Ranks

Leader
Leaders are in charge of the clan. They can override decisions from the council including names, mates, mate separations, promotions, and mentors. They also can demote and punish those who have harmed the clan. They are 20+ moons and have 3 energy. They have the suffix -star and 2 lives.

The Council
The council makes decisions for the clan. There are three of them at a time. One is in charge of naming kits, one is in charge of mates (forcing mates and separating them) and mate pairs breeding, and one is in charge of assigning apprentices their respective mentors. All of them vote on promotions (medics to head medic, soldiers to commander, and trackers to head tracker). They are 20+ moons and have 3 energy. They have the suffix -moon and 2 lives.

Head Medic
The head medic is in charge of the other medics. They are appointed from the medics by the council. They are 20+ moons and have 3 energy. They can do the same as the medics can, but they have more authority. They are in charge of medic schedules. They have the suffix -spirit and 2 lives.

Medics
Medics heal and gather herbs. They also speak to the Ancestors who help guide their paws. They are 12+ moons and have 3 energy.

Commander
The commander is the head soldier. They are appointed from the soldiers by the council. They are 20+ moons and have 3 energy. They can do the same as the soldiers can, but they have more authority. They become the next leader. They are in charge of soldier schedules.

Soldiers
Soldiers are cats who fight and patrol. JadeClan is surrounded by dangerous and ferocious predators. They are 12+ moons and have 3 energy.

Head Tracker
The head tracker is in charge of the other trackers. They are appointed from the trackers by the council. They are 20+ moons and have 3 energy. They can do the same as the trackers can, but they have more authority. They become the next council member. They are in charge of tracker schedules.

Trackers
Trackers are cats who get food for the clan. They can either scavenge or hunt and are 12+ moons. They have 3 energy. Scavenging gets left over food, usually from two-legs. Scavenging gets scraps which counts as .5 in the fresh-kill pile. Hunting gets prey which counts as 1 in the fresh-kill pile. Hunting may seem like a better choice, but scavenging is more dependable during leaf-bare when all the prey is hiding.

Apprentices
Apprentices are cats 6-12 moons. They have 2 energy. There are three types of apprentices; medic, soldier, and tracker. They have a mentor they train under.

Queens
Queens are pregnant or nursing she-cats. They could be having their own kits, or take care of someone else's (adoption, finding, or surrogacy). They have 1 energy that can be used for whatever they want. They might not want to do anything to extravagant, however, as pregnant she-cats could have miscarriages after being injured.

Kits
All kits are named by a council member. They are 0-6 moons old. Kits can play, which gives them an added boost per play for their skills when they become apprentices. For example, if they play all 6 moons, they start with level 4 in each skill (if it doesn't exceed their max). They have 1 energy to play.

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