Classes

There are five main classes; fighters, magicians, rogues, medics, and rangers. At birth, kits choose one of these classes. Each class has different roles inside of them that cats can choose as they rank up.

Fighters
Fighters have higher fighting skill and defense. They are usually soldiers, commanders, and leaders.

Starters
Junior Fighter
Kits aged 0-6 moons in this class usually just go under the name "junior fighters", or "juniors" for short. They don't really have any differences than other kits.

Tier One
Rookie Warrior
Warriors are cats age 6-12 moons who are training to become soldiers. They have a max of 6 for a battle skill and a medium defense. Ranks up from junior fighters.

Rookie Knight
Knights are cats age 6-12 moons who are training to become soldiers. They have a max of 4 for a battle skill and a high defense. Ranks up from junior fighters.

Tier Two
Warrior
Warriors are cats 12-20 moons who are full members of JadeClan. They have a max of 7 for battle skill and a pretty high defense. Ranks up from warrior.

Duelist
Duelists are cats 12-20 moons who are full members of JadeClan. They have a max of 8 for battle skill and a medium defense. Ranks up from warrior.

Knight
Knights are cats 12-20 moons who are full members of JadeClan. They have a max of 6 for battle skill and a very high defense. Ranks up from knight.

Tank
Tanks are cats 12-20 moons who are full members of JadeClan. They have a max of 7 for battle skill and a
high defense. Ranks up from knight.

Tier Three
Dark Warrior
Dark warriors are cats 20+ moons who are full members of JadeClan. They have a max of 7.5 for battle skill, a pretty high defense, and a dark magic skill max of 2. Ranks up from champion warrior.

Light Warrior
Light warriors are cats 20+ moons who are full members of JadeClan. They have a max of 7.5 for battle skill, a pretty high defense, and a light magic skill max of 2. Ranks up from champion warrior.

Gladiator
Gladiators are cats 20+ moons who are full members of JadeClan. They have a max of 9 for battle skill and a medium defense. Ranks up from duelist.

Master Duelist
Ultimate duelists are cats 20+ moons who are full members of JadeClan. They have a max of 8 for battle skill and a very high defense. Ranks up from duelist.

Dark Knight
Dark knights are cats 20+ moons who are full members of JadeClan. They have a max of 6 for battle skill, a very high defense, and a dark magic skill max of 2. Ranks up from champion knight.

Light Knight
Dark warriors are cats 20+ moons who are full members of JadeClan. They have a max of 6.5 for battle skill, a pretty high defense, and a light magic skill max of 2. Ranks up from champion knight.

Master Tank
Master tanks are cats 20+ moons who are full members of JadeClan. They have a max of 7.5 for battle skill and a pretty high defense. Ranks up from tank.

Assailant
Assailants are cats 20+ moons who are full members of JadeClan. They have a max of 7 for battle skill, a pretty high defense, and a light magic skill max of 1. Ranks up from tank.

Magicians
Magicians are skilled in magic (obviously). They usually become a council member eventually, and can be either soldiers or trackers.

Starter
Junior Magicians
Kits aged 0-6 moons in this class usually just go under the name "junior magicians", or "juniors" for short. They don't really have any differences than other kits.

Tier One
Rookie Elemental Mage
A mage with a max of 4 hunting skill, 4 battle skill, 2 dark magic, 3 light magic. Can learn to control the elements; air, fire, water, earth. 6-12 moons old, ranks up from junior magician.

Rookie Weather Mage
A mage with a max of 4 hunting skill, 4 battle skill, 2 dark magic, 3 light magic. Can learn to control the weather; rain, snow, sun, rain. 6-12 moons old, ranks up from junior magician.

Tier Two
Elemental Mage
A mage with a max of 6 hunting skill, 4 battle skill, 6 dark magic, 5 light magic. Can learn to control the elements even better; air, fire, water, earth. 12-20 moons old, ranks up from rookie elemental mage.

Water Mage
A mage with a max of 5 hunting skill, 6 battle skill, 4 dark magic, 3 light magic. Has control of water and can help in droughts and attempt to prevent floods. 12-20 moons old, ranks up from rookie elemental mage.

Weather Mage
A mage with a max of 6 hunting skill, 5 battle skill, 5 dark magic, 5 light magic. Can learn to control the weather even better; rain, snow, sun, rain. 12-20 moons old, ranks up from rookie weather mage.

Snow Mage
A mage with a max of 5 hunting skill, 5 battle skill, 6 dark magic, 4 light magic. Has control of snow, and can attempt to prevent snowstorms and blizzards. 12-20 moons old, ranks up from rookie weather mage.

Tier Three
Master Elemental Mage
A mage with a max of 7 hunting skill, 8 battle skill, 6 dark magic, 7 light magic. Can control the elements pretty well; air, fire, water, earth. Can attempt to prevent heatwaves, floods, tornadoes, and earthquakes; can attempt to help in droughts and floods. 20+ moons old, ranks up from elemental mage.

