Vesemir(Good and Evil, Makes no Difference)

Old Name: Boy

New Name: Vesemir of Kaer Morhen

Looks:

Eyes:

Armor:

Race: Witcher

Sexuality: Straight

Theme song:

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Likes: Nyx, his friends, war, fighting, drinking, money, gwent, making gear, swords, potions, killing monsters, competent Heros, Dragons, dogs,

Dislikes: Monsters, Union, Issei, Rias and the peerages, Bakugo, Mineta, rapists, perverts, Devils, Heros, waiting, his swords breaking, people nagging at him, people hurting dogs, spilling his drink, losing his coin

Backstory:

Vesemir, named after the former Vesemir, was found and raised by Geralt of Rivia after the new Conjunction of Spheres in Temeria. He was a nameless boy cause his parent's abandoned him at the nearest bar, so there he did was he could to survive, no goal in life. As he did, he once came upon a Witcher killing a Kikimoire in the swamp, there he found out what he wanted to be

So he took his chance and followed Geralt till he caught the boy and shook him for answers, there he told the senior Witcher he wanted to be one as well. This surprised the Witcher as no one wanted to be a Witcher, so he declined him, but the young boy pushed on as Geralt went back to Kaer Morhen. There Geralt sighed as he broke down and accepted the boy as a Witcher apprentice

There Vesemir, with only a few boys there, went through the trials of becoming a Witcher. The Choice, Trail of Grasses, Dreams and Mountains, these were the trails Vesemir had to endure before becoming a Witcher. There he found a grave of a Witcher Geralt knew in his lifetime, his mentor and somewhat father figure, Vesemir, he asked how he died

Geralt: He died fighting the Wild Hunt, to protect us and Ciri. He was like a father to us, we miss him but we press on

Vesemir:...Vesemir...Vesemir...hmm

Geralt: What is it?

Vesemir:...I think I just found my new name

Vesemir took on the old name to honor not only him, but all the Witchers who he taught and saved all those years. He kept training till a new and surprising new Conjunction of the Spheres happened, there he and the other Witchers were meet with a new and strange, a very strange world. Superpowers, Devils, monsters unseen before and people with animal parts? Yeah let's say they had a lot to think about...and drink, lots and lots of drinking

But at least they knew one thing, this world had monsters all to familiar to them. So if there's monsters...there is coin to be made. So they went out to thwart world, hunting down monsters, taking up contracts and just be a Witcher like always. There Vesemir took his mantle as a proper Witcher, killing many monsters he found and have to deal with annoying dumbasses that try and berate him cause 'killing is wrong' and 'that's immoral'

Best to say he had to punch a lot of morons that thought they were always right, so he had to work in the Twisted Realms. There they had encountered many beasts, but they never meet the monsters of the Witcher Realms. So you can see a few Witchers in the Twisted Realms, either working or indulge in the pleasures of what it have to offer. Be it either work, drinking, gambling or meetings the local lads and ladies in the brothels

So one day when he was on a job, he ran into Nyx and her friends trying to help a noble woman in illness, which they couldn't understand to solve. That was until Vesemir came and offered to help, obviously he be paid for it, cause Witchers don't work for free. The others were skeptical of him, as rumors were spread about them, they were con-artists, dark magic users and murderers

So they stayed to ensure he did what he was paid, and not there to steal the money and scurry off. He showed them that it was in fact a demon called a Mahr, a demon that feeds on madness of its host. There he killed it, showing he was a professional in his field, thus getting paid and getting ready to leave. But the others decided to accompany of him...mostly cause Nyx wanted to see what else he can do

There they ran into more monsters, assholes and Heros they had to either talk with, or kick their asses cause they were stupid as hell or annoying. Soon Vesemir started to see the others as more then friends, for Lobo, Crescent and Blaze, he started to see them as bothers and sister, they always looked after him, though he hates it when Crescent calls him Little Brother

For Nyx, he couldn't explain it, when he was with her alone, his steady heart beats more faster then normal, he flinches every time she winks at him and one time when they were stalking a possible Werewolf house, she fell asleep on his chest, and once they woke up, Vesemir couldn't stop thinking of how cute and squishy she was on his chest...he never had 'The Talk' so he's pretty much a noob in love life

This will lead them to find out a small shadow coup was being formed to take over the realms on Earth. It was all up to them to stop coming darkness that would plague the land.

Gear and armaments:

Swords: 2, one steel and one silver

Crossblot: pretty self explanatory

Metal sliver chain: it can be thrown to capture or beat monsters

Bombs:

Dancing Star: Produces a fiery explosion that can cause nearby opponents to start burning, also destroys monster nests

Devils Puffball: Releases a cloud of poison when detonated

Dimeritium: Releases a cloud of dimeritium slivers that block magic and monsters' magic abilities

Dragons Dream: Releases a cloud of gas that explodes when ignited

Grapeshot: Inflicts shrapnel damage to foes within its explosion radius. Deals a small amount of fire damage, it also destroys monster nests.

Moon Dust: Contains silver splinters that temporarily prevent monsters from transforming and regenerating

Northen Wind: Freezes foes, blows landed on frozen foes deal additional damage

Pheromone bomb: It holds certain pheromones that attract certain monsters, it can be switched form time to time

Samum: Blinds opponents within its explosion radius, also destroys monster nests

Signs

Aard: a telekinetic wave that can throw back, knock down or stun an opponent. This sign can also be used to destroy obstacles, for example crumbling walls or stacks of barrels.

Yrden: a magical trap placed on the ground, which will wound and immobilize opponents. The sign's basic level allows you to place a single yrden sign on the ground. After upgrading it, you'll be able to place up to three yrden signs at a time. These will work in unison, creating an impassible barrier.

Igni: a gush of flames that wounds opponents. When upgraded, the sign has a chance of incinerating opponents and has a larger area of effect. It can also be used to detonate flammable gases emitted by some bombs.

Quen: a protective shield that lasts for 30 seconds at the sign's basic level. It is a sign that Geralt uses on himself – quen absorbs all damage directed at Geralt, and the upgraded version reflects 50% of the damage back toward to enemy. While quen is in effect, Geralt cannot regenerate vigor.

Axii: a charm placed on an opponent. If the charm attempt is successful, the enemy will become your ally for a short while, fighting at your side.

Heliotrop: works as a shield against charms, spells, sounds and other energies directed towards it, but is useless against purely physical attacks.

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