The Instructions to The True Game

The Night:
   Objective: Protect the Scribe and capture the Day sorcerer.
    Rules: You may go on either the white or the black squares but you may not move more than 1 space each turn. To engage your knights in battle you must be on a square next to the Day knights or Day sorcerer, likewise your sorcerer. Once the timer is up you may move 3 spaces each turn. Keep alternating. Any piece (except for the scribe for the first 7 turns) can protect the scribe. After 7 turns the scribe can defend itself. You can use any piece to battle for the Day sorcerer. You may move backwards, forwards, and to both sides. If you engage in battle, roll the dice. IF the dice lands on 1 or 2 then the attack failed. If the dice lands on3 or 4, you hit them. If the dice lands on 5 or 6, you've won. If you roll 3 or 4 twice, you've won. You must beat all the Day pieces before capturing the Day sorcerer.

  The Day:
  Objective:Capture the Night Scribe
   Rules: You may go on either the white or the black squared but   you may not move more than 3 space each turn. To engage your knights in battle you must be on a square next to them the Night knights or Night sorcerer, likewise your sorcerer.Once the timer is up you may move only 1 space each turn. Keep alternating. Any piece can battle for the Night scribe. Any piece can protect the sorcerer.You may move backwards, forwards, and to both sides. If you engage in battle, roll the dice. If you get 1 or 2 the attack failed. If the dice lands on3 or 4, you hit them. If the dice lands on 5 or 6, you've won. If you roll 3 or 4 twice, you've won. You must beat all the Night pieces before capturing the Night scribe.

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