Fire Mage
A mage with a max of 6 hunting skill, 8 battle skill, 8 dark magic, 6 light magic. Has control of fire and can help in floods and attempt to prevent forest fires. 20+ moons old, ranks up from elemental mage.

Earth Mage
A mage with a max of 7 hunting skill, 6 battle skill, 7 dark magic, 6 light magic. Has control of earth and can attempt to prevent earthquakes. 20+ moons old, ranks up from water mage.

Air Mage
A mage with a max of 7 hunting skill, 5 battle skill, 6 dark magic, 7 light magic. Has control of air and can attempt to prevent dangerous storms and tornadoes. 20+ moons old, ranks up from water mage.

Master Weather Mage
A mage with a max of 6 hunting skill, 7 battle skill, 5 dark magic, 6 light magic. Can control the elements pretty well; rain, snow, sun, rain. They can stop snowstorms, bad storms, heatwaves, and droughts. The chance is lower than the individual weather mages, though. 20+ moons old, ranks up from weather mage.

Sun Mage
A mage with a max of 7 hunting skill, 5 battle skill, 3 dark magic, 7 light magic. Can attempt to stop heatwaves. 20+ moons old, ranks up from weather mage.

Rain Mage
A mage with a max of 6 hunting skill, 6 battle skill, 5 dark magic, 5.5 light magic. Can attempt to stop dangerous storms or help during droughts. 20+ moons old, ranks up from snow mage.

Ice Mage
A mage with a max of 5 hunting skill, 8 battle skill, 7 dark magic, 5 light magic. Can attempt to stop blizzards. 20+ moons old, ranks up from snow mage.

Rogues
Rogues are sneaky cats who are usually soldiers or trackers. All rogues are also pretty likely to get away with traitorous acts.

Starting
Junior Rogue
Kits aged 0-6 moons in this class usually just go under the name "junior rogues", or "juniors" for short. They don't really have any differences than other kits.

Tier One
Rookie Thief
Rookie thieves are cats age 6-12 moons who are training to become soldiers or trackers. They have a max of 3 for a battle skill, a medium defense, and a max of 1 for a sneaking skill. Ranks up from junior rogues.

Rookie Assassin
Rookie assassins are cats age 6-12 moons who are training to become soldiers or trackers. They have a max of 4 for a battle skill, a medium defense, and a max of 2 for a sneaking skill. Ranks up from junior rogues.

Tier Two
Thief
Thieves are cats age 12-20 moons who are soldiers or trackers. They have a max of 5 for a battle skill, a medium defense, a max of 2 for a tracking skill, and a max of 3 for a sneaking skill. Ranks up from rookie thieves.

Bandit
Bandits are cats age 12-20 moons who are soldiers or trackers. They have a max of 5 for a battle skill, a medium defense, a max of 1 for a tracking skill, and a max of 2 for a sneaking skill. Ranks up from rookie thieves.

Assassin
Assassins are cats age 12-20 moons who are soldiers or trackers. They have a max of 6 for a battle skill, a pretty high defense, a max of 3 for a tracking skill, and a max of 5 for a sneaking skill. Ranks up from rookie assassin.

Spy
Spies are cats age 12-20 moons who are soldiers or trackers. They have a max of 5 for a battle skill, a pretty high defense, a max of 6 for a tracking skill, and a max of 6 for a sneaking skill. Ranks up from rookie assassin.

Tier Three
Master Thief
Master thieves are cats age 20+ moons who are soldiers or trackers. They have a max of 5 for a battle skill, a pretty high defense, a max of 7 for a tracking skill, and a max of 6.5 for a sneaking skill. Ranks up from thief.

Raider
Raiders are cats age 20+ moons who are soldiers or trackers. They have a max of 5 for a battle skill, a pretty high defense, a max of 8 for a tracking skill, and a max of 6 for a sneaking skill. Ranks up from thief.

Master Bandit
Master thieves are cats age 20+ moons who are soldiers or trackers. They have a max of 6 for a battle skill, a high defense, a max of 7 for a tracking skill, and a max of 6 for a sneaking skill. Ranks up from bandit.

Burglar
Burglars are cats age 20+ moons who are soldiers or trackers. They have a max of 6.5 for a battle skill, a pretty high defense, a max of 6.5 for a tracking skill, and a max of 6.5 for a sneaking skill. Ranks up from bandit.

Master Assassin
Master assassin are cats age 20+ moons who are soldiers or trackers. They have a max of 7 for a battle skill, a high defense, a max of 6 for a tracking skill, and a max of 7.5 for a sneaking skill. Ranks up from assassin.

Nightblade
Nightblades are cats age 20+ moons who are soldiers or trackers. They have a max of 8 for a battle skill, a high defense, a max of 6.5 for a tracking skill, and a max of 7 for a sneaking skill. Ranks up from assassin.

