg-vuh; Nicknamed: Tree)
Dagny - Trygve's best friend. She's a rowdy vixen who speaks only the bluntest truths, though there's plenty of emotions hidden beneath her thick hide.
Audhilda - The current Har and Trygve's grandmother (or Beste). She's a soft-spoken and aging vixen who offers her wise, calm and just voice to the Council. (Pronounced: Odd-hild-uh)
Vili - The current Jafenhar. A sandy-furred and gray-muzzled tod who often presents a middle ground between the Har's passive viewpoints and the Thridi's harsh ones. (Pronounced: Vill-ee)
Ormr - The current Thridi. He's a tod full of youth and ambition, though the latter often gets him reprimanded, walking the line of dangerous desires. (Pronounced: Or-mor)
ROGUE TERRITORY
Little is known about this patch of outcast land across the impassable terrain of seas or mountains. The water-level is always high, leaving little inhabitable land above the surface. It's said that secrets lie beneath the foggy veil around it, though any fox who's ever gone there has never returned to tell them.
–❈–
Want an immersive experience? Listen to some of the songs that inspired parts of this story or this tale as a whole. Many are listed above chapters when you read, but here's the official playlist for Eventyr: https://open.spotify.com/playlist/1dnaYt1yuAle7uhXpbRhuu?si=31f8da3595004a48
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