Chapter 2: I hate it when I'm right
Time skip 11 hours & 50 minutes later.
I was on edge looking around the area since night fall was very close. I had spawned 2 more overlords and 10 drones and had them mine out the large amount of trees that surrounded the mine which gave me a lot of wood logs,apples and dirt blocks add to my inventory, I had the drones plant the tree saplings to the north of the clearing. I quickly looked over my army count to see if I need to spawn more units but before I could a heard a sound from the tree line to the south that put me on edge.
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I looked to the south and saw zombies coming out of the forest heading towards me.
" I hate it when i'm right" I thought before ordering the drones to hide in the mine since they could not burrow into the ground, I also had 1 overlord watch the mine to keep the drones save before I gave the order to spawn Zerglings and ran forward to meet the zombies head on since it will take 10 minutes for the both the hatchery and zerglings to hatch. I cut thought the zombies as fast as I could be more would take their place, to make things worse I saw that skeletons and creepers were starting to come out of the wood works. Just as I was about to be overwhelmed I heard the unmistakable sound, with a great splattering sound the hatchery & the zerglings bursts from their cocoons and the creep started to spreed very quickly. The hatchery must have been 3 stories tall, with the four tusks at its corners even tall then that but I had not time to look at the zerglings since I ran toward the hatchery and ordered the zerglings to defend the hatchery as monsters started attacking it. The zerglings went to work kill every monster, moving so fast that the monsters could not land a hit.
As soon as my feet hit the creep I was moving very fast,when I got close to the hatchery the nearest door opened and I ran in hugging the wall with the door closing behind me. Looking around I was in a short hall that looked like it could hold 7 people,the wall and floors were very soft feeling to the touch and also had a texture like the inside of a human mouth. While hearing the heartbeat of the hatchery, even though I could feel flinches of pain for the hatchery when a monster gets a hit on it, it still manages to send me a burst of warmth as if welcoming me home. As I took a seat and layed my back on a wall I realized I could see what my hatchery sees, the zerglings killing the monsters with my overlords directing them and I could see that the creep covered 250 yards in a circle with the hatchery in the center. I was surprised to see the monsters did not disappeared when they were killed but I could see the creep absorbed the dead monsters. I was so tired so I went to sleep to the hatchery's heart beat.
Time skip: next morning:
I woke up to the sunlight coming in through the roof of the hatchery, I looked around to see all the doors open it must be safe if the hatchery would open it's doors after the monster mash last night. Before I could step outside I get a screen about my updated stats.
Overmind current Stat Bio:
Overmind Leo:
Stage Echo
Overlord Bio Energy:17,500/65,000
Swarm Bio-Genesis:400 Per 1 day
Per Hatchery- gen 200 Bio Energy & 20 supply
Per Extractor- gen 50 Bio Energy & Vespene Gas Per day
Per Creep Tumor- gen 30 Bio Energy per day
Requirements for Evolution to Delta
+Evolution Chamber & 200,000 bio energy
"So I went up to the Echo stage of being the overmind while I was asleep? nice though I wounder if I got any new ability's" I thought to myself before mentally calling up my ability sheet.
Unlocked Leader abilities:
Passive:
Zerg breeder:Passive: zerg leader can mate with any and all female Organism.
Regeneration:passive:heals anything not fatal, but takes time for more serious injuries.
Anaerobic:Passive:no longer needs a breathable atmosphere to survive.
Tem resistance:Passive: able to survive between -450 to 118F.
Bio regen:Passive: reg .5 bio energy per 10 minutes.
Heroic Fortitude: Overmind regens Heal and bio energy 100% faster.
Chain Reaction: Overmind attacks deal normal damage to their target, then jump to additional nearby enemies. Deal 10 damage to up to 4 secondary targets.
Forced Growth: Overmind can feed a growing zerg unit or building to make them grow faster.
Active:
Spawn Hatchery: cost 100 bio energy- build time 12 hours
Spawn Drones: summon 2 drones per 20 bio energy, 20 min cool down.
