Commands

I MAY ADD MORE COMMANDS OVER TIME!!!!

The way you use commands is /command (name)
Ex: /walk around (Poison)
All of these are commands that (if under a specific roles name) are specific to different roles and only they can use said commands
If it has (#) ex: (3) that means it costs that much energy

Keeper of keys

/create rule [rule description and punishments for not following]

/abolish old rule [insert rule here]

/allow [mate,kit,job transition] form

/punish [insert cat name here] (2)

/check all cells (3)

/accept [cat names] request
(Only for requests that aren't forms)

/deny [cat names] request
(Only for requests that aren't forms)

/tell [enforcer name] to punish [cat name]

/tell [enforcer name] to throw [cat name] in the pit

/choose [multiple or one cat name(s)] to go into the outside world to gather supplies

/order [Experimenter name] to put collar on [newborn/child/adult cat name]

Experimenters

/experiment on [insert cat name here] (5)

/Gather new vials

/accept reexperimentation

/accept vial for reexperimentation

/reexperiment on [cat name] (4)

/reexperiment on [cat name] with [vial name] (4)

/put collar on [cat name]

/replace [cat name]'s collar

/use random pill on [cat name] to see if it cures illness (1)

/use [named pill] to on [cat name] treat [named illness] (1) {ONLY IF YOU HAVE FIGURED OUT WHAT HEALS WHAT}

/search for ingredients to make more [pills/vials] (2)

Enforcers

/train [skill] (1-3)

/punish [cat name] (3)

/throw [cat name] in failure pit (4)

/recommend [cat name] to be an enforcer

/haul around [prey/packages for specs to bring/packages to bring to experimenters] (2)

/throw [cat name(s)] into the outside world (1)

Spectators

/watch (prisoner name)

/watch (cat name)

/wander around (1)

/bring message to (cat name) (2)

/practice speed (3)

/practice stealth (3)

/recommend (prisoner name) to be a spectator

/haul supplies to [Iren/Primrose shoppe] (2) (only if you are told by current Keeper of Keys that it's your turn, happens every 4 moons) (2)

Trainers

/train with [cat name] (3)

/train [prisoner name] (4)

/recommend [prisoner name] to be a trainer

/bring [cat name] to the training area (1)

/practice [skill] (1-3)

/choose [prisoner name] to go into the mine's

Prisoners

/go back to cell

/work in the mines (1)

/dig out new cage (2)

/ask nicely to get a new collar

/wander the caves (1)

Any/all commands

/talk to [cat name]

/but [item name] from Primrose's shop

/buy [item name] from Iren's shop (only in DM's)

/request (request/item/freedom/rank) from (current keeper of key's name)

/hunt (1)

/wander (1)

/search [cracks in the walls/grassy patches/the areas with natural sunlight] (2) {you can find primrose petals 30% and/or primrose seeds 40% and there's a 15% chance of finding a Myst shard lying about}

Forbidden commands
These are all PM's to me ok? None of y'all getting in trouble by putting it in a regular thread
Ok, I do %'s by not % success but by failure % so if you are rocking a 75% then you will most likely fail.
Sorry...

/murder (cat name) (chances of success vary if it's full grown to full grown 50% and ups by 5 for each level you are lower then them in strength and lowers by 5 for each you have up on them, same up and lower but if it's you vs trainee its 30% failure, you vs a kit 20% failure, if you are a warrior of course, if you are a trainee it's a 60% chance of failure if you are going against a full grown cat, 75% chance of failure if you are going against the keeper of keys)

/steal from (cat name) (50% chance of fail, goes up 5% for every level of stealth you have!)

/steal (specific item) from (specific shop) (has 90% chance of fail if it's Iren, 75% if Primrose) lowers by 5% every stealth level

/ask (cat name) to be forbidden mates (PM to me and I'll PM to other person for you and tell them your response, but random scheming not my business go on do whatever you want my guys)

/start coup with (cat name(s)

/steal (vial color/desc) from experimenters (50% chance of failure, lowers by 5% for every stealth level)

/escape alone (1-4 stealth 75% chance of failure 4-7 50% 8-10 20%)

/escape with (cat(s) names) (base failure chance is 50% goes down by 10% [max is 80%] for each full grown cat with more then 6 stealth, goes up by 5% for each kit, old cat, and sick/injured you are taking with you)

(This one is experimenter only k?)
/tamper with [prisoner name(s)] collars to make them defective (50% chance of failure)

/"accidentally" make [cat name] 'trip' into a failure pit (50% chance of failure)

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