Pelts: A Brief Guide
Can be skipped. Can be referred back to later if needed.
originally written by Afzal of Mystic Pelt, Borealton prophet
revised by Adolfina of Aire
The most important possession to a Wylfven wolf is his or her Pelt. It is the key to their power, and it makes a wolf who they are. However, do remember that each wolf is still an individual, and your Pelt does not define everything.
There are ten Pelts a wolf can expect to be chosen for, gained during a Pelt Ritual. They each affect the powers and appearance of the wolf in different ways. A brief description of each is detailed in the following pages.
Flame, flamewylf
Appearance: Red or orange fur, often large in size, muscular build
Powers: Control and create fire, usually very strong
Sea, seawylf
Appearance: Blue or green fur, webbed claws, gills
Powers: Breathe underwater, control water, some can allow others to breathe underwater for short periods of time
Earth, earthwylf
Appearance: Brown fur, sharp claws, the most common of all Pelts
Powers: Cause minor tremors in the earth, claws can cut through rock, very few can affect the growth of plants
Thunder, thunderwylf
Appearance: Gold or yellow fur, often small
Powers: Create charges of electricity (lightning), said to be more intelligent than other Pelts
Aire, airewylf
Appearance: Fur shifts to match the current sky, have feathered wings of varying shades - usually a colour found in the sky
Powers: Flight, manipulate winds, blend in with the sky above
Glitter, glitterwylf
Appearance: Pink fur of various shades, small in size, often described as attractive
Powers: Telekinesis (the ability to transport objects without making physical contact), place enchantments on items, some possess other magical abilities
Mystic, mystwylf
Appearance: Shades of purple fur, tall and magnificent, often radiate a mythic aura to entrance those around them
Powers: Telepathy (reading minds), recite prophecies, see visions of the future, speak with the future goddess Bhavisha - but this requires great skill as a prophet
Toxic, toxiwylf
Appearance: Green fur, stoutly built, glistening claws or fangs
Powers: Venomous claws or fangs, which often result in serious injury or death
Ice, icewylf
Appearance: Thick white fur, muscular build, huge tails, wide paws
Powers: Freeze objects with touch, mould and shape ice/snow, walk on thin ice
Shadow, shadewylf
Appearance: Black fur, sharp claws and fangs, surprisingly muscular
Powers: Radiate a wide range of emotions (though fear is easiest), can vanish into shadows, very skilled in combat
Remember - the Pelt does not control the wolf. The wolf is always in control.
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