××Information××

××Page Start××
××Introduction××

Welcome to The Rise of TigerClan
Read this whole page before proceeding.

××Credits××
The following people can reserve* spots and roles.
Thanks to xXTranquilSnowXx for the idea and most of the information and the Clan name.
Credit to @UnitedWarriors for the first Command Game
Credit to Blixemi for the song 'Play To Win' which inspired me to make this.

××Information°Ranking××
•Leaders•
First on the ranking system(Living). Their word must be followed, if any cat defies either of the leaders then they may be punished.
They can do pretty much everything including; forcing cats to be mates, forcing cats to breed, etc.
×Example×
If a cat is told to hunt twice, they must hunt twice

•Deputies •
Second on the ranking system. Can do most things that the leaders can. Cannot force cats to be mates or breed. Unless given permission by either of the leaders, they cannot give out punishments. Can still order cats to hunt, patrol, etc. Deputies job to inform the leaders about anything that seems odd.

•Medicine Cats•
Third on the ranking system. Five max at a time. Always toms unless given permission by BOTH leaders.

°Non-Ranking Roles°
•Warriors•
Can become mates with whoever they like unless they're forced to be mates with someone. In charge of keeping up the prey supply and border up. Unless one of the leaders or deputies interferes, they can do pretty much whatever they'd like to do.

•Apprentices•
Can do pretty much the same as warriors but they cannot have a mate, unless it is forced upon them.

•Queens•
Queens do not eat first. When their kits are old enough to rank up to apprentices, they must return to their original rank. Queens can play with their kits whilst being a queen.
They are still expected to hunt, patrol and fight if they are told to do so.

××Information°Main Punishments××
•Death Row•
Generally used when a cat disobeys either of the leaders. Also used when a medicine cat has a mate and/or has kits without the leaders permission. The leaders choose the death method.

•Rank Change•
Mainly uses when a leader is feeling merciful to a medicine cat for becoming mates and/or having kits without permission. The leader may force the medicine cat to become a warrior apprentice with zero hunting, fighting, climbing and swimming skills. They will have to train to be a full warrior. If the medicine cat is pregnant then the cat will be allowed to have the kits but they will be given to a different queen. Never to be acknowledged as the kits' parent. The queen who takes care of the kits will be known as their biological parent.

•Exile•
Cat is removed from the game.
Simplest punishment.

××Information°Invalid Punishments××
•Apprentice Duties•
You cannot simply force a cat to do apprentice duties.
You may however assign this along with another punishment.
××Example××
/Assign Witheredsun hunting x2 and apprentice duties(Bramblefrost)

•Sleeping outside•
Same as the punishment above.

More will be added.

××Information°Eating Order××
Normal | If Changes Needed
Leaders | Leaders
Deputies | Deputies
Medicine Cats | Medicine Cats
Kits | Starving Cats
Warriors | Hungry Cats
Apprentices | Slightly Hungry Cats
Queens | Kits
| Warriors
| Apprentices
| Queens

××Information°Eating××
Every day, each cat eats one prey. If there's not enough, the remaining cats will become slightly hungry, then hungry, then starving. If they do not eat then, then the cat will die.

However, kits can, and will, die quicker. A kit has two chances to eat(Hungry, Starving).

××Information°Seasons××
•Newleaf•
+2 Hunting And +2 Foraging
Increased chances of sprains(25%)
Varying events

•Greenleaf•
+1 Hunting And +1 Foraging
Increase chances of cracked paw pads(25%)
Varying events

•Leaffall•
-1 Hunting And -1 Foraging
Increased chances of cold, sprains, broken limbs(25%)
Varying Events

•Leafbare•
-2 Hunting And -2 Foraging
Increased chances of whitecough(30%), greencough,(45%) colds, broken limbs(25%)
Varying events

××Information°Time××
4 Days=1 In-Game Season
1 Day=1 Moon
12 Days=1 In-Game year

××Information°Energy××
Leader°4
Deputy°4
Medicine Cats°4
Warriors°3
Apprentices°2
Queens°1
Kits-1

××Information°Energy Changes××
•Hunger•
Slightly Hungry°2 Energy
Hungry°1 Energy
Starving°0 Energy

