3-One's tragedy is another's opportunity

As the new day makes it to midmorning, the citizens of Vale go about their daily lives as they commute from one end to another doing whatever it is they do. Among the traveling silhouettes are two Beacon students, Coco and Velvet. The first going on a shopping spree while the second just tags along for the fun of it. As the two exit a clothing shop, Coco notices Velvet let out her twelfth yawn this hour. That, and the bags under her eyes were a bit of a giveaway to her lack of rest.

Coco: Couldn't sleep last night?

Caught a little off guard, Velvet takes in a sharp breath as she focuses her gaze to her team leader.

Velvet: How could I? After that news report from yesterday, I'm lucky to have gotten two hours of sleep.

Coco: You mean about that murder? Yeah, I see what you're getting at. That's like the third one this week. You'd think even Ozpin would be doing something about it.

Velvet: I hope so. This is actually starting to get out of hand.

While they continue to walk around, several police cars can be spotted making their way to a very specific bar. Not for drinks, mind you. Several minutes of driving later, they make it to the establishment known as Junior's Bar. Parking out front, many more vehicles already surrounding the place, two cops step out and make their way to the front door. Yellow tape all over the place.

Cop1: Weeeelll, shit. I actually liked coming here.

Cop2: Heard it was half a dozen this time.

Cop1: Monty fuck!

They enter the bar and spot several other officers and forensics swarming the place as they work.

Cop1: So who were the poor sods this time?

Cop2: The bar owner, Hei Xiong Jr. Two bouncers, Melanie and Miltia Malachite. And three other workers I can't be bothered to remember. Real blood bath, as usual.

Cop1: Yeah, I can tell.

They see three noticeable tarps covering the bodies of the victims. Lots of blood pooling all around them. One of the cops looks over and sees a forensic officer taking pictures of some drawing on the wall. A crude smiley face with the single word "smile" beneath it.

Cop1: Well, that's new. Think it's the fourth?

Cop2: Besides Ghostface, none of them are known for their artistry. It's possible.

Making it to the bar counter, the duo spot a single blood covered scroll with a number 7 card placed next to it not long ago. Putting on rubber gloves, one of them carefully picks up the scroll and turns it on. Battery life at 23%, and a black screen cover with the captions "BETTER LUCK NEXT TIME, PIGS".

Cop2: Charming.

Unlocking the scroll, it immediately shows a photo of Ghostface holding Junior by the head. Trickles of blood coating the corners of the victim's mouth as his face looks deathly pale, a sign that he's lost a lot of blood already. A blurry figure in white can barely be seen in the background.

Cop2: "sigh" I should be appalled by this. But after over fifty of these, I'm just waiting for something more creative.

Cop1: So what does this mean?

Cop2: Best guess... This is gonna get worse, and I have no clue when it'll stop.

Cop1: How much worse?

Cop2: Calling in Huntsmen for a city wide manhunt worse.

Cop1: You mean half a hundred deaths isn't enough?

Cop2: Some of the higher ups still think the VPD can be able to handle it. I think they're full of it.

Cop1: Grreeaat.

The two continue to talk about how fucked the city is, forensics going about their jobs. In the meantime, White Fang continue to sneak about in a warehouse district with Roman Torchwick barking orders at them. Preferably, chewing one of them out for dropping a crate full of dust on accident.

Roman: Are you trying to blow us up?! If even one of those dust shards go off, you'll be the first to kiss your sorry monkey ass goodbye!

Picking up the crate again, the faunus scuttles off to place it with the rest, being extremely more careful. Roman lets out an annoyed sigh as he heads up a flight of stairs to an office.

Roman: I swear, these animals would be scratching the skid marks out of their asses if left alone.

He opens the door to the office and quickly spots his mute misfit spinning around in a swivel chair, the nefarious Neopolitan.

Roman: Neo, quit penising around and pay attention, I got a job for you.

She stops spinning in the chair and ends up facing away from Roman. Taking a 180, she spins around and faces him with her full attention.

Roman: I need you to take a handful of White Fang and head to a warehouse across town at night. There's more dust being stored there, ripe for the taking. I'll do the same for another stash not far away.

Neo gives him a questioning look.

Roman: I know what you're thinking. The new curfew WOULD be a problem, but frankly, it's a blessing in disguise for us as not a lot of people will be around to do anything.

Neo gives him another questioning look.

Roman: I know we should be worried about the boosted cop patrols, but they'll be all over the residential districts to care about what's going on on the other side of the city.

Neo gives him a VERY questioning look.

Roman: What about the murders? Again, blessing in disguise. Now stop trying to dodge responsibility, you head out at 9 pm.

Shrugging her shoulders in acceptance, Neo gets up and heads out to prepare for tonight. Roman remains in the office and reaches inside a pocket as she leaves. He pulls out a strange dark silver gun shell with a black dust tip and inserts it into the firing mechanism of his cane. A little something he borrowed from an Atlas depot. Extremely useful for punching a hole through a bunker wall, or just turning someone inside out.

Roman: Just incase.

After several hours, the sun goes down as the night sky is now filled with stars. Along the back alleys, Neo and three White Fang members travel across the city to the aforementioned warehouse. With her recieving a little note with the warehouse's designated number on it. An hour or so later, they finally make it to the outskirts of the warehouse district.

Finding a good spot to hide for a moment, Neo pulls out the paper and unfolds it. She reads the note and... immediately sees a problem.

Is it 108 or 801?

Deciding to not waste time, she picks the one that's closest and has the group go to 108. A few minutes of searching later, they find the warehouse and break themselves in ease.

Let's take a moment to name the faunus that we'll be getting attached to. Sticking close to Neo is Josh, a white wolf faunus. The other two are Tyler and Susan, the first a dragon faunus and the second a jackalope faunus.

You catch all that? Good, these are your new main characters.

Warehouse absolutely dark, Neo sends Susan and Tyler to the building's main office to find the shipping list. The party separates with two roaming about while the others leave with a purpose.

Back with Neo, she walks over to a random crate and manages to open it with Josh's help. Wooden box wide open, they look inside and see several dozen boxes of Achieve Men action figures... Yeah, it was definitely 801.

Up on the cat walks, Tyler and Susan make it to the office and realize it's locked. With Tyler's unnatural dragon strength, he breaks the lock and manages to open the door. As they step inside, they spot something horrifying.

Sitting limp in the office chair is the corpse of a man. Eye balls missing, one hand seemingly chopped off, and what appears to be a tactical knife embedded in his neck. The sound of rushing footsteps can be heard echoing about.

Bạn đang đọc truyện trên: AzTruyen.Top