|Pelts - A Brief Guide|
I will be doing my best to convey my magic system throughout the book so that it can be picked up as we go. However, if you want to know more about it beforehand, or at any point during the book become confused with the Pelts and magics, then you can check out this chapter. Otherwise, feel free to skip!
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The Wylfven are a race of wolves blessed with magical abilities by their goddess, Luna. Each wolf is gifted a Pelt, which determines not only the colour of their fur but also the type of magic they are attuned to.
A wolf starts his or her life as a Peltless, with only grey fur and no power. However, when Luna deems them worthy enough, her symbol -- the crescent moon, shining brightest silver -- will appear on the wolf's paw. When this sign appears, they must bathe in a special pool, of which there is one in the centre of each of the thirteen Wylfven settlements. The wolf will emerge with a coloured Pelt, and the abilities that come with this colour.
There are ten Pelts a wolf can gain during this ceremony. These are as follows.
Flame, flamewylf
Colour: Orange, often with a red shade
Extras: A mane around the neck, usually darker in colour
Abilities: Control and create fire, Pelt is somewhat impervious to fire
Sea, seawylf
Colour: Blue or sea-green
Extras: Gills, webbed claws
Abilities: Breathe underwater, natural swimming ability, control and create water
Earth, earthwylf
Colour: Brown, sometimes with green hints
Extras: N/A
Abilities: Affect the growth of plants, create minor tremors in the earth
Thunder, thunderwylf
Colour: Yellow or gold
Extras: N/A
Abilities: Create charges of electricity, or lightning
Aire, airewylf
Colour: Shifts to match the current sky above his or her birthplace
Extras: Feathered wings, usually of a colour matching the sky
Abilities: Create gusts of wind, control force and direction of wind
Glitter, glitterwylf
Colour: Pink
Extras: N/A
Abilities: Place enchantments on objects, move objects without touching them, very few can heal by gifting energy
Mystic, mystwylf
Colour: Purple
Extras: N/A
Abilities: Enter the minds of others and sense their thoughts and feelings, receive visions of events to come
Toxic, toxiwylf
Colour: Green, usually darker shades
Extras: N/A
Abilities: Either a venomous bite or venomous claws, of varying potency
Ice, icewylf
Colour: White
Extras: Wide, flatter paws
Abilities: Withstand freezing cold temperatures, walk on thin ice, create and control ice
Shadow, shadewylf
Colour: Black
Extras: N/A
Abilities: Enhanced natural fighting instincts, radiate fear
It is important to note that a Shadewylf has not been sighted by much of Sylvera for nearly a hundred cyckle, since the war those of the Shadow Pelt began. It is widely believed that this tenth Pelt is impossible to gain in modern times.
Because of this, only limited information remains of them. These brief details are all that are left of the fearsome Shadewylves.
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