→Introduction: Commands & Other Info←
1st Divider: Commands
2nd Divider: Dens
3rd Divider: Ranks/Energy
4th Divider: Events
5th Divider: Respect/Reputation
6th Divider: Borders/Patrolling
7th Divider: Questing
8th Divider: Raids/Alliances/Rivalries
9th Divider: Temperature/Hunger
10th Divider: Skills
11th Divider: Diseases
◈ ◈ ◈
COMMANDS
Commands with special meanings will have the meaning italicized under it.
/send (cat) hunting
/send (cat) and (cat) hunting
/send (cat) patrolling
Higher chance of cat, chance of event
+1 Border
/send (cat) and (cat) patrolling
Less chance of cat, chance of event
+2 Border
/send (cat) foraging
/send (cat) and (cat) foraging
/send (med. cat) foraging
+herbs
/rename (cat) to (new name)
/rankup (apprentice) to (warrior)
/rankup (warrior) to (deputy)
/rankup (deputy) to (leader)
/have (leader) retire to Elder
/send (med. cat) to the Moonstone
Chance of recieving prophecy/omen
/have (warrior) train (apprentice) in __ Skill
+1 in that skill
/have (med. cat) train (med. cat app.) in __Skill
+1 in that skill
/have (kit) pretend to (Hunt, Forage, Attack)
+0.5 in that skill.
/send (cat) questing
Cat will be gone for 4 moons (days), high chance of cats
/mate (male cat) and (female cat)
Female cat will have kits in 2 moons (days)
/exile (cat)
This cat will be exiled, and turned into a rogue or loner. In some cases they will join other Clans. There is a chance that they will try to take revenge, so watch out!
/abandon Clan
Your cats have chased you out. You must start a new Clan.
/disband Clan
Your Clan disbands. You must start a new Clan.
/raid (Rival Clan) for (Prey, Sticks, Herbs, Cats)
/attack (Rival Clan)
/send (cat) to steal (Prey, Sticks, Herbs, Cats) from (Rival Clan)
/send an ally request to (Clan)
/start a rivalry with (Clan)
/ask (Allied Clan) for (Prey, Sticks, Herbs, Cats)
/send (Allied Clan) (Prey, Sticks, Herbs, Cats)
/send (Cats) to help (Allied Clan) in battle
/send (cat) to spy on (Rival Clan)
/lure (Enemy #_ or All Enemies) to (Rival Clan)
The enemy/enemies will have a 1/10 chance to be sent to a Rival Clan.
/break alliance with (Clan)
/break rivalry with (Clan)
/feed (Cat)
-1 Prey, +1 Energy
/heal (Cat)
- Herbs
/send (4+ Cats) to Gathering
/skip Gathering
/ask (Clan) to trade (Prey, Sticks, Herbs, Cats) for (Prey, Sticks, Herbs, Cats)
/deny trade
/deny request
/deny help
/accept trade
/accept request
/accept help
/have (cat) attack (enemy)
/hide (cat(s))
/confine (sick cat) to Medicine Den
Less chance of disease spreading
/Rank down (senior warrior) to Elder
/bury (dead cat)
Less chance of disease
/send out rescue patrol consisting of (2 or more cats)
Used when cats go missing, wether in an event or other means.
/declare war on (Clan)
/end day
Use this when all of your cats have run out of energy.
◈ ◈ ◈
DENS
Each den has a strength of 10 when built. Strength will wear down 1 every 5 moons, or when a certain event happens.
Leader's Den
10 Sticks
Provides Warmth and Shelter for Leader
Warriors Den
17 Sticks
Provides Warmth and Shelter for Warriors
Apprentice's Den
12 Sticks
Provides Warmth and Shelter for Apprentices
Nursery
23 Sticks
Provides Warmth and Shelter for Queens and Kits
Higher survival rate for kits during birth
Elders Den
6 Sticks
Provides Warmth and Shelter for Elders
Medicine Den
14 Sticks
Provides Warmth and Shelter for medicine cats and sick cats
◈ ◈ ◈
RANKS/ENERGY
LEADER: 8 Energy. Can exile cats, go to the Moonstone, hunt, patrol, forage, quest, mate, mentor, and attack.
DEPUTY: 7 Energy. Can hunt, patrol, forage, quest, mate, mentor, and attack.
MEDICINE CAT: 7 Energy. Can heal, forage, mentor, attack, recieve prophecies/omens, and go to the Moonstone.
WARRIOR: 6 Energy. Can hunt, patrol, forage, quest, mate, mentor, and attack.
APPRENTICE: 4 Energy. Can hunt, patrol, forage, quest (all of these with a warrior), and train. Can only attack with a Fighting Skill of 3 or higher.
