Shipmaster Arc's Special Units And Powers
Shipmaster Arc plays defensive as he amasses a large enough force, and then overwhelming all enemy defenses in one swoop.
Elite Interceptors:
Anti-Infantry:
In response to elite rangers being easily dispatched by small groups, Shipmaster Arc had improved upon this by forming up interceptor squads.
These groups are made up of four elites and all are equipped with needler rifles and specialized needler grenades.
Brute Stalkers:
Stealth:
With the need of infiltrations and stealth units, the brute stalker branch was recreated by Shipmaster Arc.
These squads are made up of three brute stalkers with full active camo. Two hold spikers while the last one holds a brute mauler. They are also equipped with incendiary grenades that leave behind a residue of fire when used.
Stealth Engineers:
Support:
With the higher need of cloaking units and with the lack of shrouds during Shipmaster Arc's earlier days within the Banished he created the stealth Engineers.
These engineers are equipped with active camo units that hid them for long periods of time. These units could also be used to cloak other units within a small area, but for only a short period of time.
Skirmish:
Scouts:
With the new addition to the kig-yar sub-species, the Skirmisher -as they were nicknamed- being introduced to the Banished Shipmaster Arc made full use of them and because of this he made the Skirmish squads.
These squads are made up of a pair of skirmishers with both holding needlers. These squads were designed more for scouting and for guerrilla warfare tactics.
These squads can also be upgraded with the 'Champion' upgrade which gives them miniature energy shield gauntlets (Halo Reach) for extra protection.
Jackals:
Infiltrator:
With the newer integration of the kig-yar into the Banished, Shipmaster Arc made use of their cunning abilities as frontline shield men.
These squads are made up of 4 jackals (halo 5 design) that are equipped with plasma pistols and point defense energy gauntlets.
These squads can be upgraded with the 'Piracy' upgrade which gives the squad the ability to steal resources during their infiltration of enemy buildings. They also get a 20% chance increase in pausing enemy upgrades or research for a period of time.
Jackal Snipers:
Anti-Infantry:
With the reviewed footage from the Human-Covenant War, Shipmaster Arc had ordered for the use of jackal snipers when he realized that the Banished didn't have much for long range infantry.
These jackal sniper are often sent in on their own holding beam rifles (Both the jackal and the rifle are Halo 3 design) into excellent sniping positions where they could get clean and precise shots.
These snipers can be upgraded with the 'Aim-bot' upgrade which gives jackal a specialized drone that helps with the accuracy of fire.
Gliders:
Infantry:
With the recruitment of the Faunus and the surplus of anti-gravity packs at Shipmaster Arc's disposal he made sure the make good use of both subjects and because of this the Gliders were born.
These squads are often made up by 3 Faunus that have wing like traits and are equipped with anti-gravity packs -much like the Yan-me drones- that would help them glide in the air for short period of time to rain plasma fire upon their targets using their plasma repeaters.
These squads can be upgraded with the 'Flying Squirrel' upgrade which allows the squad to glide a second time without having to wait for a full recharge.
Decimators:
Hero Units:
With new advancements from Forerunner caches, Shipmaster Arc has been able to unlock technologies to enhance his units with. Unfortunately not many troops within the Banished had supported this idea of augmentations or enhancements and even fewer had wanted to try it for themselves... until he recruited the Faunus.
These Hero units had specialized combat-skins that augmented their strength and speed and minor augmentations that also add to this.
Shipmaster Arc can summon up to three Decimators upon the battlefield.
The first one would be a male bull Faunus by the codename of 'Charger'. Due to his minor augmentations a side effect was left behind making his horns grow abnormally large and making them very close the actual horns of a bull. He is equipped with a type-Z-520 Splinter turret. His semblance allows him to jump great distances and crush almost anything he falls upon.
The second one is a female dragonfly Faunus by the codename of 'Ranger'. Due the augmentations her dragonfly wings grew in size and strength as opposed to the rest of her body, because of this added anti-gravity packs along her wing have allowed her for full flight for a period of time. She is equipped with dual type-25 plasma rifles. Her semblance also creates two solid copies of herself that also can fire back.
The last one is a male deer Faunus by the codename of 'Aries'. His augmentations have caused no physical upgrades, but has allowed him to process information more quickly, but has also caused a side-effect in which his aura has been boosted significantly. He wields his custom created weapon 'Pierce' -his custom pike- and 'Shell' -a metal shield shaped like a tortoise shell. His semblance allows for him to manipulate aura into his weapons. His most common tactic is to pour into his shield for small periods of time in order to increase his defense or to increase the effect of shield bashing. He can also pour it into his pike, in which he can shoot it at incredibly high speeds.
Decimator Scarab:
Ultimate Unit:
During the early days of Shipmaster Arc's higher status he had to salvage whatever resources were available and this desperation for resources forces him to modify a type-47 A scarab to be as mean as it possibly could be (Halo 2).
This heavily modified scarab has been upgraded with heavy energy shields, more powerful anti-air cannons, and the main weapon has been modified to shoot at a steady pace and can switch to a much more powerful and dense fire that also leaves behind lingering plasma fire but for a much shorter period of time.
Drop Pods:
With inspiration from the UNSC and Covenant usage from drop pods Shipmaster Arc has learned how to use these older tactics to his advantage on the battlefield.
With the usage of Drop Pods he can deploy two squads of Interceptors onto the battlefield at his command.
The Drop Pods can also receive the 'Feat First' upgrade which adds in a squad of Gliders during deployment.
Clustered Shrapnel:
With the attitude of saving energy and material ingrained into Shipmaster's Arc mind he had created the Cluster Shrapnel in order to replace Plasma Mines.
These mines are simply modified TR/9 Anti-personal mines (Halo 3) used by the UNSC during the Human-Covenant War. These mines have been equipped with better sensors to detect nearby victims that travel to close for their own good. They have also have added blades and metallic pieces that greatly increase the lethality of shrapnel during detonation and has also been upgraded to have a slightly larger explosion.
Plasma Bombardment:
With inspiration by UNSC tactics used for air support Shipmaster Arc has mimicked this by using his own version of ship to ground support that is an alternative to the glassing beam. Instead it uses a small bombardment of several shots from a plasma cannon equipped to a ship that is in atmosphere. Unlike smaller glassing beam, these are meant to have a large blast radius for maximum destruction, rather than precision.
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