JSF Weapons and Ordinance Part 1
Ammunition Types:
Gauss: Allows for the fire of hyper-velocity, high-density projectiles similar to those of a railgun but can be modified for automatic use. All projectile based weapons now use Gauss technology, allowing for far greater damage penetration and can be devasting to a human being when fired upon. The system used an asynchronous linear-induction motor to produce a bipolar magnetic field capable of launching projectiles at an incredible speed. The great velocity of the projectile is the key to the stopping power and performance of the Gauss weapons, giving it exceptional armor penetration at impressive ranges.
Energy: Fires projectiles from an internalized power source to fire an internalized power source to fire a concentrated, continuous high-intensity beam of energy. The ammunition is stored in specialized fusion mags that are capable of re-charging on their own. After some modifications and changes, energy projectiles are now capable to penetrating through even the densest materials. Because it's still relatively new, Energy Weapons are limited.
(A/N: It's the blue one. The left side and the third one at the bottom.)
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Assault Rifles:
GR-50 Gauss Carbine
GR-70 Gauss Assault Rifle
MR-15 Carbine
M17 Energy Rifle
Submachine Guns:
GMP-40 Gauss SMG
GMP-50 Gauss SMG
Shotguns:
SR-20 Gauss Shotgun
SR-30 Gauss Shotgun
SR-40 Gauss Shotgun
M30 Gauss MASS
Light Machine Guns:
RG-268 Gatling Railgun
RG-358 General Purpose Machine Gun
Marksman Rifles/Sniper Rifles:
GR-55 Gauss Sniper Rifle
RG-214A2 Anti Material Precision Rifle
SRS-100-EM Gauss Sniper
SRS-50-EM Energy Sniper
Specialized Weapons:
Rorsch Mk-3
Rorsch Mk-4
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