JSF Weapons and Ordinance Part 1

Ammunition Types:

Gauss: Allows for the fire of hyper-velocity, high-density projectiles similar to those of a railgun but can be modified for automatic use. All projectile based weapons now use Gauss technology, allowing for far greater damage penetration and can be devasting to a human being when fired upon. The system used an asynchronous linear-induction motor to produce a bipolar magnetic field capable of launching projectiles at an incredible speed. The great velocity of the projectile is the key to the stopping power and performance of the Gauss weapons, giving it exceptional armor penetration at impressive ranges.

Energy: Fires projectiles from an internalized power source to fire an internalized power source to fire a concentrated, continuous high-intensity beam of energy. The ammunition is stored in specialized fusion mags that are capable of re-charging on their own. After some modifications and changes, energy projectiles are now capable to penetrating through even the densest materials. Because it's still relatively new, Energy Weapons are limited.

(A/N: It's the blue one. The left side and the third one at the bottom.)

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Assault Rifles:

GR-50 Gauss Carbine

GR-70 Gauss Assault Rifle

MR-15 Carbine

M17 Energy Rifle

Submachine Guns:

GMP-40 Gauss SMG

GMP-50 Gauss SMG

Shotguns:

SR-20 Gauss Shotgun

SR-30 Gauss Shotgun

SR-40 Gauss Shotgun

M30 Gauss MASS

Light Machine Guns:

RG-268 Gatling Railgun

RG-358 General Purpose Machine Gun

Marksman Rifles/Sniper Rifles:

GR-55 Gauss Sniper Rifle

RG-214A2 Anti Material Precision Rifle

SRS-100-EM Gauss Sniper

SRS-50-EM Energy Sniper

Specialized Weapons:

Rorsch Mk-3

Rorsch Mk-4


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