An Idiot's Guide to Dragon Link
VFD? HIT
Union Carrier? HIT
Elpy? HIT
Striker? At one, BUT HIT
Dragon Link? STILL ALIVE AND KICKING BABYYYYYYYYYYYYY
Despite the various attempts by Konami to kill this deck, Dragon Link is still somehow playable! Granted, it's not as powerful as it used to be, but I think the deck is at a very fair place now due to the sheer technical skill required to pilot the deck.
At first, learning the deck for Saionji was incredibly frustrating since the decks I found online all included a garbage Dragunity engine post Elpy ban to compensate for it, but eventually I stumbled across a list without it and tried it out.
Thankfully, it was a lot less fragile and more consistent then the awful Dragunity version, so I was basically piloting that version of the deck and learnt the usual combos whilst tweaking the deck.
Even though I struggled at the beginning, I grew to really love this deck and I think it's fantastic to play with. It deck feels very rewarding to learn and it's very satisfying to play due to it's high ceiling and sequences of play that are available to you.
The disruption and interaction in this deck is also fantastic, you can very easily shut down your opponent's turn due to cards such as Spheres, Savage, and Tidying.
So, after many weeks of play testing, I think I can safely say I mastered Dragon Link, and wish to share it what I learnt with all of you!
[Mommy Saionji's Dragon Link]
Monsters:
[Rokket Package]
2x Rokket Tracer (main tuner, emergency extender)
2x Rokket Recharger (realistically this can be any non-tuner Rokket level 4 but it's eff is most useful in niche scenarios)
2x Rokket Synchron (another tuner; gives access to Archfiend Abyss)
1x Absorouter Dragon (dump target off Ravine to add Tracer to hand)
[Chaos Package]
3x Starliege Seyfert (starter, this + any extender = Savage & Spheres)
1x White Dragon Wyverbuster (extender)
1x Black Dragon Collapserpent (extender)
1x Chaos Dragon Levianeer (extender, hand rip potential, and level 8 fodder for Zombiestein)
[Dragonmaid Package]
3x Chamber Dragonmaid (MVP of the deck; searches Tidying and is a starter - her + any extender = Savage & Spheres)
[Others]
3x Noctovision Dragon (extender, draws when linked off)
1x Red-Eyes Darkness Metal Dragon (extender)
1x Galactic Spiral Dragon (extender; back-up dump target for Ravine)
1x Aether, the Evil Empowering Dragon (Spheres target for banish disruption on the opp turn)
[Hand traps]
3x Effect Veiler (hand trap, Light attribute so you can add it off Chaos Ruler; can be switched with Phantazmay)
Spells:
3x Quick Launch (extender)
3x World Legacy Guardragon (extender; enables Pisty play)
3x Chaos Space (Starter, grabs Wyverburster or Collapserpent to get your engine going)
1x Dragonmaid Hospitality (extender; makes Chamber a one card Romulus)
1x Boot Sector Launch (to special out Rokkets)
1x Dragon Ravine (to dump Absorouter to add Rokkets)
Traps:
3x Dragonmaid Tidying (bounce disruption)
Extra Deck:
[Link]
2x Hieratic Seal of the Heavenly Spheres (bounce disruption)
1x Dragunity Knight - Romulus (Ravine searcher; if you find space, run two)
1x Striker Dragon (Boot Sector searcher)
1x Guardragon Pisty (extender)
1x Crystron Halqifibrax (extender; enables King Calamity play)
1x Quadborrel Dragon (extender to bring back two Rokkets)
1x Apollousa, Bow of the Goddess (an alternative card to summon in the EMZ)
1x Borrelend Dragon (amazing extender, can't be destroyed by battle/effects, and un-targetable for monster effects)
[Synchro]
2x Borreload Savage Dragon (omni-negate)
1x Chaos Ruler, the Chaotic Magical Dragon (gacha extender pepega)
1x Hot Red Dragon Archfiend Abyss (monster negate)
[Xyz]
1x Number 22: Zombiestein (4500 beatstick and negate)
1x Queen Dragun Djinn (extender)
Side:
1x Amorphage Goliath (curb your extra deck)
3x Fantastical Dragon Phantazmay (good against Link decks, has inherent synergy due to being a level 7 Dark Dragon (means can be searched off Seyfert); can be switched with Veiler)
3x PSY-Framegear Gamma (same as Veiler; but can make a free level 8 if you activate it on your turn)
1x PSY-Frame Driver (obligatory brick to remind me I'm playing a card game)
1x Hot Red Dragon Archfiend King Calamity ("when" timing is annoying, but denying your opp from playing is fun)
