Boss

Outfit: Iron Saint

Weapons:

.45 Fletcher Heavy Pistol (BANG, BANG, BANG!)

"Braver Sword" Energy Sword Variant (Cloud? Is that you? Also, ignore the guy in the picture.)

SWAT SMG (THE SAFEWORD IS ZPD BRUTALITY!)

Thumpgun (THUMP THUMP THUMP)

Dominator Alien Rifle (Who's ready to get DOMINATED?)

Singularity Gun/Black Hole Launcher (THIS IS GONNA SUCK! For whoever the Boss is aiming at, that is.)

'Merica (FUCK YEAH!)

Ground Vehicle (Casual): Hammer

Ground Vehicles (Combat):

Wireframe Assert (for a quick trip to the battlefield)

Saints Destructor (for when he really wants something destroyed)

Air Transport (Casual):

ZPD Oppressor

Personal Combat Aircraft:

Screaming Eagle (Okay. Everyone. Please. Say it with me. USA! USA! USA!)

Superpowers (in case you readers are unfamiliar with Saints Row IV):

Blast (Throw a blast of energy that either briefly turns the enemy into an ice statue, roasts the enemy alive for a little while, brainwashes the enemy to make them dropkick their own allies, turn the impact zone into a MIRV as long as there are enemies nearby, or rearranges the enemy's molecular structure using your money; "active" superpower that has to be performed manually and has a cooldown time)

Telekinesis (USE THE FORCE, BOSS! Telekinesis allows you to pick up enemies and objects using your mind and throw them. Upon activation, Telekinesis will either cause someone who is thrown with it to hurt someone else more if it's a person and they are thrown at someone else, give the enemy the Mace Windu treatment, use the enemy as life support, turn the enemy into a living bomb, or take their wallet. It is an active superpower like Blast.)

Stomp (Stomp the ground, which tosses anything not bolted to the ground and can do more. Depending on the element, which is the variations of the active superpowers such as TK's Life Drain and Blast's Mind Control, Stomp either catapults enemies into anything nearby, temporarily cancels nearby enemies' lifetime gravity plan, shrinks enemies until they're the size of an action figure that you can then rip apart for fun, turns enemies into Javelin missiles, or taxes you to distract all nearby enemies. It is an active superpower.)

Buff (Flex your aura so hard that it either cooks anyone who gets too close, literally ices anyone who gets too close, uses anyone who gets too close as a lightning rod, turns anyone who gets too close into a bomb, or goes Midas on anyone who gets too close. It also makes it so that you either shoot element-enhanced bullets or, with the Bling element, get more money from killing enemies who are turned into gold. It is the fourth and final active superpower.)

Now for the passive superpowers (enhancements to Boss's capabilities):

Super Sprint (Makes you run incredibly fast. The upgrades eventually get to the point where you can run up walls, run on water, and generate a vortex that sucks in any object you run past that isn't bolted to the ground.)

Super Jump (You jump super high. With upgrades, you can also glide through the air, dash forward in midair up to three times, and scale walls with your jumps.)

Death From Above (Dive into the ground, doing more damage the higher you go. It only has one upgrade, but that upgrade allows you to nuke your landing point if you hit from high enough and vibe check everything nearby. It also causes traffic to not show itself in your vicinity for about ten seconds.)

Force Field (That's right. Force field. It appears for a brief moment at the start of an Air Dash or Super Sprint to block incoming damage and reflect incoming projectiles. This chapter's image is the icon for the Force Field.)




SEE YOU NEXT TIME...

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