Other

Berkut

Title: Obsidian Prince

Unit: Sword Infantry

Description: The Prince of Darkness after some training with his cousin

Weapon: Shadow Sword (Accelerates cool down and grants Fury 2)

Special: Obsidian Smackdown (Exclusive. Def/Res -70%)

A: Obsidian Boost (exclusive. +5 atk +3 def +1 SPD if unit has 3 or more HP)

B: Reverse Affinity (Reverses Weapon Triangle)

C: Threaten Res

Mathilda

Title: Golden Warrior

Unit: Lance Flier

Description: A warrior who temporarily took up the pegasus

Weapon: Spirited Gradivus (Grants Distant Counter )

Assist: Rally Atk/Def

A: Golden Boost (Exclusive. +5 def +3 Res +1 atk if unit has 3 or more HP)

B: Purple Tome Breaker (If units HP is equal or more to 70% against a red or blue tome user, unit makes a follow-up attack and the foe cannot)

C: Hone Lances ( Lance wielders gain +4 atk if next to unit at beginning of turn)

Lucius

Title: Light's Blessing

Unit: Blue Tome

Description: A healer that followed the light.

Weapon: Aureola (+5 resistance if unit initiates. Also grants BoL 2. Personal)

Special: Miracle

A: Light's Blessing (+5 Res, +3 SPD +1 def if unit has 3 or more HP. Personal)

B: Light's Piercing (After combat, units within 2 spaces lose 5 HP and -6 in all stats)

C: Light's Ward (Allies within 2 spaces gain 4 def/Res)

Henry

Title: Raven Occultist

Unit: Red Horse Mage

Description: A morbid mage who gained a promotion.

Weapon: Waste (Brave Tome)

Special: Raven Flurry ( Units take damage before combat and are restricted to 1 Move. Exclusive)

A: Close Counter

B: Occult's Spirits (Units in range lose 7 HP after battle and -7 SPD. Exclusive)

C: Drive Atk/SPD

Anthony: New Ruler

Blue Infantry Mage

Weapon: Water's Breath (Effective Against Dragons. Grants Renewal 2)

Special: Draconic Breath (Foes in range take damage before combat. Res -50%. Non inheritable)

A: Wind Boost

B: Desperation

C: Savage Blow

Anthony: Sharp Thunder (he's wearing Lukas' armor and Rein's scarf)

Lance Cavalry

Weapon: Brave Lance+

Special: Moonbow

A: Death Blow

B: Seal Attack

C: Innocent Pranks (after combat units within range take 7 damage and -4 in all stats. Can't be inherited)

Gray: Wry Hero

Sword Infantry

Brave Sword+

Special: Astra

A: Sturdy Blow

B: Vantage

C: SPD Ploy


Tobin: Loyal Ally

Unit: Archer Cavalry

Slaying Bow+

Special: Moonbow

A: Fire Boost

B: Poison Strike

C: Hone Spd

Kliff: Studious Mage

Red Mage Infantry

Dire Flame (Brave Tome for red units. Inheritable)

Assist: Swap

A: Close Defense

B: Rangebreaker (If unit fights a bow or dagger user with 70% or more health, unit makes a follow-up attack, and the foe cannot )

C: Breath of Life

Faye: Loving Cleric

Healer Infantry

Weapon: Pain

Assist: Rehabilite

A: Ice Boost (If unit has 3 or more HP, unit gains 4 def and RES)

B: Dazzling Staff

C: Hone Defense


Atlas: Determined Mercenary

Sword Infantry

Slaying Edge+

Special: Bonfire

A: Fury

B: Desperation

C: Savage Blow

Gray: Emerald Mage

Blue Infantry Mage

Sagittae (14 Mt, Accelerates Cooldown. Inheritable.)

Special: Glacies (Boosts damage dealt by 80% of unit's Res.)

A: Mirror Strike (Grants Atk/Res+4 during combat if unit initiates combat. Via Death Blow)

B: Renewal (At the start of every second turn, restores 10 HP.)

C: Infantry Pulse (Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. [Effects will stack with similar skills.])

Stat Spread: Very Similar to Boey, a tanky mage with low RES.

Lukas: Crimson Sniper

Bow Infantry

Slaying Bow+ (Effective against flying units. Accelerates Special trigger (cooldown count-1)).

Special: Growing Flame (Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res)).

A: Defiant Attack (Grants Atk +7 at start of turn if unit's HP ≤ 50%)

B: Green Tomebreaker (If unit's HP ≥ 50% in combat against a green tome user, unit makes a follow-up attack and foe cannot.)

C: Hone Attack (Grants adjacent allies Atk+4 through their next actions at the start of each turn.)

Stat Spread: A high RES archer that is meant to take out units like Cecilia and Sonya. Crud SPD though)

Ryoma: Hoshidan Paladin

Sword Cavalry

Blazing Rajinto (Exclusive.
Enables counterattack regardless of distance if this unit is attacked. If unit initiates combat, after battle, foes within 2 spaces lose 5 HP)

Special: Growing Thunder (Before combat initiates, foes in a wide area around the target take damage equal to (unit's Atk minus foe's Def or Res))

A: Bracing Blow (Grants Def/Res+4 during combat if unit initiates combat.)

B: Brash Assault (Unit automatically makes a follow-up when at HP ≤ 50% and attacking a foe that can counter.)

C: Panic Ploy (At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action.)

Lon'qu: Feroxi Wyvern

Flying Axe

Crystal Axe (Neutralizes Weapon Triangle. Special Cooldown -1)

Special: Luna (Resolve combat as if foe suffered Def/Res-50%)

A: Fury (Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.)

B: Daggerbreaker (If unit's HP ≥ 50% in combat against a dagger user, unit makes a follow-up attack and foe cannot.)

C: SPD Smoke (After combat, inflicts Spd-7 on foes within 2 spaces of target through their next actions)

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