1x Shooting Riser Dragon (enables King Calamity on your opp turn)
1x Borrelsword Dragon (to close out games)
1x I:P Masquerena (another layer of disruption and oh my god she is hot)
1x Knightmare Unicorn (complimentary piece to Masquerena)
1x Harpie's Feather Duster (back row removal)
1x Called by the Grave (fuck your hand traps)
Other suggestions for the deck:
>Chaos Emperor, the Dragon of Armageddon
Originally this card was in my final list, but after testing the deck some more for this idiot's guide, I found that it could be bricky at times in a deck that already runs lots of one-ofs, and sometimes I would sometimes get hands where I couldn't do anything. However, that aside, when I did get to use Chaos Emp, he was an incredible level 8 extender for Zombiestein plays and his board reset helped me come back from a losing position
>Black Metal Dragon
This is also another one card starter. This + any extender also results in Spheres + Savage. The reason I don't run it is because it's not as flexible as Seyfert and Chamber. Seyfert can toolbox essentially any Dragon you need, while Chamber lets you tutor whichever Dragonmaid spell/trap you need in the moment. Plus, he's level 1, which makes Synchro summoning harder, whereas Chamber and Seyfert are both level 4s. Try it if you want, but I don't think he's worth compared to these two
>Omni Dragon Brotaur
I cut him for space reasons, Brotaur's just another Spheres target to get a follow up play
>D.D. Crow & Ash Blossom
The lack of Ash may seem quite weird, since she's my favourite go to hand trap (aside from Gamma), but she's a Fire attribute in a deck that can easily tutor hand traps - how, you may ask? Chaos Ruler's effect.
Since it lets you add any Light or Dark attribute monster it excavates to your hand, you can very easily hit one of your Light/Dark hand traps and grab it as another layer of disruption. For this reason, Crow is another good choice since it's Dark, and it would go alongside Phantazmay (Dark), Veiler (Light), and Gamma (Light) very well respectively
>Nibiru, the Primal Being
Nib gets his own special shout out since he's also a Light attribute monster (so tutorable off Chaos Ruler) but his impact is arguably higher than Crow and Ash. If Phantazmay, Veiler, and Gamma are the best hand traps for Dragon Link, then Nib is the undisputed hidden fourth. Unfortunately, I didn't have space to put these in the side deck, but I could probably cut the Calamity, Riser, and Called by for it
>Draco Berserker of the Tenyi
Another easy to bring out disruption piece due to being level 8. Also has the added benefit of helping to close games, something Dragon Link can struggle with
>Galaxy Stealth Dragon
Another extender for the deck, but it requires from hand while Djinn is from GY. I prefer Djinn since you can recycle more things you dump in GY rather than from hand (especially after cycling through all your pieces)
>Selene, Queen of the Master Magicians & Accesscode Talker
Essentially, because Dragon Link has a difficult time closing out games, the idea is, since you're already using Halq, you can easily access Accesscode by:
1) Link summon Halq (super easy to do)
2) Halq effect to special Veiler from deck
3) Link summon Selene using Halq and Veiler
4) Selene effect to revive Veiler
5) Link summon Accesscode using Selene and Veiler to make a 5300 beater to win the game
I cut it mainly due to space. I didn't really go into it that often, but I won whenever I did fwiw
>Forbidden Droplet & Triple Tactics Talent
In a competitive setting I would definitely consider adding these two in. Since Dragon Link is a combo heavy deck, being able to Droplet so you can go off is really nice. Meanwhile, since Romulus is very susceptible to being hand trapped, Talent is usually online and can become a Pot of Greed to compensate for that
>Twin Twisters/Cosmic Cyclone
I'm not even joking, back row removal is very important. If you can find space, I'd say slap a couple in the side deck
>Monster Reborn
Another good generic extender
With that, let's go into some bread and butter combos for the deck!
Combo 1: Starliege Seyfert & Noctovision Dragon
Realistically, Noctovision can be any extender, but I chose it since you run both Seyfert and it at three copies, meaning this combination of cards is most likely to happen.
