Elemental Gear Abilities P.3

Spatial Rift:

The user can open up portal at anytime or place.

Hyper Regen:

The user recovers 1/4 of its maximum HP each turn.

Continuum Shift:

Causes the dimensions to become twisted to allow it to always move first upon being sent out.

Spatial Vision:

The user can turn their eyes into spatial-like that can see in space.

Spatial Crush:

Crush objects by manipulating the surrounding or personal space.

Spatial Constructs:

User can turn space/spatial energy into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.

Spatial Slicing:

The user can slice through the fabrics of the third-dimensional space, splitting apart the fabric of reality. Any physical matter or energy caught within the severed spatial area will be cut. The attack can also leave behind a dimensional line, which will cause anything that comes into contact with it to be cut as well. Alternately, the dimensional line can serve as a makeshift portal to alternate locations and dimensions.

Spatial Aura:

Create an aura of space around oneself.

Spatial Compression:

The user can compress three-dimensional space and use it for various purposes, such as constructs or blasts.

Spatial Manipulation:

Users can manipulate, control, distort, and bend space, the dimensions of height, depth, and width within which all things exist and move. Most commonly, users can use this ability to teleport by depleting the space from point A to point B, simply choosing to occupy a different space, creating portals, or by teleporting by creating a loophole made in space. At a higher level, users can 'pull' space together apart, effectively generating a magnetic pull which causes anything of the user's choosing to diverge upon or to rip apart any object by tearing away the space that it occupies. They can also do the opposite: 'pushing' space, which is essentially the expansion of space in a certain area to push away objects. Depending on how strong the 'push force', it can act as an unstoppable cannon that launches space and anything that occupied it.

Users can utilize this ability offensively by erasing or rupturing space, obliterating anything that occupied that space as well. If the user's control of space is precise enough, they can selectively tear off limbs or vital organs from their opponents by manipulating and separating the space that they occupy. By pulling and folding space around an object, users can also prevent it from moving or crush it. Users can use this ability defensively as well by erasing space in front or around themselves to create a vacuum for which nothing can enter, effectively creating an impenetrable shield around the user. Otherwise, the user can achieve the same effective by infinitely dividing the space between themselves and the opponent, making it impossible for the aggressor to reach the space manipulator.

Advanced users can move objects as if they were telekinetic by controlling the gravity through space, which also can be used to enhance their own physical abilities, such as strength and speed. Users would also be capable of creating subspaces that can trap objects or be used as powerful projectiles. They can also use this ability to levitate in the air. At an ultimate level, users would be able to manipulate space in a very complex way such as (i.e. a room appearing bigger on the inside than it is on the outside, a never-ending corridor), phenomena, and other distortions that affect things at a universal level with some high level users being able to effect the Space-Time Continuum. some very high level user are able to manipulate space beyond universal level and manipulate other forms/types of space that has properties completely different from space in the real world, allowing them to achieve a plethora of effects, some even on nigh-omnipotent levels.

Blitz Accel:

The user can use the electricity around them increase their speed and run faster or disappear like the user teleport by using electricity.

Blessing of Lightning:

The user Prevents recoil damage during rain.

Storm King:

The user Magic Attack is doubled during rain.

Master Lightning:

Electricity Magic moves become super effective regardless of magic or ability.

Thunder Grip:

All contact moves have a chance of inflicting paralysis.

Power Conduit:

Draws in all Electricity Magic moves to the wielder, sharply boosting Attack and Speed stats in the process. Nulls Electricity Magic damage.

Static Field:

Foe takes damage upon direct physical contact. Also has 30% chance of paralysis infliction.

Electricity Absorption:

Users can absorb electricity, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Some users can even or instead summon and absorb lightning from the atmosphere (thunderclouds or ionized air) to enhance themselves, instead of relaying on the outside sources in their environment.

Electric Armor:

The user make electricity cover their body to create electricity armor that increase Electricity Magic and Speed.

Electricity Manipulation:

Users can create, shape and manipulate electricity, a form of energy resulting from the movement of charged particles (such as electrons or protons). As an elemental power, electricity manipulation is very simple and straightforward accompanied with a near-limitless myriad of uses. Most commonly, users would be able to discharge large amounts of electricity in order to shock their opponents, potentially paralyzing them, burning them, or even stopping their hearts in severe cases. Beware accidentally harming allies if the user's control over electricity is not precise enough. Some users would also be able to summon lightning bolts, while even stronger users can manipulate it within the skies, or even create thunderstorms at will. Even if their opponent is resistant of electricity, the immense heat generated from lightning traveling through the sky, which is around 6 times hotter than the surface of the sun, will definitely pose a threat to them.