ELDER: 3 Energy. Can attack and bury cats.
KIT: 2 Energy. Can Play-attack, Play-hunt, and Play-forage.
◈ ◈ ◈
EVENTS
Stages of enemies
Stage 1: Can kill apprentices and below. Need 1 attack to be defeated.
Stage 2: Can kill senior warriors and below. Need 2 attacks to be defeated.
Stage 3: Can kill leader and below. Need 3 attacks to be defeated.
An event will happen once every week or so.
RACCOON ATTACK
1-3 raccoons may appear.
CAN HAPPEN IN: Forest, Snowy Forest
CANNOT HAPPEN IN: Marsh, Moor, Desert, Mountain
BADGER ATTACK
1-2 badgers may appear.
CAN HAPPEN IN: Forest, Marsh, Moor, Desert, Mountain
CANNOT HAPPEN IN: Snowy Forest
DOG ATTACK
1-4 dogs may appear.
CAN HAPPEN IN: Forest, Snowy Forest, Mountain, Moor
CANNOT HAPPEN IN: Marsh, Desert
THUNDERSTORM
Lightning has a 1 in 10 chance of hitting the camp. Dens will be destroyed if hit. Cats will be cold if they don't have dens.
CAN HAPPEN IN: All territories
CANNOT HAPPEN IN: None
FLOOD
Half of your prey, sticks, and herbs will be washed away. Dens will lose half of their strength. Cats will be cold if they don't have dens.
CAN HAPPEN IN: Marsh
CANNOT HAPPEN IN: Forest, Snowy Forest, Mountain, Moor, Desert
WILDFIRE
Dens, prey, herbs, and sticks will be destroyed. You must rebuild from scratch.
CAN HAPPEN IN: Forest, Snowy Forest, Moor, Marsh
CANNOT HAPPEN IN: Mountain, Desert
BLIZZARD
Herbs and prey will be destroyed. Sticks and dens will be okay. Cats will be freezing if they don't have dens.
CAN HAPPEN IN: Snowy Forest, Mountain
CANNOT HAPPEN IN: Forest, Moor, Marsh, Desert
TORNADO
Dens, prey, herbs, and sticks will be destroyed. You must rebuild from scratch.
CAN HAPPEN IN: All territories
CANNOT HAPPEN IN: None
EARTHQUAKE
Den strength will be halved. Prey, herbs, and sticks will be okay.
CAN HAPPEN IN: All territories
CANNOT HAPPEN IN: None
AVALANCHE
Dens will be destroyed if hit. Herbs, sticks, and prey will be halved.
CAN HAPPEN IN: Mountain
CANNOT HAPPEN IN: Forest, Snowy Forest, Marsh, Moor, Desert
SANDSTORM
Dens will be okay. Herbs will be destroyed. Prey and Sticks will be halved. Cats have a chance of being blinded if they don't have dens.
CAN HAPPEN IN: Desert
CANNOT HAPPEN IN: Forest, Snowy Forest, Marsh, Moor, Mountain
◈ ◈ ◈
RESPECT/REPUTATION
Credit for Reputation goes to Bluefeather-!
Please credit me for Respect!
Your Clan will run depending on your reputation with your clanmates and their respect for you.
Reputation
You start with 30 reputation when your Clan is created.
30+ Reputation: Your Clanmates love you! Defiance is nonexistant. (Happy, Content)
20+ Reputation: Your Clanmates are getting suspicious. Some cats may not listen to you. (Neutral)
10+ Reputation: Your Clanmates don't like you very much. Most cats will not listen. (Unhappy, Ignored)
5+ Reputation: You Clanmates hate you. Almost nobody listens, and they will defy your orders. (Angry)
0+ Reputation: Your Clanmates would rather die than have you as a leader. All cats will defy your orders. (Infuriated)
-0 to -9 Reputation: Your Clanmates will exile you, or commit a mutiny. (Hostile)
-10+ Reputation: If you had managed to stop them from exiling you or comitting a mutiny, your Clanmates will kill you. (Murderous)
Respect
Happy: They love you.
Content: They're not the happiest, but they're not angry either.
Neutral: They're okay. They don't love you, but they don't hate you either.
Unhappy: They're unhappy with this Clan, and unhappy with you.
Ignored: They feel as though you're not paying enough attention to them. (To fix this, have them do tasks like patrolling, hunting, or foraging!)
Angry: They hate you.
Infuriated: They are done with you.
Hostile: They will exile you or commit a mutiny.
Murderous: They will kill you any chance they get.