1) Normal summon Seyfert
2) Seyfert effect, send itself to the GY to add Collapserpent to your hand
3) Special summon Collapserpent by banishing Seyfert
4) Link summon Striker using Collapserpent
5) Noctovision effect, special summon itself
6) Striker chain link 1, Collapserpent chain link 2 to add Boot Sector and Wyverburster
7) Link summon Romulus using Striker and Noctovision
8) Romulus chain link 1, Noctovision chain link 2 to add Ravine and draw a card
(By having two effects go on standby, you can activate Striker/Romulus as chain link 1 to protect them from getting hand trapped. That's why Collapserpent/Wyverburster/Noctovision are excellent targets for making them)
9) Activate Ravine and discard a card to send Absorouter to GY
10) Absorouter effect, add Tracer to hand
11) Activate Boot Sector Launch and special summon Tracer from hand
12) Special summon Wyverburster by banishing Collapserpent
13) Link summon Spheres using Wyverburster and Romulus
14) Tracer's effect, destroy Boot Sector to special summon Recharger
15) Synchro summon Savage with Tracer and Recharger
16) Savage effect to equip Romulus
This is your most basic route to go into Spheres + Savage. Alternatively, you can deviate and summon Apollousa + Savage instead by doing this after completing step 12:
13) Link summon Halqifibrax using Tracer and Wyverburster
14) Halqifibrax effect to special Synchron
15) Link summon Apollousa (2 negates) using Halqifibrax and Romulus
16) Link summon Pisty using Synchron
17) Pisty effect to revive Tracer
18) Tracer effect, destroy Pisty to special summon Recharger
19) Synchro summon Savage with Tracer and Recharger
20) Savage effect to equip Halqifibrax
The benefits of this route is keeping the Boot Sector later, having a slightly larger Savage (Halq has more ATK than Rom) and Apollousa can negate up to two times on the opp's turn. However, you lose out on the Sphere into Aether play which can shut down a lot of decks much harder.
Ultimately, it's up to what you value more between these two. Since I prefer the Sphere route, I'll be using that in the other examples, but just know you can do this instead.
A lot of the other combos I'm going to show are slight variations of this board, just the routes getting there are a bit different.
Combo 2: Chamber Dragonmaid, Chaos Space, and any Light or Dark monster
1) Normal summon Chamber
2) Chamber effect, add Tidying to hand
3) Activate Chaos Space to discard the Light or Dark monster and add the corresponding card (Collapserpent or Wyverburster) of opposite attribute to hand
4) Link summon Striker using Chamber
5) Striker effect, add Boot Sector to hand
6) Special summon Collapserpent/Wyverburster using the card you discarded for Chaos Space
7) Link summon Romulus using Striker and Collapserpent/Wyverburster
8) Romulus chain link 1, Collapserpent/Wyverburster chain link 2 to add Ravine and the other
9) Activate Ravine to discard a card and send Absorouter to GY
10) Absorouter effect, add Tracer to hand
11) Activate Boot Sector Launch and special summon Tracer from hand
12) Special summon Collapserpent/Wyverburster by banishing it's counterpart
13) Chaos Space effect in GY to put back the banished counterpart and draw a card
14) Link summon Spheres with Romulus and Collapserpent/Wyverburster
15) Tracer effect, destroy Boot Sector to special summon Recharger
15) Synchro summon Savage with Tracer and Recharger
16) Savage to equip Romulus
17) Set Tidying
Essentially, by starting with Chamber, you can tutor a Tidying to get a third disruption. Isn't that cool?
But what if you start without a way to get the Collapserpent/Wyverburster duo? That's fine, you can still combo off, with the next two combos I'm going to show you.
Combo 3: Chamber Dragonmaid & Quick Launch
1) Normal summon Chamber
2) Chamber effect to add Hospitality
3) Link summon Striker using Chamber
4) Striker effect, add Boot Sector to hand
5) Activate Hospitality to revive the Chamber
6) Link summon Romulus using Striker and Chamber
7) Romulus effect, add Ravine to hand
8) Activate Ravine to discard and send Absorouter to GY
9) Absorouter effect to add Tracer
10) Activate Boot Sector to special summon Tracer
11) Activate Quick Launch to special summon Synchron
12) Link summon Spheres using Synchron and Romulus
13) Tracer effect to destroy Boot Sector and special summon Recharger
14) Synchro summon Savage using Tracer and Recharger
15) Savage effect to equip Romulus
Same result! See how Chamber is a one card starter? You just need any extender to make the Spheres at the end.
