BIO, GEAR & POWERS (Updated 2.5)

(Insert your face here)

Name: Y/n L/n

Nickname: Dragonborn, Dovahkiin, Tamriel's God of war.

Age: 20

Body type:

(Chose the body you want)

Skin: S/c

Hair: H/c

Hair style: H/s

Eye: E/c

LEVEL: 100

HEALTH: 5500

MAGIKA: 5500

STAMINA: 5500


GEAR

Akatosh armor

Amulet of the nine divines

Akatosh Shield


WEAPONS


Akatosh dagger


Sword of the Dragonborn


Akatosh Stormbreaker


Akatosh Hammer


Hrothmund's Axe


Dragon steel bow


Dragon steel quivers


Staff of Ancient Tongues


MAGIC

DESTRUCTION

(Novice) Frostbite, Flame, Sparks.

(Apprentice) Firebolt, Ignite, Ice Spike, Freeze, Lightning Bolt, Fire rune, Frost rune, Lighting rune.

(Adapt) Chain lightning, Fireball, Ice storm, Flame cloak, Frost cloak, Lightning cloak, Whirlwind cloak.

(Expert) Icy Spear, Incinerate, Thunderbolt, Wall of Fire, Wall of Frost, Wall of Storms.

(Master) Blizzard, Fire Storm, Lighting Storm

RESTORATION

(Novice) Healing, Lesser wards

(Apprentice) Fast healing, Healing heads, Sun fire, turn lesser undead, Steadfast ward.

(Adapt) Close wounds, Greater ward, Repel lesser Undead, Turn undead, Vampire's bane, Poison rune.

(Expert) Circle of Protection, Repel undead, Turn greater undead, Grand healing.

(Master) Bane of the undead, Guardian Circle.

ALTERATION

(Novice) Candlelight, Equilibrium, Oakflesh.

(Apprentice) Magelight, Stoneflesh.

(Adapt) Ash shell, Detect life, Ironflesh, Telekinesis, Transmute, Waterbreathing.

(Expert) Ash rune, Detect Dead, Ebonyflesh, Paralysis

(Master) Dragonhide, Mass Paralysis.

CONJURATION

(Novice) Bound dagger, Bound sword, Conjure Familiar, Raise zombie,

(Apprentice) Bound battle-axe, Conjure Boneman, Conjure Flame Atronach, Flaming Familiar, Reanimate Corpse, Soul Trap, Summon Arvak.

(Adapt) Bound bow, Conjure ash spawn, Conjure Frost Atronach, Conjure Mistman, Conjure Seeker, Revenant.

(Expert) Conjure Dremora, Conjure Wrathman, Conjure Storm Atronach, Dread Zombie.

(Master) Dead Thrall, Flame Thrall, Frost Thrall, Storm Thrall.

ILLUSION

(Novice) Clairvoyance, Courage, Fury.

(Apprentice) Calm, Fear, Muffle.

(Adapt) Frenzy, Frenzy Rune, Rally.

(Expert) Invisibility, Pacify, Rout.

(Master) Call to arms, Harmony, Hysteria, Mayhem.

THU'UM

Animal Allegiance

(A Shout for help from the beasts of the wild, who come to fight in your defense)

Aura Whisper

(Your Voice is not a Shout, but a whisper, revealing the life forces of any and all)

Battle Fury

(Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster)

Become Ethereal

(The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed)

Bend Will

(Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons must do your bidding)

Clear Skies

(Greek itself yields before the Thu'um, as you clear away fog and inclement weather)

Cyclone

(Your Thu'um creates a whirling cyclone that sows chaos among your enemies)

Disarm

(Shout defies steel, as you rip the weapon from an opponent's grasp)

Dismay

(And the weak shall fear the Thu'um, and flee in Terror)

Dragon Aspect

Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts

Dragonrend

(Your Voice lashes out at a flying beast's very soul, forcing the beast to land)

Elemental Fury

(The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes)

Fire Breath

(Inhale air, exhale flame, and behold the Thu'um as inferno)

Frost Breath

(Your breath is winter, your Thu'um a blizzard)

Ice Form

(Your Thu'um freezes an opponent solid)

Kyne's Peace

(The Voice soothes wild beasts, who lose their desire to fight or flee)

Slow Time

(Shout at time, and command it to obey, as the world around you stands still)

Storm Call

(A Shout to the skies, a cry to the clouds, that awakens the destructive force of Thor's lightning)

Throw Voice

(The Thu'um is heard, but its source unknown, fooling those into seeking it out)

Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path)

Whirlwind Sprint

(The Thu'um rushes forward, carrying you in its wake with the speed of a tempest)

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