Death isn't the end

Name: Callen
Age: ???
Species: Fae, more specifically a Dullahan
Personality: Callen can't really be described as having much of a personality due to lacking a head to convey emotions through expressions or vocal communications... luckily, actions speak louder than words, as he is a rather persistent hunter if someone ends up becoming his mark. Neither heaven nor hell will stop him from chasing down his target until he claims their life, aside from that. He does act like most Dullahans, being a naturally isolated individual besides having his horse, of course. He does have a fondness to it, which does make him angry if someone attacks his horse. Even if the horse can't die, he takes it as a grave offense to him. Rather than someone hopeless, attacking him to stay alive.. as for how he is with prey, depending on who they are as a person. He will take immense satisfaction with ending them or even prolonging their suffering, but if they are a better person. He would make it quick and easy, but even then. If they show resistance, it just causes him to feel thrilled with the hunt even more. To which now, his prey has to deal with the fact that they enthralled him. By making themselves enticing prey and there is no escape from such a fate now.. outside of hunting, he despises being noticed by others. The only exception would be if he were to have a mate. Even then, meeting a Dullahan isn't a thing one would wish to do
Height: 6'4
Weight: 152, but can be changed due to his abilities
Likes: his horse, traveling at night, hunting
Dislikes: Being seen by non prey, being around other Dullahans, the sun, not knowing his past
Appearance:

Abilities:

-Fear Inducement: rather straightforward, inflicts fear on a target

- Immortality: Being already dead, he can never die

- Superhuman Strength: Strength can change based on another of his abilities we will get into. But as for his strength, he can lift up a full-grown adult by the throat with one hand and even either crush their windpipe or snap their neck

- Immunity to diseases and other ailments: being already dead and even a supernatural entity. He can not be affected by anything like diseases, poisons, or radiation. You name it

- Regeneration: The speed of his recovery depends on how severe the wounds are, as nothing will slow him down on his hunt. Neither being chopped to pieces

- Enhanced Endurance: he can keep going without getting tired, as exhaustion isn't a thing for him at all

- Enhanced Durability: he is very capable of withstanding anything that would kill a human and even power through it. Depending on how insignificant the damage he endures. He can also handle any environmental conditions perfectly as well

- Fire Manipulation: he can manipulate and generate fire as he sees fit, and even could imbue his weapons with the fire

- Immunity to Pain: Just as it sounds, nothing you can do can hurt him

- Undead Sense: he has the capability of detecting any undead nearby

- Death Sense: he can detect when someone nearby died or is dying

- Weapon Proficiency: he can use any weapon effectively, as if he had trained with it his whole life. Aside from the main ones he carries

- Dullahan Conversion: he can turn anyone into a Dullahan, as long as he decapitates them with his enchanted weapons

- Spectral Charger Bond: he is bonded to his horse, to the point he can command and control it as if it were an extension of himself. Along with being able to communicate with it

- Spirit Physiology: he possesses the same abilities as spirits, meaning he can become invisible or intangible. Ecto-Physical mass manipulation, which can enhance his strength with Other than not having the ability to fly like a ghost, he pretty much has most of a ghosts abilities

- Supernatural Sight: he can see in the dark along with seeing greater distances by using his head

- Calling the Dead: he can say the name of the person he wishes to die

- Opening: More context to what this ability is. It's that the moment he walks up to anything. Be it door, gate, or anything that has entrance that can be closed or even reinforced. Will just open up to him, making hiding away in bunkers or your own home pointless

Weapons: Callen wields an axe as his weapon, as for secondary weapon. He carries a 1851 Colt Navy Revolver. As for the third, he has a whip made of human spine
Weaknesses: Gold. Mainly, the fact it scares them. Meaning, it doesn't actually hurt them at all, running water. But can be bypassed with help, his own head. Taking his head will make him obey the one that holds it or, if destroyed, will sever his link to the mortal world. He is also weak to the sun, although it really isn't a weakness more or less a condition that he can only hunt at night

Background: The story behind this Dullahan is one that: not even itself knows. The only thing it knows for sure is its name. Which was in his coat, printed on the back where the fabric would've touched the back of his neck.. although now knowing his name is Callen, no memories even emerged from such a revelation. Not even the weapons he carries tell him anything, even the gun he possesses. As he doesn't know whether or not it belongs to him from his past, but even then. He wasn't discouraged from trying to uncover his own history, no matter how long it takes.. but on his journey to uncover who he was, he had to face the trials of being a Dullahan. As his nature to hunt and kill people isn't something he can resist, to which with time he learned to let go. To stop resisting against his new nature, as it agonizing for humans to refuse to eat, drink, or even breathe.. and with doing so, he has never felt such relief and satisfaction with doing so. Embracing what he is now, even though deep he still feels that the Callen that was once human. Wouldn't take lives so easily and take satisfaction from such an act, but to him now... The Callen that he was once before, the one that was human. He is now dead, and he is all the remains. He is the only one who can try to piece together the human Callen's past

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