The next combo is one of my favourites since it gets a little funky, heheh
Combo 4: Chamber Dragonmaid & World Legacy Guardragon
1) Normal summon Chamber
2) Chamber effect, add Hospitality or Tidying (this is where you can deviate your plays slightly)
3) Link summon Striker using Chamber
4) Striker effect, add Boot Sector
5) Activate World Legacy Guardragon to revive Chamber
6) Link summon Romulus using Striker and Chamber
7) Romulus effect, add Ravine to hand
8) Activate Ravine to discard and send Absorouter
9) Absorouter effect, add Tracer to hand
10) Activate Boot Sector Launch to special summon Tracer
11) Link summon Pisty using Tracer to Romulus' left link arrow
(Since you use Pisty early here, the Apollousa route won't be possible without additional extenders)
12) Activate World Legacy Guardragon to shift Pisty by one zone
13) Pisty effect to special summon Tracer
14) Link summon Spheres using Romulus and Pisty
It's at this point where the play deviates slightly depending on what you added off Chamber. I'll continue the combo in both routes:
Combo 4.1: Hospitality route
15) Activate Hospitality to revive Chamber
16) Activate Tracer to destroy Boot Sector and special summon Synchron
17) Xyz summon Queen Dragun Djinn using Tracer and Chamber
18) Activate Djinn by detaching Chamber and special summoning Absorouter from GY
19) Synchro summon Savage using Synchron and Absorouter
20) Savage effect to equip Romulus
Here you have the standard Spheres + Savage, but also with Djinn who offers battle protection!
Combo 4.2: Tidying route
15) Activate Tracer to destroy Boot Sector and special summon Recharger
16) Synchro summon Savage using Tracer and Recharger
17) Savage effect to equip Romulus
18) Set Tidying
Here you do your standard end board of Spheres (into Aether) + Savage + Tidying, which is four disruptions.
Both are pretty fun to do, and shows how versatile Dragon Link can be with its plays! This versatility is probably best shown through the test hands though, since you can do soooo much more off them than with the simple two (and a half) card combos.
As always, I'll be doing one going first and going second, as well as ignoring disruption to see how far we can go.
(Going first) Test hand 1: Chaos Space, Dragonmaid Tidying, Noctovision Dragon, Starliege Seyfert, Quick Launch
Initial thoughts: This hand looks... okay? There's actually two extenders in this hand which is pretty good, but everything else seems par for the course. Chaos Space is a good starter, so let's lead with that
1) Activate Chaos Space to discard Seyfert and add Collapserpent to our hand
(If we didn't have Space, we could normal summon Seyfert and use his effect to grab Collapserpent. However, by using Chaos Space, we can save our normal summon for later)
2) Special summon Collapserpent by banishing Seyfert
3) Noctovision activates, special summoning itself
4) Link summon Romulus using Collapserpent and Noctovision
(It may seem weird I'm going into Rom first, but with two extenders we can easily set up markers for a Pisty play)
5) Noctovision chain link 1, Romulus chain link 2, Collapserpent chain link 3 to add Wyverburster, Ravine, and draw a card
(Chain in this order to avoid accidentally drawing Ravine/Wyverburster off Nocto; the card drawn was another Tidying)
6) Special summon Wyverburster by banishing Collapserpent
7) Activate Chaos Space effect in GY to return Collapserpent to bottom of deck and draw a card
(We do this to ensure Wyverburster's effect is live to protect Striker from getting hand trapped; card drawn was Rokket Synchron)
8) Link summon Striker using Wyverburster
9) Striker chain link 1, Wyverburster chain link 2 to add Collapserpent and Boot Sector
10) Activate Quick Launch to special Tracer
11) Link summon Pisty using Tracer
12) Activate Ravine to discard Tidying (we have another in hand and if we mill a Chamber off Chaos Ruler it becomes another extender) and send Galactic Spiral to GY
(While normally you would mill Absorouter, it would be unnecessary to get another Rokket as we already have a Tracer in GY that we can recycle with Pisty and a Synchron in hand we drew off Chaos Space earlier; you want to keep Recharger in deck mostly)
13) Pisty effect to revive Tracer
14) Link summon Spheres using Romulus and Striker
15) Tracer effect to destroy Pisty and special summon Recharger
16) Synchro summon Chaos Ruler using Tracer and Recharger
17) Chaos Ruler effect to excavate five and add a Light or Dark monster to hand
Excavated cards: Rokket Recharger, Noctovision Dragon, World Legacy Guardragon, Chamber Dragonmaid, Quick Launch