At a more advanced level, users would be able to exert control over electronics and other devices powered by electricity, allowing them to remotely access, disrupt, and control technology, such as mobile phones, televisions, computers, traffic lights, etc. They would be able to perceive or even control data stored on electronic devices, or even assume control over the entire device purely through electrical connection. Some specialized users would be able to use electricity for more miscellaneous uses, such as enhancing one's senses through Electroreception, the ability to sense natural electrical stimuli which can allow them to sense their surroundings by generating electric fields and detecting the distortions in those fields.

At the ultimate level, users would be able to control electric fields and all charge carriers (Ions, Electrons, Protons, and Positrons), allowing them to manipulate the force that holds atoms together within objects or flow through the nervous systems of living creatures. At this stage, electricity manipulation becomes extremely dangerous and effective, essentially giving the user the ability to control living creatures and objects through the precise manipulation of electricity and electrical fields within them. In the former case, they would be able to read the thoughts of others through electrical signals produced by their brains and control their movements as if they were puppets by manipulating the electricity used by the nervous system to send signals to the entire body. In the latter case, users would be able to move objects as if they were using telekinesis.

Dragon Rage:

Temporarily boost of strength & defense but come cost of user go into uncontrollable rage that attack his loved ones, allies, and enemies.

Dragon Shell:

The user takes reduced damage from Dragon Magic attacks.

Dragon Force:

Power of Dragon Magic attacks are doubled.

Dragon Spirit:

Boosts the Attack and accuracy of the user and their allies by 10%. Boosts the chance of secondary effects activating by 50%.

Dragon Soul:

Boosts Magical Attack and Defense when hit with a Dragon Magic move.

Dragon Heart:

The user can boosts their speed, strength, and defense for 50%.

Draconic Power Absorption:

The user can absorb and/or steal the powers of dragons, rendering them powerless and vulnerable, potentially allowing the user to become dragons themselves.

Dragon Vision:

The user can turn their eye into draconic eyes that can be use to see more then naked eye.

Dragon Aura:

The user can surround themselves in a ferocious draconic energy that can induce fear into the hearts of men and animals alike. The user can also manipulate that same energy as well. If the user has the powers or soul of an elemental dragon, they can generate their respective element.

Dragon Force Manipulation:

The user of this power possesses and is able to use strong draconic power. This ability not only grants the user great strength, abilities, and control over numerous variations of draconic energies, but also allows them to overwhelm weaker dragon as well as rival that of powerful draconian entities.

User has control of anything that is symbolized as draconian and connected to dragons and draconic like being. They are able to manipulate sacred objects and relics that are connected to dragons and/or draconian power. With this, the user is completely considered worthy of draconic respect, allowing them to achieve feats that are impossible to be reached by normal standards.

Temporal Lock:

The user exists "outside of time" and or is immune to time, which makes them immune to its effects and all that is caused by it. This can render the user ageless as a result. Since the their Consciousness and the users body is not affected by time, they do not expend energy, and therefore neither need to eat nor sleep. Because time does not flow for the user, any diseases also do not progress, thus effectively rendering the user immune to disease symptoms and damage. They may also exhibit regenerative capabilities as a result of their temporal lock, as their bodies will always revert to the point in time in which they were not injured.

The difference between Temporal Lock and Chronal Anchor is that, while the Chronal Anchor is immune to temporal and causal effects while inside the timeline, the Temporal Locked is essentially outside of time, consequently become immune to it.

Rewind:

Any stat changes during battle are removed at the turn's conclusion.

Time Trickery:

Items used in battle, held or by the user, have a 50% chance of being returned to the allies or the user per turn.

Time Skip:

Wielder will randomly be able to skip the opponent's turn.

Time Warp:

The user can warp time around the area to keep their enemies in one spot.

Temporal Slicing:

The user can slash through the dimension of time and destroy anything occupying that point in time, altering history by destroying certain objects, people, etc. Since the attack will strike at all temporal locations, this ensures a successful hit at a time when the target is vulnerable (i.e. before acquiring intangibility or immortality). By cutting open the time-space, user can either open up a portal to travel through time or control the speed of time depending on the cut's properties, such as severing the time's flow to stop it or slice a frozen time-stream to return it to normal.