Spawn Zerglings: summon 10 zerglings per 100 bio energy, 40 min cool down.
Spawn Overlords: Summon 2 overlords,cost 100 bio energy- 6 hour cool down.
Kinetic Blast:Users fires a strong blast from long range at a target dealing 300 damage to it .The cool down time is 3 minutes. Costs 50 bio energy per shot.
Crushing Grip:Stuns all targets in the target area and deals 30 damage over a few seconds. Cool down is 10 seconds.Costs 50 bio energy.
Evolution chamber required for more abilities.
Nice to see that I had got some some attacking abilities from the starcraft 2 games and I got some new passive abilities to work with but I was surprised to see that one of my passive ability's changed. I called over a a pair of zerglings to get a good look at it since I could not see that well at night with the zerglings moving around so fast. The zerglings came up to me and I walked around to get a good look at them, they were the size of a large wolf or small bear.They resemble somewhat of a cross between a velociraptor and a locust and are covered in a spiny exoskeleton but is rather thin compared to other Zerg units.
I sat on the ground and opened my stat screen to see my current zerg units & bio energy.
Zerg Swarm:
Bio energy:1,200 : Income rate-200 per day
Supply:26/80
Buildings:
Hatchery:1
Units:
Drone:12
Overlords:4
Zerglings: 10
I was surprised to see that I had some bio energy stored up but then I remembered that during a day before the drones were putting the trees they cut down into a green pool inside the hatchery for 10 hours. I called the drones over from the mine before I looked to see what was need to make a hatchery and while I could use my active abilities to spawn more hatchery's it would take 12 hours for them to grow.
Hatchery:
Cost 500 Bio Energy per
Hatcheries: Hatcheries perform three vital functions that no colony can survive without, these are producing creep, which most zerg structures require to be built, giving birth to larvae that mutate into various zerg structures and units, and digesting minerals and gasses to change into a nutrient form that zerg can use to feed their mutations. Build time is 2 hours. Spreads creep 800 meters.Larva Spawn Rate: 1 per three min or 15 larvae at a time, Supply 20 Per hatchery.
" So 500 bio energy per hatchery so that means I can make 2 today using the energy stored for the swarm and I can also spawn 2 using my abilities which also means that when are 4 hatchery's are finished building I will gain 80 more supply" I thought to myself before I ordered 2 drones, 1 east and 1 west to go 200 yards from the hatchery and turn into hatchery's, then I ran North 100 yards before spawning a hatchery and feed it bio energy so it would take 2 hours to build instead of 12 hours before I did the same to south before looking at my bio-energy reserves.
Overmind Bio Energy:7,200/65,000
I then used my personal bio-energy to create 20 drones and 90 zerglings but it would take time before they hatched so I ordered all drones but 1 to start mining the trees to the south since the south was very thick of trees.
Overmind Bio Energy:5,900/65,000
I then looked at a building option that had caught my attention while I was looking at the hatchery in the drones build menu.
Extractor:
Cost 100 Bio Energy per.
Extractors are used for gathering Vespene Gas and for pulling nutrients from the creep covered soil and purifies them faster. It also takes care of the soil by managing it so that it is not overtaxed and burned, unless the Overlord demands the use of spoiled earth strategies.Build time 40 Minutes.
That will help with my bio energy problem I thought before I ordered to drone to turn into a Extractor and when down into the mine.
Time skip mid-day:
I was just finished mining a 10x20 area when I heard one of my overlords panic so I quickly ran up the mines staircase as fast as I could before coming to a stop to see what caused the panic.
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A large pack of very large wolfs approaching the hive to the south and the think that had me worried was that fact their eyes were blood red. I quickly order the 40 zerglings that were patrolling to attack the wolfs as soon as they walked onto the creep, I quickly ordered the drones and zerglings that were away to head back. The zerglings quickly went into battle with the pack and were able to kill them all but not without 24 zerglings getting injured, I ordered the injured to pull back to the main hatchery to rest. I was about to order the drones to start harvesting the wolfs but they did it without my command, I was about to freak out when one of my overlords told me that with it's mind it gave the drones the order to start harvesting the wolfs since I was busy looking over the zerglings that had killed the wolfs. I thanked to overlord with my mind be bringing up the amount of bio-energy the swarm had so I could see the income rate of bio-energy I would dally when I did a double take at what I saw.
