||Roles|| [SPOTS OPEN]
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||The Bestiary||
(Roles)
Listed below are the categories and sub-categories of the creatures currently allowed in this role-play (note: they are subject to change as the role-play continues). To lessen any confusion, I've described each creature below. Note that the numbers beside the categories exclude canon characters, and that they are also subject to change as the role-play continues.
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Humans [infinite]:
"I'm one-hundred and forty-seven pounds of pale skin and fragile bone, okay? Sarcasm is my only defense!" – Stiles Stilinski
Though the majority of Humans lack supernatural traits, there are a significant fraction of the Human population who are capable of having powers of their own, and they can also be transformed into supernatural beings.
Humans can even be born with or trained to use supernatural forces in numerous ways without being transformed into a true supernatural or being controlled by these forces in the way that shapeshifters are. This can include Banshees, Human women who inherit the ability to predict death through the females in their bloodlines, and Druids, Humans with mystical powers who are generally dedicated to maintaining the balance of nature (although Dark Druids, known as Darachs, exist as well, and differ from Druids in their use of their power to fulfill malevolent goals). Finally, Humans can be possessed by spiritual creatures who can then share their powers with them, such as Kitsune or Hellhounds, though more often than not, the spirit will completely overtake their host's body rather than merging with them.
Hunters [2/8]:
Diligent - Honourable - Precise - Tactical - Knowledgeable - Resourceful
Despite being highly vulnerable as a result of their mortality (particularly the lack of an accelerated healing factor possessed by most shapeshifters), humans are more than capable of taking on the supernatural when properly trained or prepared, as demonstrated by the Human Hunters who regularly fight the supernatural, as well as the mercenaries who specialize in supernatural missions such as Braeden, and Druid Emissaries such as Dr. Alan Deaton and Marin Morrell, who learned how to hold their own against the creatures with whom they are regularly interacting. The majority of the Human world has no idea that the supernatural exists, but the ones who are "in the know" will often protect themselves from these creatures with substances such as Mountain Ash, which can create barriers that supernatural creatures cannot cross, or with tailored to the creatures' weaknesses, such as tasers, Wolfsbane-laced bullets, Mistletoe-forged pikes, flash-bang arrows, and ultrasonic emitters.
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Werewolves:
Heightened Senses - Accelerated Healing - Enhanced Agility & Strength - Pain Transference - Memory Transference
Werewolves can see, smell, hear, jump, run, climb and react far better and faster than humans. They are stronger than most humans and heal quickly from most injuries. Werewolves can absorb and alleviate pain from other people/creatures and can "heal" in some cases. Werewolves can also transfer (give or take) memories by inserting claws into the nape of an individual's neck (this ability can establish mind-to-mind communication and, with practice, allow for memory manipulation or erasure).
NOTE: The above abilities are common to all werewolves. Even in human form, they appear to posses all of these abilities, although there is evidence that the abilities are not always active and must be 'turned on' to work, i.e. healing can be delayed by choice for as long as the werewolf is conscious.
True Alphas [?]:
Due to the rule about OP characters, there will be no True Alphas at this time.
Alphas [2/2]:
(Narcissa: Stevie-fckin-Nicks , Hazel: sleeplessthoughts- , Derek: @ me)
An Alpha is the leader of a pack of werewolves. It is the strongest, most powerful, and so far the most lethal variety of werewolf.
A Beta or Omega can become an Alpha by killing an Alpha.
Betas [2/10]:
Betas are members of a pack and, because of this association, are considered stronger than Omegas. They do not seem to have any special abilities beyond those mentioned above.
Omegas [1/6]:
An Omega is the "lone wolf"; existing without a pack or an Alpha. Although they possess all the aforementioned abilities of a werewolf, they are considered weaker than other types because they are not part of a pack. Werewolves can become Omegas by choice or be forced out of a pack by the Alpha or by circumstance.
NOTE: The term "omega of the pack" has been used in reference to the lowest ranking member(s) of a pack. This does not indicate a drop in actual werewolf status, but is instead used as an insult. Both Betas and Omegas will show various skill levels based on experience, therefore, a direct comparison of power levels is difficult.
Wilds [2/6]
Wild Werewolves (or "Wilds") are a faction of werewolves that choose to embrace their animal side and live freely in the wild, in human form mostly, but mentally as wolves. Wilds, like most werewolves, live in packs, ruled and lead by one alpha. These packs can range from at least 5 people, but some packs can reach numbers of over 50.
These wolves, as you'd expect from their designation, live more like animals than humans, although they wear clothing stolen from people. Most don't speak English, and any who do speak brokenly. Wilds know to fear Alphas. Every Wild Alpha has had a darkness to them, which was called a "dark spark". Wilds see this sort of darkness around Alphas, like a shadow around their hearts, that they get from becoming Alphas. Wilds believe that no Alpha can be good, because the "dark spark" within them will corrupt them no matter what.
Evolved Werewolves [*]:
Regarded as a rare occurrence, some werewolves obtain the ability to shift into an actual wolf. Jeff Davis regarded these werewolves as those who have achieved balance between their wolf nature and their humanity, which keeps them from becoming beasts. This form is only seen within The Hale Family on the show, and occurs presumably most often in pureboods. When a werewolf shifts into this form, they revert to human from without any clothes intact.
