Spacekid Skills+Energy Skills
The skills for the final party member, for Spacekid, I am going for a sort of swiss army knife jack of all trades concept, a skillset that the player can adapt to what they need for any given encounter while specializing in angry and sad. In addition, I will be writing the energy/follow ups for the whole party so we can then focus on wrapping up the plot. So, yeah. Let's begin.
Insult
Learned At: Start
Description: Insult one friend or foe, making them angry.
Effect: Makes one friend or foe angry.
Cost: 5 juice.
Guard
Learned at: Start
Description: Acts first, reducing damage taken for one turn.
Effect: Reduces damage taken for one turn.
Cost: 0 juice.
Space Food
Learned at: Level 4
Description: Share some freeze dried space ice cream with a friend. Heals Spacekid and a friend for 50% of their heart.
Effect: Restores 50% heart for Spacekid and targeted friend.
Cost: 25 juice
Reckless Barrage
Learned at: Level 6
Descriptions: Unload on the enemy, hitting three times with low accuracy. Accuracy boosted when sad, but hits an extra time when angry.
Effect: Hits three times, accuracy is lowered with this attack unless Spacekid but the attack hits an extra time when angry.
Cost: 40 juice
Note: This is a risk V reward skill, allowing the player to choose between lower consistent damage with sad, or higher potential damage with low accuracy with angry.
STAY AWAY FROM THEM!
Learned at: Level 8
Description: Protect an ally for a turn, taking damage for them. Decrease damage taken when angry. Acts first.
Effect: Spacekid takes damage in place of an ally. If angry decreases damage as if he is guarding. Acts first.
Cost: 25 juice
Note: The angry effect is meant to be used to counter the defense drop of angry and work as utility for being able to tank or attack without changing emotions.
Clam Down, Aim, and Fire
Learned at: Level 10
Description: Collect yourself and take aim. Removes emotion and damages one foe. If removed sad attack always crits.
Effect: Removes Spacekid's emotion and damages an enemy. Always crits if the emotion removed is sad.
Cost: 15 juice
Warning Shot
Learned at: Level 13
Description: Fire a warning shot to scare an enemy, decreasing their speed. Effects all enemies if angry.
Effect: Decreases the speed of the target, but decreases the speed of all enemies if Spacekid is angry.
Cost: 30 juice
Guarding Frost
Learned at: Level 16
Description: Call upon a layer of ice to protect one friend, raising defense. If sad effects all friends.
Effect: Boosts defense of one ally, if sad boosts all allies defense.
Cost: 35 juice
Aim for the Head!
Learned at: Level 20
Description: Order a friend to aim for the head, boosting their attack. If angry also effects Spacekid.
Effect: Boosts the attack of an ally, also boosts Spacekid's attack if he's angry.
Cost: 25 juice
Stardust
Learned at: Level 25
Description: Spread magic stardust on an friend, boosting their luck.
Description: Boosts one friend's luck.
Cost: 25 juice
Comet Dust
Learned at: Level 27
Description: Spread freezing, magical comet dust on an friend, harming them via frost bite but restoring their juice.
Effect: Damages an ally but restores their juice.
Cost: 25 juice
Frozen Heart
Learned at: Level 30
Description: Prevent one friend from having their emotions changed by freezing their heart as you did to yourself. If sad, effects all allies.
Effect: One ally cannot have their emotions changed this turn, if used while sad, effects the whole party.
Cost: 70 juice
Note
I tried to be more creative with these skills, asking what would be useful but unique and fun. I do have some balance concerns about it overall for this reason but I do feel these skills will at least be fun if nothing else. So, yeah if this gets made into a fangame expect some rebalancing. I went for a space theme with some of them and wanted to call back to his fight on Snowglobe Mountain with some frost skills, so, yeah. Moving on, I will now write the energy skills for each party member.
Energy Skills General Notes
All energy skills cost 3 energy, there is no unleash energy because, 1: who would I give it to? Doesn't really fit anyone and 2: It isn't exactly deep. My intention for this is it gets turned into a game is to make it harder than the original Omori and try to make it deeper, or at least, encourage more thought. Maybe that will require a lot of reworking, which is fair since I'm no expert but that's the concept at least.
It is also worth noting in cases where "Brokenheart/Sweetheart'" is written, the game will fill in this space with one or the other, whichever is applicable at that point in the story, not both.
Hero's Energy Skills
Sweetheart/Brokenheart
Label: Encourage Sweetheart/Brokenheart
Note: The effect of this one gets upgraded after Brokenheart becomes Sweetheart again.
