Chapter 1: That Night, This Morning
You balanced the large tray on the edge of the table, passing out drinks as the masked first-mate stood up and helped you pass them around. "Your starting round of ale, gentlemen." You say with a smirk. The captain rolls his golden eyes and groans while the other crew members laugh.
"That's gonna stick, huh?" Eustass Kid grumbles. "I told you sweetheart, we ain't gentle."
You tuck the tray under your arm and give him a crooked smile. "Could've fooled me, Red." You say with a wink. "Whatcha boys having tonight?"
Kid leans forward, he's a little irritated by the nickname, but he hasn't explicitly told you to stop using it. "You on the menu tonight?"
"I'm only on the menu the day before." You answer smoothly, giving him a sly smile.
"The day before what?" Wire asks, walking into your trap.
"The day before someone asks." You answer. It only takes a second before the table bursts out laughing. You get the crew's orders as the ruckus dies down, even getting a begrudging order from Eustass Kid.
You wake up slowly. You had fallen asleep so hard that it was almost hard to get yourself moving, but you had to get to work so you needed to get up. Hard as you slept, you must not have overslept, because your room was dark, and the shaky place you called home wasn't light-proof.
Something pinged in the back of your mind as you pushed yourself upright, but you couldn't sort out what it was in your morning haze. Your clothes were –
Wait.
Clothes?
You grab at your shirt as you sit up fully. You rarely went to bed in anything, it was too hot on the island even at night, and you couldn't afford a fan to stay cool. But you were still in your clothes from your date with Kid.
The evening continues on without anything else of note happening. Once you're done entirely and heading home – thank the seas you weren't stuck closing – you step out into the night air and see Eustass Kid waiting for you.
None of his other crew was around, and he wasn't hiding in the shadows. He was a massive guy, and far more than just a little intimidating, but he seemed to be doing everything he could to appear less so. Something about the effort alone makes you relax.
"What's got you waiting out here, captain?" You inquire, looking up and down the street before stepping closer.
He gives you a look that pointedly answers your question and you can't stop the nervous chuckle that escapes you.
"What time is it?" He questions, cracking his neck as he stretches a little.
"Mm, it was about 11:40pm when I walked out. Can't be much later than that."
"Perfect." He says with a grin, coming over to you and stopping just far enough away you didn't have to crane your neck to see his face. "I can put my order in for you for tomorrow then."
"You – can... you..." You stammer a few times, feeling the heat rush up into your face. "I – I'm... flattered." You take a step back, and clear your throat. "But... I don't want to be anyone's port-whore or port-girl or whatever. I... I have a very strict no-sailors rule." You insist, waving a hand in front of yourself.
"... Just for a meal then." Eustass concedes, giving you a look and a grin that makes your heart flutter in your chest. "Let me treat you. Is there a fancy place you like in that middle island?"
"I, yes, but I mean..." You stammer. "I – I won't budge, Mr. Eustass. I don't want you to think I'm u-using you."
"Using me?" Kid looks amused.
"For a... for a f-free meal, I mean." You say apologetically. "The... the Avant Garde is an aptly named restaurant, with prices to match."
He steps toward you, kneeling before he reaches out and brushes your cheek with the back of his finger. "No one uses me," he says softly. "One meal. A second if you enjoy yourself. I won't force my way into your pants." He gives you a toothy grin. "It's no good if you're not begging me for it."
As you're more alert now, you realize what was bothering the back of your mind earlier. The room wasn't just dark, it was windowless, and the soft rocking sensation was another problem.
You were not in your room.
The room was dark, but it wasn't completely devoid of light. A transponder snail – the type for playing recordings – was sitting on a desk not too far away. It wasn't looking at you, it was just projecting a blank image onto the wall, which created a bit of light in the room. Aside from the snail you were alone.
It smelled a little of oil, but mostly of oak and liquor. There was a subtle scent of ocean water, but the room was dry and the scents were crisp – clean.
Getting out of bed as your eyes adjusted, you stepped around the room carefully. There were shelves of books built into the walls with bars across them. Not in a way to stop anyone from getting to the books, but you assumed a way to keep them in place when the waters got choppy. It looked like there used to be more in the room, as though it was missing chairs and small knickknacks and other things that usually made a room look lived in.
You weren't sure if things were removed to tidy the room, or if they were removed because of you, but you were fairly certain that you'd been kidnapped.
The steady rocking was unmistakable, and you knew for certain at least that you were on a ship. Your heart was nearly in your stomach, and your stomach was by no means steady the more you came to realize, but you walked toward the doors to the room regardless.
You put a hand on the door handle, taking a deep breath. What would you do if it opened? You didn't know the layout of any ship, what good would leaving the room do? If you could find a room with a window you could jump into the ocean. You had no idea how long the ship had been at sea, but every moment pulled you further from your island, you were certain of that much.
No part of you ached. No one had, as far as you could sense, touched you. Aside from whatever it took to get you on this ship in the first place. You were being treated kindly, but that was irrelevant right now.
Waiting in here did you no good so you put pressure on the handle and winced as it slowly rotated, allowing you to crack the door open. Light from the hallway spilled in, and you gave your eyes a moment to adjust before opening it wide enough to step out in the hall.
