Specialities
If you were curious about the types of specialities, here's a list of them that characters can have along with a description:
Demolition
- Demolition specialists are usually aggressive by nature. They're sent out to destroy things such as rival cargo, bases, storage facilities, transport, and convoys. They aren't new to explosions as when taking out enemy property and convoys, explosives are as they would say, a necessity.
Weapons Smuggler
- They're in charge of the weapons they illegally export and import. They're usually clever as they need to find innovative ways of getting illegal weapons in and out of the high security country. They must also be able to engage in fights, as shoot outs may occur over the precious cargo. A cool head and an intellectual mind are key for this speciality.
Drugs Smuggler
- They're in charge of exporting and importing illegal drugs and substances. They have to not only export cargo out of the country, but transport it around the country without getting caught. Wit and quick thinking are a necessity in this specialty as when transporting the drugs around the country, if questioned they must think quickly and convincingly. Lying is something they must be good at, as they have to do it often. Shoot outs are inevitable as clients may not think before acting out if the cargo isn't supplied as soon as their liking, so combat skill, close or long range, must be good.
Tracker
- Trackers are responsible for finding a specific individual that needs to be brought in for either interrogation, or found to contact with business. They can spend most of the time in front of computers and need to be very clever to be able to find this persons name, location, and any other information needed about them. They're a key part of the firm as they find clientele, targets, and anything necessary for the firm.
Eliminator
- Can also be referred to as assassins, they are given the location and name of a target (by the tracker) and eliminate them. Stealth and force must be combined and used appropriately as both can be used either separately or together depending on the situation. They must be highly intelligent and aware of new surrounding, and working with them to their advantage. Good skills in multiple weapons, close or long range, is needed as different targets may be in strange environments.
Target Hunter
- Target hunters are given names and locations of people, their job to go out and bring that person into interrogation for interviews or torture. They have a big part in getting information, as they bring them in to a secure location where they can't escape or be rescued. They need to be fast thinkers and strong, as they don't kill these people but kidnap them. Force is needed as people don't willingly give themselves up for interrogations and torture, and moving them is never easy.
Interrogators
- They must have great knowledge of the human mind. They need to be the smartest person in the room and always know how to have the upper hand. Being manipulative and convincing is needed as people they usually interrogate don't want to give information. Fighting or physical conflict isn't their strongest point so they must be as aggressive with their minds. They're a key part in getting information from people that will be needed by the firm.
Torture
- When the interrogators can't get information out, physical force is needed. Torturers enjoy watching people squirm and enjoy the power they have over the individual they are torturing. They know how to hurt people in different ways and know exactly what to do to get people to talk. They're usually highly humorous and 4D despite their role. They are key in getting out information as their results are always successful.
Upstairs Talker
- 'Upstairs' is what members of the firm call their casino. It's there to generate legal money to stop the police from getting suspicious of their earnings. The 'Upstairs Talker' as members call them, are very important. They talk to the police and the government when questioned on their earning and activities. They must be convincing liars, quick thinkers, have great knowledge about laws, and be painfully charming. Using their charm and wit, they mislead the police from their illegal activity by either blaming other people and giving them false tips, or by boring them with the legal system of their casino earnings. They work closely with the Boss and usually help them with illegal planning, to try and minimise the disruption that could cause police interference.
The Boss
- The Boss is the person in charge of all operations. They can also specialise in other specialities, but their main focus is ordering people. Every personality trait should be able to be mimicked. A cool head, quick thinking, good combat skills, convincing speech, and good planning must be something they can do as they are instructing dangerous people to do illegal things. From running the casino that earns them legal money, to instructing people to torture and export illegal weapons and substances, they need to be able to think rationally, and think of all possible situations and their outcomes.
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