•Injuries•
Slightly Injured°2 Energy
Injured°1 Energy
Severely Injured°0 Energy

•Infections•
Slight Infection°2 Energy
Infection°1 Energy
Severe Infection°0 Energy

•Coughs•
Slight Cough°2 Energy
Whitecough°2 Energy
Greencough°1 Energy
Deathcough°0 Energy

•Colds•
Slight Cold°2 Energy
Cold°1 Energy

•Misc•
Broken Limb°0 Energy
Cracked Paw Pads°2 Energy
Rabies°0 Energy
Spirits Curse°0 Energy
Tigers Claw°0 Energy
Brambles Claw°0 Energy
Hawks Frost°0 Energy

××Information°Borders××
The borders full strength is 12/12. The border decreases by two each day. To keep the border up, two patrols with at least four cats must be sent each day. If at least four cats patrol, the border will only go down by one.

If the border drops below five, events will happen more often such as attacks from clans, rogues or animals until it is back up to seven or more.

××Information-Skill Charts××
•Swimming•
Level 0°10% Chance Of Surviving
Level 1°20% Chance Of Surviving
Level 2°40% Chance Of Surviving
Level 3°60% Chance Of Surviving
Level 4°80% Chance Of Surviving
Level 5°100% Chance Of Survival

•Hunting•
Level 0°0 Prey
Level 1°1-2 Prey
Level 2°1-3 Prey
Level 3°1-4 Prey
Level 4°1-5 Prey
Level 5°2-5 Prey

•Battling•
Level 0°0 Damage
Level 1°0-2 Damage
Level 2°2-4 Damage
Level 3°4-7 Damage
Level 4°8-12 Damage
Level 5°12-18 Damage

•Climbing•
Level 0°10% Chance Of Surviving
Level 1°20% Chance Of Surviving
Level 2°40% Chance Of Surviving
Level 3°60% Chance Of Surviving
Level 4°80% Chance Of Surviving
Level 5°100% Chance Of Survival

•Foraging•
Level 0°0-1 Herbs
Level 1°0-3 Herbs
Level 2°1-5 Herbs
Level 3°2-5 Herbs
Level 4°2-7 Herbs
Level 5°3-8 Herbs

•Healing•
Level 0°Nothing
Level 1°Slightly Injured And Cracked Pads
Level 2°Injured and Slight Infection
Level 3°Infection, Slight Cough And Slight Cold
Level 4°Severely Injured, Severe Infection, Cold And Whitecough
Level 5°Broken Limbs And Greencough

××Information°Skill Bearers××
Medicine Cats°Foraging, Healing, Swimming, Climbing
Leader, Deputy, Warriors, Queens And Apprentices°Swimming, Hunting, Climbing, Battling

××Information°Healing Guide××
•Injuries•
Slightly Injured°3 Herbs
Injured°5 Herbs
Severely Injured°8 Herbs
Brink of Death°Incurable

•Infections•
Slight Infection°6 Herbs
Infection°8 Herbs
Severe Infection°10 Herbs
Deathly Infection°Incurable

•Coughs•
Slight Cough°5 Herbs
Whitecough°15 Herbs
Greencough°20 Herbs
Deathcough°Incurable

•Colds•
Slight Cold°8 Herbs
Cold°12 Herbs

•Misc•
Broken Limb°10 Herbs
Cracked Paw Pads°3 Herbs
Rabies-Incurable
Spirits Curse°Incurable
Tigers Claw°Incurable
Brambles Claw°Incurable
Hawks Frost°Incurable

××Information°Bonding××
Level 0°Strangers
Level 1°Acquaintances
Level 2°Friends
Level 3°Best Friends
Level 4°Possible Mates
Level 5°Possible Kits(Only Accessible With A Mate)

××Information°Points××
EP°Evil Points
Gained by how evil a cat is

GP°Good Points
Gained by how good a cat is

RP°Rebellion Points
Gained by how much help your cat is in the rebellion

*-Reserves for max 24 hours

××Information°Commands And Rules××

•Next Pages•

××Page End××

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Tags: #warriorcats