Brokenheart Skills Crictism

A really cool dude from the Omori discord named Blew gave me some super useful feedback on Brokenheart's skills that I am pasting here to give him credit for (since I will edit these skills basically word for word as he suggested later, hell if I never get around to that use his versions) and cause it helped me out a lot. You happen across him be nice to him eh?

Only criticism I won't use word for world use is probably adding a juice cost to Drain, although he did suggest making it only work on sad enemies so there you go. I also wanted these easy for easy reference for myself down the line, so, yeah.

> Wink

Learned at: Start

Description: Wink at a friend or foe, making then happy

Effect: Make one friend or foe happy.

Cost: 5 juice.

Nothing wrong with this move, basically pep talk.

> Guard

Learned at: Start

Description: Acts first, reducing damage taken for one turn.

Effect: Reduces damage taken for one turn.

Cost: 0 juice.

Nothing wrong with this move, standard move.

> Famous Face

Learned at: Level 5

Description: The enemy recognizes Brokenheart, causing all enemies to attack her as she braces herself.

Effect: All enemies target Brokenheart, she has damage taken reduced as if she used to guard. Cost: 15 juice.

The move isn't bad, but I was confused a little bit by the wording. The first time I read this I thought she had to use guard before this move, but that wouldn't work because you can't use two skills on the same turn. Anyhow, this move is most similar to hero's skill MESMERIZE. Given the fact that all enemies attack her, but with reduced damage. Hero learns this skill at level 28, so there's a gap between lvl 5 and lvl 28. Then I thought about hero's move CAPTIVATE, which makes all enemies attack him without reduced damage. My only concern is that famous face is learned so early. She already has high hp, so I feel like having a move with reduced damage using little juice is a little broken. UNLESS the enemies have crazy attack stat.

> Swipe

Learned at: Level 9

Description: Brokenheart steals clams from the enemy as she did to survive. She also deals damage and becomes sad.

Effect: The player steals Clams from the enemy equal to 15% what the enemy drops when defeated. Also deals damage and causes Brokenheart to become sad which is meant to imply she's ashamed of what she did to get by.

Cost: 15 juice.

This move reminds me of BREAD SLICE. I don't think it's broken per se. Instead of giving you a healing item it gives you extra money to use for items (snacks and toys). I'm assuming it stacks? Let's say the enemy normally gives you 60 clams, 15% of 60 would be 9 clams. By the end of the battle (assuming she is only fighting one enemy) she would gain 69 clams. Unless you mean Brokenheart becomes too sad to get the remainder of the clams, so she instead only gains 9 clams. I think that the move wouldn't really be used that often in the context of buffs. Brokenheart has high defense, so I can see this move being used on very specific occasions to gain the upper hand. BREAD SLICE is 10 juice by the way. Considering that this isn't a broken move I think 10 juice would be fine.

> Fake Smile

Learned at: Level 12

Description: Force a smile, making a friend happy and Brokenheart sad.

Effect: Brokenheart forces a smile despite being what is implied throughout the game, to be depressed, causing her to become sad as a friend becomes happy.

Cost: 10 juice.

It reminds me of Aubrey's move TWIRL (10 juice, lvl 11). I like the fact that Brokenheart doesn't become happy with their friend. Depending on certain situations it can change the flow of battle to your advantage. An example I'm thinking of is Hero is one of the slower party members. Brokenheart can use FAKE SMILE to make Hero happy, which increases his speed. This means if the party is in a horrible situation, let's say the enemy is faster than Hero and everyone needs to heal before the enemy hits... Brokenheart being sad means she can tank a hit and survive another round. Hero having increased speed can use Homemade Jam on a fallen party member or use snack time. Following this up with FAMOUS FACE, Hero can heal all party members while Brokenheart takes all the blows.

> Heartbreaker

Learned at: Level 15

Description: Breakthrough their defenses and aim for the heart. If sad lands right in the heart. Decreases enemy defense.

