Elemental Gear Abilities P.2
Ultra Nullify:
It negates any magic or abilities of anything or anyone.
Cosmic Body:
Physical contact against the user increases defensive stats by one stage.
Cosmic Aura:
The user can surround themselves in cosmic energy. They can use the aura for combative or defensive purposes.
Viral Raid:
the user steals all positive stat changes.
Warp Gate:
May redirect the opposing the user enemies attacks back at them. Chances increase when the user is in peril.
Cosmic Awareness:
User is aware of anything that happens on a universal scale including planets being destroyed, threats, and/or anything that would affect them in any way. Depending on the scale of the user's power, how much of the cosmos can be perceived will change, for example, planetary perception, galaxy perception, whole cosmos perception, etc.
Hyper Drive:
The user gains priority to all its attacks.
Ultra Boost:
Drastically raises the user's Attack if this move succeeds in knocking out an opponent.
Cosmic Constructs:
The user can turn cosmic energy/substances into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
Cosmic Manipulation:
The user can create, shape, absorb and manipulate cosmic forces and energies to produce nearly any effect they desire, including the manipulation of matter and energy across space and time, the manipulation of the space-time continuum, altering the fabric of reality, the creation of force fields, the creation of inter-dimensional portals and vortexes, psionics, energy projection, and cosmic awareness.
The user can summon or manipulate comets, meteors, asteroids, moons, planets, stars, nebula, neutron stars, quasars, black holes, white holes, galaxies, antimatter, and dark matter. They can generate stellar winds, solar flares, cosmic storms, and invoke meteor showers. They can also empower themselves and others by harnessing the power of cosmos. This power can also be used for combat purpose.
Moonlight Guard:
The user can increase their Physical & Magical Defense when the moon is out.
Eternal Moonlight:
Status conditions are cured at the start of the next turn.
Luna Gear:
Metal Spell abilities have a chance of inflicting confusion, even greater if the moon is out.
Moonlight Bliss:
When the moon is out the user can increase themselves or their allies strength and defense up by 50%.
Lunar Refraction:
User repels all non-damaging moves targeting the user or their allies back at the attacker. Also nullifies Psychic Magic damage.
Lunar Absorption:
The user can absorb lunar energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
Lunar Aura:
The user can release and surround themselves in/with lunar energy/substances for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.
Moon Cloak:
Boosts evasiveness in cooler Moonlight.
Lunar Manipulation:
User can create, shape and manipulate all aspects of a moon/moons, including its gravity and the effects it has on the planet, reflective surface, time-keeping, etc. and use its lunar energy.
Corruption Decoy:
When the user touch someone or object when active it, slowly decoy and corrupt it into nothingness.
Graverobber:
Steals the target's positive stat changes when the user causes them to faint.
Call of Dead:
an ally is revived each time the user kills an opponent.
Death Note:
All opponents who battle against the user will faint after it is knocked out.
Death Perception:
The user fully restores health once if it dying.
Deadly Silence:
Nullifies all Sound Magic abilities.
Death Sense:
The user can sense the coming of death, determining when someone is dead or dying or if others have died in a specific location. This may extend to seeing the names and lifespans of those whose faces the user sees.
Death-Force Absorption:
The user can absorb death-force, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enchancing themselves, gaining the drained power, using it as power source, etc., either temporarily or permanently.
Reanimation Empowerment:
Users become stronger, faster, more durable, etc. by reanimating the dead remains of others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able to draw sustenance from the dying or even slow or stop aging.
Death-Force Manipulation:
The user can create, shape and manipulate the essence of Death, which is present in all mortals throughout the universe and is the opposite power of Life-Force Manipulation; whereas Life-Force is the essence which allows life to flourish, Death-Force is that which causes things to wither, rot, weaken, and eventually die. They can sense and manipulate the essence that allows Death, Destruction, and Decay to exist throughout the universe, allowing them to control decayed matter or to request assistance from the dead.
Aqua Ring:
The user create water ring barrier to protect themselves or their allies.
Water Blessing:
The user allies grants boost of power on their Water Magic moves.
Hydro Force:
Boosts the power of Water Magic moves that are Physical & Magical.
Aqua Marina:
The user Fully restore their HP and status ailments when hit with Water Magic move. So the user Restore 1/8 of their max HP per hour when its raining.