Master Spy
Master spies are cats age 20+ moons who are soldiers or trackers. They have a max of 7 for a battle skill, a pretty high defense, a max of 7.5 for a tracking skill, and a max of 7.5 for a sneaking skill. Ranks up from spy.

Ninja
Ninjas are cats age 20+ moons who are soldiers or trackers. They have a max of 7 for a battle skill, a high defense, a max of 7 for a tracking skill, and a max of 8 for a sneaking skill. Ranks up from spy.

Medics
Medics are cats with healing abilities. They become doctors.

Starting
Junior Medic
Kits aged 0-6 moons in this class usually just go under the name "junior medics", or "juniors" for short. They don't really have any differences than other kits.

Tier One
Rookie Magic Medic
A medic with a max of 4 healing skill, .5 fighting skill, 3 foraging skill, 2 dark magic, and 2 light magic. 6-12 moons old, ranks up from junior medic.

Rookie Battle Medic
A medic with a max of 3.5 healing skill, 4 fighting skill, and 2 foraging skill. 6-12 moons old, ranks up from junior medic.

Tier Two
Light Medic
A medic with a max of 6 healing skill, 4 foraging skill, and 6 light magic. 12-20 moons old, ranks up from rookie magic medic.

Dark Medic
A medic with a max of 6 healing skill, 1 fighting skill, 4 foraging skill, and 6 dark magic. 12-20 moons old, ranks up from rookie magic medic.

Battle Medic
A medic with a max of 5 healing skill, 6 fighting skill, and 3 foraging skill. 12-20 moons old, ranks up from rookie battle medic.

Vicious Medic
A medic with a max of 4 healing skill, 5 fighting skill, 3 foraging skill, and 1 dark magic. 12-20 moons old, ranks up from rookie battle medic.

Tier Three
Master Light Medic
A medic with a max of 7 healing skill, 6 foraging skill, and 8 light magic. 20+ moons old, ranks up from light medic.

Balanced Medic
A medic with a max of 7 healing skill, 5 fighting skill, 5 foraging skill, 4 dark magic, and 4 light magic. 20+ moons old, ranks up from light medic or dark medic.

Master Dark Medic
A medic with a max of 7 healing skill, 3 fighting skill, 6 foraging skill, and 8 dark magic. 20+ moons old, ranks up from dark medic.

Master Battle Medic
A medic with a max of 4 healing skill, 8 fighting skill, 2 foraging skill, and 1 dark magic. 20+ moons old, ranks up from battle medic.

Ultimate Medic
A medic with a max 8 healing skill and 8 foraging skill. 20+ moons old, ranks up from battle medic.

Master Vicious Medic
A medic with a max of 5 healing skill, 6 fighting skill, 3 foraging skill, and 2 dark magic. 20+ moons old, ranks up from vicious medic.

Skilled Medic
A medic with a max of 6 healing skill, 4 hunting skill,  3 fighting skill, 6 foraging skill, and 5 light magic. 20+ moons old, ranks up from vicious medic.

Rangers
Rangers are skilled hunters/scavengers. They usually become trackers.

Starter
Junior Ranger
Kits aged 0-6 moons in this class usually just go under the name "junior rangers", or "juniors" for short. They don't really have any differences than other kits.

Tier One
Rookie Scrounger
A ranger with a max of 1 hunting skill and 3 scavenging skill. 6-12 moons old, ranks up from junior ranger.

Rookie Hunter
A ranger with a max of 3 hunting skill and 1 scavenging skill. 6-12 moons old, ranks up from junior ranger.

Tier Two
Scrounger
A ranger with a max of 3 hunting skill and 3 scavenging skill. 12-20 moons old, ranks up from rookie scavenger.

Scavenger
A ranger with a max of 1.5 hunting skill and 5 scavenging skill. 12-20 moons old, ranks up from rookie scavenger.

Hunter
A ranger with a max of 5 hunting skill and 1.5 scavenging skill. 12-20 moons old, ranks up from rookie hunter.

Chaser
A ranger with a max of 3 hunting skill and 3 scavenging skill. 12-20 moons old, ranks up from rookie hunter.

Tier Three
Master Scrounger
A ranger with a max of 5 hunting skill and 4.5 scavenging skill. 20+ moons old, ranks up from scrounger or chaser.

Master Scavenger
A ranger with a max of 2.5 hunting skill and 7 scavenging skill. 20+ moons old, ranks up from scavenger or hunter.

Master Hunter
A ranger with a max of 7 hunting skill and 2.5 scavenging skill. 20+ moons old, ranks up from scavenger or hunter.

Master Chaser
A ranger with a max of 5 hunting skill and 4.5 scavenging skill. 20+ moons old, ranks up from scrounger or chaser.

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