Speech Bubble (Hero): You can do it!
Speech Bubble (If Brokenheart): If you say so!
Speech Bubble (If Sweetheart): No, WE can!
Effect (If Brokenheart): Heals Brokenheart and makes her happy.
Effect (If Sweetheart): Heals Sweetheart and Hero and makes Sweetheart happy.
Text Box: Hero encourages a friend!
Joey
Lable: Encourage Joey
Speech Bubble (Hero): We can win this!
Speech Bubble (Joey): I got your back!
Effect: Heals Joey and Hero.
Text Box: Hero encourages a friend!
Spacekid
Lable: Encourage Spacekid
Speech Bubble (Hero): Don't give up yet!
Speech Bubble (Spacekid): Same to you dude!
Effect: Heals Hero and Spacekid.
Text Box: Hero encourages a friend!
Brokenheart/Sweetheart's Energy Skills
Hero
Label: Flirt with Hero.
Speech Bubble (Brokenheart/Sweetheart): You're my Hero!
Speech Bubble (80% Chance) (Hero): Hero? Yeah that's my nickname.
Speech Bubble (20% Chance) (Hero): You're great too!
Effect (80% Chance): Makes Brokenheart/Sweetheart sad.
Effect (20% Chance): Makes Broken/Sweetheart happy and she attacks one enemy for massive damage.
Text Box (80% chance): Brokenheart/Sweetheart tries to flirt with Hero but he doesn't notice!
Text Box (20% Chance): Overjoyed, Brokenheart/Sweetheart rushes down a foe with a burst of energy!
Joey
Label: Vault Joey
Speech Bubble (Brokenheart/Sweetheart): Joey!
Speech Bubble (Joey): On it!
Effect: Deals massive damage to one foe based on Joey's attack.
Text Box: Brokenheart/Sweetheart helps vault Joey into the sky for an aerial kick!
Spacekid
Label: Call out to Spacekid.
Speech Bubble:
Speech Bubble (Brokenheart/Sweetheart): Get then Spacekid!
Speech Bubble (Spacekid): Get off my back!
Effect: Deals damage based on Spacekid's attack and makes Spacekid angry.
Text Box: Spacekid hates being bossed around but attacks all the same!
Joey
Hero
Label: Strike with Hero
Speech Bubble (Joey): Let's finish em!
Speech Bubble (Hero): Just like the concert!
Effect: Deals damage based on Hero's and Joey's attack.
Text Box: Hero and Joey tag team the enemy!
Brokenheart/Sweetheart
Label: Strike with Brokenheart/Sweetheart
Speech Bubble (Joey): Aim for the knees!
Speech Bubble Brokenheart/Sweetheart: Trip em I'll strike!
Effect: Deals damage based on Brokenheart/Sweetheart's attack and decreases enemy speed.
Text Box: Joey trips the enemy leaving them open for Brokenheart/Sweetheart to strike!
Spacekid
Label: Call to Spacekid
Speech Bubble (Joey): You can do better!
Speech Bubble (Spacekid): And you can't?!?
Effect: Makes both Joey and Spacekid angry.
Text Box: Hero and Spacekid push each other to fight harder!
Spacekid
Hero
Label: Tea Time with Hero
Speech Bubble (Spacekid): Let's whip up some tea!
Speech Bubble (Hero): Sounds tasty!
Effect: Restores 15% juice to all allies.
Text Box: Hero and Spacekid whip up some Star Tea for everyone!
Brokenheart/Sweetheart
Label: Strike with Brokenheart/Sweetheart
Speech Bubble (Spacekid): Aim for the head!
Sweetheart/Brokenheart: Got it!
Effect: Deals damage based on Sweetheart's and Spacekid's attack.
Text Box: Brokenheart/Sweetheart and Spacekid tag team the enemy!
Joey
Label: Kick with Joey
Speech Bubble (Spacekid): Let's break their guard!
Speech Bubble (Joey): I've got your back!
Effect: Deals light damage based on Joey's and Spacekid's attack while decreasing the enemy's defense.
Text Box: Spacekid and Joey kick past the enemy's guard!
Note
I don't like these, some of them are OK, like tea time with Hero and Spacekid and Sweetheart vaulting Joey, but they lack personality and chemistry. They don't have that character like the originals. These are moreso placeholders and will likley see a total overhaul for this reason. So, yeah.
That's all the skills save for some plot event ones later.
All plot now baby!
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