Effect: Deals damage, decreases enemy defense, and if Brokenheart is sad, always crits.

Cost: 15 juice

More or less like POWER HIT (20 juice). At first, I was iffy on sad always landing crits and decreasing defense, but sad has reduced attack so it evens out. Maybe bump up the juice? Also, I'm assuming you mean you can only decrease defense of the enemy when sad. I interpreted it as if the enemy is sad, Brokenheart ignores the increased defense. Meaning, HEARTBREAKER just treats a sad enemy as a neutral enemy.

> Plead

Learned at: Level 18

Description: Plead with the enemy not to hurt your friends. Decreases enemy's attack. If sad decreases enemy's stats.

Effect: Decreases enemy's attack if Brokenheart isn't sad but all their stats if she is sad.

Cost: 35 juice

The thing is that this reminds me a little of Omori's skill STARE (45 juice, lvl 25). I feel like it's a little too early to learn this move. Has the potential of being broken, but I don't know if Brokenheart has the least amount of juice to prevent spamming sad plead.

> All In

Learned at: Level 21

Description: Strike three times with everything you have. Damage based on remaining juice. Uses all juice.

Effect: Strikes three times with damage equal to remaining juice on each hit, of course accounting for attack and defense.

Cost: All juice

I feel like if you strike with everything you have, you should be toast. Maybe take some damage from losing all juice?

> Glamorous Pose

Learned at: Level 24

Description: Look fabulous and strike a pose. Makes all friends happy.

Effect: Makes the entire party happy.

Cost: 45

No issues with it. It's basically MEGAPHONE, but happy instead.

> Juice Drain

Learned at: Level 27

Description: Damage enemy juice, stealing it to restore your own. Deals extra damage to sad foes.

Effect: Deals damage to enemy juice rather than HP. All damage dealt is added to Brokenheart's juice. Cost: 0 juice.

Note: The intention of this skill is to synergize with All In. I didn't want to just copy Mash from Aubrey in order to help Brokenheart feel unique and I think the concept of using this in boss fights has potential for interesting gameplay allowing Brokenheart to cycle between it and All In for big damage. This is why it costs 0 juice cause this surgery would otherwise not work. The sad foe effect is because attacks already damage the juice of sad foes so by that logic their juice would be more vulnerable.

I think it should cost juice. If you don't want it to cost juice, then the skill would only work on sad enemies because they lose juice regardless. Given the fact that most enemies aren't sad and must be made sad, the extra boost in attack (taking juice) is alright.

> Love Song

Learned at: Level 30

Description: Sing for your friends, raising all their attacks. Raises all their stats if happy.

Effect: Boosts attack of all allies, boosts all of their stats if Brokenheart is happy.

Cost: 90 juice

I think this should move only raise the attack of allies. It's sort of like Kel's skill RALLY (50 juice). If you want to raise something else then I would suggest ENERGY. There's a snack called snowcone that increases all the stats of a party member. I think it would be too much for all party members' stats to be boosted if she were happy.

Note: The plot event skills are based on the skills she uses during her boss fight in Omori. I want the player to feel like they get to play as the boss as we all know they would want to during the game.

> Slap

Learned at: Plot event

Description: Slap a foe, dealing damage and making them angry.

Effect: Damages a foe and makes them angry.

Cost: 15

No problems with it.

> Juice Flail Swing

Learned at: Plot event

Description: Swing your flail at everything in your way, damaging all foes. If happy never misses. Effect: Damages all foes, if Brokenheart is happy will never miss.

Cost: 45 juice

The thing is that the emotion happy has an increased chance of whiffing an attack. Maybe Sweetheart's attack has 85% chance of hitting? Maybe a juice increase?

> Taunt

Learned at: Plot event

Description: Taunt all foes, dealing mild damage and making them angry.

Effect: Deals mild damage to all foes and inflicts angry on all of them.

Cost: 60 juice

Don't have a problem with it.

Bạn đang đọc truyện trên: AzTruyen.Top