Hammer Bros(Mario Bros) Evil Creature Ch174

Hammer Bros are a subspecies of Koopa from that inhabit the Mushroom Kingdom known for their throwing hammers while variants use boomerangs, fireballs, and iceballs.

Tier: 8-C

Classification: Koopa, Anthropomorphic Turtle

Powers and Abilities: Superhuman physical characteristics, natural defense (Via their shells), vehicle mastery, non-physical interaction, toon force, and elasticity (Can survive being flattened and is able to recover immediately), underwater breathing (Type 2), self-sustenance (Type 1), weapon mastery and weapon creation (Can use hammers, boomerangs, and frying pans efficiency. Hammer Bros can create unlimited amount these weapons and can even make large hammers), fire manipulation, ice manipulation, and creation (Fire bros and ice bros respectively shoot fire and ice balls out of their hands. Gold Bros can also shoot gold coins  from their hands), status effect inducement (The Hammer Bros hammer can indue the dizzy status effect on hit), minor acrobatics (Hammer Bros are known for using jumps in combat. They constantly leap around the battlefield and across various platforms), resistance to fire manipulation (Mario Kart racers can survive being completely submerged in lava), extreme cold and cosmic radiation |Limited teleportation (Can use the Golden Pipe to teleport one space away from a star, they can also use a warp box to teleport to the space of a teammate), air manipulation (Can use the Coinado which summons a gust of wind that steals coins from opponents), poison manipulation (Can use a poison mushroom to reduce how far someone can travel in a turn), summoning (Can use the Ally Phone to summon a random ally, they can also use a Fly Guy Ticket to summon a Fly Guy which will steal one of the opponent's items)

Attack Potency: Building level (Are a species of Koopa, should be comparable to other minions, such as Monty Moles, who can dig tunnels in short spans of time and small Chain Chomps who can destroy large blocks)

Speed: Massively FTL+ (Even though they are far weaker, they can keep up with the likes of Mario and Luigi in battle. Mario Party mini games, and in many different sports. Comparable to other fodder)

Lifting Strength: Superhuman (Comparable to Goombas, who can carry 29 other Goombas)

Striking Strength: Building level (Can physically harm other minions)

Durability: Building level (Comparable to other minions who are capable of surviving a large castle explosion, though not from the epicenter)

Stamina: Peak Human (Comparable to Koopa Paratroopers can fly for extended periods of time without fatigue) likely Superhuman (Shown to be in long battles in Minion Quest without getting tired)

Range: Standard Melee Range, up to Several Meters with projectiles

Standard Equipment: Hammers, boomerangs, frying pans

•Create/Summon: Gold coins

Intelligence: Above Average (Can complete against the main cast in games of baseball, soccer, and tennis, as well as being serious competitor in the Mario Party franchise)

Weakness: Will struggle to get up if knocked on their shells.

Notable Attacks and Techniques:

•Rain of Pain: The Hammer/Fire Bro changes for a moment then throws a volley of hammers/fireballs towards the surrounding opponents.

•Throw the Fight: The Ice Bro creates a large ice ball in their hand and throws it at their opponent.

•Piercing Projectile: The Boomerang Bro begins to spin to wind up their throw. After winding, they throw their boomerang at their opponent hitting them twice, each hit sending them upwards.

Notable Victories:

Skeleton (Minecraft) Skeleton's Profile (Base Skelton used and speed was equalized)

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