Natsuo Kirino Fin.
Ah it turned out WAY better than I thought it would!!!
~OC Info~
Name: Natsuo Kirino (named after a famous Japanese mystery writer)
Age: ~18
Ability: Dark Dreams. Causes the enemies to see illusions in a dreamscape and makes them face their opponents that have taken up the form of their biggest fears. This will also play with the enemies mentality, weakening it slowly and, if they are subjected to her ability long enough, they may suffer from permanent mental and physical damage. Basically, it makes the entire battle a nightmare for her enemies. Natsuo can see everything her enemies see when they are under the effects of her ability, giving her the advantage of knowing their weaknesses and fears.
Likes: Cute clothes, ruffles, cats, plush toys, soba, the idea of strangling (one of her weird quirks based on the real Natsuo Kirino's book [summary])
Dislikes: Rain (hence the umbrella), dancing, getting muddy, hand-to-hand combat (she prefers guns)
History: Natsuo grew up in a small city in southern Japan. Her parents died when she was 3, and she was taken to an orphanage in Yokohama. She discovered her ability when she was being bullied for having nightmares. She mistakenly used Dark Dreams, and since she hated a few of the other orphans, the monsters attacked them in their dreams, leading to a rapid decline in their mental health. The Port Mafia took her after that, and she faced off with the leader, Osamu Dazai, and it was left at a draw on one out of three matches when Natsuo summoned Dazai's biggest fear while using Dark Dreams.
Dazai took a liking to her after that, probably because she was the only one around that saw the more hidden part of him, and they became friends. When Dazai left the Mafia and joined the Armed Detective Company, Natsuo followed him.
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