Sign Ups

Submit your survivor form here! The roles are as follows:

Leader (Max 1)
The leader is allowed to order people to do certain tasks (though civil disobedience is possible). They also have access to certain leader-only commands such as /Banish and /Execute. Leaders can only be removed through civil war or by abdicating using the leader-only command /Abdicate, after which a vote will be held to determine the next leader. The first leader will be voted for by the group on Day 1. Don't miss the vote!

Captain (Max 2)
Captains are the leader's chosen deputies. They are also allowed to order people to do certain tasks. The role they play is mainly honorary, giving them the chance to prove their loyalty and further their standing within the group. These people generally command a specific area of the group's activities as an extension of the leader's authority. More Captain slots may be added as more people join the group.

Farmer (No cap)
In the Old World, these people used to live on a farm or were hobby farmers. Farmers arguably play the most important role in the group by farming crops grown in the fields, to feed the group. If the group is to attempt to rebuild civilization, they will need to have dedicated farmers who can provide food for everyone.

Fighter (No cap)
Fighters play an essential role in the group by directly fighting the zombie threat and defending the base from external attacks. These people are also needed to support missions conducted outside the barriers that surround the base; their presence decreases the likeliness that members of a mission will be injured in an attack. Disloyal fighters, the more rebellious characters from the Old World, could be a huge issue for the group by introducing instability during power struggles for leadership.

Builder (No cap)
In order to build the New World ... you need builders. Builders are able to create barriers that help defend more safe land for the base. They can also reclaim nearby cleared, non-infested buildings that can increase the number of people that can live in the base or increase the number of farms that the farmers can utilize.

Healer (Max 2)
Healers were people skilled in first aid in the Old World. Their first aid skills come in handy to treat the injured and diseased. Without the necessary medicine and medical equipment, however, they are unable to optimally treat their patients. Their training did not prepare them for the zombie virus, therefore the only thing they can do is cut off infected limbs before it is too late.

Scavenger (No cap)
In the Old World, these people were the daredevils. Scavengers have arguably the most dangerous job in the group. Hopping over the barriers to snag a bit of food, materials, or medicine takes some guts and skill. Theoretically, they should work in unison with the fighters, thereby negating some risk to their missions, but in reality, scavengers are required to complete missions with or without an armed escort. Scavengers are often also skilled in either farming or fighting in case their primary role proves too difficult for them to handle at times.

Worker (No cap)
Workers were either the jack of all trades or indecisive people in the Old World. Unlike other roles, workers can have three skills that all start at Level 1. They may level up their skills, but in order to level up past Level 2, they must give up on skill and specialize in a certain role using the worker-only command /Give up [skill] and become a [role].

Form

Name:
Gender (M/F/T/O etc.):
Age (around 10-25 is acceptable due to the RP setting):
Appearance (eg. skin color, hair color+length, height, weight, eye color, etc.):
Personality (eg. likes, dislikes, strengths, weaknesses, etc.):
Other traits (optional): 
Desired Role(s) (descending priority):
Main skill (all skills: scavenging, fighting, farming, first aid, building):
Skill 2:
Skill 3 (Workers only): 

Once all of the starting slots are filled out, the next people to sign up afterwards will join as stragglers who are recruited from the surrounding area.

Appearance, Personality, and Other traits will only show up in the Allegiances section. If you wish to update one of these things you can comment on that chapter (including the Day # that the trait was gained) and one of the admins will add it for you.

Feel free to tag people you think will be interested in joining.

Players are only allowed to have 1 character, but you will be allowed to have another character if you clear it with us via PM first.

People on the waiting list are represented as people to be recruited from the surrounding area. Players will be notified when they have been recruited.

Waiting List:

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