Brokenheart Skills
I am writing this more as an outline for a potential fangame. As such I will be writing tentative skills for each party member. Brokenheart functions much like Aubrey, however getting bonuses when sad or happy rather than angry. She deals major damage and has high HP. Her happy based skills are learned later in the game via a story event but will be written here. I will clarify in a note on the chapter where said plot event is.
Wink
Learned at: Start
Description: Wink at a friend or foe, making then happy
Effect: Make one friend or foe happy.
Cost: 5 juice.
Guard
Learned at: Start
Description: Acts first, reducing damage taken for one turn.
Effect: Reduces damage taken for one turn.
Cost: 0 juice.
Famous Face
Learned at: Level 5
Description: The enemy recognizes Brokenheart, causing all enemies to attack her as she braces herself.
Effect: All enemies target Brokenheart, she has damage taken reduced as if she used guard.
Cost: 15 juice.
Swipe
Learned at: Level 9
Description: Brokenheart steals clams from the enemy as she did to survive. She also deals damage and becomes sad.
Effect: Player steals Clams from the enemy equal to 15% what the enemy drops when defeated. Also deals damage and causes Brokenheart to become sad which is meant to imply she's ashamed of what she did to get by.
Cost: 15 juice.
Fake Smile
Learned at: Level 12
Description: Force a smile, making a friend happy and Brokenheart sad.
Effect: Brokenheart forces a smile despite being what is implied throughout the game, to be depressed, causing her to become sad as a friend becomes happy.
Cost: 10 juice.
Heartbreaker
Learned at: Level 15
Description: Break through their defenses and aim for the heart. If sad lands right in the heart. Decreases enemy defense.
Effect: Deals damage, decreases enemy defense, and if Brokenheart is sad, always crits.
Cost: 15 juice
Plead
Learned at: Level 18
Description: Plead with the enemy not to hurt your friends. Decreases enemy's attack. If sad decreases enemy's stats.
Effect: Decreases enemy's attack if Brokenheart isn't sad but all their stats if she is sad.
Cost: 35 juice
All In
Learned at: Level 21
Description: Strike three times with everything you have. Damage based on remaining juice. Uses all juice.
Effect: Strikes three times with damage equal to remaining juice on each hit, of course accounting for attack and defense.
Cost: All juice
Glamorous Pose
Learned at: Level 24
Description: Look fabulous and strike a pose. Makes all friends happy.
Effect: Makes the entire party happy.
Cost: 45 juice
Drain
Learned at: Level 27
Description: Damage enemy juice, stealing it to restore your own. Deals extra damage to sad foes.
Effect: Deals damage to enemy juice rather than HP. All damage dealt is added to Brokenheart's juice.
Cost: 0 juice.
Note: The intention of this skill is to syngergize with All In. I didn't want to just copy Mash from Aubrey in order to help Brokenheart feel unique and I think the concept of using this in boss fights has potential for interesting gameplay allowing Brokenheart to cycle between it and All In for big damage. This is why it costs 0 juice cause this surgery would otherwise not work. The sad foe effect is because attacks already damage juice of sad foes so by that logic their juice would be more vulnerable.
Love Song
Learned at: Level 30
Description: Sing for your freinds, raising all their attack. Raises all their stats if happy.
Effect: Boosts attack of all allies, boosts all of their stats if Brokenheart is happy.
Cost: 90 juice
Note: The plot event skills are based on the skills she uses during her boss fight in Omori. I want the player to feel like they get to play as the boss as we all know they would want to during the game.
Slap
Learned at: Plot event
Description: Slap a foe, dealing damage and making them angry.
Effect: Damages a foe and makes them angry.
Cost: 15 juice
Flail Swing
Learned at: Plot event
Description: Swing your flail at everything in your way, damaging all foes. If happy never misses.
Effect: Damages all foes, if Brokenheart is happy will never miss.
Cost: 45 juice
Taunt
Learned at: Plot event
Description: Taunt all foes, dealing mild damage and making them angry.
Effect: Deals mild damage to all foes and inflicts angry on all of them.
Cost: 60 juice
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