Tidal Blessing:
The user can recovers a little bit of their HP after using Water Magic move.
River Dancer:
The user speed will increase when hit by Water Magic move.
Water Absorption:
The user can absorb water in all its forms from the atmosphere, bodies of water or living creatures, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
Water Bubble:
reduces damage taken from Fire Magic moves by 50%, and doubles the power of Water Magic moves used by the ability-bearer. It also prevents the user from being burned.
Mizukamen:
Water Magic moves never misses.
Water Manipulation:
Users can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others. More Skilled and powerful users can use water-related weather such as blizzards and rainstorms. Some users are able to completely control the temperature of the water at will.
Life Blessing:
The user can heal themselves or allies to their full HP. The user can use this ability to bring back someone back to life by using their own life-force energy and also they need soul of that person.
Life Burn:
The user that are burned take twice as much damage from the effect.
Life Harvest:
Each time the user deals damage to the enemy, it regains HP equal of half of the damage done to the enemy.
Life Jewel:
The user absorbs a little bit of Health from their enemy each hours.
Life Drain:
The user drains a little HP from all active enemies for each hours.
Wonderland:
Contact with the user may confusion the enemy senses.
Life Perception:
User can perceive the flow of life-force in all living things, perceiving problems life-flow, the coming life and births of others, etc. This may extend to seeing the names and lifespans of those who's faces the user sees.
Life-Force Absorption:
The user can absorb life-force/energy, vitality and health, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enchancing themselves, gaining the drained power, using it power source as etc; either temporarily or permanently.
Life Link:
User can connect their life-force with another being or object, or create a link between other beings. With the link, they are able to expand their individual powers and draw them together in union, allowing them to achieve untold power and great abilities considered to be beyond that of normal beings.
Life-Force Manipulation:
Users can create, shape and manipulate life-force, the fundamental force that allows life to appear/exist, grow and flourish throughout the universe. They can control their own personal life-force that dwells within them, allowing them to achieve untold power and great abilities considered to be beyond that of normal beings. Users use physical, spiritual, and mental powers to control their life force.
Sacred Paradise:
The user can create pocket dimension and bring their enemies on the user own territory. The user enemies magic and stamina will be drain when they in this pocket dimension.
Mana Circle:
Recovers 15% Magic every other turn for all moves.
Celestial Armor:
The user can create aether-celestial like armor to protect themselves from anything that can harm the user body for example Samuel blood.
Genesis Index:
Turns the user primary type to that of the held Plate or Memory Disk and boosts the damage of that type by a little.
Aether Aura:
The user can release and surround themselves in/with Aether for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength and durability.
Aether Constructs:
User can change aether (including their own bodies) into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
Chi Vision:
The user can emit optic blasts using chi, the physical proponent of a user's own life-force.
Mana Counter:
The user can counter any Mana base Magic from them and send it back double the power to their opponent.
Divine Guard:
The user can create Aether barrier around them or their ally if so their defense rose up to 30%.
Aether Manipulation:
The user can create, shape and manipulate Aether, a powerful and unique celestial element said to flow throughout the universe and existence, and also binds the four classical elements: water, fire, earth, and air together. Commonly recognized as the essence breathed by gods in the same way humans breathe air, Aether is a power and force that allows control over elemental, cosmic, spiritual, transcendental and primordial forces. Regarded as divine power, users that can control Aether are considered god-like, essentially becoming virtually invincible.
Devour Drain:
The user touch their opponent they can drain or devour their opponent power and stamina to 50%.
Shadow Step:
The user enters battle with increased evasion to enemy attacks.
Shadow Pact:
Restores a little health whenever a Darkness Magic or Ghost Magic move is used.
Darkness Eye:
Darkness Magic moves never miss.
Pandemonium:
Darkness Magic moves get a boost.
Shadow Absorption:
The user can absorb the shadow, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
Dark Devouring:
The user drains a little HP from all active non-Darkness Magic users.
Frenzy Virus:
Completely shrouds the arena in a deadly black mist upon entering battle.
Shadow Cloak:
Absorb Darkness Magic spells when hit by one.
Darkness Manipulation:
Users can create, shape and manipulate darkness and shadows. Darkness is mostly used to cloud everything into total darkness, but can also be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.
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