(From these five, we want to mill Chamber so we can revive it off the Tidying we pitched earlier, meaning our options is between Recharger and Noctovision. Considering Recharger has an effect (while niche) in hand and can be special summoned off Boot Sector, it's probably better to take him)
Add Recharger to hand, dump the rest
18) Normal summon Synchron
19) Synchron effect to revive Noctovision
20) Synchro summon Savage using Synchron and Noctovision
21) Savage effect to equip Romulus
22) Activate Boot Sector to special summon Recharger from hand
23) Activate Tidying to revive Chamber
24) Chamber effect to add Tidying to hand
(I'm not going to link Chamber off, so I don't see much of a point getting the extender card when we can get another disruption)
25) Xyz summon Djinn using Chamber and Recharger
26) Djinn effect to detach Chamber and special summon Noctovision
(Detach Chamber so she's in GY to recycle later)
27) Galactic Spiral effect to revive itself from GY
28) Activate Galactic Spiral to level modulate everyone to 8
29) Xyz summon Zombiestein using Galactic Spiral and Noctovision
30) Set both Tidying and pass
So... ahahaha, by investing our entire hand into this board, we got:
Disruption 1: Spheres (bounce)
Disruption 2: Aether (off the Sphere to banish)/Goliath (to lock them out of the extra deck)
Disruption 3: Savage (3600 wall, omni-negate x2)
Disruption 4: Tidying (bounce x2)
Disruption 5: Zombiestein (4500 wall, face up negate)
Protection 1: Djinn (Dragons can't be destroyed in battle)
Protection 2: Chaos Ruler (3000 wall, can revive itself if destroyed)
Follow-up: Chamber (in GY tandem with Tidying)
That's a lot of hoops you're gonna have to jump through to break this board...
Granted, we got lucky at certain aspects, but I think a lot of this came down to just planning ahead and thinking about how best you can use your pieces.
Let's see if test hand 2 will be as nice to us?
(Going second) Test hand 2: Rokket Recharger, Red-Eyes Darkness Metal Dragon, Starliege Seyfert, Dragon Ravine, Starliege Seyfert
Initial thoughts: Having Ravine in our starting hand feels bricky, especially since we can just get it off Rom, but at least he can dodge a hand trap; tho that's kind of useless in this theory crafting. Recharger can be summoned off Sector, Seyfert is a starter... and drawing into the Darkness Metal is really good here. I think we can get a decent board up with this!
1) Normal summon Seyfert
2) Seyfert effect to pitch the Seyfert in hand for a Collapserpent
3) Link summon Striker using Seyfert
4) Striker effect, add Boot Sector
5) Special summon Darkness Metal by banishing Striker
6) Activate Darkness Metal effect to revive Seyfert
7) Link summon Romulus using Darkness Metal and Seyfert
(We're doing this to get Rom into the GY to equip to Savage later)
8) Activate Ravine to discard Recharger and send Absorouter
9) Absorouter effect to add Tracer to hand
10) Activate Sector to special summon Tracer
11) Special summon Collapserpent by banishing Seyfert
12) Link summon Halq using Tracer and Collapserpent
13) Halq chain link 1, Collapserpent chain link 2; add Wyverburster to hand and special summon Synchron
14) Link summon Borrelend using Romulus, Halq, and Synchron
(You could go Spheres or Apollousa route here but I want to show the utility of Borrelend at this point)
15) Special summon Wyverburster by banishing Collapserpent
16) Activate Borrelend to negate Wyverburster to revive Tracer from the GY
17) Activate Tracer to destroy Boot Sector to special summon Synchron
(At this point you can either go into Djinn to make Savage (which is safer) or Chaos Ruler to try and extend further (which is riskier), I'll show both)
Djinn route:
18) Xyz summon Djinn using Rokket and Wyverburster
19) Activate Djinn to revive Absorouter
20) Synchron summon Savage using Absorouter and Synchron
21) Savage effect to equip Halq
Ruler route:
18) Synchro summon Chaos Ruler using Tracer and Wyverburster
19) Activate Chaos Ruler's Effect
Excavated cards: World Legacy Guardragon, Noctovision Dragon, Chaos Space, Chamber Dragonmaid, Effect Veiler
(Okay yeah, these mills are fucking terrible. I'd add Effect Veiler just because she's a hand trap)
20) Synchro summon Archfiend Abyss using Chaos Ruler and Synchron
(The reason we summoned Synchron earlier was insurance in case we got nothing off Ruler. That way we can fall back on Abyss as a negate)
With this hand, we managed to make Borrelend (a solid boss monster that can't be destroyed by battle/effect or targeted by monsters), a Savage (negate), and Djinn (battle protection) or Archfiend Abyss (negate).
