Doom Ducky (Dark Deception) Evil Monster Ch495

Doom Ducky is the fourth boss enemy in Dark Decepticon, making its first appearance in Chapter 3, in the level "Stranger Sewers." It serves as Malak's loyal pet, obedient to its master. It shares the level with its minions, the Dread Duckies.

Tier: 8-C, 9-A with Dread Duckies

Classification: Malak's pet, possibly former Toy Ducky

Powers and Abilities: Superhuman physical characteristics, large size (Type 0), summoning (Can seeming to summon Dread Duckies to help it fight), weapon creation (Can create or summon Dread Ducky shells out of the air), elasticity (Its neck and arms can seemingly extend to over ten meters), status effect inducement/explosion manipulation (The ducky shells it throws explode and stun on contact), resistance to fear manipulation/paralysis inducement/energy manipulation (The Doom Ducky is immune to primal fear, which sends out a wave of energy that paralyses and stuns enemies with fear)

Attack Potency: Building level+ (The Dread Ducky is capable of killing Doug Houser in one attack. Can smash through sewer walls with seemingly no effort. Simply making noises, it could shake an entire room. As the boss from the next level, should be comparable to the Titan Watcher), Small Building level with Ducky shells (Can harm Doug Houser)

Speed: Above Average human movement speed/attack speed with Ducky shells (Can outpace Doug Houser on foot, and Doug can react to Ducky shells that are thrown), Superhuman combat speeds and reactions (Can blitz Doug Houser even while he's speed boosted)

Lifting Strength: At least Athletic Human (Doug Houser can break out of its casual grip with a high amount of effort), possibly Class M (Possibly comparable to the Titan Watcher, who could stand up straight from a crouch, and weighs 25164.67 tons)

Striking Strength: Building level+

Durability: Building level+

Stamina: Superhuman (The Doom Ducky is constantly active and moving to defend the ring pieces, even for over 90 years)

Range: Extended Melee Range physically, up to Tens of Meters with Ducky shells and elasticity

Standard Equipment: None notable

Intelligence: Average (Seemingly employs observation tactics and the capability to be a sadist)

Weakness: Can be stunned by making its head hit a wall when it shoots out.

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