How to Gain Reputation
-Kitbirth (+5 Rep)
-Apprentice Ceremonies (+10 Rep)
-Naming deputies (+5 Rep)
-Spending time with cats (patrolling, hunting, etc.) (+7 Rep)
-Naming medicine cats (+9 Rep)
-Winning a raid/battle (+13 Rep)
How to Lose Reputation
-Losing a life (-8 Rep)
-Death (-10 Rep)
-Starvation (-2 for every starving cat)
-Losing a raid/battle (-13 Rep)
-Supplies or cats stolen (-10 Rep)
How to Lose Respect
-Death
-Failed raid/battle
-Starvation
-Freezing/cold
-Losing a life
-Disease
-Not using a cat for a while
-Stolen supplies/cats
-Failed kitbirth
How to Earn Respect
-Feed cats
-Build dens
-Have healthy kits
-Keep disease to a minimum
-Use all cats as best you can
-Try to win all of your battles
-Keep your cats healthy
◈ ◈ ◈
BORDERS/PATROLLING
Your border has a max strength of 15.
Sending 1 cat patrolling gives you +1 Border Strength
Sending 2 cats patrolling gives you +2 Border strength
0-5 Strength: More chance of stray cats/rogues/loners
5-10 Strength: Less chance of stray cats/rogues/loners
10-15 Strength: Barely any chance of stray cats/rogues/loners
◈ ◈ ◈
QUESTING
If you send a cat questing, they may find cats, sticks, herbs, or prey. They will be gone for 4 moons, which is 4 days.
There is also a chance of them dying, getting sick, or getting wounded during the quest.
◈ ◈ ◈
RAIDS/ALLIANCES/RIVALRIES
RAIDS
Raids can be performed on a Clan that's your rival. They are usually performed in wars, but can also be performed outside of wars.
In a raid, you have a goal.
You must either:
-Raid Clan for herbs
-Raid Clan for prey
-Raid Clan for sticks
Raids can also be a spy mission, or a stealing mission. In a spy mission you have a cat sneak to the Clan and stay there for 2 moons (2 days), observing the Clan to learn things about them. You can use this to find weaknesses and their strengths. If a cat from the other Clan catches them, they must return home immediately.
A stealing mission is where you send a cat to steal cats, herbs, prey, or sticks.
ALLIANCES
In an alliance, Clans can send eachother prey, sticks, herbs, and cats. They are also able to help eachother in battles and raids.
RIVALRIES
If you have a rivalry with other Clans, you can raid them and start battles. You can also steal supplies and cats from their camp.
There is also a 1 in 10 chance that, if you have an event with enemies that you must attack, you can lure the enemies to a Rival Clan's territory.
To do this, the Rival Clan must not be having an event.
◈ ◈ ◈
TEMPERATURE/HUNGER
Temperature
Depending on the weather and which dens you have, cats can be cold.
In RAIN and SNOW:
-Kits will be freezing without Nursery
-Apprentices will be very cold without Apprentice's Den
-Warriors will be cold without Warriors Den
-Medicine cats and Leaders will be cold without Medicine Den and Leader's Den
Temperature Rates
Cold: Low chance of diseases, low chance of death.
Very Cold: Medium chance of diseases, low/medium chance of death.
Freezing: High chance of diseases, high chance of death
Hunger
Cats need to be fed a certain amount to remain well-fed. They need to eat once every two days.
Kits: Fed by queens
Apprentices: 1 Prey
Warriors: 2 Prey
Deputy, Leader, Med. Cat: 3 Prey
Queens: 4 Prey
Hunger Rates
Hungry: Haven't been fed Prey for 1 day
Very Hungry: Haven't been fed Prey for 2 days
Starving: Haven't been fed Prey for 3 days
If a cat is Starving, they will die after two days if they have not been fed since then.
◈ ◈ ◈
SKILLS
The max skill level is 5.
Skills:
Hunting
Fighting
Foraging
Healing (Med. Cats only)
When apprentices train, they will go up a level in whatever skill they trained in. The apprentice and the mentor will lose 1 energy from training.
Kits can start their training early by play-fighting, play-foraging, and play-hunting. If they do this their skill level will go up by 0.5.
◈ ◈ ◈
DISEASES
Injured: 1 herb (1 day)
Broken bone: 4 herbs (2 days)
Deep wound: 5 herbs (3 days)
Fatally wounded: 9 herbs (7 days)
Dying: 14 herbs (9 days)
Cough: 1 herb (1 day)
Bellyache: 1 herb (1 day)
Cold: 2 herbs (1 day)
Fever: 2 herbs (1 day)
Poisoned: 5 herbs (3 days)
Whitecough: 7 herbs (4 days)
Greencough: 11 herbs (6 days)
Dying: 14 herbs (9 days)
Bạn đang đọc truyện trên: AzTruyen.Top