For Starters
So, I shall presume that you have a type down from the last chapter and we shall begin with creating a Nen ability!
But when creating one, also keep the other Nen types in mind. I'll use Manipulation as an example first as I am of that category.
Being a Manipulator, I should also take advantage of the type right next to mine on the hexagonal Nen chart, Emmison. That means I can get some range with what or who I want to manipulate. But on the other hand Transmutation techniques are really going to be a hassle so I probably should be careful that my Manipulation techniques does not require too much Transmutation prowess. (Unless your OC or something is pretty darn good at Nen, give or take Bisky level (but if your OC is twelve and at Bisky's level we have a problem))
Likewise, Transmuters shouldn't have a lot of Manipulation within their main abilities but they can flow a bit more between Conjuration and Enhancement.
Conjurers usually won't have a ton of range since Emission is on the other side of the chart. We can see this in most conjured items like Shizuku's vacuum cleaner and Kite's Crazy Slots. Both of their items are handheld (or floats relatively close to them in Kite's case, but there are some crazy conjurers like Kortopi)
Emitters will probably run into problems with Conjuration, though I'm not sure if Franklin's bullets are conjured bullets or just little bits of super condensed and destructive Nen. Perhaps some Transmutation involved. Or Enhancement maybe?
Speaking of Enhancers, Enhancers will have a tough time with Manipulator and Conjurer techniques. Anyone remember Kastro? Kastro was an Enhancer but pretty much ended up wasting his awesome Enhancer potential by focusing on conjuring AN ENTIRE HUMAN COPY OF HIMSELF which required both Manipulation and Conjurer to work with and both are almost the farthest from the Enhancer category.
Ah, I've been waiting to talk about the next group for such a long time...
Last of all, there are Specialists, a very, very, very misunderstood group. Specialists generally only have one Hatsu technique because of their odd ability and are at the bottom of the Nen chart because it is more likely for Conjurers and Manipulators (though the chances are very slim) to become Specialists later on in life.
On that note, it is also possible for other Nen types to change types but again, the chances are slim. Back on topic...
Specialists are Specialists because they don't fit into the other categories due to their Nen developing differently most likely because of extreme circumstances at a young age or other odd things that happened during childhood, in Kurapika's case, it's probably an inborn Kurta clan thing.
Being a Specialist doesn't atomically mean you get 100% efficiency over every other Nen category, a commonly misunderstood idea. That was Kurapika's Emperor Time alone (or possibly an overall ability for everyone with Scarlet Eyes).
I have a feeling that Chrollo was one of those few that were originally Conjurers and later on became Specialists since the book appears to be a conjured item, but I'm not sure. Anyhow, Specialist abilities are typically a bit difficult to work around because while there are wide variations, one should be careful that this doesn't dominantly fall into another Nen category and is related to some type of peculiar event that the character has experienced.
The idea kinda tricks one into thinking they have freedom for whatever they want to do but it can actually be pretty hard to deal with but when done properly, it's a pretty cool and satisfying thing to write about (and read about).
But depending on what Specialist ability you have, you can completely wreck a game with some weird not encountered ability, plus being a Specialist makes your Nen harder to figure out and generally difficult for opponents to get a better grip on and calculate from there; it's a pretty nice bonus.
WHICH IS WHY AN OC SHOULD NOT BE BABBLING ABOUT THEIR NEN TO THEIR ENEMIES (unless it's a condition to activate it (like Genthru))
Still on the topic of Specialists (kinda), I see that a lot of OCs tend to have an elementally based Hatsu and most of them are Specialists.
Okay, guys, do they really have to be a Specialist to have an element related Hatsu?
Fire can easily be Transmutation or Conjuration for flames, and same thing with ice. Water and wind can more or less fit into Manipulation or even Emission. Take a look at Killua, he's a Transmuter and he's got some freakin cool lightning stuff going on.
Or maybe Enhancement for fire, like enhancing the heat of objects or something and on those lines maybe someone could use Nen to explain spontaneous combustion myths... That's be so cool... If someone writes, is writing, or has written that, please tell me. Anyways... It's refreshing to see a non-Specialist ability or a Specialist that's actually a Specialist ability, not a technique that's just gotten the Specialist label slapped on it.
Also, this is more of a personal opinion thing, but I see that a lot of people have a tendency to think that Specialist is the strongest Nen type (which is why OP OCs tend to be Specialists) by a long shot (but that's cool if you think Specialists are the strongest) but I dunno, I gotta disagree. While they can have some crazy unheard of power, Specialists (unless you're Kurapika) only get about 40% efficiency in Enhancement which people often blow off as a simpleton's ability.
Yo, does no one realize how great enhancers are?
If you can force your opponent into close quarters that can wreck some seriously massive damage (Jajanken ring a bell, anyone?) and you can enhance other objects too. Even our awesome, smart, intelligent Kurapika wanted to be an Enhancer. Simple, but terribly effective. Which also brings about the Emitters who have both Manipulator and Enhancer categories right next to them on the Nen chart.
Emitters can have long and close range. Because first of all, obviously, they are Emitters but if they get cornered, they also can start pounding people down. Now the adaptability in that is great. Transmuters also have very tricky and adaptable abilities that can take on a lot of different situations depending on how you use it which gives them a lot of points.
I mean, I don't really see a 'strongest Nen type'. They all have different strengths and drawbacks to them which makes them interesting. In my personal opinion, what makes a good ability is it's practicality and versatility. Very big on the versatile part. If you have an adaptable ability and quick mind, you can work around sticky situations to take down opponents you couldn't normally take down.
Being a Specialist is fine, there's no problem, but the other types are just as cool so don't forget about them!
You know what, since we're on this topic, why don't we just make this this chapter's question?
What do you think the strongest Nen type is?
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