It's not as impressive as the first test hand, but it's still pretty good. Of course, the end board would be different slightly if you made Spheres or Apollousa instead of Borrelend, but it just goes to show how flexible the deck is.
I've come to really love Dragon Link after playing it so much this past month. I first learnt it on a whim for Saionji, but the more I played, the more I really enjoyed learning all the cool stuff you could do with the deck. It was a perfect mixture of combo and control, which are my favourite types of deck to play in YGO.
I hope my enthusiasm reached you and managed to convince you to pick up the deck and try it out yourself! Join me next time as we go over Raidraptor or S-Force, depending on what gets voted on more, haha...
That's all, Fox out!
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As a reward for reaching the end, here's a secret fifth combo ;)
A CHALLENGER APPROACHES
Hidden combo 5: Chamber Dragonmaid, Rokket Recharger & Dragonmaid Tidying
1) Normal summon Chamber
2) Chamber effect to add Hospitality
3) Link summon Striker using Chamber
4) Striker effect add Boot Sector
5) Activate Hospitality to revive Chamber
6) Link summon Romulus using Chamber and Striker
7) Romulus effect to add Ravine
8) Activate Ravine to discard Tidying and send Absorouter
9) Absorouter effect to add Tracer to hand
10) Activate Boot Sector and special summon Tracer and Recharger
11) Activate Tidying in GY to special summon Chamber
12) Synchro summon Geomathmech Magma using Tracer and Chamber
13) Link summon Quadborrel using Recharger and Romulus
14) Quadborrel effect to discard a card and target itself to revive Tracer and Recharger
15) Synchro summon Chaos Ruler using Tracer and Recharger
16) Synchro summon Phantasmal Lord Ultimitl Bishbaalkin in the EMZ using Magma and Chaos Ruler
17) Activate Bishbaalkin to flood the field with five tokens on each side
18) Link summon Reprodocus above one token using Bishbaalkin and one other token
19) Activate Reprodocus to change the token type to Reptile
20) Link summon Reptilianne Echidna underneath Reprodocus using the Reptile token and one other token
21) Link summon Unchained Abomination in the other extra monster zone using Reprodocus and the other two tokens
22) Activate Echidna to search Performapal Swincobra, Performapal Lizardraw, Zohah, the Ogdoadic Boundless, Nauya, the Ogdoadic Remnant, and Aron, the Ogdoadic King
23) Put Swincobra and Lizardraw in the Pendulum scales and Pendulum summon both Zohah and Nauya
24) Nauya effect to add Ogdoadic Water Lily to hand
25) Activate Water Lily to dump Nunu, the Ogdoadic Remnant
26) Link summon Shocktrooper using Zohah and Nauya
27) Shocktrooper effect to pitch King to spread A-Counters evenly on your opponent's tokens
28) Activate Lizardraw to pop itself and draw 1
29) Abomination effect to destroy Shocktrooper
30) Shocktrooper effect to revive King, Zohah, Nunu, and Nauya from GY
31) Zohah effect to add Amunessia, the Ogdoadic Queen and discard it
32) King will activate, since your opponent discards from Zohah, ripping a card from their hand
34) Activate Queen in GY to tribute Echidna and Nunu to special herself
35) Activate Nunu in GY to special itself back
36) Link summon Cosmic Slicer Zer'oll using Zohah, Nunu, and Nauya
37) Slicer's effect to add Alien Kid
38) Activate Slicer to remove two A-Counters and normal summon Alien Kid
Yes, this was an Ogdoadic deck all along. Now this is the true Table 500 experience.
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