Branches of magic
If you chose a witch or a wizard, choose two of these.
Botany
The study of magical and mundane plants and fungi. These spellcasters are closely in touch with nature and everything that grows, and favor herbal spells, aromatherapy and essential oils.
Alchemy
An ancient practice shrouded in mystery and secrecy. Alchemists deal in transmutation and chemistry, creating alchemical substances and poisons.
Transmutation: ability to change things into other things, alters reality in a very small scale.
Astrology
The system of using the relative positions of celestial bodies to try and predict future events and gain insight. These spellcasters read tea leaves, use talismans and look in crystal balls. They see over long distances and even communicate telepathically. They are usually powerful in the information department, the see how an scenario could turn out and strong ones can accurately tell the future.
Philology
The study of old languages and ancient runes. These spellcasters devote their life to studying old books in order to obtain knowledge, use magical spells and learn incantations.
Enchantment
The ability to control emotions with the ability of making it stronger. They can make people fall in love, believe obvious lies, or make weapons have more flair. The most powerful can control someone's mind, but that's a level quite difficult to reach.
Illusion
The ability to trick the mind with sights, sounds and unreal sensations. They can use these illusions to confuse anybody. These illusions cannot harm others or be interacted with. Some can make illusions that people can feel.
Evocation
The ability to output raw energy. Evokers can manipulate energy into raw magic. Their magic is elemental, so they have access to a range of spells in relation to fire, water, earth, wind, magma and ice.
Conjuration
The ability to summon creatures and objects. These creatures can be from a separate plane of reality or just around the corner. Some are even able to bring themselves to different locations.
Abjuration
The ability to create barriers and perform healing spells. Abjures can make a variety of shields that have a variety of effects. They can also heal people with minor wounds.
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