*Due to the same rule about OP characters and about evolved werewolves being rare occurrences and/or 'purebloods', I'm allowing very few of them. Please ask me before creating an evolved werewolf character.
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Vampires:
Heightened Senses - Accelerated Healing - Enhanced Agility & Strength - Pain Alleviation - Compulsion
As predators to humans, and much like werewolves, vampires are able to smell, see and hear far better than humans. They, too, can heal quickly and can jump, run, climb and react faster than humans and sometimes even werewolves. Vampires have enhanced strength and can absorb and alleviate pain from other people/creatures if they are on the brink of death. The only way they are able to heal others is by having them drink their blood, as it has healing properties. More experienced vampires also practice compulsion, the ability to manipulate one's mind with a single stare.
The above-mentioned abilities are weakened during the day and strengthened by night, though vampires typically have the upper hand on humans regardless of the time of day.
NOTE: In Teen Wolf Canon, there is no mention of vampires, and although this is one of my favourite things about the series - despite being a vampire lover myself - I am going to use my power as role-play administrator to include them!
Newborns [3/8]:
These are vampires who don't have a handle on their abilities. They are still learning to cope with their cravings and not perish in the sun, whilst still trying to live everyday lives. That is, if they care about blending in at all...
Matured Vampires [1/10]:
Matured Vampires are better at keeping themselves together. These are vampires who have been around for a while and have found ways to survive the sun and mingle with humans - if they so choose. They are usually better at the art of compulsion, and the only defenses against this power are to drink or consume the vervain/verbena herb, wear jewellery that has been enchanted with defense spells, or becoming a werewolf or banshee.
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Banshees [2/2]:
Psychic Senses - Supernatural Ties - Heralds of Death and Doom
Banshees on Teen Wolf can hear voices in their heads. Often this leads them, subconsciously, to murder scenes (or other banshees). They sometimes write or draw messages from the voices subconsciously. While they get early indications that someone is going to die, their ability lacks precision and the banshees seen on show to date don't seem to be in complete control of their abilities. The only one to come close to full control is Lydia Martin. Banshees do not appear to be supernatural; they have a connection to the supernatural but are not controlled by it. For example, Lydia can cross Mountain Ash barriers which no supernatural creature on the show can cross, and she remains unaffected by kanima venom and the bite of an Alpha werewolf.
NOTE: For the time being, Banshees should operate at a semi-'newborn' level and may only achieve near full control in the final season. Remember, Banshees are solely portrayed as women. ;)
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Druids [1/5]:
Knowledge - Enchantments - Apothecary & Healing Prowess
"Druid" in Gaelic means "Wise Oak". Within the Mythology of Teen Wolf, Druids act as advisors, emissaries, to the werewolf packs to keep them connected to humanity.
This connection formed in ancient Greece after King Lycaon and his sons were turned into wolves by the god Zeus. The Druids had shapeshifting abilities and, while they could not undo the curse, they taught Lycaon how to shift back and forth between human and wolf.
NOTE: I'm not sure whether Teen Wolf Druids (or Druids in general) can perform 'magic' like witches and wizards, but I'd like to say that they can to some extent, for the sake of this role-play. They may choose to be emissaries for vampires/vampire families, but will also be the ones responsible for and capable of enchanting anti-vampire jewellery and so forth.
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Kanimas and Their Masters [?]:
Heightened Senses - Accelerated Healing - Enhanced Agility & Strength - Self-Evolution - Subservient
"Like the wolf, its power is greatest at the moon's peak. Like the wolf, the Kanima is a social creature, but where the wolf seeks a pack, the Kanima seeks a master."
The Kanima is essentially a Werewolfwhose transformation has "gone wrong" as a result of the shapeshifter's personal demons in their past, which caused them to mutate and take a more reptilian form. Unlike a Werewolf, who is supernaturally predisposed to seek out a pack (as it both makes them more powerful individually and provides them with a support system of fellow shapeshifters that is closer than family), the Kanima is an inherently subservient creature who seeks out a master to control its actions.
A Kanima's transformation is much slower and more subtle, to the point where they might not even realize they are supernatural at first. Until they realise their form, they could think that they are somehow immune to lycanthropy as they black out during a full moon rather than shift and don't start consciously displaying his powers until weeks later. This further lends support to the theory that a transformation into a Kanima is in a way corrupted, and has led to this well-known idiom in the supernatural community - "The shape you take reflects the person that you are."
The Kanima has a Beta and Alpha form. Transition into the Alpha form, which would make one even more powerful, occurs when the Kanima wraps itself in a cocoon of its own venom. Should a Kanima discover the cause of its existence, such as solving an identity crisis and remembering who they are, the Werewolf gene will correct itself and cause them to become a true Werewolf rather than the mutation that they were, however, a Werewolf who was once a Kanima will retain some abilities and characteristics such as Kanima venom and their reptilian eyes, which can be summoned in lieu of their Werewolf eyes with extra concentration. They will also be able to summon a tail and overall will possess a heightened tolerance to certain wolfsbane species.
NOTE: Hope that doesn't give you nightmares (0.0). Since this species is not technically introduced until season 2, there will be no known Kanimas at this time. However, you are allowed to create a character that will eventually turn into a Kanima, once they have been introduced into the role-play and story. Until then, let this serve as inspiration and a simple reference of the species.
That is all for now!
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