The quiet was a little unnerving, but you'd take whatever graces you were given. You strained your hearing to gather any useful sounds as you moved quickly and quietly down the hall. You were still in your clothes from the date, minus your shoes, but the shoes were noisy so you were okay without them. You were just grateful you'd opted for a nice shirt and some capri pants for your date. Shuffling around in a dress would've been a hassle.
You could hear the sounds of people sleeping as you worked your way down the hall. You didn't want to open the door to an occupied room, so you continued onward. Eventually, you came to a door with a window in it – moonlight hitting the wall from outside.
It was still dark outside, which meant that most of the crew would likely be asleep, and not just a few loud snorers recovering from a night shift. You stopped by the door, cursing your height, and inability to see out the window effectively. If someone was watching the door, it would be better to just walk out of it and take stock of what you could as fast as you could. Otherwise, you'd end up pinned before you could make it onto the deck.
Stepping through the door you stepped around and took in what you could. A mostly empty, broad deck, with what looked like a few people resting up against the railings. The moon was bright, and you were glad your clothes were fairly dark in color, if you'd gone with something pastel you'd be lit up like a beacon compared to everything else.
You didn't want anyone to notice you until you were within leaping distance of the rail. You were currently the smallest thing on this ship, you were sure of it.
These men were big – wide, tall, full of muscles and scars and spikes and leather and ostentatious furs. Even the women in the crew fit the aesthetic. These looked like people who could level a tavern because they had a good time, and then leave enough money to rebuild the place better because they wanted to come back later to a better time.
And woe to the tavern owner not able to comply.
But their behavior was keeping the other pirate crews in line by default. Eustass "Captain" Kid and his crew were part of the worst generation, bounties in the millions. Bounties created a kind of hierarchy among pirates – most wouldn't cause a commotion when higher bounties were around. They'd happily join in if those pirates started shit though, of that you could be sure.
Despite the higher-than-average collection of pirate vessels, the port thrived. It was one of the best places in the New World to stock up. Part of the island was tightly protected and controlled by the navy, but the other two thirds of it was very loose on the rules. Two rivers divided the island neatly.
The center island facilitated things between the two extremes, creating a unique situation all the way around. Pirates and Marines rarely ventured into the center area, a place almost exclusively controlled by merchants and couriers, with pockets deep enough to afford guards that could keep both marines and pirates in place. There were rumors some of the guards were ex Cipher Pol agents, or people who only quit being pirates when they barely survived facing the Emperors.
So, by that alone, there weren't many people who could give them a hard time. Thus, a tidy balance was struck on the island – one that was mutually beneficial for everyone involved.
Three Rivers' port was big, and busy, and if you were still anywhere near, you'd be able to at least find a passing ship. Statistically your chances were pretty good. You were a strong swimmer, and as you reached the rail you hadn't heard anyone stirring or paying you any mind. Looking at the horizon, you were certain you could see the island.
You walked steadily alongside the rail looking for a lifeboat. The release would make noise, but so would you if you leapt overboard. You could get further faster in the rowboat, and once your arms gave out you could just ditch the boat and swim. It would take time for the larger boat to turn around and come after you.
You were nearly at the stern of the ship when you saw what you needed. A small, two-person at most and probably just large enough to hold a single crew member from this crew, rowboat with a quick release. Considering the vibe of the crew that you came to know over their week in port, you doubted it was for someone to run away. Whatever it was used for, it's what you needed right now.
The wind was coming in straight from the island, and that put luck on your side. Turning into the wind was going to be hard for the big ship, and the wide arc would give you time enough to reach the shore.
Hopping into the boat you gave it as thorough a check as you could spare. Seeing no major damage or cracks, and finding two well-cared for oars, you braced yourself against the rails and kicked the quick release hard. It sent a jolt up your foot that made it throb, but you'd have to worry about any major injury later.
The boat dropped, hitting the water loudly.
Water curled up around the sides and splashed into the boat, but not enough to sink the small vessel and it buoyed onto the water's surface easily enough. You gave your stomach half a second to settle from the intense drop and set both the oars.
The oars hit the water as the call rang out on the ship, and you stayed still. The ship was moving away from you under its own power, and the longer it took for the people on board to sort out what happened the better for you.
There was no sense in giving yourself away by rowing and making more noise.
Seconds stretched into a minute, two minutes, the ship was far enough away now that no one was going to be able to hook and haul you back in, so you started rowing. The commotion was covering your sounds at this point as well, and you were experienced at rowing.
You weren't going to panic and work harder than you needed to. Setting your feet against the second bench you braced yourself and made long, slow, full strokes, letting what power you had from years of bartending and running row boats through the shores for testing help you.
Dip, twist, haul, twist, lift. It was almost soundless as you rowed the boat away.
It wasn't noise that gave you away, eventually it was the moon.
"Straight off the stern!" Came the call. "Fuck, how'd she get so far?!"
You grin a little. The only change you make are the twists. There's no need to set the oars in or lift them quietly. Rowing is power over speed though, so you didn't pick up your pace. You didn't hurt your foot too bad kicking the quick release either, it wasn't bleeding enough to be seen and it only throbbed a little from the point of impact.
Considering you'd been kidnapped by pirates, your luck was winning through. Once you got ashore and got your bearings sorted you could work on trying to remember how you ended up on Eustass Kid's ship.
For now though, you needed to stay focused on rowing as efficiently as possible.
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