Swarm Bio energy:15,700 : Income rate-1,050 per day
I was shocked for a moment at the amount of energy I had stored but then I realized that all day I had the drones mine trees and now the bodys of the wolf pack. I quickly looked looked at the price for a building I wanted to build as soon as I could.
Spawning Pool:
Cost 1,500 Bio energy Per
Spawning Pool: The spawning pool is a pit of primordial ooze which contains the genetic makeup of zerglings and makes several zergling evolutions possible that increase their speed, attack rate, movement speed, health, and armor.Build: 1 hour and 20 minutes(Unlocks Roaches,Queens, Banelings,(Spine Crawler,Spore Crawler,Swarm Warren)(Speeds Unit morphing by 200%).
I quickly order a drone to morph into a Spawning Pool because I was going to need some queens to heal up my swarm. I also looked up the build cost of the zerg I could make at the moment.
Drone:
Cost 5 Bio Energy per
Drone: The drone is the basic worker unit for Zerg. It can harvest Minerals and Vespene Gas as well as build any Zerg structure at the cost of its life.Spawn Time: 20 minutes(4 minutes Accelerated)
Zerglings:
Cost 2 bio Energy per pair.Warrior, fast recon melee.Spawn Time:10 minutes(2 minutes Accelerated)
OverLord:
Cost 100 Bio Energy per
Flying Tactical commander, troop transport, Air recon,Provides instructions to Troops, +15 to supply count limit per.
Spawn Time: 60 minutes(15 minutes Accelerated)
I ordered that 40 zerglings, 36 Overlords and 75 drones to be morphed as soon as possible. I should have waited of the Spawning pool to finish building but with how strong the pack of wolfs were that they damaged most of my zerglings that fought them telling how the wildlife will act it was better safe then sorry as the saying goes.
Time skip Night fall.
I was happy with my current zerg forces since they would take care of any monsters that came to attack the hive cluster, I looked over at the spawning pool still liking the fact that unlike the game the spawning pool had 10 pools instead of one massive one also that 2 of the pools were full of clean water that could never get dirty. I looked to the edge of the Creep to see a massive amount of Zombies,Skeletons, Creepers and spiders coming out of the woodwork's.
I quickly ordered the drones into the mine so they would save before ordering the Zerglings to form a protective ring around the Hive cluster as the monsters started to swarm us. In order to inspire my zerg I connected to all the minds of my swarm before I started singing in my mind as we went to battle during the night.
[There should be a GIF or video here. Update the app now to see it.]
Time skip the next day in the morning:
When dawn came the battlefield will filled with both the bodys of monsters & zerg, the creep absorbing them so the could become bio energy. To replace the forces I lost, I'd ordered the the creation of 400 zerglings so that last night would not repeat itself soon give how many of the monsters there were this time. I also ordered 64 of the drones to become Spine crawlers so I had a better defense come night fall.
Spine Crawler:
Cost 100 Bio Energy per. Build time 20 minutes.
A movable building that attacks ground enemies.
After I grabbed a bite to eat and a drink I was about to order more drones but before I could the Drones in the mine found something down in the mine, so I went down the mine with a zergling escort. When we came to were the drones are in the mine I was surprised to see that the drones had found a...
Thats then end of this chapter I hoped you guys liked it. 2 question for you guys comment down below.
1. What do you guys think the Drones found in the mine? A lot of ore,a abandon mine shaft or a large open cave?
2:Do you guys want more zerg units or buildings in the next chapter?
And remember...: For The Swarm!
Current Zerg Swarm:
Swarm Bio energy:23,175 : Income rate-1,050 per day
Supply:504/700
Buildings:
Hatchery:5
Extractor:1
Units:
Drone:104
Overlords:40
Zerglings: 400
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