Gifts
Gifts
General: Telepathy, Telekinesis, Teleportation
1) Mortality
-Able to heal or induce illnesses with skin-on-skin contact
-Able to resurrect the dead
-Instinctual knowledge of herbs and plants
2) Protection
-Able to produce shields or force fields and cast simple thirty second long spells to ward off physical and mental attacks (invisibility, paralysis, blindness, etc.)
-Able to cause someone to fall into a hypnotic state, prohibiting them from fighting back and letting the user gain temporary control of their body.
-Able to sense oncoming danger
3) Transformation
-Able to transform any living thing into something entirely different (inanimate objects = instant death)
-Able to shapeshift into any living thing for attack or protection purposes (the change only lasts for a maximum of two hours before reverting back to original form)
-Able to change any nonliving thing into something else nonliving
4) Dream
-Able to cause injury during a dream state that affects the physical body while awake
-Able to capture energy from the dreams of others
-Able to trap the mind or physically kill the body during a dream state
5) Psychic
-Able to read minds and speak to others in their mind (others can't respond unless also Psychic)
-Able to transport the mind into another body for a couple hours at a time (body hopping)
-Able to tell the future and pause time
6) Physical
-Able to cause physical pain using simple hand gestures
-Able to cause mental pain using the mind
-Able to feed off any of the other twelve Gifts (steal from another with skin-on-skin contact, lasts 12 hrs)
7) Electric
-Able to emit an electrical pulse along metallic surfaces
-Able to interrupt brain waves (reboot the mind)
-Able to see through electrolocation (anything that electrons pass through)
8) Mind
-Able to erase, hide, or alter memories
-Able to implant false memories
-Able to interrupt connection between the five senses and the mind temporarily
9) Elemental
-Able to control the four elements: Fire, Water, Earth, and Air
-Able to control the weather, temperatures, and climates
-Able to cause minor alterations to forms of life (plant, animal, human, Hybrid)
10) Emotion
-Able to control feelings
-Able to alter personal ideas or opinions (Compulsion)
-Able to remove emotion entirely (make numb)
11) Wildlife
-Able to control forms of animals and communicate with them (they talk back)
-Able to create a bond with any animal that allows the user to see things through the animal's eyes
-Able to mimic animalistic traits (claws, gills, bird calls, venom, camouflage, speed, etc - wears off after 30 mins)
12) Survival
-Able to survive in impossible conditions (freezing, sweltering, or underwater)
-Able to undo the effects of the other twelve Gifts (so long as the use of the Gift doesn't cause instant death)
-Able to foresee movements in hand-to-hand combat
13) Wraith
-Able to dematerialize in one location and re-materialize at different points in time
-Able to travel in spirit form for periods of time (thirty minutes) and travel through objects (including people)
-Able to produce a person's worst fears (literally bring them into existance) for a limited amount of time (one hour)
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