All 16 Contestants' Battle Data

*sfx: "Final Boss (Final Boss Phase 2) Mario and Luigi: Paper Jam Music Extended" plays*

1st Contestant: Yours Truly

Attacks

Bat Swarm: I turn myself into many bats that will swarm in the opponent's direction, which comes with a chance of causing my opponent to trip.

Clone Energy Blast: I clone myself and one of my duplicates will charge up the energy blast, then I send said energy blast at my opponent.

Nightmare: After I get a certain hit in on my opponent, he/she will lose his consciousness and, inside the nightmare, I will charge at him/her firing energy blasts at him. If my opponent falls down a wrong portal, he/she will have to endure a dimension full of chainsaws, so they must not lose his way.  Outside the nightmare, my opponent will wake up and becomes shocked.

Electrum Wind Flurry: I take out my lightsaber hilt, ignite my purple blade, and start using Vaapad a la Mace Windu.

Rest/Antasmunchie Attack: I will hang upside down and encase myself in a barrier and my Antasmunchies will then start to attack. In their attack form, the Antasmunchies cannot be stomped and can charge from all sides.  Also, every turn I am resting, I recover 275 HP.

Dark Orb Blast: My strongest attack. I will then start to hover a bunch of orbs around in the air and will try to hit my opponent with them. They must get into the center of this and jump over the attack or I will unleash a shock wave that does 150 damage EACH. If they dodge this attack, I will get damaged instead. I always do this attack 3 times in a row before stopping (five if I ate 2 Antasmunchies).

Battle Method: I make careful decisions, since after my so-called "death", such as choosing who my friends are, but can be jumped-on easily when in a false sense of security, such as when Bowser attacked me in Dream's Deep and later when he betrayed me. Because of that, I have a VERY short fuse towards traitors.


2nd Contestant: Risky Boots

Arsenal:

"The Guardian" lightsaber, Blaster Pistol, Charge Shot, Cannon Jump, Grappling Gun, Captain's Glider, Quick Boots (Allows travel on hazards like spikes and lava)

Weaknesses: Taunting her opponents (this leaves her open to attack, BTW)


3rd Contestant: Logan Atkins

Logan has a floating platform he stands on that is great for transportation. Logan also carries a ray gun that can shoot lasers or stars which come in small and large sizes, perfect for catching opponents off guard. The ray gun can also power up his minions with ice enhancements. The previously mentioned Vacuum Helmet can also heal him by spewing purple gas and can grapple onto any surface and suck up his opponents.  But without any of his weapons or the Dark Star, he is slow, a bit frail, and he can't even lift Princess Peach, he needs his minion Midbus to do that for him.


4th Contestant: InfiniteTheEdge

Weapon: Yellow-Bladed Lightsaber

Strategy: Learn opponent's moves before going all out


5th Contestant: DaRoach

Ice Shot
Daroach fires a small ice shard from his wand. Can be used rapidly.


Charge
Daroach charges up his ice wand. He is immobile while charging, but can turn freely.

Charged Up
Daroach stores his charge, letting him move freely and activate Ice Laser or Ultra Ice Laser at any time by pressing B again.

Ice Laser
Daroach fires an icy laser from his wand, which covers the entire length of the screen and passes through walls.


Ultra Ice Laser
Daroach fires an icy laser much like the Ice Laser, but it is larger and deals more damage.

Triple Star
Daroach swings the Triple Star cane, launching three stars diagonally downwards which bounce several times before disappearing.

Daroach Bomb
Daroach throws a bomb in an upwards arc, which explodes upon hitting anything.

Daroach Fire Bomb                                                                          

Daroach charges up, then throws a larger, red-colored bomb covered in flames. It rolls along the ground for a moment before exploding, creating a screen-height pillar of flames that lingers for several seconds.

Summon Spinni                                        

Daroach summons Spinni, who runs straight ahead and slashes at any enemies he runs into for several seconds before disappearing. If the move is used again while Spinni is present, Daroach will summon a instead, which slowly hops forwards and disappears after a shorter length of time.


Summon Doc
Daroach summons Doc, who orbits around him in his UFO for several seconds before disappearing, damaging enemies with an electric forcefield around the UFO in a manner similar to the 's Star Guard move.


Summon Storo
Daroach summons Storo, who leaps forwards before slamming down to the ground, crushing enemies and pounding stakes underneath his bulk. He will perform three successive slams before disappearing.


Hunter Claw                                                                                        Daroach rushes forward at a moderate speed, then comes to a halt as he slashes ahead with his sharp claws. If he dashes off of a ledge, he will slide significantly farther due to not having any ground to stop against.

Scratch Out
Daroach slashes at the nearby enemy twice with his sharp claws.

Cross Claw
Daroach teleports into the air after slashing the enemy, then teleports back down and slashes his claws in an X shape, launching the hit enemy away and hitting to both sides of himself.


Smack-in-the-Box                                                                     This chest can be thrown and picked up by other players, and after sitting on the ground for a moment, a toy of will pop out of it on a spring, swinging back and forth while damaging any enemies it hits. The chest can still be picked up and thrown after it has opened, allowing players to carry the swinging jack-in-the-box with them. After swinging for a few seconds, the chest will break.

Teleport
Daroach teleports to dodge attacks, briefly disappearing as he floats in place in midair. If a direction is held while dodging, Daroach will teleport a short distance in that direction.



6th Contestant: Stocking Anarchy

Weapons: Dual Stocking Katanas

Battle Strategy: Stick to a plan


7th Contestant:

Panty Anarchy

Weapons: Underwear Pistol

Battle Strategy: Whenever Panty hunts ghosts, she works in an incautious way. She often takes the more reckless route, using pure power to finish the job. However, this style of fighting has caused her to be wide open for attacks, including losing her panties in the heat of the moment and forcing her to improvise with either using normal weapons or other underwear.


8th Contestant: Sephiroth

Weapons: Masamune (It's 7'2"!), Unlimited Magic

Magic Attacks: Octoslash, Shadow Flare, Energy Blade Projectiles, Healing, Cloning, Heartless Angel, Heaven's Light, and his deadliest attack, Supernova!


9th Contestant: Silver the Hedgehog

Powers: Flight, Telekinesis


10th Contestant: Sonic the Hedgehog

Attacks: Homing Attack, Spin Dash, Independent Super Sonic, Mach 35 speed


11th Contestant: Comet

Weapon: White-Bladed Lightsaber

Strategy: Might is right


12th Contestant: King DeDeDe

Weapon: Hammer

Moves: Hammer Flip, Hammer Twirl, Gordo Toss, Super DeDeDe Jump, Electric Hammer Havoc, and DeDeDe Hammer Throw


13th Contestant: Meta Knight

Arsenal/powers: Galaxia, Dimensional Cape, flight, Mach Tornado, Galaxia Darkness, and Meta Knightmares

Strategy: Strike before stricken!


14th Contestant: Captain Syrup

Arsenal: Two words...She's SCREWED!


15th Contestant: Drawcia the Sorceress

Weapons/Arsenal

Sorceress form: Magical Paintbrush, Canvas, and multiple Para Sorceri (Sorceress plural)

Soul Form: Para Matter, Rainbow Cutter, Flaming Paintball, Raining Paint


16th Contestant: Rouge the Bat

Weapons: Dummy Rings

Powers/Abilities: Stealth, Drill Kicks, Flight, Feminine Cunning

Me (IRL): Now that you all know the strengths and weaknesses, vote your heart away towards your eight favorite contestants!

Viger: Ends September 21st.  Antasma will see you in the 1st match, and as always, toodles!

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Tags: #battledata