Amends
Your name is PLAYER #4, or SETO SORCERER, and you are currently lost in the vast space of time.
For some odd reason, your friend, PLAYER #6, or MITCHELL BAJAN HUGHES, had decided to kill all your friends, which ended the game session. You don't know where you ended up after that familiar "GAME OVER," and honestly you could care less. The safety of your friends matters more than your own sanity; you know this quite well. You also know that another boy will take over your position, a boy by the name of PLAYER #19, or ISAAC PSY.
Yes, as a Sorcerer you know this quite well. Yet, out of all things, you do not know why the game decided to place you here; a vast universe just filled with rigid islands of small rocks floating in the air, slowly crumbling piece by piece. As you said earlier, you could honestly care less, your friend's conditions worried you more.
A simple kettle that was always boiling hot with jasmine green tea and a small cup with a saucer was at your right hand side, a book that seems to be too heavy to open at your left. Your feet dangle from the rocks, and occasionally look down to see the stars falling below your feet and the rocks of the little, private reserve island you were on crumbling little by little. You use the word "little" a lot, but that's not the point.
You, PLAYER #4, or SETO SORCERER, have been stuck here for what seemed to be years, but you know that was an exaggeration and that it has only been a couple of hours, or maybe days, since you've actually "died." Your Sorcery was all used up in the final battle and you vividly remember being struck in the back whilst trying to save your loved one, PLAYER #12, or BRICE SOLACE. Yes, it did hurt, but only for a brief moment. When you reached your hand to your back you can feel the little crease where Mitchell's axe hit your spine. It was scary, but not for too long.
When you first spawned onto this heap, you were confused, scared, and quite ready to jump into the abyss. You screamed for help, much like your PREDECESSOR did before you. Alas, your throat grew weary and you refused to drink the piping hot kettle of jasmine green tea that was provided for you. You found it quite stupid that you, a SUCCESSOR, have lost your voice from yelling too much. You were never the talkative type, more as the humorous and sadistic type, and this is the first occasion you have lost your voice.
You have contemplated jumping more than once, it was a frivolous deed that would end things quickly for you, but then again you were never the brave type, either. The abyss below your feet was endless, like a black hole that consumes everything in its path — even the brightest of stars cannot escape it. You, SETO SORCERER, are no special snowflake, let alone one of the brightest of stars.
Yet, as the island you are sitting on continues to crumble, you know that falling will be inescapable. It is only a matter of time before you feel that same fear that you had once felt during the final battle.
Your name is PLAYER #4, or SETO SORCERER, and you are situated on a rock with a simple kettle that was always boiling hot with jasmine green tea and a small cup with a saucer was at your right hand side, a book that seems to be too heavy to open at your left, and is currently lost in the vast space of time. You don't know when you are going to fall, and you don't know what lays on the other side, but you wish you had made amends with your friends during the BETA and the ALPHA sessions, and you had wished you had healed PLAYER #12, or BRICE SOLACE, faster.
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