Time Aura:

The user can surround themselves in time/temporal energy.

Temporal Shockwave:

The users of this power can cause damage not only on a physical level, but they can cause damage to their target's temporal existence. This may affect one's age, life span, time, etc.

Time Manipulation:

Users can control and manipulate time, the indefinite continued progress of existence and events that occur in an apparently irreversible succession from the past, through the present, into the future, in the general area or for a specific target in various ways, with the most basic of acts revolving around accelerating, slowing, stopping, and even rewinding or looping it. The range of the affected area is proportional to the mastery of the user, with those at higher levels being able affect the entire space-time continuum.

Since time exists and flows within space, the two are interrelated, and by manipulating time, one is also distorting space proportionally. The effects of this relative distortion can vary, however. For example, controlling time of a mere object or person may not affect the space they reside in, whereas twisting the time-stream of an entire region of space can cause the area itself to warp. Additionally, due to time being so closely intertwined with our three-dimensional space, manipulating it might not affect another dimension, such as heaven or hell, in the same way it affects our own. Also there are some high level users being powerful enough to manipulate and control time beyond universal level, also possibly manipulate different forms/types of time and possibly reaching nigh omnipotent level.

Bone Animation:

The user can raise army of skeleton creatures to protect themselves or allies, or send them to attack enemies.

Skeleton Guard:

The user can summon giant skeleton to protect themselves or allies.

Hollow Skeleton:

The user's bones are hollow, making them lighter, faster and more agile than they appear.

Bone Aura:

The user can release and surround themselves in/with bone for defensive and/or offensive purposes. The auras may also give the user enhanced physical capabilities such as speed, strength and durability.

Unbreakable Bones:

The user possesses a skeletal system that is completely indestructible and provides defense/protection to their inner organs and brain.

Prehensile Bones:

The user can make their bones move and use it to hold/manipulate objects like a limb, to attack opponents, to burrow into objects or living objects to usurp coordination.

Ossification Zone:

The user can transform matter, organic or otherwise into bone.

Ossteokinetic Constructs:

The user can turn bone into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.

Ossteokinetic Regeneration:

The user can regenerate wounds by absorbing bones, either to empower their regeneration process or directly transforming the organic material into their own mass.

Bone Manipulation:

Users can create, shape, move, control, interact and manipulate bones, a rigid tissue that constitutes part of the vertebrate skeleton in animals, of oneself and others. Users can control bare skeletons or entire skeletal systems, including growing, shaping, manipulating density/weight, creating constructs, etc. More advanced users can manipulate bones of other species, or even metaphysical and divine beings. For combative purposes, one can turn bones into spears that brutally skewer enemies, strengthening bones to increases defenses, or positioning bones to defend from incoming attacks.

Holy Divide:

Halves the opponent's power and adds it to the user and deal holy damage to opponent.

Holy Half Dimension:

Halves the size of objects and living beings around the user and deal holy damage to opponent or object.

Holy Reflect:

The user can reflect all attacks back toward their opponents and they take holy damage as well.

Holy Reduce:

The user release dangerous special type of poison that can destroy the body & soul of their opponent and also they take holy damage on top of it.

Light Spectrum:

The user gain STAB to all types of Magics.

Blinding Light:

After Electricity Magic spell is used, the opponent accuracy is decreased for remainder of the battle.

Light Absorption:

The user can absorb light or its partial wavelengths, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Bright Light:

Light Magic spells used by the user are stronger by 20%.

Prism Armor:

Reduces damage from powerful Magic spells.

Light Manipulation:

Users can create, shape and manipulate visible light, commonly referred to as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.

Primary properties of visible light are intensity, propagation direction, frequency or wavelength spectrum, and polarization, while its speed in a vacuum (299,792,458 meters per second/186,000 MPS) is one of the fundamental constants of nature. Visible light, as with all types of electromagnetic radiation (EMR), is experimentally found to always move at this speed in a vacuum.

In common with all types of EMR, visible light is emitted and absorbed in tiny "packets" called photons and exhibits properties of both waves and particles. This property is referred to as the wave–particle duality. The study of light, known as optics, is an important research area in modern physics.


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